// must be moved to xengineoutput.h
void EngineOutputProc P((Widget w, XEvent *event,
- String *prms, Cardinal *nprms));
+ String *prms, Cardinal *nprms));
+void EvalGraphProc P((Widget w, XEvent *event,
+ String *prms, Cardinal *nprms));
#ifdef __EMX__
{N_("Training"), TrainingProc},
{"----", NothingProc},
{N_("Show Engine Output"), EngineOutputProc},
- {N_("Show Evaluation Graph"), NothingProc}, // [HGM] evalgr: not functional yet
+ {N_("Show Evaluation Graph"), EvalGraphProc},
{N_("Show Game List"), ShowGameListProc},
- {"Show Move History", HistoryShowProc}, // [HGM] hist: activate 4.2.7 code
+ {N_("Show Move History"), HistoryShowProc}, // [HGM] hist: activate 4.2.7 code
{"----", NothingProc},
{N_("Edit Tags"), EditTagsProc},
{N_("Edit Comment"), EditCommentProc},
{ "EditPositionProc", EditPositionProc },
{ "TrainingProc", EditPositionProc },
{ "EngineOutputProc", EngineOutputProc}, // [HGM] Winboard_x engine-output window
+ { "EvalGraphProc", EvalGraphProc}, // [HGM] Winboard_x avaluation graph window
{ "ShowGameListProc", ShowGameListProc },
{ "ShowMoveListProc", HistoryShowProc},
{ "EditTagsProc", EditCommentProc },
{ "PromotionPopDown", (XtActionProc) PromotionPopDown },
{ "HistoryPopDown", (XtActionProc) HistoryPopDown },
{ "EngineOutputPopDown", (XtActionProc) EngineOutputPopDown },
+ { "EvalGraphPopDown", (XtActionProc) EvalGraphPopDown },
{ "ShufflePopDown", (XtActionProc) ShufflePopDown },
{ "EnginePopDown", (XtActionProc) EnginePopDown },
{ "UciPopDown", (XtActionProc) UciPopDown },
#define ICS_TEXT_MENU_SIZE 90
#define SetCurrentDirectory chdir
#define GetCurrentDirectory(SIZE, NAME) getcwd(NAME, SIZE)
+#define OPTCHAR "-"
+#define SEPCHAR " "
// these two must some day move to frontend.h, when they are implemented
-Boolean EvalGraphIsUp();
Boolean MoveHistoryIsUp();
Boolean GameListIsUp();
// front-end part of option handling
// [HGM] This platform-dependent table provides the location for storing the color info
+extern char *crWhite, * crBlack;
+
void *
colorVariable[] = {
&appData.whitePieceColor,
NULL,
NULL,
NULL,
- NULL,
- NULL,
+ &crWhite,
+ &crBlack,
NULL
};
default:
return;
}
- fprintf(f, "/%s=%s\n", ad->argName, name);
+// Do not save fonts for now, as the saved font would be board-size specific
+// and not suitable for a re-start at another board size
+// fprintf(f, OPTCHAR "%s" SEPCHAR "%s\n", ad->argName, name);
}
void
void
SaveAttribsArg(FILE *f, ArgDescriptor *ad)
{ // here the "argLoc" defines a table index. It could have contained the 'ta' pointer itself, though
- fprintf(f, "/%s=%s\n", ad->argName, (&appData.colorShout)[(int)ad->argLoc]);
+ fprintf(f, OPTCHAR "%s" SEPCHAR "%s\n", ad->argName, (&appData.colorShout)[(int)ad->argLoc]);
}
void
SaveColor(FILE *f, ArgDescriptor *ad)
{ // in WinBoard the color is an int and has to be converted to text. In X it would be a string already?
if(colorVariable[(int)ad->argLoc])
- fprintf(f, "/%s=%s\n", ad->argName, *(char**)colorVariable[(int)ad->argLoc]);
+ fprintf(f, OPTCHAR "%s" SEPCHAR "%s\n", ad->argName, *(char**)colorVariable[(int)ad->argLoc]);
}
void
SaveBoardSize(FILE *f, char *name, void *addr)
{ // wrapper to shield back-end from BoardSize & sizeInfo
- fprintf(f, "/%s=%s\n", name, appData.boardSize);
+ fprintf(f, OPTCHAR "%s" SEPCHAR "%s\n", name, appData.boardSize);
}
void
GetActualPlacement(shellWidget, &wpMain);
if(EngineOutputIsUp()) GetActualPlacement(engineOutputShell, &wpEngineOutput); else
if(MoveHistoryIsUp()) GetActualPlacement(historyShell, &wpMoveHistory);
+ if(EvalGraphIsUp()) GetActualPlacement(evalGraphShell, &wpEvalGraph);
if(GameListIsUp()) GetActualPlacement(gameListShell, &wpGameList);
if(commentShell) GetActualPlacement(commentShell, &wpComment);
else GetActualPlacement(editShell, &wpComment);
if(tagsShell) GetActualPlacement(tagsShell, &wpTags);
else GetActualPlacement(editTagsShell, &wpTags);
-#if 0
- GetActualPlacement(hwndConsole, &wpConsole);
- GetActualPlacement(evalGraphDialog, &wpEvalGraph);
-#endif
}
void
return;
}
-Boolean
-EvalGraphIsUp()
-{
- return False;
-}
-
int
MainWindowUp()
{ // [HGM] args: allows testing if main window is realized from back-end
(XtEventHandler) EventProc, NULL);
/* end why */
+ /* [AS] Restore layout */
+ if( wpMoveHistory.visible ) {
+ HistoryPopUp();
+ }
+
+ if( wpEvalGraph.visible )
+ {
+ EvalGraphPopUp();
+ };
+
+ if( wpEngineOutput.visible ) {
+ EngineOutputPopUp();
+ }
+
InitBackEnd2();
if (errorExitStatus == -1) {
* have a notion of a position that is selected but not copied.
* See http://www.freedesktop.org/wiki/Specifications/ClipboardsWiki
*/
+ if(gameMode == EditPosition) EditPositionDone(TRUE);
if (selected_fen_position) free(selected_fen_position);
selected_fen_position = (char *)PositionToFEN(currentMove, NULL);
if (!selected_fen_position) return;
strcpy(buf, cmdLine);
p = buf;
for (;;) {
+ while(*p == ' ') p++;
argv[i++] = p;
- p = strchr(p, ' ');
+ if(*p == '"' || *p == '\'')
+ p = strchr(++argv[i-1], *p);
+ else p = strchr(p, ' ');
if (p == NULL) break;
*p++ = NULLCHAR;
}