return shell;
}
+extern int soughtCounts[];
+extern Board soughtBoard;
+
static int
GameListPrepare(int byPos)
{ // [HGM] filter: put in separate routine, to make callable from call-back
int nstrings;
ListGame *lg;
char **st, *line;
+struct {
+ long sec; /* Assuming this is >= 32 bits */
+ int ms; /* Assuming this is >= 16 bits */
+} t,t2; GetTimeMark(&t);
if(st = glc->strings) while(*st) free(*st++);
nstrings = ((ListGame *) gameList.tailPred)->number;
st = glc->strings;
lg = (ListGame *) gameList.head;
listLength = wins = losses = draws = 0;
+ if(byPos) InitSearch();
while (nstrings--) {
int pos = -1;
line = GameListLine(lg->number, &lg->gameInfo);
lg->position = pos;
lg = (ListGame *) lg->node.succ;
}
+GetTimeMark(&t2);printf("GameListPrepare %d msec\n", SubtractTimeMarks(&t2,&t));
DisplayTitle("XBoard");
*st = NULL;
return listLength;