/*
* xgamelist.c -- Game list window, part of X front end for XBoard
- * $Id: xgamelist.c,v 2.1 2003/10/27 19:21:00 mann Exp $
*
- * Copyright 1995 Free Software Foundation, Inc.
- *
- * The following terms apply to the enhanced version of XBoard distributed
- * by the Free Software Foundation:
+ * Copyright 1995, 2009, 2010, 2011 Free Software Foundation, Inc.
* ------------------------------------------------------------------------
- * This program is free software; you can redistribute it and/or modify
+ *
+ * GNU XBoard is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
+ * the Free Software Foundation, either version 3 of the License, or (at
+ * your option) any later version.
*
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
+ * GNU XBoard is distributed in the hope that it will be useful, but
+ * WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- * ------------------------------------------------------------------------
+ * along with this program. If not, see http://www.gnu.org/licenses/. *
*
- * See the file ChangeLog for a revision history.
- */
+ *------------------------------------------------------------------------
+ ** See the file ChangeLog for a revision history. */
#include "config.h"
#include "backend.h"
#include "xboard.h"
#include "xgamelist.h"
+#include "gettext.h"
+
+#ifdef ENABLE_NLS
+# define _(s) gettext (s)
+# define N_(s) gettext_noop (s)
+#else
+# define _(s) (s)
+# define N_(s) s
+#endif
+
+
+void SetFocus P((Widget w, XtPointer data, XEvent *event, Boolean *b));
-extern Widget formWidget, shellWidget, boardWidget, menuBarWidget;
-extern Display *xDisplay;
-extern int squareSize;
-extern Pixmap xMarkPixmap;
-extern char *layoutName;
+static Widget filterText;
+static char filterString[MSG_SIZ];
+static int listLength, wins, losses, draws, page;
char gameListTranslations[] =
- "<Btn1Up>(2): LoadSelectedProc() \n \
- <Key>Return: LoadSelectedProc() \n";
+ "<Btn1Up>(2): LoadSelectedProc(0) \n \
+ <Key>Home: LoadSelectedProc(-2) \n \
+ <Key>End: LoadSelectedProc(2) \n \
+ Ctrl<Key>Up: LoadSelectedProc(-3) \n \
+ Ctrl<Key>Down: LoadSelectedProc(3) \n \
+ <Key>Up: LoadSelectedProc(-1) \n \
+ <Key>Down: LoadSelectedProc(1) \n \
+ <Key>Left: LoadSelectedProc(-1) \n \
+ <Key>Right: LoadSelectedProc(1) \n \
+ <Key>Return: LoadSelectedProc(0) \n";
+char filterTranslations[] =
+ "<Key>Return: SetFilterProc() \n";
+
+char *dummyList[] = { N_("no games matched your request"), NULL };
typedef struct {
Widget shell;
char *filename;
char **strings;
} GameListClosure;
-
-static Arg layoutArgs[] = {
- { XtNborderWidth, 0 },
- { XtNdefaultDistance, 0 }
-};
+static GameListClosure *glc = NULL;
Widget
GameListCreate(name, callback, client_data)
XtPointer client_data;
{
Arg args[16];
- Widget shell, form, viewport, listwidg, layout;
- Widget b_load, b_loadprev, b_loadnext, b_close;
+ Widget shell, form, viewport, listwidg, layout, label;
+ Widget b_load, b_loadprev, b_loadnext, b_close, b_filter;
Dimension fw_width;
int j;
GameListClosure *glc = (GameListClosure *) client_data;
XtSetArg(args[j], XtNresizable, True); j++;
XtSetArg(args[j], XtNallowShellResize, True); j++;
