-/*\r
- * Engine output (PV)\r
- *\r
- * Author: Alessandro Scotti (Dec 2005)\r
- *\r
- * ------------------------------------------------------------------------\r
- * This program is free software; you can redistribute it and/or modify\r
- * it under the terms of the GNU General Public License as published by\r
- * the Free Software Foundation; either version 2 of the License, or\r
- * (at your option) any later version.\r
- *\r
- * This program is distributed in the hope that it will be useful,\r
- * but WITHOUT ANY WARRANTY; without even the implied warranty of\r
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the\r
- * GNU General Public License for more details.\r
- *\r
- * You should have received a copy of the GNU General Public License\r
- * along with this program; if not, write to the Free Software\r
- * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.\r
- * ------------------------------------------------------------------------\r
- */\r
+/*
+ * Engine output (PV)
+ *
+ * Author: Alessandro Scotti (Dec 2005)
+ *
+ * Copyright 2005 Alessandro Scotti
+ *
+ * Enhancements Copyright 2009 Free Software Foundation, Inc.
+ *
+ * ------------------------------------------------------------------------
+ *
+ * GNU XBoard is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or (at
+ * your option) any later version.
+ *
+ * GNU XBoard is distributed in the hope that it will be useful, but
+ * WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see http://www.gnu.org/licenses/.
+ *
+ * ------------------------------------------------------------------------
+ ** See the file ChangeLog for a revision history. */
+
#include "config.h"
#include <stdio.h>
#include "backend.h"
#include "xboard.h"
// Add xengineo.h later
+#include "gettext.h"
-#include <X11/xpm.h>\r
+#ifdef ENABLE_NLS
+# define _(s) gettext (s)
+# define N_(s) gettext_noop (s)
+#else
+# define _(s) (s)
+# define N_(s) s
+#endif
+
+#include <X11/xpm.h>
// [HGM] pixmaps of some ICONS used in the engine-outut window
#include "pixmaps/WHITE_14.xpm"
#include "pixmaps/PONDER_14.xpm"
#include "pixmaps/ANALYZING_14.xpm"
-#ifdef SNAP\r
-#include "wsnap.h"\r
+#ifdef SNAP
+#include "wsnap.h"
#endif
#define _LL_ 100
// temporary kludge to avoid compile errors untill all Windows code has been replaced
#define HICON int *
#define HWND int *
-\r
-// [HGM] define numbers to indicate icons, for referring to them in platform-independent way\r
-#define nColorBlack 1\r
-#define nColorWhite 2\r
-#define nColorUnknown 3\r
-#define nClear 4\r
-#define nPondering 5\r
-#define nThinking 6\r
-#define nAnalyzing 7\r
-\r
-Pixmap icons[8]; // [HGM] this front-end array translates back-end icon indicator to handle\r
-\r
-// [HGM] same for output fields (note that there are two of each type, one per color)\r
-#define nColorIcon 1\r
-#define nStateIcon 2\r
-#define nLabel 3\r
-#define nStateData 4\r
-#define nLabelNPS 5\r
-#define nMemo 6\r
-\r
-Widget outputField[2][7]; // [HGM] front-end array to translate output field to window handle\r
-\r
-void EngineOutputPopDown();\r
-void engineOutputPopUp(char *title, char *text);\r
-int EngineOutputIsUp();\r
-static void SetEngineColorIcon( int which );\r
-\r
-#define SHOW_PONDERING\r
-\r
-/* Imports from backend.c */\r
+
+// [HGM] define numbers to indicate icons, for referring to them in platform-independent way
+#define nColorBlack 1
+#define nColorWhite 2
+#define nColorUnknown 3
+#define nClear 4
+#define nPondering 5
+#define nThinking 6
+#define nAnalyzing 7
+
+Pixmap icons[8]; // [HGM] this front-end array translates back-end icon indicator to handle
+
+// [HGM] same for output fields (note that there are two of each type, one per color)
+#define nColorIcon 1
+#define nStateIcon 2
+#define nLabel 3
+#define nStateData 4
+#define nLabelNPS 5
+#define nMemo 6
+
+Widget outputField[2][7]; // [HGM] front-end array to translate output field to window handle
+
+void EngineOutputPopDown();
+void engineOutputPopUp(char *title, char *text);
+int EngineOutputIsUp();
+static void SetEngineColorIcon( int which );
+
+#define SHOW_PONDERING
+
+/* Imports from backend.c */
char * SavePart(char *str);
-extern int opponentKibitzes;\r
-\r
-/* Imports from winboard.c */\r
-//extern HWND engineOutputDialog;\r
-extern Arg layoutArgs[2], formArgs[2], messageArgs[4];\r
-\r
-//extern WindowPlacement wpEngineOutput;\r
+extern int opponentKibitzes;
+
+/* Imports from winboard.c */
+//extern HWND engineOutputDialog;
+extern Arg layoutArgs[2], formArgs[2], messageArgs[4];
+
+//extern WindowPlacement wpEngineOutput;
Position engineOutputX = -1, engineOutputY = -1;
Dimension engineOutputW, engineOutputH;
Widget engineOutputShell;
int engineOutputDialogUp;
-/* Module variables */\r
-#define H_MARGIN 2\r
-#define V_MARGIN 2\r
-#define LABEL_V_DISTANCE 1 /* Distance between label and memo */\r
-#define SPLITTER_SIZE 4 /* Distance between first memo and second label */\r
-\r
-#define ICON_SIZE 14\r
-\r
-#define STATE_UNKNOWN -1\r
-#define STATE_THINKING 0\r
-#define STATE_IDLE 1\r
-#define STATE_PONDERING 2\r
-#define STATE_ANALYZING 3\r
-\r
-static int windowMode = 1;\r
-\r
-static int needInit = TRUE;\r
-\r
-static int lastDepth[2] = { -1, -1 };\r
-static int lastForwardMostMove[2] = { -1, -1 };\r
-static int engineState[2] = { -1, -1 };\r
-\r
-typedef struct {\r
- char * name;\r
- int which;\r
- int depth;\r
- unsigned long nodes;\r
- int score;\r
- int time;\r
- char * pv;\r
- char * hint;\r
- int an_move_index;\r
- int an_move_count;\r
-} EngineOutputData;\r
-\r
-static int VerifyDisplayMode();\r
-static void UpdateControls( EngineOutputData * ed );\r
-static SetEngineState( int which, int state, char * state_data );\r
+/* Module variables */
+#define H_MARGIN 2
+#define V_MARGIN 2
+#define LABEL_V_DISTANCE 1 /* Distance between label and memo */
+#define SPLITTER_SIZE 4 /* Distance between first memo and second label */
+
+#define ICON_SIZE 14
+
+#define STATE_UNKNOWN -1
+#define STATE_THINKING 0
+#define STATE_IDLE 1
+#define STATE_PONDERING 2
+#define STATE_ANALYZING 3
+
+static int windowMode = 1;
+
+static int needInit = TRUE;
+
+static int lastDepth[2] = { -1, -1 };
+static int lastForwardMostMove[2] = { -1, -1 };
+static int engineState[2] = { -1, -1 };
+
+typedef struct {
+ char * name;
+ int which;
+ int depth;
+ u64 nodes;
+ int score;
+ int time;
+ char * pv;
+ char * hint;
+ int an_move_index;
+ int an_move_count;
+} EngineOutputData;
+
+static int VerifyDisplayMode();
+static void UpdateControls( EngineOutputData * ed );
+static SetEngineState( int which, int state, char * state_data );
void ReadIcon(char *pixData[], int iconNr)
{
int r;
- if ((r=XpmCreatePixmapFromData(xDisplay, XtWindow(outputField[0][nColorIcon]),\r
- pixData,\r
- &(icons[iconNr]),\r
- NULL, NULL /*&attr*/)) != 0) {\r
- fprintf(stderr, "Error %d loading icon image\n", r);\r
- exit(1); \r
- } \r
+ if ((r=XpmCreatePixmapFromData(xDisplay, XtWindow(outputField[0][nColorIcon]),
+ pixData,
+ &(icons[iconNr]),
+ NULL, NULL /*&attr*/)) != 0) {
+ fprintf(stderr, _("Error %d loading icon image\n"), r);
+ exit(1);
+ }
}
-static void InitializeEngineOutput()\r
+static void InitializeEngineOutput()
{ int i;
- ReadIcon(WHITE_14, nColorWhite);\r
- ReadIcon(BLACK_14, nColorBlack);\r
- ReadIcon(UNKNOWN_14, nColorUnknown);\r
+ ReadIcon(WHITE_14, nColorWhite);
+ ReadIcon(BLACK_14, nColorBlack);
+ ReadIcon(UNKNOWN_14, nColorUnknown);
- ReadIcon(CLEAR_14, nClear);\r
- ReadIcon(PONDER_14, nPondering);\r
- ReadIcon(THINK_14, nThinking);\r
- ReadIcon(ANALYZE_14, nAnalyzing);\r
-// icons[nClear] = wIconPixmap;\r
-// icons[nPondering] = bIconPixmap;\r// icons[nThinking] = wIconPixmap;\r
-// icons[nAnalyzing] = bIconPixmap;\r}
