if(GameListPrepare()) GameListReplace(); // crashes on empty list...
return;
}
+#if 0
index = atoi(glc->strings[index])-1; // [HGM] filter: read true index from sequence nr of line
if (cmailMsgLoaded) {
CmailLoadGame(glc->fp, index + 1, glc->filename, True);
} else {
LoadGame(glc->fp, index + 1, glc->filename, True);
}
+#else
+ printf("This code should have been unreachable. Please report bug!\n");
+#endif
}
void