#if TOPLEVEL
- shell =
+ shell = gameListShell =
XtCreatePopupShell(name, topLevelShellWidgetClass,
shellWidget, args, j);
#else
- shell =
+ shell = gameListShell =
XtCreatePopupShell(name, transientShellWidgetClass,
shellWidget, args, j);
#endif
XtCreateManagedWidget("viewport", viewportWidgetClass, form, args, j);
j = 0;
- XtSetArg(args[j], XtNlist, glc->strings); j++;
+// XtSetArg(args[j], XtNlist, glc->strings); j++;
XtSetArg(args[j], XtNdefaultColumns, 1); j++;
XtSetArg(args[j], XtNforceColumns, True); j++;
XtSetArg(args[j], XtNverticalList, True); j++;
- listwidg =
+ listwidg =
XtCreateManagedWidget("list", listWidgetClass, viewport, args, j);
XawListHighlight(listwidg, 0);
XtAugmentTranslations(listwidg,
XtSetArg(args[j], XtNleft, XtChainLeft); j++;
XtSetArg(args[j], XtNright, XtChainLeft); j++;
b_load =
- XtCreateManagedWidget("load", commandWidgetClass, form, args, j);
+ XtCreateManagedWidget(_("thresholds"), commandWidgetClass, form, args, j);
XtAddCallback(b_load, XtNcallback, callback, client_data);
j = 0;
XtSetArg(args[j], XtNleft, XtChainLeft); j++;
XtSetArg(args[j], XtNright, XtChainLeft); j++;
b_loadprev =
- XtCreateManagedWidget("prev", commandWidgetClass, form, args, j);
+ XtCreateManagedWidget(_("find position"), commandWidgetClass, form, args, j);
XtAddCallback(b_loadprev, XtNcallback, callback, client_data);
-
+#if 1
j = 0;
XtSetArg(args[j], XtNfromVert, viewport); j++;
XtSetArg(args[j], XtNfromHoriz, b_loadprev); j++;
XtSetArg(args[j], XtNleft, XtChainLeft); j++;
XtSetArg(args[j], XtNright, XtChainLeft); j++;
b_loadnext =
- XtCreateManagedWidget("next", commandWidgetClass, form, args, j);
+ XtCreateManagedWidget(_("next"), commandWidgetClass, form, args, j);
XtAddCallback(b_loadnext, XtNcallback, callback, client_data);
-
+#else
+ b_loadnext = b_loadprev;
+#endif
j = 0;
XtSetArg(args[j], XtNfromVert, viewport); j++;
XtSetArg(args[j], XtNfromHoriz, b_loadnext); j++;
XtSetArg(args[j], XtNleft, XtChainLeft); j++;
XtSetArg(args[j], XtNright, XtChainLeft); j++;
b_close =
- XtCreateManagedWidget("close", commandWidgetClass, form, args, j);
+ XtCreateManagedWidget(_("close"), commandWidgetClass, form, args, j);
XtAddCallback(b_close, XtNcallback, callback, client_data);
+ j = 0;
+ XtSetArg(args[j], XtNfromVert, viewport); j++;
+ XtSetArg(args[j], XtNfromHoriz, b_close); j++;
+ XtSetArg(args[j], XtNtop, XtChainBottom); j++;
+ XtSetArg(args[j], XtNbottom, XtChainBottom); j++;
+ XtSetArg(args[j], XtNleft, XtChainLeft); j++;
+ XtSetArg(args[j], XtNright, XtChainLeft); j++;
+ XtSetArg(args[j], XtNborderWidth, 0); j++;
+ label =
+ XtCreateManagedWidget(_("Filter:"), labelWidgetClass, form, args, j);
+
+ j = 0;
+ XtSetArg(args[j], XtNfromVert, viewport); j++;
+ XtSetArg(args[j], XtNfromHoriz, label); j++;
+ XtSetArg(args[j], XtNtop, XtChainBottom); j++;
+ XtSetArg(args[j], XtNbottom, XtChainBottom); j++;
+ XtSetArg(args[j], XtNleft, XtChainLeft); j++;
+ XtSetArg(args[j], XtNright, XtChainRight); j++;
+ XtSetArg(args[j], XtNwidth, fw_width - 275 - squareSize); j++;
+ XtSetArg(args[j], XtNstring, filterString); j++;
+ XtSetArg(args[j], XtNdisplayCaret, False); j++;