+ ReadIcon(CLEAR_14, nClear);
+ ReadIcon(PONDER_14, nPondering);
+ ReadIcon(THINK_14, nThinking);
+ ReadIcon(ANALYZE_14, nAnalyzing);
+}
-#if 0
-// Windows routines commented out
-\r
-// front end\r
-static HICON LoadIconEx( int id )\r
-{\r
- return LoadImage( hInst, MAKEINTRESOURCE(id), IMAGE_ICON, ICON_SIZE, ICON_SIZE, 0 );\r
-}\r
-\r
-// [HGM] the platform-dependent way of indicating where output should go is now all\r
-// concentrated here, where a table of platform-dependent handles are initialized.\r
-// This cleanses most other routines of front-end stuff, so they can go into the back end.\r
-static void InitializeEngineOutput()\r
-{\r
- // if( needInit ) { // needInit was already tested before call\r
- // [HGM] made this into a table, rather than separate global variables\r
- icons[nColorBlack] = LoadIconEx( IDI_BLACK_14 );\r
- icons[nColorWhite] = LoadIconEx( IDI_WHITE_14 );\r
- icons[nColorUnknown] = LoadIconEx( IDI_UNKNOWN_14 );\r
- icons[nClear] = LoadIconEx( IDI_TRANS_14 );\r
- icons[nPondering] = LoadIconEx( IDI_PONDER_14 );\r
- icons[nThinking] = LoadIconEx( IDI_CLOCK_14 );\r
- icons[nAnalyzing] = LoadIconEx( IDI_ANALYZE2_14 );\r
-\r
- // [HGM] also make a table of handles to output controls\r
- // Note that engineOutputDialog must be defined first!\r
- outputField[0][nColorIcon] = GetDlgItem( engineOutputDialog, IDC_Color1 );\r
- outputField[0][nLabel] = GetDlgItem( engineOutputDialog, IDC_EngineLabel1 );\r
- outputField[0][nStateIcon] = GetDlgItem( engineOutputDialog, IDC_StateIcon1 );\r
- outputField[0][nStateData] = GetDlgItem( engineOutputDialog, IDC_StateData1 );\r
- outputField[0][nLabelNPS] = GetDlgItem( engineOutputDialog, IDC_Engine1_NPS );\r
- outputField[0][nMemo] = GetDlgItem( engineOutputDialog, IDC_EngineMemo1 );\r
-\r
- outputField[1][nColorIcon] = GetDlgItem( engineOutputDialog, IDC_Color2 );\r
- outputField[1][nLabel] = GetDlgItem( engineOutputDialog, IDC_EngineLabel2 );\r
- outputField[1][nStateIcon] = GetDlgItem( engineOutputDialog, IDC_StateIcon2 );\r
- outputField[1][nStateData] = GetDlgItem( engineOutputDialog, IDC_StateData2 );\r
- outputField[1][nLabelNPS] = GetDlgItem( engineOutputDialog, IDC_Engine2_NPS );\r
- outputField[1][nMemo] = GetDlgItem( engineOutputDialog, IDC_EngineMemo2 );\r
-// needInit = FALSE;\r
-// }\r
-}\r
-\r
-// front end\r
-static void SetControlPos( HWND hDlg, int id, int x, int y, int width, int height )\r
-{\r
- HWND hControl = GetDlgItem( hDlg, id );\r
-\r
- SetWindowPos( hControl, HWND_TOP, x, y, width, height, SWP_NOZORDER );\r
-}\r
-\r
-#define HIDDEN_X 20000\r
-#define HIDDEN_Y 20000\r
-\r
-// front end\r
-static void HideControl( HWND hDlg, int id )\r
-{\r
- HWND hControl = GetDlgItem( hDlg, id );\r
- RECT rc;\r
-\r
- GetWindowRect( hControl, &rc );\r
-\r
- /* \r
- Avoid hiding an already hidden control, because that causes many\r
- unnecessary WM_ERASEBKGND messages!\r
- */\r
- if( rc.left != HIDDEN_X || rc.top != HIDDEN_Y ) {\r
- SetControlPos( hDlg, id, 20000, 20000, 100, 100 );\r
- }\r
-}\r
-\r
-// front end, although we might make GetWindowRect front end instead\r
-static int GetControlWidth( HWND hDlg, int id )\r
-{\r
- RECT rc;\r
-\r
- GetWindowRect( GetDlgItem( hDlg, id ), &rc );\r
-\r
- return rc.right - rc.left;\r
-}\r
-\r
-// front end?\r
-static int GetControlHeight( HWND hDlg, int id )\r
-{\r
- RECT rc;\r
-\r
- GetWindowRect( GetDlgItem( hDlg, id ), &rc );\r
-\r
- return rc.bottom - rc.top;\r
-}\r
-\r
-static int GetHeaderHeight()\r
-{\r
- int result = GetControlHeight( engineOutputDialog, IDC_EngineLabel1 );\r
-\r
- if( result < ICON_SIZE ) result = ICON_SIZE;\r
-\r
- return result;\r
-}\r
-\r
-// The size calculations should be backend? If setControlPos is a platform-dependent way of doing things,\r
-// a platform-independent wrapper for it should be supplied.\r
-static void PositionControlSet( HWND hDlg, int x, int y, int clientWidth, int memoHeight, int idColor, int idEngineLabel, int idNPS, int idMemo, int idStateIcon, int idStateData )\r
-{\r
- int label_x = x + ICON_SIZE + H_MARGIN;\r
- int label_h = GetControlHeight( hDlg, IDC_EngineLabel1 );\r
- int label_y = y + ICON_SIZE - label_h;\r
- int nps_w = GetControlWidth( hDlg, IDC_Engine1_NPS );\r
- int nps_x = clientWidth - H_MARGIN - nps_w;\r
- int state_data_w = GetControlWidth( hDlg, IDC_StateData1 );\r
- int state_data_x = nps_x - H_MARGIN - state_data_w;\r
- int state_icon_x = state_data_x - ICON_SIZE - 2;\r
- int max_w = clientWidth - 2*H_MARGIN;\r
- int memo_y = y + ICON_SIZE + LABEL_V_DISTANCE;\r
-\r
- SetControlPos( hDlg, idColor, x, y, ICON_SIZE, ICON_SIZE );\r
- SetControlPos( hDlg, idEngineLabel, label_x, label_y, state_icon_x - label_x, label_h );\r
- SetControlPos( hDlg, idStateIcon, state_icon_x, y, ICON_SIZE, ICON_SIZE );\r
- SetControlPos( hDlg, idStateData, state_data_x, label_y, state_data_w, label_h );\r
- SetControlPos( hDlg, idNPS, nps_x, label_y, nps_w, label_h );\r
- SetControlPos( hDlg, idMemo, x, memo_y, max_w, memoHeight );\r
-}\r
-\r
-// Also here some of the size calculations should go to the back end, and their actual application to a front-end routine\r
-static void ResizeWindowControls( HWND hDlg, int mode )\r
-{\r
- RECT rc;\r
- int headerHeight = GetHeaderHeight();\r
- int labelHeight = GetControlHeight( hDlg, IDC_EngineLabel1 );\r
- int labelOffset = H_MARGIN + ICON_SIZE + H_MARGIN;\r
- int labelDeltaY = ICON_SIZE - labelHeight;\r
- int clientWidth;\r
- int clientHeight;\r
- int maxControlWidth;\r
- int npsWidth;\r
-\r
- /* Initialize variables */\r
- GetClientRect( hDlg, &rc );\r
-\r
- clientWidth = rc.right - rc.left;\r
- clientHeight = rc.bottom - rc.top;\r
-\r
- maxControlWidth = clientWidth - 2*H_MARGIN;\r
-\r
- npsWidth = GetControlWidth( hDlg, IDC_Engine1_NPS );\r
-\r
- /* Resize controls */\r
- if( mode == 0 ) {\r
- /* One engine */\r
- PositionControlSet( hDlg, H_MARGIN, V_MARGIN, \r
- clientWidth, \r
- clientHeight - V_MARGIN - LABEL_V_DISTANCE - headerHeight- V_MARGIN,\r
- IDC_Color1, IDC_EngineLabel1, IDC_Engine1_NPS, IDC_EngineMemo1, IDC_StateIcon1, IDC_StateData1 );\r
-\r
- /* Hide controls for the second engine */\r
- HideControl( hDlg, IDC_Color2 );\r
- HideControl( hDlg, IDC_EngineLabel2 );\r
- HideControl( hDlg, IDC_StateIcon2 );\r
- HideControl( hDlg, IDC_StateData2 );\r
- HideControl( hDlg, IDC_Engine2_NPS );\r
- HideControl( hDlg, IDC_EngineMemo2 );\r
- SendDlgItemMessage( hDlg, IDC_EngineMemo2, WM_SETTEXT, 0, (LPARAM) "" );\r
- /* TODO: we should also hide/disable them!!! what about tab stops?!?! */\r
- }\r
- else {\r
- /* Two engines */\r
- int memo_h = (clientHeight - headerHeight*2 - V_MARGIN*2 - LABEL_V_DISTANCE*2 - SPLITTER_SIZE) / 2;\r
- int header1_y = V_MARGIN;\r
- int header2_y = V_MARGIN + headerHeight + LABEL_V_DISTANCE + memo_h + SPLITTER_SIZE;\r
-\r
- PositionControlSet( hDlg, H_MARGIN, header1_y, clientWidth, memo_h,\r
- IDC_Color1, IDC_EngineLabel1, IDC_Engine1_NPS, IDC_EngineMemo1, IDC_StateIcon1, IDC_StateData1 );\r
-\r
- PositionControlSet( hDlg, H_MARGIN, header2_y, clientWidth, memo_h,\r
- IDC_Color2, IDC_EngineLabel2, IDC_Engine2_NPS, IDC_EngineMemo2, IDC_StateIcon2, IDC_StateData2 );\r
- }\r
-\r
- InvalidateRect( GetDlgItem(hDlg,IDC_EngineMemo1), NULL, FALSE );\r
- InvalidateRect( GetDlgItem(hDlg,IDC_EngineMemo2), NULL, FALSE );\r
-}\r
-\r
-// front end. Actual printing of PV lines into the output field\r
-static void InsertIntoMemo( int which, char * text )\r
-{\r
- SendMessage( outputField[which][nMemo], EM_SETSEL, 0, 0 );\r
-\r
- SendMessage( outputField[which][nMemo], EM_REPLACESEL, (WPARAM) FALSE, (LPARAM) text );\r
-}\r
-\r
-// front end. Associates an icon with an output field ("control" in Windows jargon).\r
