void SelectCommand P((Widget w, XtPointer client_data, XtPointer call_data));
void LoadPositionProc P((Widget w, XEvent *event,
String *prms, Cardinal *nprms));
-void LoadNextPositionProc P((Widget w, XEvent *event, String *prms,
- Cardinal *nprms));
-void LoadPrevPositionProc P((Widget w, XEvent *event, String *prms,
- Cardinal *nprms));
-void ReloadPositionProc P((Widget w, XEvent *event, String *prms,
- Cardinal *nprms));
void CopyPositionProc P((Widget w, XEvent *event, String *prms,
Cardinal *nprms));
void PastePositionProc P((Widget w, XEvent *event, String *prms,
{N_("Paste Game"), PasteGameProc},
{"----", NothingProc},
{N_("Load Position"), LoadPositionProc},
- {N_("Load Next Position"), LoadNextPositionProc},
- {N_("Load Previous Position"), LoadPrevPositionProc},
- {N_("Reload Same Position"), ReloadPositionProc},
+ // {N_("Load Next Position"), LoadNextPositionProc},
+ // {N_("Load Previous Position"), LoadPrevPositionProc},
+ // {N_("Reload Same Position"), ReloadPositionProc},
{N_("Save Position"), SavePositionProc},
{"----", NothingProc},
{N_("Copy Position"), CopyPositionProc},
{ "Iconify", Iconify },
{ "LoadSelectedProc", LoadSelectedProc },
{ "LoadPositionProc", LoadPositionProc },
- { "LoadNextPositionProc", LoadNextPositionProc },
- { "LoadPrevPositionProc", LoadPrevPositionProc },
- { "ReloadPositionProc", ReloadPositionProc },
+ // { "LoadNextPositionProc", LoadNextPositionProc },
+ // { "LoadPrevPositionProc", LoadPrevPositionProc },
+ // { "ReloadPositionProc", ReloadPositionProc },
{ "CopyPositionProc", CopyPositionProc },
{ "PastePositionProc", PastePositionProc },
{ "CopyGameProc", CopyGameProc },
/* TODO hide button bar if requested */
}
- /*
- * gtk set properties of widgets
- */
-
- /* set board size */
- gtk_widget_set_size_request(GTK_WIDGET(GUI_Board),
- boardWidth,boardHeight);
-
- /* end gtk set properties of widgets */
if (appData.titleInWindow)
{
/* realize window */
gtk_widget_show (GUI_Window);
- /* do resizing to a fixed aspect ratio */
- {
- GtkRequisition w;
- int totalh=boardHeight;
- float ratio;
-
- gtk_widget_size_request(GTK_WIDGET(GUI_Menubar), &w);
- totalh += w.height;
-
- gtk_widget_size_request(GTK_WIDGET(GUI_Timer), &w);
- totalh += w.height;
-
- gtk_widget_size_request(GTK_WIDGET(GUI_Buttonbar), &w);
- totalh += w.height;
-
- ratio = (totalh)/(boardWidth) ;
- GUI_SetAspectRatio(ratio);
- }
-
+ /* recalc boardsize */
CreateGCs();
CreatePieces();
CreatePieceMenus();
void CreateGCs()
{
+ /* GCs are not needed anymore for GTK just left them in here for the moment, since there is a lot of X-code still around that's wants them*/
+
XtGCMask value_mask = GCLineWidth | GCLineStyle | GCForeground
| GCBackground | GCFunction | GCPlaneMask;
XGCValues gc_values;
void CreatePieces()
{
- /* order of pieces
- WhitePawn, WhiteKnight, WhiteBishop, WhiteRook, WhiteQueen, WhiteKing,
- BlackPawn, BlackKnight, BlackBishop, BlackRook, BlackQueen, BlackKing,
- */
int i;
+ /* free if used
+ for(i=0;i<MAXPIECES;i++)
+ {
+ if(SVGpieces[i])
+ {
+ g_free(SVGpieces[i]);
+ SVGpieces[i]=NULL;
+ }
+ }
+ */
+
+ /* reload these */
+ SVGLightSquare = load_pixbuf("svg/LightSquare.svg",squareSize);
+ SVGDarkSquare = load_pixbuf("svg/DarkSquare.svg",squareSize);
+ SVGNeutralSquare = load_pixbuf("svg/NeutralSquare.svg",squareSize);
+
+
/* get some defaults going */
for(i=WhitePawn; i<DemotePiece+1; i++)
SVGpieces[i] = load_pixbuf("svg/NeutralSquare.svg",squareSize);
-
SVGpieces[WhitePawn] = load_pixbuf("svg/WhitePawn.svg",squareSize);
SVGpieces[WhiteKnight] = load_pixbuf("svg/WhiteKnight.svg",squareSize);
SVGpieces[WhiteBishop] = load_pixbuf("svg/WhiteBishop.svg",squareSize);
return LoadGame(f, gameNumber, title, FALSE);
}
-
-void LoadNextPositionProc(w, event, prms, nprms)
- Widget w;
- XEvent *event;
- String *prms;
- Cardinal *nprms;
-{
- ReloadPosition(1);
-}
-
-void LoadPrevPositionProc(w, event, prms, nprms)
- Widget w;
- XEvent *event;
- String *prms;
- Cardinal *nprms;
-{
- ReloadPosition(-1);
-}
-
-void ReloadPositionProc(w, event, prms, nprms)
- Widget w;
- XEvent *event;
- String *prms;
- Cardinal *nprms;
-{
- ReloadPosition(0);
-}
-
void LoadPositionProc(w, event, prms, nprms)
Widget w;
XEvent *event;