+ XtSetArg(args[j], XtNresizable, True); j++;
+// XtSetArg(args[j], XtNwidth, bw_width); j++; /*force wider than buttons*/
+ /* !!Work around an apparent bug in XFree86 4.0.1 (X11R6.4.3) */
+ XtSetArg(args[j], XtNeditType, XawtextEdit); j++;
+ XtSetArg(args[j], XtNuseStringInPlace, False); j++;
+ filterText =
+ XtCreateManagedWidget(_("filtertext"), asciiTextWidgetClass, form, args, j);
+ XtAddEventHandler(filterText, ButtonPressMask, False, SetFocus, (XtPointer) shell);
+ XtOverrideTranslations(filterText,
+ XtParseTranslationTable(filterTranslations));
+
+ j = 0;
+ XtSetArg(args[j], XtNfromVert, viewport); j++;
+ XtSetArg(args[j], XtNfromHoriz, filterText); j++;
+ XtSetArg(args[j], XtNtop, XtChainBottom); j++;
+ XtSetArg(args[j], XtNbottom, XtChainBottom); j++;
+ XtSetArg(args[j], XtNleft, XtChainRight); j++;
+ XtSetArg(args[j], XtNright, XtChainRight); j++;
+ b_filter =
+ XtCreateManagedWidget(_("apply"), commandWidgetClass, form, args, j);
+ XtAddCallback(b_filter, XtNcallback, callback, client_data);
+
+
+ if(wpGameList.width > 0) {
+ glc->x = wpGameList.x;
+ glc->y = wpGameList.y;
+ glc->w = wpGameList.width;
+ glc->h = wpGameList.height;
+ }
+
if (glc->x == -1) {
Position y1;
Dimension h1;
XtRealizeWidget(shell);
CatchDeleteWindow(shell, "GameListPopDown");
+ XtSetKeyboardFocus(shell, listwidg);
return shell;
}
+extern int soughtCounts[];
+extern Board soughtBoard;
+
+static int
+GameListPrepare(int byPos)
+{ // [HGM] filter: put in separate routine, to make callable from call-back
+ int nstrings;
+ ListGame *lg;
+ char **st, *line;
+ TimeMark t, t2;
+
+ GetTimeMark(&t);
+ if(st = glc->strings) while(*st) free(*st++);
+ nstrings = ((ListGame *) gameList.tailPred)->number;
+ glc->strings = (char **) malloc((nstrings + 1) * sizeof(char *));
+ st = glc->strings;
+ lg = (ListGame *) gameList.head;
+ listLength = wins = losses = draws = 0;
+ if(byPos) InitSearch();
+ while (nstrings--) {
+ int pos = -1;
+ line = GameListLine(lg->number, &lg->gameInfo);
+ if((filterString[0] == NULLCHAR || SearchPattern( line, filterString )) && (!byPos || (pos=GameContainsPosition(glc->fp, lg)) >= 0) ) {
+ *st++ = line; // [HGM] filter: make adding line conditional.
+ listLength++;
+ if( lg->gameInfo.result == WhiteWins ) wins++; else
+ if( lg->gameInfo.result == BlackWins ) losses++; else
+ if( lg->gameInfo.result == GameIsDrawn ) draws++;
+ }
+ if(lg->number % 2000 == 0) {
+ char buf[MSG_SIZ];
+ snprintf(buf, MSG_SIZ, _("Scanning through games (%d)"), lg->number);
+ DisplayTitle(buf);
+ }
+ lg->position = pos;
+ lg = (ListGame *) lg->node.succ;
+ }
+GetTimeMark(&t2);printf("GameListPrepare %d msec\n", SubtractTimeMarks(&t2,&t));
+ DisplayTitle("XBoard");
+ *st = NULL;
+ return listLength;
+}
+
+static char *list[1003];
+int listEnd;
+
+static void
+GameListReplace(int page)
+{
+ // filter: put in separate routine, to make callable from call-back
+ Widget listwidg;
+ Arg arg;
+ char buf[MSG_SIZ], *p, **st=list;
+ int i;
+
+ if(page) *st++ = _("previous page"); else if(listLength > 1000) *st++ = "";
+ for(i=0; i<1000; i++) if( !(*st++ = glc->strings[page+i]) ) { st--; break; }