-// [HGM] let it find out the output field from the 'which' number by itself\r
-static void SetIcon( int which, int field, int nIcon )\r
-{\r
-\r
- if( nIcon != 0 ) {\r
- SendMessage( outputField[which][field], STM_SETICON, (WPARAM) icons[nIcon], 0 );\r
- }\r
-}\r
-\r
-// front end wrapper for SetWindowText, taking control number in stead of handle\r
-void DoSetWindowText(int which, int field, char *s_label)\r
-{\r
- SetWindowText( outputField[which][field], s_label );\r
-}\r
-#endif
+void DoSetWindowText(int which, int field, char *s_label)
+{
+ Arg arg;
-void DoSetWindowText(int which, int field, char *s_label)\r
-{ \r
- Arg arg;\r
-\r
- XtSetArg(arg, XtNlabel, (XtArgVal) s_label);\r
- XtSetValues(outputField[which][field], &arg, 1);\r
-}\r
+ XtSetArg(arg, XtNlabel, (XtArgVal) s_label);
+ XtSetValues(outputField[which][field], &arg, 1);
+}
-static void InsertIntoMemo( int which, char * text )\r
+static void InsertIntoMemo( int which, char * text )
{
Arg arg; XawTextBlock t; Widget edit;
- t.ptr = text; t.firstPos = 0; t.length = strlen(text); t.format = XawFmt8Bit;\r
- edit = XtNameToWidget(engineOutputShell, which ? "*form2.text" : "*form.text");\r
+ t.ptr = text; t.firstPos = 0; t.length = strlen(text); t.format = XawFmt8Bit;
+ edit = XtNameToWidget(engineOutputShell, which ? "*form2.text" : "*form.text");
XawTextReplace(edit, 0, 0, &t);
-// XtSetArg(arg, XtNstring, (XtArgVal) text);\r
-// XtSetValues(outputField[which][nMemo], &arg, 1);\r
-}\r
+// XtSetArg(arg, XtNstring, (XtArgVal) text);
+// XtSetValues(outputField[which][nMemo], &arg, 1);
+}
static void SetIcon( int which, int field, int nIcon )
{
Arg arg;
-\r
- if( nIcon != 0 ) {\r
- XtSetArg(arg, XtNleftBitmap, (XtArgVal) icons[nIcon]);\r
- XtSetValues(outputField[which][field], &arg, 1);\r
- }\r
+
+ if( nIcon != 0 ) {
+ XtSetArg(arg, XtNleftBitmap, (XtArgVal) icons[nIcon]);
+ XtSetValues(outputField[which][field], &arg, 1);
+ }
}
-void DoClearMemo(int which)\r{ \r Arg args[16];\r
- int j;\r
- Widget edit;\r
+void DoClearMemo(int which)
+{
+ Arg args[16];
+ int j;
+ Widget edit;
- edit = XtNameToWidget(engineOutputShell, which ? "*form2.text" : "*form.text");\r
- XtCallActionProc(edit, "select-all", NULL, NULL, 0);\r
- XtCallActionProc(edit, "kill-selection", NULL, NULL, 0);\r
+ edit = XtNameToWidget(engineOutputShell, which ? "*form2.text" : "*form.text");
+ XtCallActionProc(edit, "select-all", NULL, NULL, 0);
+ XtCallActionProc(edit, "kill-selection", NULL, NULL, 0);
}
-\r
-// The following routines are mutated clones of the commentPopUp routines\r
-\r
-void PositionControlSet(which, form, bw_width)\r
- int which;\r
- Widget form;\r
- Dimension bw_width;\r{\r
- Arg args[16];\r
- Widget edit, NameWidget, ColorWidget, ModeWidget, MoveWidget, NodesWidget;\r
- int j, mutable=1;\r
- j = 0;\r
+
+// The following routines are mutated clones of the commentPopUp routines
+
+void PositionControlSet(which, form, bw_width)
+ int which;
+ Widget form;
+ Dimension bw_width;
+{
+ Arg args[16];
+ Widget edit, NameWidget, ColorWidget, ModeWidget, MoveWidget, NodesWidget;
+ int j, mutable=1;
+ j = 0;
XtSetArg(args[j], XtNborderWidth, (XtArgVal) 0); j++;
- XtSetArg(args[j], XtNlabel, (XtArgVal) ""); j++;\r
- XtSetArg(args[j], XtNtop, XtChainTop); j++;\r
- XtSetArg(args[j], XtNbottom, XtChainTop); j++;\r
- XtSetArg(args[j], XtNleft, XtChainLeft); j++;\r XtSetArg(args[j], XtNright, XtChainLeft); j++;\r XtSetArg(args[j], XtNheight, (XtArgVal) 16); j++;\r
- XtSetArg(args[j], XtNwidth, (XtArgVal) 17); j++;\r
+ XtSetArg(args[j], XtNlabel, (XtArgVal) ""); j++;
+ XtSetArg(args[j], XtNtop, XtChainTop); j++;
+ XtSetArg(args[j], XtNbottom, XtChainTop); j++;
+ XtSetArg(args[j], XtNleft, XtChainLeft); j++;
+ XtSetArg(args[j], XtNright, XtChainLeft); j++;
+ XtSetArg(args[j], XtNheight, (XtArgVal) 16); j++;
+ XtSetArg(args[j], XtNwidth, (XtArgVal) 17); j++;
outputField[which][nColorIcon] = ColorWidget =
- XtCreateManagedWidget("Color", labelWidgetClass,\r
- form, args, j);\r
+ XtCreateManagedWidget("Color", labelWidgetClass,
+ form, args, j);
- j = 0;\r
+ j = 0;
XtSetArg(args[j], XtNborderWidth, (XtArgVal) 0); j++;
XtSetArg(args[j], XtNjustify, (XtArgVal) XtJustifyLeft); j++;
- XtSetArg(args[j], XtNfromHoriz, (XtArgVal) ColorWidget); j++;\r
- XtSetArg(args[j], XtNtop, XtChainTop); j++;\r
- XtSetArg(args[j], XtNbottom, XtChainTop); j++;\r
- XtSetArg(args[j], XtNleft, XtChainLeft); j++;\r XtSetArg(args[j], XtNheight, (XtArgVal) 16); j++;\r
- XtSetArg(args[j], XtNwidth, (XtArgVal) bw_width/2 - 57); j++;\r
+ XtSetArg(args[j], XtNfromHoriz, (XtArgVal) ColorWidget); j++;
+ XtSetArg(args[j], XtNtop, XtChainTop); j++;
+ XtSetArg(args[j], XtNbottom, XtChainTop); j++;
+ XtSetArg(args[j], XtNleft, XtChainLeft); j++;
+ XtSetArg(args[j], XtNheight, (XtArgVal) 16); j++;
+ XtSetArg(args[j], XtNwidth, (XtArgVal) bw_width/2 - 57); j++;
outputField[which][nLabel] = NameWidget =
- XtCreateManagedWidget("Engine", labelWidgetClass,\r
- form, args, j);\r
+ XtCreateManagedWidget("Engine", labelWidgetClass,
+ form, args, j);
- j = 0;\r
+ j = 0;
XtSetArg(args[j], XtNborderWidth, (XtArgVal) 0); j++;
- XtSetArg(args[j], XtNlabel, (XtArgVal) ""); j++;\r
- XtSetArg(args[j], XtNfromHoriz, (XtArgVal) NameWidget); j++;\r
- XtSetArg(args[j], XtNtop, XtChainTop); j++;\r
- XtSetArg(args[j], XtNbottom, XtChainTop); j++;\r
- XtSetArg(args[j], XtNheight, (XtArgVal) 16); j++;\r
- XtSetArg(args[j], XtNwidth, (XtArgVal) 20); j++;\r
+ XtSetArg(args[j], XtNlabel, (XtArgVal) ""); j++;
+ XtSetArg(args[j], XtNfromHoriz, (XtArgVal) NameWidget); j++;
+ XtSetArg(args[j], XtNtop, XtChainTop); j++;
+ XtSetArg(args[j], XtNbottom, XtChainTop); j++;
+ XtSetArg(args[j], XtNheight, (XtArgVal) 16); j++;
+ XtSetArg(args[j], XtNwidth, (XtArgVal) 20); j++;
outputField[which][nStateIcon] = ModeWidget =
- XtCreateManagedWidget("Mode", labelWidgetClass,\r
- form, args, j);\r
+ XtCreateManagedWidget("Mode", labelWidgetClass,
+ form, args, j);
- j = 0;\r
+ j = 0;
XtSetArg(args[j], XtNborderWidth, (XtArgVal) 0); j++;
XtSetArg(args[j], XtNjustify, (XtArgVal) XtJustifyLeft); j++;
- XtSetArg(args[j], XtNlabel, (XtArgVal) ""); j++;\r
- XtSetArg(args[j], XtNfromHoriz, (XtArgVal) ModeWidget); j++;\r
- XtSetArg(args[j], XtNtop, XtChainTop); j++;\r
- XtSetArg(args[j], XtNbottom, XtChainTop); j++;\r
- XtSetArg(args[j], XtNright, XtChainRight); j++;\r XtSetArg(args[j], XtNheight, (XtArgVal) 16); j++;\r
- XtSetArg(args[j], XtNwidth, (XtArgVal) bw_width/2 - 102); j++;\r
+ XtSetArg(args[j], XtNlabel, (XtArgVal) ""); j++;
+ XtSetArg(args[j], XtNfromHoriz, (XtArgVal) ModeWidget); j++;
+ XtSetArg(args[j], XtNtop, XtChainTop); j++;
+ XtSetArg(args[j], XtNbottom, XtChainTop); j++;
+ XtSetArg(args[j], XtNright, XtChainRight); j++;
+ XtSetArg(args[j], XtNheight, (XtArgVal) 16); j++;
+ XtSetArg(args[j], XtNwidth, (XtArgVal) bw_width/2 - 102); j++;
outputField[which][nStateData] = MoveWidget =
- XtCreateManagedWidget("Move", labelWidgetClass,\r
- form, args, j);\r
+ XtCreateManagedWidget("Move", labelWidgetClass,
+ form, args, j);
- j = 0;\r
+ j = 0;
XtSetArg(args[j], XtNborderWidth, (XtArgVal) 0); j++;
- XtSetArg(args[j], XtNjustify, (XtArgVal) XtJustifyRight); j++;\r
- XtSetArg(args[j], XtNlabel, (XtArgVal) "NPS"); j++;\r
- XtSetArg(args[j], XtNfromHoriz, (XtArgVal) MoveWidget); j++;\r
- XtSetArg(args[j], XtNtop, XtChainTop); j++;\r
- XtSetArg(args[j], XtNbottom, XtChainTop); j++;\r
- XtSetArg(args[j], XtNleft, XtChainRight); j++;\r XtSetArg(args[j], XtNright, XtChainRight); j++;\r XtSetArg(args[j], XtNheight, (XtArgVal) 16); j++;\r
- XtSetArg(args[j], XtNwidth, (XtArgVal) 100); j++;\r
+ XtSetArg(args[j], XtNjustify, (XtArgVal) XtJustifyRight); j++;
+ XtSetArg(args[j], XtNlabel, (XtArgVal) _("NPS")); j++;
