/*
* xgamelist.c -- Game list window, part of X front end for XBoard
- * $Id$
*
- * Copyright 1995 Free Software Foundation, Inc.
- *
- * The following terms apply to the enhanced version of XBoard distributed
- * by the Free Software Foundation:
+ * Copyright 1995, 2009, 2010, 2011, 2012 Free Software Foundation, Inc.
* ------------------------------------------------------------------------
- * This program is free software; you can redistribute it and/or modify
+ *
+ * GNU XBoard is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
+ * the Free Software Foundation, either version 3 of the License, or (at
+ * your option) any later version.
*
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
+ * GNU XBoard is distributed in the hope that it will be useful, but
+ * WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- * ------------------------------------------------------------------------
+ * along with this program. If not, see http://www.gnu.org/licenses/. *
*
- * See the file ChangeLog for a revision history.
- */
+ *------------------------------------------------------------------------
+ ** See the file ChangeLog for a revision history. */
#include "config.h"
#endif
#include "common.h"
-#include "frontend.h"
#include "backend.h"
#include "xboard.h"
#include "xgamelist.h"
-#include "gettext.h"
-
-#ifdef ENABLE_NLS
-# define _(s) gettext (s)
-# define N_(s) gettext_noop (s)
-#else
-# define _(s) (s)
-# define N_(s) s
-#endif
+#include "dialogs.h"
-extern Widget formWidget, shellWidget, boardWidget, menuBarWidget;
-extern Display *xDisplay;
-extern int squareSize;
-extern Pixmap xMarkPixmap;
-extern char *layoutName;
-
char gameListTranslations[] =
- "<Btn1Up>(2): LoadSelectedProc() \n \
- <Key>Return: LoadSelectedProc() \n";
-
-typedef struct {
- Widget shell;
- Position x, y;
- Dimension w, h;
- Boolean up;
- FILE *fp;
- char *filename;
- char **strings;
-} GameListClosure;
-
-static Arg layoutArgs[] = {
- { XtNborderWidth, 0 },
- { XtNdefaultDistance, 0 }
-};
-
-Widget
-GameListCreate(name, callback, client_data)
- char *name;
- XtCallbackProc callback;
- XtPointer client_data;
-{
- Arg args[16];
- Widget shell, form, viewport, listwidg, layout;
- Widget b_load, b_loadprev, b_loadnext, b_close;
- Dimension fw_width;
- int j;
- GameListClosure *glc = (GameListClosure *) client_data;
-
- j = 0;
- XtSetArg(args[j], XtNwidth, &fw_width); j++;
- XtGetValues(formWidget, args, j);
-
- j = 0;
- XtSetArg(args[j], XtNresizable, True); j++;
- XtSetArg(args[j], XtNallowShellResize, True); j++;
-#if TOPLEVEL
- shell =
- XtCreatePopupShell(name, topLevelShellWidgetClass,
- shellWidget, args, j);
-#else
- shell =
- XtCreatePopupShell(name, transientShellWidgetClass,
- shellWidget, args, j);
-#endif
- layout =
- XtCreateManagedWidget(layoutName, formWidgetClass, shell,
- layoutArgs, XtNumber(layoutArgs));
- j = 0;
- XtSetArg(args[j], XtNborderWidth, 0); j++;
- form =
- XtCreateManagedWidget("form", formWidgetClass, layout, args, j);
-
- j = 0;
- XtSetArg(args[j], XtNtop, XtChainTop); j++;