+ listEnd = st - list;
+ if(page + 1000 <= listLength) *st++ = _("next page");
+ *st = NULL;
+
+ listwidg = XtNameToWidget(glc->shell, "*form.viewport.list");
+ XtSetArg(arg, XtNlist, listLength ? list : dummyList); // empty list displays message
+ XawListChange(listwidg, list, 0, 0, True);
+ XtSetValues(listwidg, &arg, 1);
+ XawListHighlight(listwidg, 0);
+ snprintf(buf, MSG_SIZ, _("%s - %d/%d games (%d-%d-%d)"), glc->filename, listLength, ((ListGame *) gameList.tailPred)->number, wins, losses, draws);
+ XtSetArg(arg, XtNtitle, buf);
+ XtSetValues(glc->shell, &arg, 1);
+}
+
void
GameListCallback(w, client_data, call_data)
Widget w;
XtSetArg(args[j], XtNlabel, &name); j++;
XtGetValues(w, args, j);
- if (strcmp(name, "close") == 0) {
+ if (strcmp(name, _("close")) == 0) {
GameListPopDown();
return;
}
+ if (strcmp(name, _("thresholds")) == 0) {
+ LoadOptionsProc();
+ return;
+ }
listwidg = XtNameToWidget(glc->shell, "*form.viewport.list");
rs = XawListShowCurrent(listwidg);
- if (strcmp(name, "load") == 0) {
+ if (strcmp(name, _("load")) == 0) {
index = rs->list_index;
if (index < 0) {
- DisplayError("No game selected", 0);
+ DisplayError(_("No game selected"), 0);
return;
}
- } else if (strcmp(name, "next") == 0) {
+ } else if (strcmp(name, _("next")) == 0) {
index = rs->list_index + 1;
- if (index >= ((ListGame *) gameList.tailPred)->number) {
- DisplayError("Can't go forward any further", 0);
+ if (index >= listLength || !list[index]) {
+ DisplayError(_("Can't go forward any further"), 0);
return;
}
XawListHighlight(listwidg, index);
- } else if (strcmp(name, "prev") == 0) {
+ } else if (strcmp(name, _("prev")) == 0) {
index = rs->list_index - 1;
if (index < 0) {
- DisplayError("Can't back up any further", 0);
+ DisplayError(_("Can't back up any further"), 0);
return;
}
XawListHighlight(listwidg, index);
+ } else if (strcmp(name, _("apply")) == 0 ||
+ strcmp(name, _("find position")) == 0) {
+ String text;
+ j = 0;
+ XtSetArg(args[j], XtNstring, &text); j++;
+ XtGetValues(filterText, args, j);
+ safeStrCpy(filterString, text, sizeof(filterString)/sizeof(filterString[0]));
+ XawListHighlight(listwidg, 0);
+ GameListPrepare(strcmp(name, _("find position")) == 0); GameListReplace(0);
+ return;
}
+#if 1
+ index = atoi(list[index])-1; // [HGM] filter: read true index from sequence nr of line
if (cmailMsgLoaded) {
CmailLoadGame(glc->fp, index + 1, glc->filename, True);
} else {
LoadGame(glc->fp, index + 1, glc->filename, True);
}
+#else
+ printf("This code should have been unreachable. Please report bug!\n");
+#endif
}
-static GameListClosure *glc = NULL;
-
void
GameListPopUp(fp, filename)
FILE *fp;
char *filename;
{
Arg args[16];
- int j, nstrings;
- Widget listwidg;
- ListGame *lg;
+ int j;
char **st;
if (glc == NULL) {
glc = (GameListClosure *) calloc(1, sizeof(GameListClosure));
glc->x = glc->y = -1;
+ glc->filename = NULL;
+ glc->shell = NULL;
}
- if (glc->strings != NULL) {
- st = glc->strings;
- while (*st) {
- free(*st++);
- }
- free(glc->strings);
- }
-
- nstrings = ((ListGame *) gameList.tailPred)->number;
- glc->strings = (char **) malloc((nstrings + 1) * sizeof(char *));