+ XtSetArg(args[j], XtNfromHoriz, (XtArgVal) MoveWidget); j++;
+ XtSetArg(args[j], XtNtop, XtChainTop); j++;
+ XtSetArg(args[j], XtNbottom, XtChainTop); j++;
+ XtSetArg(args[j], XtNleft, XtChainRight); j++;
+ XtSetArg(args[j], XtNright, XtChainRight); j++;
+ XtSetArg(args[j], XtNheight, (XtArgVal) 16); j++;
+ XtSetArg(args[j], XtNwidth, (XtArgVal) 100); j++;
outputField[which][nLabelNPS] = NodesWidget =
- XtCreateManagedWidget("Nodes", labelWidgetClass,\r
- form, args, j);\r
+ XtCreateManagedWidget("Nodes", labelWidgetClass,
+ form, args, j);
// create "text" within "form"
- j = 0;\r
- if (mutable) {\r
- XtSetArg(args[j], XtNeditType, XawtextEdit); j++;\r
- XtSetArg(args[j], XtNuseStringInPlace, False); j++;\r
- }\r
- XtSetArg(args[j], XtNstring, ""); j++;\r
- XtSetArg(args[j], XtNdisplayCaret, False); j++;\r
- XtSetArg(args[j], XtNtop, XtChainTop); j++;\r
- XtSetArg(args[j], XtNbottom, XtChainBottom); j++;\r
- XtSetArg(args[j], XtNleft, XtChainLeft); j++;\r
- XtSetArg(args[j], XtNright, XtChainRight); j++;\r
- XtSetArg(args[j], XtNresizable, True); j++;\r
- XtSetArg(args[j], XtNwidth, bw_width); j++; /*force wider than buttons*/\r
-#if 0\r
- XtSetArg(args[j], XtNscrollVertical, XawtextScrollWhenNeeded); j++;\r
-#else\r
- /* !!Work around an apparent bug in XFree86 4.0.1 (X11R6.4.3) */\r
- XtSetArg(args[j], XtNscrollVertical, XawtextScrollAlways); j++;\r
- XtSetArg(args[j], XtNscrollHorizontal, XawtextScrollWhenNeeded); j++;\r#endif\r
-// XtSetArg(args[j], XtNautoFill, True); j++;\r
-// XtSetArg(args[j], XtNwrap, XawtextWrapWord); j++;\r
- outputField[which][nMemo] = edit =\r
- XtCreateManagedWidget("text", asciiTextWidgetClass, form, args, j);\r
-\r
- j = 0;\r
- XtSetArg(args[j], XtNfromVert, ColorWidget); j++;\r
-// XtSetArg(args[j], XtNresizable, (XtArgVal) True); j++;\r
- XtSetValues(edit, args, j);\r
-}\r
-\r
-Widget EngineOutputCreate(name, text)\r
- char *name, *text;\r
-{\r
- Arg args[16];\r
+ j = 0;
+ if (mutable) {
+ XtSetArg(args[j], XtNeditType, XawtextEdit); j++;
+ XtSetArg(args[j], XtNuseStringInPlace, False); j++;
+ }
+ XtSetArg(args[j], XtNstring, ""); j++;
+ XtSetArg(args[j], XtNdisplayCaret, False); j++;
+ XtSetArg(args[j], XtNtop, XtChainTop); j++;
+ XtSetArg(args[j], XtNbottom, XtChainBottom); j++;
+ XtSetArg(args[j], XtNleft, XtChainLeft); j++;
+ XtSetArg(args[j], XtNright, XtChainRight); j++;
+ XtSetArg(args[j], XtNresizable, True); j++;
+ XtSetArg(args[j], XtNwidth, bw_width); j++; /*force wider than buttons*/
+#if 0
+ XtSetArg(args[j], XtNscrollVertical, XawtextScrollWhenNeeded); j++;
+#else
+ /* !!Work around an apparent bug in XFree86 4.0.1 (X11R6.4.3) */
+ XtSetArg(args[j], XtNscrollVertical, XawtextScrollAlways); j++;
+ XtSetArg(args[j], XtNscrollHorizontal, XawtextScrollWhenNeeded); j++;
+#endif
+// XtSetArg(args[j], XtNautoFill, True); j++;
+// XtSetArg(args[j], XtNwrap, XawtextWrapWord); j++;
+ outputField[which][nMemo] = edit =
+ XtCreateManagedWidget("text", asciiTextWidgetClass, form, args, j);
+
+ j = 0;
+ XtSetArg(args[j], XtNfromVert, ColorWidget); j++;
+// XtSetArg(args[j], XtNresizable, (XtArgVal) True); j++;
+ XtSetValues(edit, args, j);
+}
+
+Widget EngineOutputCreate(name, text)
+ char *name, *text;
+{
+ Arg args[16];
Widget shell, layout, form, form2, edit;
- Dimension bw_width, bw_height;\r
- int j;\r
-\r
+ Dimension bw_width, bw_height;
+ int j;
+
// get board width
- j = 0;\r
- XtSetArg(args[j], XtNwidth, &bw_width); j++;\r XtSetArg(args[j], XtNheight, &bw_height); j++;\r XtGetValues(boardWidget, args, j);\r
-\r
+ j = 0;
+ XtSetArg(args[j], XtNwidth, &bw_width); j++;
+ XtSetArg(args[j], XtNheight, &bw_height); j++;
+ XtGetValues(boardWidget, args, j);
+
// define form within layout within shell.
- j = 0;\r
- XtSetArg(args[j], XtNresizable, True); j++;\r
- shell =\r
- XtCreatePopupShell(name, transientShellWidgetClass,\r
- shellWidget, args, j);\r
- layout =\r
- XtCreateManagedWidget(layoutName, formWidgetClass, shell,\r
- layoutArgs, XtNumber(layoutArgs));\r
+ j = 0;
+ XtSetArg(args[j], XtNresizable, True); j++;
+ shell =
+ XtCreatePopupShell(name, transientShellWidgetClass,
+ shellWidget, args, j);
+ layout =
+ XtCreateManagedWidget(layoutName, formWidgetClass, shell,
+ layoutArgs, XtNumber(layoutArgs));
// divide window vertically into two equal parts, by creating two forms
- form =\r
- XtCreateManagedWidget("form", formWidgetClass, layout,\r
- formArgs, XtNumber(formArgs));\r
- form2 =\r
- XtCreateManagedWidget("form2", formWidgetClass, layout,\r
- formArgs, XtNumber(formArgs));\r
- j = 0;\r XtSetArg(args[j], XtNfromVert, (XtArgVal) form); j++;\r XtSetValues(form2, args, j);\r
+ form =
+ XtCreateManagedWidget("form", formWidgetClass, layout,
+ formArgs, XtNumber(formArgs));
+ form2 =
+ XtCreateManagedWidget("form2", formWidgetClass, layout,
+ formArgs, XtNumber(formArgs));
+ j = 0;
+ XtSetArg(args[j], XtNfromVert, (XtArgVal) form); j++;
+ XtSetValues(form2, args, j);
// make sure width is known in advance, for better placement of child widgets
- j = 0;\r XtSetArg(args[j], XtNwidth, (XtArgVal) bw_width-16); j++;\r XtSetArg(args[j], XtNheight, (XtArgVal) bw_height/2); j++;\r XtSetValues(shell, args, j);\r
+ j = 0;
+ XtSetArg(args[j], XtNwidth, (XtArgVal) bw_width-16); j++;
+ XtSetArg(args[j], XtNheight, (XtArgVal) bw_height/2); j++;
+ XtSetValues(shell, args, j);
// fill up both forms with control elements
PositionControlSet(0, form, bw_width);
PositionControlSet(1, form2, bw_width);
-\r
- XtRealizeWidget(shell);\r
-
- if (engineOutputX == -1) {\r
- int xx, yy;\r
- Window junk;\r
- Dimension pw_height;\r
- Dimension ew_height;\r
-#if 0\r
- j = 0;\r
- XtSetArg(args[j], XtNheight, &ew_height); j++;\r
- XtGetValues(edit, args, j);\r
-\r
- j = 0;\r
- XtSetArg(args[j], XtNheight, &pw_height); j++;\r
- XtGetValues(shell, args, j);\r
- engineOutputH = pw_height + (lines - 1) * ew_height;\r
+
+ XtRealizeWidget(shell);
+
+ if (engineOutputX == -1) {
+ int xx, yy;
+ Window junk;
+ Dimension pw_height;
+ Dimension ew_height;
+#if 0
+ j = 0;
+ XtSetArg(args[j], XtNheight, &ew_height); j++;
+ XtGetValues(edit, args, j);
+
+ j = 0;
+ XtSetArg(args[j], XtNheight, &pw_height); j++;
+ XtGetValues(shell, args, j);
+ engineOutputH = pw_height + (lines - 1) * ew_height;
engineOutputW = bw_width - 16;
#else
- engineOutputH = bw_height/2;\r engineOutputW = bw_width-16;\r#endif
-\r
- XSync(xDisplay, False);\r
-#ifdef NOTDEF\r
- /* This code seems to tickle an X bug if it is executed too soon\r
- after xboard starts up. The coordinates get transformed as if\r
- the main window was positioned at (0, 0).\r
- */\r
- XtTranslateCoords(shellWidget,\r
- (bw_width - engineOutputW) / 2, 0 - engineOutputH / 2,\r
- &engineOutputX, &engineOutputY);\r
-#else /*!NOTDEF*/\r
- XTranslateCoordinates(xDisplay, XtWindow(shellWidget),\r
- RootWindowOfScreen(XtScreen(shellWidget)),\r
- (bw_width - engineOutputW) / 2, 0 - engineOutputH / 2,\r
- &xx, &yy, &junk);\r
- engineOutputX = xx;\r
- engineOutputY = yy;\r
-#endif /*!NOTDEF*/\r
- if (engineOutputY < 0) engineOutputY = 0; /*avoid positioning top offscreen*/\r
- }\r
- j = 0;\r
- XtSetArg(args[j], XtNheight, engineOutputH); j++;\r XtSetArg(args[j], XtNwidth, engineOutputW); j++;\r
- XtSetArg(args[j], XtNx, engineOutputX); j++;\r
- XtSetArg(args[j], XtNy, engineOutputY); j++;\r
- XtSetValues(shell, args, j);\r
-// XtSetKeyboardFocus(shell, edit);\r
-\r
- return shell;\r
-}\r
-\r
+ engineOutputH = bw_height/2;
+ engineOutputW = bw_width-16;
+#endif
+
+ XSync(xDisplay, False);
+#ifdef NOTDEF
+ /* This code seems to tickle an X bug if it is executed too soon
+ after xboard starts up. The coordinates get transformed as if
+ the main window was positioned at (0, 0).
