/*
* xgamelist.c -- Game list window, part of X front end for XBoard
*
- * Copyright 1995, 2009, 2010 Free Software Foundation, Inc.
+ * Copyright 1995, 2009, 2010, 2011 Free Software Foundation, Inc.
* ------------------------------------------------------------------------
*
* GNU XBoard is free software: you can redistribute it and/or modify
void SetFocus P((Widget w, XtPointer data, XEvent *event, Boolean *b));
-extern Widget formWidget, shellWidget, boardWidget, menuBarWidget, gameListShell;
-extern Display *xDisplay;
-extern int squareSize;
-extern Pixmap xMarkPixmap;
-extern char *layoutName;
-
static Widget filterText;
static char filterString[MSG_SIZ];
static int listLength;
} GameListClosure;
static GameListClosure *glc = NULL;
-static Arg layoutArgs[] = {
- { XtNborderWidth, 0 },
- { XtNdefaultDistance, 0 }
-};
-
Widget
GameListCreate(name, callback, client_data)
char *name;
if(GameListPrepare()) GameListReplace(); // crashes on empty list...
return;
}
+#if 0
index = atoi(glc->strings[index])-1; // [HGM] filter: read true index from sequence nr of line
if (cmailMsgLoaded) {
CmailLoadGame(glc->fp, index + 1, glc->filename, True);
} else {
LoadGame(glc->fp, index + 1, glc->filename, True);
}
+#else
+ printf("This code should have been unreachable. Please report bug!\n");
+#endif
}
void
glc->up = True;
j = 0;
XtSetArg(args[j], XtNleftBitmap, xMarkPixmap); j++;
- XtSetValues(XtNameToWidget(menuBarWidget, "menuMode.Show Game List"),
+ XtSetValues(XtNameToWidget(menuBarWidget, "menuView.Show Game List"),
args, j);
}
glc->up = True;
j = 0;
XtSetArg(args[j], XtNleftBitmap, xMarkPixmap); j++;
- XtSetValues(XtNameToWidget(menuBarWidget, "menuMode.Show Game List"),
+ XtSetValues(XtNameToWidget(menuBarWidget, "menuView.Show Game List"),
args, j);
+ GameListHighlight(lastLoadGameNumber);
}
void
glc->up = False;
j = 0;
XtSetArg(args[j], XtNleftBitmap, None); j++;
- XtSetValues(XtNameToWidget(menuBarWidget, "menuMode.Show Game List"),
+ XtSetValues(XtNameToWidget(menuBarWidget, "menuView.Show Game List"),
args, j);
}
return glc && glc->up;
}
+int SaveGameListAsText(FILE *f)\r
+{\r
+ ListGame * lg = (ListGame *) gameList.head;\r
+ int nItem;\r
+\r
+ if( !glc || ((ListGame *) gameList.tailPred)->number <= 0 ) {\r
+ DisplayError("Game list not loaded or empty", 0);\r
+ return False;\r
+ }\r
+\r
+ /* Copy the list into the global memory block */\r
+ if( f != NULL ) {\r
+
+ lg = (ListGame *) gameList.head;\r
+\r
+ for (nItem = 0; nItem < ((ListGame *) gameList.tailPred)->number; nItem++){\r
+ char * st = GameListLineFull(lg->number, &lg->gameInfo);\r
+ char *line = GameListLine(lg->number, &lg->gameInfo);
+ if(filterString[0] == NULLCHAR || SearchPattern( line, filterString ) )
+ fprintf( f, "%s\n", st );
+ free(st); free(line);\r
+ lg = (ListGame *) lg->node.succ;\r
+ }\r
+\r
+ fclose(f);
+ return True;\r
+ }
+ return False;\r
+}\r
//--------------------------------- Game-List options dialog ------------------------------------------
Widget gameListOptShell, listwidg;