- st = glc->strings;
- lg = (ListGame *) gameList.head;
- while (nstrings--) {
- *st++ = GameListLine(lg->number, &lg->gameInfo);
- lg = (ListGame *) lg->node.succ;
- }
- *st = NULL;
+ GameListPrepare(False); // [HGM] filter: code put in separate routine
glc->fp = fp;
glc->filename = StrSave(filename);
if (glc->shell == NULL) {
- glc->shell = GameListCreate(filename, GameListCallback, glc);
+ glc->shell = GameListCreate(filename, GameListCallback, glc);
} else {
- listwidg = XtNameToWidget(glc->shell, "*form.viewport.list");
- XawListChange(listwidg, glc->strings, 0, 0, True);
- XawListHighlight(listwidg, 0);
j = 0;
XtSetArg(args[j], XtNiconName, (XtArgVal) filename); j++;
- XtSetArg(args[j], XtNtitle, (XtArgVal) filename); j++;
+// XtSetArg(args[j], XtNtitle, (XtArgVal) filename); j++;
XtSetValues(glc->shell, args, j);
}
+ page = 0;
+ GameListReplace(0); // [HGM] filter: code put in separate routine, and also called to set title
XtPopup(glc->shell, XtGrabNone);
glc->up = True;
j = 0;
XtSetArg(args[j], XtNleftBitmap, xMarkPixmap); j++;
- XtSetValues(XtNameToWidget(menuBarWidget, "menuMode.Show Game List"),
+ XtSetValues(XtNameToWidget(menuBarWidget, "menuView.Show Game List"),
args, j);
}
int j;
if (glc == NULL) {
- DisplayError("There is no game list", 0);
+ DisplayError(_("There is no game list"), 0);
return;
}
if (glc->up) {
glc->up = True;
j = 0;
XtSetArg(args[j], XtNleftBitmap, xMarkPixmap); j++;
- XtSetValues(XtNameToWidget(menuBarWidget, "menuMode.Show Game List"),
+ XtSetValues(XtNameToWidget(menuBarWidget, "menuView.Show Game List"),
args, j);
+ GameListHighlight(lastLoadGameNumber);
}
void
{
Widget listwidg;
XawListReturnStruct *rs;
- int index;
+ int index, direction = atoi(prms[0]);
- if (glc == NULL) return;
+ if (glc == NULL || listLength == 0) return;
listwidg = XtNameToWidget(glc->shell, "*form.viewport.list");
rs = XawListShowCurrent(listwidg);
index = rs->list_index;
if (index < 0) return;
+ if(page && index == 0) {
+ page -= 1000;
+ if(page < 0) page = 0; // safety
+ GameListReplace(page);
+ return;
+ }
+ if(index == 1001) {
+ page += 1000;
+ GameListReplace(page);
+ return;
+ }
+
+ if(direction != 0) {
+ int doLoad = abs(direction) > 2;
+ if(doLoad) direction /= 3;
+ index += direction;
+ if(direction == -2) index = 0;
+ if(direction == 2) index = listEnd-1;
+ if(index < 0 || index >= listEnd) return;
+ XawListHighlight(listwidg, index);
+ if(!doLoad) return;
+ }
+ index = atoi(list[index])-1; // [HGM] filter: read true index from sequence nr of line
if (cmailMsgLoaded) {
CmailLoadGame(glc->fp, index + 1, glc->filename, True);
} else {
LoadGame(glc->fp, index + 1, glc->filename, True);
+ XSync(xDisplay, False);
+ XSetInputFocus(xDisplay, XtWindow(boardWidget), RevertToPointerRoot, CurrentTime);
}
}
void
+SetFilterProc(w, event, prms, nprms)
+ Widget w;
+ XEvent *event;
+ String *prms;
+ Cardinal *nprms;
+{
+ Arg args[16];
+ String name;
+ Widget list;
+ int j = 0;
+ XtSetArg(args[j], XtNstring, &name); j++;
+ XtGetValues(filterText, args, j);
+ safeStrCpy(filterString, name, sizeof(filterString)/sizeof(filterString[0]));