+ */
+ XtTranslateCoords(shellWidget,
+ (bw_width - engineOutputW) / 2, 0 - engineOutputH / 2,
+ &engineOutputX, &engineOutputY);
+#else /*!NOTDEF*/
+ XTranslateCoordinates(xDisplay, XtWindow(shellWidget),
+ RootWindowOfScreen(XtScreen(shellWidget)),
+ (bw_width - engineOutputW) / 2, 0 - engineOutputH / 2,
+ &xx, &yy, &junk);
+ engineOutputX = xx;
+ engineOutputY = yy;
+#endif /*!NOTDEF*/
+ if (engineOutputY < 0) engineOutputY = 0; /*avoid positioning top offscreen*/
+ }
+ j = 0;
+ XtSetArg(args[j], XtNheight, engineOutputH); j++;
+ XtSetArg(args[j], XtNwidth, engineOutputW); j++;
+ XtSetArg(args[j], XtNx, engineOutputX); j++;
+ XtSetArg(args[j], XtNy, engineOutputY); j++;
+ XtSetValues(shell, args, j);
+// XtSetKeyboardFocus(shell, edit);
+
+ return shell;
+}
+
void ResizeWindowControls(shell, mode)
Widget shell;
int mode;
int j;
Dimension ew_height, tmp;
- form1 = XtNameToWidget(shell, "*form");\r
+ form1 = XtNameToWidget(shell, "*form");
form2 = XtNameToWidget(shell, "*form2");
j = 0;
- XtSetArg(args[j], XtNheight, (XtArgVal) &ew_height); j++;\r XtGetValues(form1, args, j);
+ XtSetArg(args[j], XtNheight, (XtArgVal) &ew_height); j++;
+ XtGetValues(form1, args, j);
j = 0;
- XtSetArg(args[j], XtNheight, (XtArgVal) &tmp); j++;\r XtGetValues(form2, args, j);
+ XtSetArg(args[j], XtNheight, (XtArgVal) &tmp); j++;
+ XtGetValues(form2, args, j);
ew_height += tmp; // total height
-\r
- if(mode==0) {\r
+
+ if(mode==0) {
j = 0;
- XtSetArg(args[j], XtNheight, (XtArgVal) 5); j++;\r
+ XtSetArg(args[j], XtNheight, (XtArgVal) 5); j++;
XtSetValues(form2, args, j);
j = 0;
- XtSetArg(args[j], XtNheight, (XtArgVal) (ew_height-5)); j++;\r
+ XtSetArg(args[j], XtNheight, (XtArgVal) (ew_height-5)); j++;
XtSetValues(form1, args, j);
} else {
j = 0;
- XtSetArg(args[j], XtNheight, (XtArgVal) (ew_height/2)); j++;\r
+ XtSetArg(args[j], XtNheight, (XtArgVal) (ew_height/2)); j++;
XtSetValues(form1, args, j);
j = 0;
- XtSetArg(args[j], XtNheight, (XtArgVal) (ew_height/2)); j++;\r
+ XtSetArg(args[j], XtNheight, (XtArgVal) (ew_height/2)); j++;
XtSetValues(form2, args, j);
- }\r
+ }
}
-#if 0\r
-void EngineOutputCallback(w, client_data, call_data)\r
- Widget w;\r
- XtPointer client_data, call_data;\r
-{\r
- String name;\r
- Arg args[16];\r
- int j;\r
-\r
- j = 0;\r
- XtSetArg(args[j], XtNlabel, &name); j++;\r
- XtGetValues(w, args, j);\r
-\r
- if (strcmp(name, "close") == 0) {\r
- EngineOutputPopDown();\r
- } else if (strcmp(name, "edit") == 0) {\r
- EngineOutputPopDown();\r
- EditCommentEvent();\r
- }\r
-}\r
-#endif
-\r
-#if 0\r
-// This seems pure front end\r
-LRESULT CALLBACK EngineOutputProc( HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam )\r
-{\r
- static SnapData sd;\r
-\r
- switch (message) {\r
- case WM_INITDIALOG:\r
- if( engineOutputDialog == NULL ) {\r
- engineOutputDialog = hDlg;\r
-\r
- RestoreWindowPlacement( hDlg, &wpEngineOutput ); /* Restore window placement */\r
-\r
- ResizeWindowControls( hDlg, windowMode );\r
-\r
- SetEngineState( 0, STATE_IDLE, "" );\r
- SetEngineState( 1, STATE_IDLE, "" );\r
- }\r
-\r
- return FALSE;\r
-\r
- case WM_COMMAND:\r
- switch (LOWORD(wParam)) {\r
- case IDOK:\r
- EndDialog(hDlg, TRUE);\r
- return TRUE;\r
-\r
- case IDCANCEL:\r
- EndDialog(hDlg, FALSE);\r
- return TRUE;\r
-\r
- default:\r
- break;\r
- }\r
-\r
- break;\r
-\r
- case WM_GETMINMAXINFO:\r
- {\r
- MINMAXINFO * mmi = (MINMAXINFO *) lParam;\r
- \r
- mmi->ptMinTrackSize.x = 100;\r
- mmi->ptMinTrackSize.y = 160;\r
- }\r
- break;\r
-\r
- case WM_CLOSE:\r
- EngineOutputPopDown();\r
- break;\r
-\r
- case WM_SIZE:\r
- ResizeWindowControls( hDlg, windowMode );\r
- break;\r
-\r
- case WM_ENTERSIZEMOVE:\r
- return OnEnterSizeMove( &sd, hDlg, wParam, lParam );\r
-\r
- case WM_SIZING:\r
- return OnSizing( &sd, hDlg, wParam, lParam );\r
-\r
- case WM_MOVING:\r
- return OnMoving( &sd, hDlg, wParam, lParam );\r
-\r
- case WM_EXITSIZEMOVE:\r
- return OnExitSizeMove( &sd, hDlg, wParam, lParam );\r
- }\r
-\r
- return FALSE;\r
-}\r
-#endif
-\r
-void EngineOutputPopUp(title, text)\r
- char *title, *text;\r
-{\r
- Arg args[16];\r
- int j;\r
- Widget edit;\r
-\r
- if (engineOutputShell == NULL) {\r
- engineOutputShell =\r
- EngineOutputCreate(title, text);\r
- XtRealizeWidget(engineOutputShell);\r
- CatchDeleteWindow(engineOutputShell, "EngineOutputPopDown");\r
- if( needInit ) {\r
- InitializeEngineOutput();\r
- needInit = FALSE;\r }\r
- SetEngineColorIcon( 0 );\r
- SetEngineColorIcon( 1 );\r
- SetEngineState( 0, STATE_IDLE, "" );\r
- SetEngineState( 1, STATE_IDLE, "" );\r
+void EngineOutputPopUp(title, text)
+ char *title, *text;
+{
+ Arg args[16];
+ int j;
+ Widget edit;
+
+ if (engineOutputShell == NULL) {
+ engineOutputShell =
+ EngineOutputCreate(title, text);
+ XtRealizeWidget(engineOutputShell);
+ CatchDeleteWindow(engineOutputShell, "EngineOutputPopDown");
+ if( needInit ) {
+ InitializeEngineOutput();
+ needInit = FALSE;
+ }
+ SetEngineColorIcon( 0 );
+ SetEngineColorIcon( 1 );
+ SetEngineState( 0, STATE_IDLE, "" );
+ SetEngineState( 1, STATE_IDLE, "" );
} else {
- edit = XtNameToWidget(engineOutputShell, "*form.text");\r
- j = 0;\r
- XtSetArg(args[j], XtNstring, text); j++;\r
- XtSetValues(edit, args, j);\r
- j = 0;\r
- XtSetArg(args[j], XtNiconName, (XtArgVal) title); j++;\r
- XtSetArg(args[j], XtNtitle, (XtArgVal) title); j++;\r
- XtSetValues(engineOutputShell, args, j);\r
- }\r
-\r
- XtPopup(engineOutputShell, XtGrabNone);\r
- XSync(xDisplay, False);\r
-\r
+ edit = XtNameToWidget(engineOutputShell, "*form.text");
+ j = 0;
+ XtSetArg(args[j], XtNstring, text); j++;
+ XtSetValues(edit, args, j);
+ j = 0;
+ XtSetArg(args[j], XtNiconName, (XtArgVal) title); j++;
+ XtSetArg(args[j], XtNtitle, (XtArgVal) title); j++;
+ XtSetValues(engineOutputShell, args, j);
+ }
+
+ XtPopup(engineOutputShell, XtGrabNone);
+ XSync(xDisplay, False);
+
j=0;
XtSetArg(args[j], XtNleftBitmap, xMarkPixmap); j++;
XtSetValues(XtNameToWidget(menuBarWidget, "menuMode.Show Engine Output"),
args, j);
- engineOutputDialogUp = True;\r
+ engineOutputDialogUp = True;
ShowThinkingEvent(); // [HGM] thinking: might need to prompt engine for thinking output
-}\r
-
-#if 0\r
-// front end\r
-void EngineOutputPopUp()\r
-{\r
- FARPROC lpProc;\r
- \r
- CheckMenuItem(GetMenu(hwndMain), IDM_ShowEngineOutput, MF_CHECKED);\r
-\r
- if( engineOutputDialog ) {\r
- SendMessage( engineOutputDialog, WM_INITDIALOG, 0, 0 );\r
-\r
- if( ! engineOutputDialogUp ) {\r
- ShowWindow(engineOutputDialog, SW_SHOW);\r
- }\r
- }\r
- else {\r
- lpProc = MakeProcInstance( (FARPROC) EngineOutputProc, hInst );\r
-\r
- /* Note to self: dialog must have the WS_VISIBLE style set, otherwise it's not shown! */\r