- XtSetArg(args[j], XtNbottom, XtChainBottom); j++;
- XtSetArg(args[j], XtNleft, XtChainLeft); j++;
- XtSetArg(args[j], XtNright, XtChainRight); j++;
- XtSetArg(args[j], XtNresizable, False); j++;
- XtSetArg(args[j], XtNwidth, fw_width); j++;
- XtSetArg(args[j], XtNallowVert, True); j++;
- viewport =
- XtCreateManagedWidget("viewport", viewportWidgetClass, form, args, j);
-
- j = 0;
- XtSetArg(args[j], XtNlist, glc->strings); j++;
- XtSetArg(args[j], XtNdefaultColumns, 1); j++;
- XtSetArg(args[j], XtNforceColumns, True); j++;
- XtSetArg(args[j], XtNverticalList, True); j++;
- listwidg =
- XtCreateManagedWidget("list", listWidgetClass, viewport, args, j);
- XawListHighlight(listwidg, 0);
- XtAugmentTranslations(listwidg,
- XtParseTranslationTable(gameListTranslations));
-
- j = 0;
- XtSetArg(args[j], XtNfromVert, viewport); j++;
- XtSetArg(args[j], XtNtop, XtChainBottom); j++;
- XtSetArg(args[j], XtNbottom, XtChainBottom); j++;
- XtSetArg(args[j], XtNleft, XtChainLeft); j++;
- XtSetArg(args[j], XtNright, XtChainLeft); j++;
- b_load =
- XtCreateManagedWidget(_("load"), commandWidgetClass, form, args, j);
- XtAddCallback(b_load, XtNcallback, callback, client_data);
-
- j = 0;
- XtSetArg(args[j], XtNfromVert, viewport); j++;
- XtSetArg(args[j], XtNfromHoriz, b_load); j++;
- XtSetArg(args[j], XtNtop, XtChainBottom); j++;
- XtSetArg(args[j], XtNbottom, XtChainBottom); j++;
- XtSetArg(args[j], XtNleft, XtChainLeft); j++;
- XtSetArg(args[j], XtNright, XtChainLeft); j++;
- b_loadprev =
- XtCreateManagedWidget(_("prev"), commandWidgetClass, form, args, j);
- XtAddCallback(b_loadprev, XtNcallback, callback, client_data);
-
- j = 0;
- XtSetArg(args[j], XtNfromVert, viewport); j++;
- XtSetArg(args[j], XtNfromHoriz, b_loadprev); j++;
- XtSetArg(args[j], XtNtop, XtChainBottom); j++;
- XtSetArg(args[j], XtNbottom, XtChainBottom); j++;
- XtSetArg(args[j], XtNleft, XtChainLeft); j++;
- XtSetArg(args[j], XtNright, XtChainLeft); j++;
- b_loadnext =
- XtCreateManagedWidget(_("next"), commandWidgetClass, form, args, j);
- XtAddCallback(b_loadnext, XtNcallback, callback, client_data);
-
- j = 0;
- XtSetArg(args[j], XtNfromVert, viewport); j++;
- XtSetArg(args[j], XtNfromHoriz, b_loadnext); j++;
- XtSetArg(args[j], XtNtop, XtChainBottom); j++;
- XtSetArg(args[j], XtNbottom, XtChainBottom); j++;
- XtSetArg(args[j], XtNleft, XtChainLeft); j++;
- XtSetArg(args[j], XtNright, XtChainLeft); j++;
- b_close =
- XtCreateManagedWidget(_("close"), commandWidgetClass, form, args, j);
- XtAddCallback(b_close, XtNcallback, callback, client_data);
-
- if (glc->x == -1) {
- Position y1;
- Dimension h1;
- int xx, yy;
- Window junk;
-
- j = 0;
- XtSetArg(args[j], XtNheight, &h1); j++;
- XtSetArg(args[j], XtNy, &y1); j++;
- XtGetValues(boardWidget, args, j);
- glc->w = fw_width * 3/4;
- glc->h = squareSize * 3;
-
- XSync(xDisplay, False);
-#ifdef NOTDEF
- /* This code seems to tickle an X bug if it is executed too soon
- after xboard starts up. The coordinates get transformed as if
- the main window was positioned at (0, 0).