+ GameListPrepare(False); GameListReplace(0);
+ list = XtNameToWidget(glc->shell, "*form.viewport.list");
+ XawListHighlight(list, 0);
+ j = 0;
+ XtSetArg(args[j], XtNdisplayCaret, False); j++;
+ XtSetValues(filterText, args, j);
+ XtSetKeyboardFocus(glc->shell, list);
+}
+
+void
GameListPopDown()
{
Arg args[16];
XtSetArg(args[j], XtNheight, &glc->h); j++;
XtSetArg(args[j], XtNwidth, &glc->w); j++;
XtGetValues(glc->shell, args, j);
+ wpGameList.x = glc->x - 4;
+ wpGameList.y = glc->y - 23;
+ wpGameList.width = glc->w;
+ wpGameList.height = glc->h;
XtPopdown(glc->shell);
XtSetKeyboardFocus(shellWidget, formWidget);
glc->up = False;
j = 0;
XtSetArg(args[j], XtNleftBitmap, None); j++;
- XtSetValues(XtNameToWidget(menuBarWidget, "menuMode.Show Game List"),
+ XtSetValues(XtNameToWidget(menuBarWidget, "menuView.Show Game List"),
args, j);
}
int index;
{
Widget listwidg;
+ int i=0; char **st;
if (glc == NULL || !glc->up) return;
listwidg = XtNameToWidget(glc->shell, "*form.viewport.list");
- XawListHighlight(listwidg, index - 1);
+ st = list;
+ while(*st && atoi(*st)<index) st++,i++;
+ XawListHighlight(listwidg, i);
+}
+
+Boolean
+GameListIsUp()
+{
+ return glc && glc->up;
}
+
+int SaveGameListAsText(FILE *f)
+{
+ ListGame * lg = (ListGame *) gameList.head;
+ int nItem;
+
+ if( !glc || ((ListGame *) gameList.tailPred)->number <= 0 ) {
+ DisplayError(_("Game list not loaded or empty"), 0);
+ return False;
+ }
+
+ /* Copy the list into the global memory block */
+ if( f != NULL ) {
+
+ lg = (ListGame *) gameList.head;
+
+ for (nItem = 0; nItem < ((ListGame *) gameList.tailPred)->number; nItem++){
+ char * st = GameListLineFull(lg->number, &lg->gameInfo);
+ char *line = GameListLine(lg->number, &lg->gameInfo);
+ if(filterString[0] == NULLCHAR || SearchPattern( line, filterString ) )
+ fprintf( f, "%s\n", st );
+ free(st); free(line);
+ lg = (ListGame *) lg->node.succ;
+ }
+
+ fclose(f);
+ return True;
+ }
+ return False;
+}
+//--------------------------------- Game-List options dialog ------------------------------------------
+
+Widget gameListOptShell, listwidg;
+
+char *strings[20];
+int stringPtr;
+
+void GLT_ClearList()
+{
+ strings[0] = NULL;
+ stringPtr = 0;
+}
+
+void GLT_AddToList(char *name)
+{
+ strings[stringPtr++] = name;
+ strings[stringPtr] = NULL;
+}
+
+Boolean GLT_GetFromList(int index, char *name)
+{
+ safeStrCpy(name, strings[index], MSG_SIZ);
+ return TRUE;
+}
+
+void GLT_DeSelectList()
+{
+ XawListChange(listwidg, strings, 0, 0, True);
+ XawListHighlight(listwidg, 0);
+}
+
+void
+GameListOptionsPopDown()
+{
+ if (gameListOptShell == NULL) return;
+
+ XtPopdown(gameListOptShell);
+ XtDestroyWidget(gameListOptShell);
+ gameListOptShell = 0;
+ XtSetKeyboardFocus(shellWidget, formWidget);
+}
+
+void
+GameListOptionsCallback(w, client_data, call_data)
+ Widget w;
+ XtPointer client_data, call_data;
+{
+ String name;
+ Arg args[16];
+ int j;
+ Widget listwidg;
+ XawListReturnStruct *rs;
+ int index;
+ char *p;
+
+ j = 0;
+ XtSetArg(args[j], XtNlabel, &name); j++;
+ XtGetValues(w, args, j);
+
+ if (strcmp(name, _("OK")) == 0) {
+ GLT_ParseList();
+ appData.gameListTags = strdup(lpUserGLT);
