Revert "bugfix: fixed readline support with icslogon option"
[xboard.git] / xboard.c
index 67992f1..e08a5f5 100644 (file)
--- a/xboard.c
+++ b/xboard.c
@@ -1731,6 +1731,10 @@ void InitDrawingSizes(BoardSize boardSize, int flags)
           xpmPieceBitmap[i][(int)WhiteMarshall] = xpmPieceBitmap2[i][(int)WhiteSilver];
        }
 #endif
+       if(gameInfo.variant == VariantSChess && (squareSize == 49 || squareSize == 72)) {
+          xpmPieceBitmap[i][(int)WhiteAngel]    = xpmPieceBitmap2[i][(int)WhiteFalcon];
+          xpmPieceBitmap[i][(int)WhiteMarshall] = xpmPieceBitmap2[i][(int)WhiteAlfil];
+       }
 #if !HAVE_LIBXPM
        // [HGM] why are thee ximMasks used at all? the ximPieceBitmaps seem to be never used!
        for(p=0; p<=(int)WhiteKing; p++)
@@ -1747,6 +1751,10 @@ void InitDrawingSizes(BoardSize boardSize, int flags)
            ximMaskPm[(int)WhiteMarshall] = ximMaskPm2[(int)WhiteSilver];
        }
 #endif
+       if(gameInfo.variant == VariantSChess && (squareSize == 49 || squareSize == 72)) {
+           ximMaskPm[(int)WhiteAngel]    = ximMaskPm2[(int)WhiteFalcon];
+           ximMaskPm[(int)WhiteMarshall] = ximMaskPm2[(int)WhiteAlfil];
+       }
 #endif
       }
     } else {
@@ -1766,6 +1774,10 @@ void InitDrawingSizes(BoardSize boardSize, int flags)
           pieceBitmap[i][(int)WhiteMarshall] = pieceBitmap2[i][(int)WhiteSilver];
        }
 #endif
+       if(gameInfo.variant == VariantSChess && (squareSize == 49 || squareSize == 72)) {
+          pieceBitmap[i][(int)WhiteAngel]    = pieceBitmap2[i][(int)WhiteFalcon];
+          pieceBitmap[i][(int)WhiteMarshall] = pieceBitmap2[i][(int)WhiteAlfil];
+       }
       }
     }
 #if HAVE_LIBXPM
@@ -5815,7 +5827,7 @@ SendPositionSelection(Widget w, Atom *selection, Atom *target,
      * automatically call XtFree on the value returned.  So have to
      * make a copy of it allocated with XtMalloc */
     selection_tmp= XtMalloc(strlen(selected_fen_position)+16);
-    safeStrCpy(selection_tmp, selected_fen_position, sizeof(selection_tmp)/sizeof(selection_tmp[0]) );
+    safeStrCpy(selection_tmp, selected_fen_position, strlen(selected_fen_position)+16 );
 
     *value_return=selection_tmp;
     *length_return=strlen(selection_tmp);
@@ -7609,7 +7621,7 @@ ExpandPathName(path)
        }
        else {
          safeStrCpy(buf, s+1, sizeof(buf)/sizeof(buf[0]) );
-         *strchr(buf, '/') = 0;
+         { char *p; if(p = strchr(buf, '/')) *p = 0; }
          pwd = getpwnam(buf);
          if (!pwd)
            {
@@ -8168,8 +8180,7 @@ DoInputCallback(closure, source, xid)
          
          /* read from stdin */
          rl_callback_read_char(); 
-
-         /* redisplay the current line, check special case for login and password */
+         /* redisplay the current line */
          if(sending_ICS_password)
            {
              int i; char buf[MSG_SIZ];
@@ -9048,6 +9059,17 @@ DragPieceBegin(x, y)
            XCopyArea(xDisplay, xBoardWindow, player.saveBuf, player.blitGC,
                     corner.x, corner.y, squareSize, squareSize,
                     0, 0); // [HGM] zh: unstack in stead of grab
+           if(gatingPiece != EmptySquare) {
+               /* Kludge alert: When gating we want the introduced
+                  piece to appear on the from square. To generate an
+                  image of it, we draw it on the board, copy the image,
+                  and draw the original piece again. */
+               ChessSquare piece = boards[currentMove][boardY][boardX];
+               DrawSquare(boardY, boardX, gatingPiece, 0);
+               XCopyArea(xDisplay, xBoardWindow, player.saveBuf, player.blitGC,
+                    corner.x, corner.y, squareSize, squareSize, 0, 0);
+               DrawSquare(boardY, boardX, piece, 0);
+           }
        damage[0][boardY][boardX] = True;
     } else {
        player.dragActive = False;