- */
- XtTranslateCoords(shellWidget, (fw_width - glc->w) / 2,
- y1 + (h1 - glc->h + appData.borderYoffset) / 2,
- &glc->x, &glc->y);
-#else /*!NOTDEF*/
- XTranslateCoordinates(xDisplay, XtWindow(shellWidget),
- RootWindowOfScreen(XtScreen(shellWidget)),
- (fw_width - glc->w) / 2,
- y1 + (h1 - glc->h + appData.borderYoffset) / 2,
- &xx, &yy, &junk);
- glc->x = xx;
- glc->y = yy;
-#endif /*!NOTDEF*/
- if (glc->y < 0) glc->y = 0; /*avoid positioning top offscreen*/
- }
- j = 0;
- XtSetArg(args[j], XtNheight, glc->h); j++;
- XtSetArg(args[j], XtNwidth, glc->w); j++;
- XtSetArg(args[j], XtNx, glc->x - appData.borderXoffset); j++;
- XtSetArg(args[j], XtNy, glc->y - appData.borderYoffset); j++;
- XtSetValues(shell, args, j);
-
- XtRealizeWidget(shell);
- CatchDeleteWindow(shell, "GameListPopDown");
-
- return shell;
-}
-
-void
-GameListCallback(w, client_data, call_data)
- Widget w;
- XtPointer client_data, call_data;
-{
- String name;
- Arg args[16];
- int j;
- Widget listwidg;
- GameListClosure *glc = (GameListClosure *) client_data;
- XawListReturnStruct *rs;
- int index;
-
- j = 0;
- XtSetArg(args[j], XtNlabel, &name); j++;
- XtGetValues(w, args, j);
-
- if (strcmp(name, _("close")) == 0) {
- GameListPopDown();
- return;
- }
- listwidg = XtNameToWidget(glc->shell, "*form.viewport.list");
- rs = XawListShowCurrent(listwidg);
- if (strcmp(name, _("load")) == 0) {
- index = rs->list_index;
- if (index < 0) {
- DisplayError(_("No game selected"), 0);
- return;
- }
- } else if (strcmp(name, _("next")) == 0) {
- index = rs->list_index + 1;
- if (index >= ((ListGame *) gameList.tailPred)->number) {
- DisplayError(_("Can't go forward any further"), 0);
- return;
- }
- XawListHighlight(listwidg, index);
- } else if (strcmp(name, _("prev")) == 0) {
- index = rs->list_index - 1;
- if (index < 0) {
- DisplayError(_("Can't back up any further"), 0);
- return;
- }
- XawListHighlight(listwidg, index);
- }
- if (cmailMsgLoaded) {
- CmailLoadGame(glc->fp, index + 1, glc->filename, True);
- } else {
- LoadGame(glc->fp, index + 1, glc->filename, True);
- }
-}
+ "<Btn4Down>: WheelProc(-3) \n \
+ <Btn5Down>: WheelProc(3) \n \
+ <Btn1Down>: LoadSelectedProc(100) Set() \n \
+ <Btn1Up>(2): LoadSelectedProc(0) \n \
+ <Key>Home: LoadSelectedProc(-2) \n \
+ <Key>End: LoadSelectedProc(2) \n \
+ Ctrl<Key>Up: LoadSelectedProc(-3) \n \
+ Ctrl<Key>Down: LoadSelectedProc(3) \n \
+ <Key>Up: LoadSelectedProc(-1) \n \
+ <Key>Down: LoadSelectedProc(1) \n \
+ <Key>Left: LoadSelectedProc(-1) \n \
+ <Key>Right: LoadSelectedProc(1) \n \
+ <Key>Prior: LoadSelectedProc(-4) \n \
+ <Key>Next: LoadSelectedProc(4) \n \
+ <Key>Return: LoadSelectedProc(0) \n";
+char filterTranslations[] =
+ "<Key>Return: SetFilterProc() \n";
-static GameListClosure *glc = NULL;
void
-GameListPopUp(fp, filename)
- FILE *fp;
- char *filename;
+LoadSelectedProc (Widget w, XEvent *event, String *prms, Cardinal *nprms)
{
- Arg args[16];
- int j, nstrings;
- Widget listwidg;
- ListGame *lg;
- char **st;
-
- if (glc == NULL) {
- glc = (GameListClosure *) calloc(1, sizeof(GameListClosure));
- glc->x = glc->y = -1;
- }
-
- if (glc->strings != NULL) {
- st = glc->strings;
- while (*st) {
- free(*st++);
- }
- free(glc->strings);
- }
-
- nstrings = ((ListGame *) gameList.tailPred)->number;
