#include "backendz.h"
#include "moves.h"
#include "xboard.h"
+#include "xboard2.h"
#include "childio.h"
#include "xgamelist.h"
#include "xhistory.h"
-#include "xevalgraph.h"
-#include "xedittags.h"
#include "menus.h"
#include "board.h"
#include "dialogs.h"
WindowPlacement wpGameList;
WindowPlacement wpTags;
+#define INPUT_SOURCE_BUF_SIZE 8192
+
+typedef struct {
+ CPKind kind;
+ int fd;
+ int lineByLine;
+ char *unused;
+ InputCallback func;
+ XtInputId xid;
+ char buf[INPUT_SOURCE_BUF_SIZE];
+ VOIDSTAR closure;
+} InputSource;
+
/* This magic number is the number of intermediate frames used
in each half of the animation. For short moves it's reduced
}
-XtIntervalId delayedEventTimerXID = 0;
-DelayedEventCallback delayedEventCallback = 0;
-
-void
-FireDelayedEvent ()
-{
- delayedEventTimerXID = 0;
- delayedEventCallback();
-}
-
-void
-ScheduleDelayedEvent (DelayedEventCallback cb, long millisec)
-{
- if(delayedEventTimerXID && delayedEventCallback == cb)
- // [HGM] alive: replace, rather than add or flush identical event
- XtRemoveTimeOut(delayedEventTimerXID);
- delayedEventCallback = cb;
- delayedEventTimerXID =
- XtAppAddTimeOut(appContext, millisec,
- (XtTimerCallbackProc) FireDelayedEvent, (XtPointer) 0);
-}
-
-DelayedEventCallback
-GetDelayedEvent ()
-{
- if (delayedEventTimerXID) {
- return delayedEventCallback;
- } else {
- return NULL;
- }
-}
-
-void
-CancelDelayedEvent ()
-{
- if (delayedEventTimerXID) {
- XtRemoveTimeOut(delayedEventTimerXID);
- delayedEventTimerXID = 0;
- }
-}
-
-XtIntervalId loadGameTimerXID = 0;
-
-int
-LoadGameTimerRunning ()
-{
- return loadGameTimerXID != 0;
-}
-
-int
-StopLoadGameTimer ()
-{
- if (loadGameTimerXID != 0) {
- XtRemoveTimeOut(loadGameTimerXID);
- loadGameTimerXID = 0;
- return TRUE;
- } else {
- return FALSE;
- }
-}
-
-void
-LoadGameTimerCallback (XtPointer arg, XtIntervalId *id)
-{
- loadGameTimerXID = 0;
- AutoPlayGameLoop();
-}
-
-void
-StartLoadGameTimer (long millisec)
-{
- loadGameTimerXID =
- XtAppAddTimeOut(appContext, millisec,
- (XtTimerCallbackProc) LoadGameTimerCallback,
- (XtPointer) 0);
-}
-
-XtIntervalId analysisClockXID = 0;
-
-void
-AnalysisClockCallback (XtPointer arg, XtIntervalId *id)
-{
- if (gameMode == AnalyzeMode || gameMode == AnalyzeFile
- || appData.icsEngineAnalyze) { // [DM]
- AnalysisPeriodicEvent(0);
- StartAnalysisClock();
- }
-}
-
-void
-StartAnalysisClock ()
-{
- analysisClockXID =
- XtAppAddTimeOut(appContext, 2000,
- (XtTimerCallbackProc) AnalysisClockCallback,
- (XtPointer) 0);
-}
-
-XtIntervalId clockTimerXID = 0;
-
-int
-ClockTimerRunning ()
-{
- return clockTimerXID != 0;
-}
-
-int
-StopClockTimer ()
-{
- if (clockTimerXID != 0) {
- XtRemoveTimeOut(clockTimerXID);
- clockTimerXID = 0;
- return TRUE;
- } else {
- return FALSE;
- }
-}
-
-void
-ClockTimerCallback (XtPointer arg, XtIntervalId *id)
-{
- clockTimerXID = 0;
- DecrementClocks();
-}
-
-void
-StartClockTimer (long millisec)
-{
- clockTimerXID =
- XtAppAddTimeOut(appContext, millisec,
- (XtTimerCallbackProc) ClockTimerCallback,
- (XtPointer) 0);
-}
-
void
DisplayTimerLabel (Option *opt, char *color, long timer, int highlight)
{