- CreateDialog( hInst, MAKEINTRESOURCE(DLG_EngineOutput), hwndMain, (DLGPROC)lpProc );\r
-\r
- FreeProcInstance(lpProc);\r
- }\r
-\r
- // [HGM] displaced to after creation of dialog, to allow initialization of output fields\r
- if( needInit ) {\r
- InitializeEngineOutput();\r
- needInit = FALSE;\r
- }\r
-\r
- engineOutputDialogUp = TRUE;\r
-}\r
-#endif
-\r
-void EngineOutputPopDown()\r
-{\r
- Arg args[16];\r
- int j;\r
-\r
- if (!engineOutputDialogUp) return;\r
+}
+
+void EngineOutputPopDown()
+{
+ Arg args[16];
+ int j;
+
+ if (!engineOutputDialogUp) return;
DoClearMemo(1);
- j = 0;\r
- XtSetArg(args[j], XtNx, &engineOutputX); j++;\r
- XtSetArg(args[j], XtNy, &engineOutputY); j++;\r
- XtSetArg(args[j], XtNwidth, &engineOutputW); j++;\r
- XtSetArg(args[j], XtNheight, &engineOutputH); j++;\r
- XtGetValues(engineOutputShell, args, j);\r
- XtPopdown(engineOutputShell);\r
+ j = 0;
+ XtSetArg(args[j], XtNx, &engineOutputX); j++;
+ XtSetArg(args[j], XtNy, &engineOutputY); j++;
+ XtSetArg(args[j], XtNwidth, &engineOutputW); j++;
+ XtSetArg(args[j], XtNheight, &engineOutputH); j++;
+ XtGetValues(engineOutputShell, args, j);
+ XtPopdown(engineOutputShell);
XSync(xDisplay, False);
j=0;
XtSetArg(args[j], XtNleftBitmap, None); j++;
XtSetValues(XtNameToWidget(menuBarWidget, "menuMode.Show Engine Output"),
args, j);
-\r
- engineOutputDialogUp = False;\r
+
+ engineOutputDialogUp = False;
ShowThinkingEvent(); // [HGM] thinking: might need to shut off thinking output
-}\r
-\r
-#if 0
-// front end\r
-void EngineOutputPopDown()\r
-{\r
- CheckMenuItem(GetMenu(hwndMain), IDM_ShowEngineOutput, MF_UNCHECKED);\r
-\r
- if( engineOutputDialog ) {\r
- ShowWindow(engineOutputDialog, SW_HIDE);\r
- }\r
-\r
- engineOutputDialogUp = FALSE;\r
-}\r
-\r
-// front end. [HGM] Takes handle of output control from table, so only number is passed\r
-void DoClearMemo(int which)\r
-{\r
- SendMessage( outputField[which][nMemo], WM_SETTEXT, 0, (LPARAM) "" );\r
-}\r
+}
+
+//------------------------ pure back-end routines -------------------------------
+
+
+// back end, due to front-end wrapper for SetWindowText, and new SetIcon arguments
+static SetEngineState( int which, int state, char * state_data )
+{
+ int x_which = 1 - which;
+
+ if( engineState[ which ] != state ) {
+ engineState[ which ] = state;
+
+ switch( state ) {
+ case STATE_THINKING:
+ SetIcon( which, nStateIcon, nThinking );
+ if( engineState[ x_which ] == STATE_THINKING ) {
+ SetEngineState( x_which, STATE_IDLE, "" );
+ }
+ break;
+ case STATE_PONDERING:
+ SetIcon( which, nStateIcon, nPondering );
+ break;
+ case STATE_ANALYZING:
+ SetIcon( which, nStateIcon, nAnalyzing );
+ break;
+ default:
+ SetIcon( which, nStateIcon, nClear );
+ break;
+ }
+ }
+
+ if( state_data != 0 ) {
+ DoSetWindowText( which, nStateData, state_data );
+ }
+}
+
+// back end, now the front-end wrapper ClearMemo is used, and ed no longer contains handles.
+void EngineOutputUpdate( FrontEndProgramStats * stats )
+{
+ EngineOutputData ed;
+ int clearMemo = FALSE;
+ int which;
+ int depth;
+
+ if( stats == 0 ) {
+ SetEngineState( 0, STATE_IDLE, "" );
+ SetEngineState( 1, STATE_IDLE, "" );
+ return;
+ }
+
+ if(gameMode == IcsObserving && !appData.icsEngineAnalyze)
+ return; // [HGM] kibitz: shut up engine if we are observing an ICS game
+
+ which = stats->which;
+ depth = stats->depth;
+
+ if( which < 0 || which > 1 || depth < 0 || stats->time < 0 || stats->pv == 0 ) {
+ return;
+ }
+
+ if( engineOutputShell == NULL ) {
+ return;
+ }
+
+ VerifyDisplayMode();
+
+ ed.which = which;
+ ed.depth = depth;
+ ed.nodes = stats->nodes;
+ ed.score = stats->score;
+ ed.time = stats->time;
+ ed.pv = stats->pv;
+ ed.hint = stats->hint;
+ ed.an_move_index = stats->an_move_index;
+ ed.an_move_count = stats->an_move_count;
+
+ /* Get target control. [HGM] this is moved to front end, which get them from a table */
+ if( which == 0 ) {
+ ed.name = first.tidy;
+ }
+ else {
+ ed.name = second.tidy;
+ }
+
+ /* Clear memo if needed */
+ if( lastDepth[which] > depth || (lastDepth[which] == depth && depth <= 1) ) {
+ clearMemo = TRUE;
+ }
+
+ if( lastForwardMostMove[which] != forwardMostMove ) {
+ clearMemo = TRUE;
+ }
+
+ if( clearMemo ) DoClearMemo(which);
+
+ /* Update */
+ lastDepth[which] = depth == 1 && ed.nodes == 0 ? 0 : depth; // [HGM] info-line kudge
+ lastForwardMostMove[which] = forwardMostMove;
+
+ if( ed.pv != 0 && ed.pv[0] == ' ' ) {
+ if( strncmp( ed.pv, " no PV", 6 ) == 0 ) { /* Hack on hack! :-O */
+ ed.pv = "";
+ }
+ }
+
+ UpdateControls( &ed );
+}
+
+#define ENGINE_COLOR_WHITE 'w'
+#define ENGINE_COLOR_BLACK 'b'
+#define ENGINE_COLOR_UNKNOWN ' '
+
+// pure back end
+char GetEngineColor( int which )
+{
+ char result = ENGINE_COLOR_UNKNOWN;
+
+ if( which == 0 || which == 1 ) {
+ ChessProgramState * cps;
+
+ switch (gameMode) {
+ case MachinePlaysBlack:
+ case IcsPlayingBlack:
+ result = ENGINE_COLOR_BLACK;
+ break;
+ case MachinePlaysWhite:
+ case IcsPlayingWhite:
+ result = ENGINE_COLOR_WHITE;
+ break;
+ case AnalyzeMode:
+ case AnalyzeFile:
+ result = WhiteOnMove(forwardMostMove) ? ENGINE_COLOR_WHITE : ENGINE_COLOR_BLACK;
+ break;
+ case TwoMachinesPlay:
+ cps = (which == 0) ? &first : &second;
+ result = cps->twoMachinesColor[0];
+ result = result == 'w' ? ENGINE_COLOR_WHITE : ENGINE_COLOR_BLACK;
+ break;
+ }
+ }
+
+ return result;
+}
+
+// pure back end
+char GetActiveEngineColor()
+{
+ char result = ENGINE_COLOR_UNKNOWN;
+
+ if( gameMode == TwoMachinesPlay ) {
+ result = WhiteOnMove(forwardMostMove) ? ENGINE_COLOR_WHITE : ENGINE_COLOR_BLACK;
+ }
+
+ return result;
+}
+
+// pure back end
+static int IsEnginePondering( int which )
+{
+ int result = FALSE;
+
+ switch (gameMode) {
+ case MachinePlaysBlack:
+ case IcsPlayingBlack:
+ if( WhiteOnMove(forwardMostMove) ) result = TRUE;
+ break;
+ case MachinePlaysWhite:
+ case IcsPlayingWhite:
+ if( ! WhiteOnMove(forwardMostMove) ) result = TRUE;
+ break;
+ case TwoMachinesPlay:
+ if( GetActiveEngineColor() != ENGINE_COLOR_UNKNOWN ) {
+ if( GetEngineColor( which ) != GetActiveEngineColor() ) result = TRUE;
+ }
+ break;
+ }
+
+ return result;
+}
+
+// back end
+static void SetDisplayMode( int mode )
+{
+ if( windowMode != mode ) {
+ windowMode = mode;
+
+ ResizeWindowControls( engineOutputShell, mode );
+ }
+}
+
+// pure back end
+int VerifyDisplayMode()
+{
+ int mode;
+
+ /* Get proper mode for current game */
+ switch( gameMode ) {
+ case IcsObserving: // [HGM] ICS analyze
+ if(!appData.icsEngineAnalyze) return;
+ case AnalyzeMode:
+ case AnalyzeFile:
+ case MachinePlaysWhite:
+ case MachinePlaysBlack:
+ mode = 0;
+ break;
+ case IcsPlayingWhite:
+ case IcsPlayingBlack:
+ mode = appData.zippyPlay && opponentKibitzes; // [HGM] kibitz
+ break;
+ case TwoMachinesPlay:
+ mode = 1;
+ break;
+ default:
+ /* Do not change */
+ return;
+ }
+
+ SetDisplayMode( mode );
+}
+
+// back end. Determine what icon to se in the color-icon field, and print it
+static void SetEngineColorIcon( int which )
+{
+ char color = GetEngineColor(which);
+ int nicon = 0;
+
+ if( color == ENGINE_COLOR_BLACK )
+ nicon = nColorBlack;
+ else if( color == ENGINE_COLOR_WHITE )
+ nicon = nColorWhite;
+ else
+ nicon = nColorUnknown;
+
+ SetIcon( which, nColorIcon, nicon );
+}
+
+#define MAX_NAME_LENGTH 32
+
+// pure back end, now SetWindowText is called via wrapper DoSetWindowText
+static void UpdateControls( EngineOutputData * ed )
+{
+ int isPondering = FALSE;
+
+ char s_label[MAX_NAME_LENGTH + 32];
+
+ char * name = ed->name;
+
+ /* Label */
+ if( name == 0 || *name == '\0' ) {
+ name = "?";
+ }
+
+ strncpy( s_label, name, MAX_NAME_LENGTH );
+ s_label[ MAX_NAME_LENGTH-1 ] = '\0';
+
+#ifdef SHOW_PONDERING
+ if( IsEnginePondering( ed->which ) ) {
+ char buf[8];
+
+ buf[0] = '\0';
+
+ if( ed->hint != 0 && *ed->hint != '\0' ) {
+ strncpy( buf, ed->hint, sizeof(buf) );
+ buf[sizeof(buf)-1] = '\0';
+ }
+ else if( ed->pv != 0 && *ed->pv != '\0' ) {
+ char * sep = strchr( ed->pv, ' ' );
+ int buflen = sizeof(buf);
+
+ if( sep != NULL ) {
+ buflen = sep - ed->pv + 1;
+ if( buflen > sizeof(buf) ) buflen = sizeof(buf);
+ }
+
+ strncpy( buf, ed->pv, buflen );
+ buf[ buflen-1 ] = '\0';
+ }
+
+ SetEngineState( ed->which, STATE_PONDERING, buf );
+ }
+ else if( gameMode == TwoMachinesPlay ) {
+ SetEngineState( ed->which, STATE_THINKING, "" );
+ }
+ else if( gameMode == AnalyzeMode || gameMode == AnalyzeFile
+ || gameMode == IcsObserving && appData.icsEngineAnalyze) { // [HGM] ICS-analyze
+ char buf[64];
+ int time_secs = ed->time / 100;
+ int time_mins = time_secs / 60;
+
+ buf[0] = '\0';
+
+ if( ed->an_move_index != 0 && ed->an_move_count != 0 && *ed->hint != '\0' ) {
+ char mov[16];
+
+ strncpy( mov, ed->hint, sizeof(mov) );
+ mov[ sizeof(mov)-1 ] = '\0';
+
+ sprintf( buf, "%d/%d: %s [%02d:%02d:%02d]", ed->an_move_index, ed->an_move_count, mov, time_mins / 60, time_mins % 60, time_secs % 60 );
+ }
+
+ SetEngineState( ed->which, STATE_ANALYZING, buf );
+ }
+ else {
+ SetEngineState( ed->which, STATE_IDLE, "" );
+ }
#endif
-//------------------------ pure back-end routines -------------------------------\r
-\r
-\r
-// back end, due to front-end wrapper for SetWindowText, and new SetIcon arguments\r
-static SetEngineState( int which, int state, char * state_data )\r
-{\r
- int x_which = 1 - which;\r
-\r
- if( engineState[ which ] != state ) {\r
- engineState[ which ] = state;\r
-\r
- switch( state ) {\r
- case STATE_THINKING:\r
- SetIcon( which, nStateIcon, nThinking );\r
- if( engineState[ x_which ] == STATE_THINKING ) {\r
- SetEngineState( x_which, STATE_IDLE, "" );\r
- }\r
- break;\r
- case STATE_PONDERING:\r
- SetIcon( which, nStateIcon, nPondering );\r
- break;\r
- case STATE_ANALYZING:\r
- SetIcon( which, nStateIcon, nAnalyzing );\r
- break;\r
- default:\r
- SetIcon( which, nStateIcon, nClear );\r
- break;\r
- }\r
- }\r
-\r
- if( state_data != 0 ) {\r
- DoSetWindowText( which, nStateData, state_data );\r
- }\r
-}\r
-\r
-// back end, now the front-end wrapper ClearMemo is used, and ed no longer contains handles.\r
-void EngineOutputUpdate( FrontEndProgramStats * stats )\r
-{\r
- EngineOutputData ed;\r
- int clearMemo = FALSE;\r
- int which;\r
- int depth;\r
-\r
- if( stats == 0 ) {\r
- SetEngineState( 0, STATE_IDLE, "" );\r
- SetEngineState( 1, STATE_IDLE, "" );\r
- return;\r
- }\r
-\r
- if(gameMode == IcsObserving) return; // [HGM] kibitz: shut up engine if we are observing an ICS game
-
- which = stats->which;\r
- depth = stats->depth;\r
-\r
- if( which < 0 || which > 1 || depth < 0 || stats->time < 0 || stats->pv == 0 ) {\r
- return;\r
- }\r
-\r
- if( engineOutputShell == NULL ) {\r
- return;\r
- }\r
-\r
- VerifyDisplayMode();\r
-\r
- ed.which = which;\r
- ed.depth = depth;\r
- ed.nodes = stats->nodes;\r
- ed.score = stats->score;\r
- ed.time = stats->time;\r
- ed.pv = stats->pv;\r
- ed.hint = stats->hint;\r
- ed.an_move_index = stats->an_move_index;\r
- ed.an_move_count = stats->an_move_count;\r
-\r
- /* Get target control. [HGM] this is moved to front end, which get them from a table */\r
- if( which == 0 ) {\r
- ed.name = first.tidy;\r
- }\r
- else {\r
- ed.name = second.tidy;\r
- }\r
-\r
- /* Clear memo if needed */\r
- if( lastDepth[which] > depth || (lastDepth[which] == depth && depth <= 1) ) {\r
- clearMemo = TRUE;\r
- }\r
-\r
- if( lastForwardMostMove[which] != forwardMostMove ) {\r
- clearMemo = TRUE;\r
- }\r
-\r
- if( clearMemo ) DoClearMemo(which);\r
-\r
- /* Update */\r
- lastDepth[which] = depth;\r
- lastForwardMostMove[which] = forwardMostMove;\r
-\r
- if( ed.pv != 0 && ed.pv[0] == ' ' ) {\r
- if( strncmp( ed.pv, " no PV", 6 ) == 0 ) { /* Hack on hack! :-O */\r
- ed.pv = "";\r
- }\r
- }\r
-\r
- UpdateControls( &ed );\r
-}\r
-\r
-#define ENGINE_COLOR_WHITE 'w'\r
-#define ENGINE_COLOR_BLACK 'b'\r
-#define ENGINE_COLOR_UNKNOWN ' '\r
-\r
-// pure back end\r
-char GetEngineColor( int which )\r
-{\r
- char result = ENGINE_COLOR_UNKNOWN;\r
-\r
- if( which == 0 || which == 1 ) {\r
- ChessProgramState * cps;\r
-\r
- switch (gameMode) {\r
- case MachinePlaysBlack:\r
- case IcsPlayingBlack:\r
- result = ENGINE_COLOR_BLACK;\r
- break;\r
- case MachinePlaysWhite:\r
- case IcsPlayingWhite:\r
- result = ENGINE_COLOR_WHITE;\r
- break;\r
- case AnalyzeMode:\r
- case AnalyzeFile:\r
- result = WhiteOnMove(forwardMostMove) ? ENGINE_COLOR_WHITE : ENGINE_COLOR_BLACK;\r
- break;\r
- case TwoMachinesPlay:\r
- cps = (which == 0) ? &first : &second;\r
- result = cps->twoMachinesColor[0];\r
- result = result == 'w' ? ENGINE_COLOR_WHITE : ENGINE_COLOR_BLACK;\r
- break;\r
- }\r
- }\r
-\r
- return result;\r
-}\r
-\r
-// pure back end\r
-char GetActiveEngineColor()\r
-{\r
- char result = ENGINE_COLOR_UNKNOWN;\r
-\r
- if( gameMode == TwoMachinesPlay ) {\r
- result = WhiteOnMove(forwardMostMove) ? ENGINE_COLOR_WHITE : ENGINE_COLOR_BLACK;\r
- }\r
-\r
- return result;\r
-}\r
-\r
-// pure back end\r
-static int IsEnginePondering( int which )\r
-{\r
- int result = FALSE;\r
-\r
- switch (gameMode) {\r
- case MachinePlaysBlack:\r
- case IcsPlayingBlack:\r
- if( WhiteOnMove(forwardMostMove) ) result = TRUE;\r
- break;\r
- case MachinePlaysWhite:\r
- case IcsPlayingWhite:\r
- if( ! WhiteOnMove(forwardMostMove) ) result = TRUE;\r
- break;\r
- case TwoMachinesPlay:\r
- if( GetActiveEngineColor() != ENGINE_COLOR_UNKNOWN ) {\r
