#endif
-extern Widget formWidget, shellWidget, boardWidget, menuBarWidget, gameListShell;
-extern Display *xDisplay;
+extern Widget formWidget, boardWidget, menuBarWidget, gameListShell;
extern int squareSize;
extern Pixmap xMarkPixmap;
extern char *layoutName;
XtSetArg(args[j], XtNresizable, True); j++;
XtSetArg(args[j], XtNallowShellResize, True); j++;
#if TOPLEVEL
- shell = gameListShell =
- XtCreatePopupShell(name, topLevelShellWidgetClass,
- shellWidget, args, j);
+// shell = gameListShell =
+// XtCreatePopupShell(name, topLevelShellWidgetClass,
+// shellWidget, args, j);
#else
- shell = gameListShell =
- XtCreatePopupShell(name, transientShellWidgetClass,
- shellWidget, args, j);
+// shell = gameListShell =
+// XtCreatePopupShell(name, transientShellWidgetClass,
+// shellWidget, args, j);
#endif
layout =
XtCreateManagedWidget(layoutName, formWidgetClass, shell,
glc->w = fw_width * 3/4;
glc->h = squareSize * 3;
- XSync(xDisplay, False);
+ // XSync(xDisplay, False);
#ifdef NOTDEF
/* This code seems to tickle an X bug if it is executed too soon
after xboard starts up. The coordinates get transformed as if
the main window was positioned at (0, 0).
*/
- XtTranslateCoords(shellWidget, (fw_width - glc->w) / 2,
- y1 + (h1 - glc->h + appData.borderYoffset) / 2,
- &glc->x, &glc->y);
+// XtTranslateCoords(shellWidget, (fw_width - glc->w) / 2,
+// y1 + (h1 - glc->h + appData.borderYoffset) / 2,
+// &glc->x, &glc->y);
#else /*!NOTDEF*/
- XTranslateCoordinates(xDisplay, XtWindow(shellWidget),
- RootWindowOfScreen(XtScreen(shellWidget)),
- (fw_width - glc->w) / 2,
- y1 + (h1 - glc->h + appData.borderYoffset) / 2,
- &xx, &yy, &junk);
+// XTranslateCoordinates(xDisplay, XtWindow(shellWidget),
+// RootWindowOfScreen(XtScreen(shellWidget)),
+// (fw_width - glc->w) / 2,
+// y1 + (h1 - glc->h + appData.borderYoffset) / 2,
+// &xx, &yy, &junk);
glc->x = xx;
glc->y = yy;
#endif /*!NOTDEF*/
XtSetValues(shell, args, j);
XtRealizeWidget(shell);
- CatchDeleteWindow(shell, "GameListPopDown");
+ // CatchDeleteWindow(shell, "GameListPopDown");
return shell;
}
wpGameList.width = glc->w;
wpGameList.height = glc->h;
XtPopdown(glc->shell);
- XtSetKeyboardFocus(shellWidget, formWidget);
+// XtSetKeyboardFocus(shellWidget, formWidget);
glc->up = False;
j = 0;
XtSetArg(args[j], XtNleftBitmap, None); j++;