- glc->strings = (char **) malloc((nstrings + 1) * sizeof(char *));
- st = glc->strings;
- lg = (ListGame *) gameList.head;
- while (nstrings--) {
- *st++ = GameListLine(lg->number, &lg->gameInfo);
- lg = (ListGame *) lg->node.succ;
- }
- *st = NULL;
-
- glc->fp = fp;
-
- if (glc->filename != NULL) free(glc->filename);
- glc->filename = StrSave(filename);
-
- if (glc->shell == NULL) {
- glc->shell = GameListCreate(filename, GameListCallback, glc);
- } else {
- listwidg = XtNameToWidget(glc->shell, "*form.viewport.list");
- XawListChange(listwidg, glc->strings, 0, 0, True);
- XawListHighlight(listwidg, 0);
- j = 0;
- XtSetArg(args[j], XtNiconName, (XtArgVal) filename); j++;
- XtSetArg(args[j], XtNtitle, (XtArgVal) filename); j++;
- XtSetValues(glc->shell, args, j);
- }
-
- XtPopup(glc->shell, XtGrabNone);
- glc->up = True;
- j = 0;
- XtSetArg(args[j], XtNleftBitmap, xMarkPixmap); j++;
- XtSetValues(XtNameToWidget(menuBarWidget, "menuMode.Show Game List"),
- args, j);
+ if(GameListClicks(atoi(prms[0]))) return; // if no game loaded, no focus transfer
+ XSync(xDisplay, False);
+ XSetInputFocus(xDisplay, XtWindow(boardWidget), RevertToPointerRoot, CurrentTime);
}
void
-GameListDestroy()
+SetFilterProc (Widget w, XEvent *event, String *prms, Cardinal *nprms)
{
- if (glc == NULL) return;
- GameListPopDown();
- if (glc->strings != NULL) {
- char **st;
- st = glc->strings;
- while (*st) {
- free(*st++);
- }
- free(glc->strings);
- }
- free(glc);
- glc = NULL;
+ SetFilter();
}
-void
-ShowGameListProc(w, event, prms, nprms)
- Widget w;
- XEvent *event;
- String *prms;
- Cardinal *nprms;
-{
- Arg args[16];
- int j;
-
- if (glc == NULL) {
- DisplayError(_("There is no game list"), 0);
- return;
- }
- if (glc->up) {
- GameListPopDown();
- return;
- }
- XtPopup(glc->shell, XtGrabNone);
- glc->up = True;
- j = 0;
- XtSetArg(args[j], XtNleftBitmap, xMarkPixmap); j++;
- XtSetValues(XtNameToWidget(menuBarWidget, "menuMode.Show Game List"),
- args, j);
-}
-
-void
-LoadSelectedProc(w, event, prms, nprms)
- Widget w;
- XEvent *event;
- String *prms;
- Cardinal *nprms;
-{
- Widget listwidg;
- XawListReturnStruct *rs;
- int index;
-
- if (glc == NULL) return;
- listwidg = XtNameToWidget(glc->shell, "*form.viewport.list");
- rs = XawListShowCurrent(listwidg);
- index = rs->list_index;
- if (index < 0) return;
- if (cmailMsgLoaded) {
- CmailLoadGame(glc->fp, index + 1, glc->filename, True);
- } else {
- LoadGame(glc->fp, index + 1, glc->filename, True);
- }
-}
-
-void
-GameListPopDown()
-{
- Arg args[16];
- int j;
-
- if (glc == NULL) return;
- j = 0;
- XtSetArg(args[j], XtNx, &glc->x); j++;
- XtSetArg(args[j], XtNy, &glc->y); j++;
- XtSetArg(args[j], XtNheight, &glc->h); j++;
- XtSetArg(args[j], XtNwidth, &glc->w); j++;
- XtGetValues(glc->shell, args, j);
- XtPopdown(glc->shell);
- XtSetKeyboardFocus(shellWidget, formWidget);
- glc->up = False;
- j = 0;
- XtSetArg(args[j], XtNleftBitmap, None); j++;
- XtSetValues(XtNameToWidget(menuBarWidget, "menuMode.Show Game List"),
- args, j);
-}
-
-void
-GameListHighlight(index)
- int index;
-{
- Widget listwidg;
- if (glc == NULL || !glc->up) return;
- listwidg = XtNameToWidget(glc->shell, "*form.viewport.list");
- XawListHighlight(listwidg, index - 1);
-}