- if( GetEngineColor( which ) != GetActiveEngineColor() ) result = TRUE;\r
- }\r
- break;\r
- }\r
-\r
- return result;\r
-}\r
-\r
-// back end\r
-static void SetDisplayMode( int mode )\r
-{\r
- if( windowMode != mode ) {\r
- windowMode = mode;\r
-\r
- ResizeWindowControls( engineOutputShell, mode );\r
- }\r
-}\r
-\r
-// pure back end\r
-int VerifyDisplayMode()\r
-{\r
- int mode;\r
-\r
- /* Get proper mode for current game */\r
- switch( gameMode ) {\r
- case AnalyzeMode:\r
- case AnalyzeFile:\r
- case MachinePlaysWhite:\r
- case MachinePlaysBlack:\r
- mode = 0;\r
- break;\r
- case IcsPlayingWhite:\r
- case IcsPlayingBlack:\r
- mode = appData.zippyPlay && opponentKibitzes; // [HGM] kibitz\r
- break;\r
- case TwoMachinesPlay:\r
- mode = 1;\r
- break;\r
- default:\r
- /* Do not change */\r
- return;\r
- }\r
-\r
- SetDisplayMode( mode );\r
-}\r
-\r
-// back end. Determine what icon to se in the color-icon field, and print it\r
-static void SetEngineColorIcon( int which )\r
-{\r
- char color = GetEngineColor(which);\r
- int nicon = 0;\r
-\r
- if( color == ENGINE_COLOR_BLACK )\r
- nicon = nColorBlack;\r
- else if( color == ENGINE_COLOR_WHITE )\r
- nicon = nColorWhite;\r
- else\r
- nicon = nColorUnknown;\r
-\r
- SetIcon( which, nColorIcon, nicon );\r
-}\r
-\r
-#define MAX_NAME_LENGTH 32\r
-\r
-// pure back end, now SetWindowText is called via wrapper DoSetWindowText\r
-static void UpdateControls( EngineOutputData * ed )\r
-{\r
- int isPondering = FALSE;\r
-\r
- char s_label[MAX_NAME_LENGTH + 32];\r
- \r
- char * name = ed->name;\r
-\r
- /* Label */\r
- if( name == 0 || *name == '\0' ) {\r
- name = "?";\r
- }\r
-\r
- strncpy( s_label, name, MAX_NAME_LENGTH );\r
- s_label[ MAX_NAME_LENGTH-1 ] = '\0';\r
-\r
-#ifdef SHOW_PONDERING\r
- if( IsEnginePondering( ed->which ) ) {\r
- char buf[8];\r
-\r
- buf[0] = '\0';\r
-\r
- if( ed->hint != 0 && *ed->hint != '\0' ) {\r
- strncpy( buf, ed->hint, sizeof(buf) );\r
- buf[sizeof(buf)-1] = '\0';\r
- }\r
- else if( ed->pv != 0 && *ed->pv != '\0' ) {\r
- char * sep = strchr( ed->pv, ' ' );\r
- int buflen = sizeof(buf);\r
-\r
- if( sep != NULL ) {\r
- buflen = sep - ed->pv + 1;\r
- if( buflen > sizeof(buf) ) buflen = sizeof(buf);\r
- }\r
-\r
- strncpy( buf, ed->pv, buflen );\r
- buf[ buflen-1 ] = '\0';\r
- }\r
-\r
- SetEngineState( ed->which, STATE_PONDERING, buf );\r
- }\r
- else if( gameMode == TwoMachinesPlay ) {\r
- SetEngineState( ed->which, STATE_THINKING, "" );\r
- }\r
- else if( gameMode == AnalyzeMode || gameMode == AnalyzeFile ) {\r
- char buf[64];\r
- int time_secs = ed->time / 100;\r
- int time_mins = time_secs / 60;\r
-\r
- buf[0] = '\0';\r
-\r
- if( ed->an_move_index != 0 && ed->an_move_count != 0 && *ed->hint != '\0' ) {\r
- char mov[16];\r
-\r
- strncpy( mov, ed->hint, sizeof(mov) );\r
- mov[ sizeof(mov)-1 ] = '\0';\r
-\r
- sprintf( buf, "%d/%d: %s [%02d:%02d:%02d]", ed->an_move_index, ed->an_move_count, mov, time_mins / 60, time_mins % 60, time_secs % 60 );\r
- }\r
-\r
- SetEngineState( ed->which, STATE_ANALYZING, buf );\r
- }\r
- else {\r
- SetEngineState( ed->which, STATE_IDLE, "" );\r
- }\r
-#endif\r
-\r
- DoSetWindowText( ed->which, nLabel, s_label );\r
-\r
- s_label[0] = '\0';\r
-\r
- if( ed->time > 0 && ed->nodes > 0 ) {\r
- unsigned long nps_100 = ed->nodes / ed->time;\r
-\r
- if( nps_100 < 100000 ) {\r
- sprintf( s_label, "NPS: %lu", nps_100 * 100 );\r
- }\r
- else {\r
- sprintf( s_label, "NPS: %.1fk", nps_100 / 10.0 );\r
- }\r
- }\r
-\r
- DoSetWindowText( ed->which, nLabelNPS, s_label );\r
-\r
- /* Memo */\r
- if( ed->pv != 0 && *ed->pv != '\0' ) {\r
- char s_nodes[24];\r
- char s_score[16];\r
- char s_time[24];\r
- char buf[256];\r
- int buflen;\r
- int time_secs = ed->time / 100;\r
- int time_cent = ed->time % 100;\r
-\r
- /* Nodes */\r
- if( ed->nodes < 1000000 ) {\r
- sprintf( s_nodes, "%lu", ed->nodes );\r
- }\r
- else {\r
- sprintf( s_nodes, "%.1fM", ed->nodes / 1000000.0 );\r
- }\r
-\r
- /* Score */\r
- if( ed->score > 0 ) {\r
- sprintf( s_score, "+%.2f", ed->score / 100.0 );\r
- } else\r
- sprintf( s_score, "%.2f", ed->score / 100.0 );\r
-\r
- /* Time */\r
- sprintf( s_time, "%d:%02d.%02d", time_secs / 60, time_secs % 60, time_cent );\r
-\r
- /* Put all together... */\r
- sprintf( buf, "%3d %s %s\t%s\t", ed->depth, s_score, s_nodes, s_time );\r
-\r
- /* Add PV */\r
- buflen = strlen(buf);\r
-\r
- strncpy( buf + buflen, ed->pv, sizeof(buf) - buflen );\r
-\r
- buf[ sizeof(buf) - 3 ] = '\0';\r
-\r
- strcat( buf + buflen, "\n" );\r
-\r
- /* Update memo */\r
- InsertIntoMemo( ed->which, buf );\r
- }\r
-\r
- /* Colors */\r
- SetEngineColorIcon( ed->which );\r
-}\r
-\r
-// back end\r
-int EngineOutputIsUp()\r
-{\r
- return engineOutputDialogUp;\r
-}\r
+ DoSetWindowText( ed->which, nLabel, s_label );
+
+ s_label[0] = '\0';
+
+ if( ed->time > 0 && ed->nodes > 0 ) {
+ unsigned long nps_100 = ed->nodes / ed->time;
+
+ if( nps_100 < 100000 ) {
+ sprintf( s_label, _("NPS: %lu"), nps_100 * 100 );
+ }
+ else {
+ sprintf( s_label, _("NPS: %.1fk"), nps_100 / 10.0 );
+ }
+ }
+
+ DoSetWindowText( ed->which, nLabelNPS, s_label );
+
+ /* Memo */
+ if( ed->pv != 0 && *ed->pv != '\0' ) {
+ char s_nodes[24];
+ char s_score[16];
+ char s_time[24];
+ char buf[256];
+ int buflen;
+ int time_secs = ed->time / 100;
+ int time_cent = ed->time % 100;
+
+ /* Nodes */
+ if( ed->nodes < 1000000 ) {
+ sprintf( s_nodes, u64Display, ed->nodes );
+ }
+ else {
+ sprintf( s_nodes, "%.1fM", u64ToDouble(ed->nodes) / 1000000.0 );
+ }
+
+ /* Score */
+ if( ed->score > 0 ) {
+ sprintf( s_score, "+%.2f", ed->score / 100.0 );
+ } else
+ sprintf( s_score, "%.2f", ed->score / 100.0 );
+
+ /* Time */
+ sprintf( s_time, "%d:%02d.%02d", time_secs / 60, time_secs % 60, time_cent );
+
+ /* Put all together... */
+ if(ed->nodes == 0 && ed->score == 0 && ed->time == 0) sprintf( buf, "%3d\t", ed->depth ); else
+ sprintf( buf, "%3d %s %s\t%s\t", ed->depth, s_score, s_nodes, s_time );
+
+ /* Add PV */
+ buflen = strlen(buf);
+
+ strncpy( buf + buflen, ed->pv, sizeof(buf) - buflen );
+
+ buf[ sizeof(buf) - 3 ] = '\0';
+
+ strcat( buf + buflen, "\n" );
+
+ /* Update memo */
+ InsertIntoMemo( ed->which, buf );
+ }
+
+ /* Colors */
+ SetEngineColorIcon( ed->which );
+}
+
+// back end
+int EngineOutputIsUp()
+{
+ return engineOutputDialogUp;
+}
void
EngineOutputProc(w, event, prms, nprms)
if (engineOutputDialogUp) {
EngineOutputPopDown();
} else {
- EngineOutputPopUp("engine output","This feature is experimental");
+ EngineOutputPopUp(_("engine output"),_("This feature is experimental"));
}
// ToNrEvent(currentMove);
}
SetIcon( 1, nStateIcon, nClear);
InsertIntoMemo(window-1, text);
}
-