+ GameListOptionsPopDown();
+ return;
+ } else
+ if (strcmp(name, _("cancel")) == 0) {
+ GameListOptionsPopDown();
+ return;
+ }
+ listwidg = XtNameToWidget(gameListOptShell, "*form.list");
+ rs = XawListShowCurrent(listwidg);
+ index = rs->list_index;
+ if (index < 0) {
+ DisplayError(_("No tag selected"), 0);
+ return;
+ }
+ p = strings[index];
+ if (strcmp(name, _("down")) == 0) {
+ if(index >= strlen(GLT_ALL_TAGS)) return;
+ strings[index] = strings[index+1];
+ strings[++index] = p;
+ } else
+ if (strcmp(name, _("up")) == 0) {
+ if(index == 0) return;
+ strings[index] = strings[index-1];
+ strings[--index] = p;
+ } else
+ if (strcmp(name, _("factory")) == 0) {
+ safeStrCpy(lpUserGLT, GLT_DEFAULT_TAGS, LPUSERGLT_SIZE);
+ GLT_TagsToList(lpUserGLT);
+ index = 0;
+ }
+ XawListHighlight(listwidg, index);
+}
+
+Widget
+GameListOptionsCreate()
+{
+ Arg args[16];
+ Widget shell, form, viewport, layout;
+ Widget b_load, b_loadprev, b_loadnext, b_close, b_cancel;
+ Dimension fw_width;
+ XtPointer client_data = NULL;
+ int j;
+
+ j = 0;
+ XtSetArg(args[j], XtNwidth, &fw_width); j++;
+ XtGetValues(formWidget, args, j);
+
+ j = 0;
+ XtSetArg(args[j], XtNresizable, True); j++;
+ XtSetArg(args[j], XtNallowShellResize, True); j++;
+ shell = gameListOptShell =
+ XtCreatePopupShell(_("Game-list options"), transientShellWidgetClass,
+ shellWidget, args, j);
+ layout =
+ XtCreateManagedWidget(layoutName, formWidgetClass, shell,
+ layoutArgs, XtNumber(layoutArgs));
+ j = 0;
+ XtSetArg(args[j], XtNborderWidth, 0); j++;
+ form =
+ XtCreateManagedWidget("form", formWidgetClass, layout, args, j);
+
+ j = 0;
+ XtSetArg(args[j], XtNdefaultColumns, 1); j++;
+ XtSetArg(args[j], XtNforceColumns, True); j++;
+ XtSetArg(args[j], XtNverticalList, True); j++;
+ listwidg = viewport =
+ XtCreateManagedWidget("list", listWidgetClass, form, args, j);
+ XawListHighlight(listwidg, 0);
+// XtAugmentTranslations(listwidg,
+// XtParseTranslationTable(gameListOptTranslations));
+
+ j = 0;
+ XtSetArg(args[j], XtNfromVert, viewport); j++;
+ XtSetArg(args[j], XtNtop, XtChainBottom); j++;
+ XtSetArg(args[j], XtNbottom, XtChainBottom); j++;
+ XtSetArg(args[j], XtNleft, XtChainLeft); j++;
+ XtSetArg(args[j], XtNright, XtChainLeft); j++;
+ b_load =
+ XtCreateManagedWidget(_("factory"), commandWidgetClass, form, args, j);
+ XtAddCallback(b_load, XtNcallback, GameListOptionsCallback, client_data);
+
+ j = 0;
+ XtSetArg(args[j], XtNfromVert, viewport); j++;
+ XtSetArg(args[j], XtNfromHoriz, b_load); j++;
+ XtSetArg(args[j], XtNtop, XtChainBottom); j++;
+ XtSetArg(args[j], XtNbottom, XtChainBottom); j++;
+ XtSetArg(args[j], XtNleft, XtChainLeft); j++;
+ XtSetArg(args[j], XtNright, XtChainLeft); j++;
+ b_loadprev =
+ XtCreateManagedWidget(_("up"), commandWidgetClass, form, args, j);
+ XtAddCallback(b_loadprev, XtNcallback, GameListOptionsCallback, client_data);
+
+ j = 0;
+ XtSetArg(args[j], XtNfromVert, viewport); j++;
+ XtSetArg(args[j], XtNfromHoriz, b_loadprev); j++;
+ XtSetArg(args[j], XtNtop, XtChainBottom); j++;
+ XtSetArg(args[j], XtNbottom, XtChainBottom); j++;
+ XtSetArg(args[j], XtNleft, XtChainLeft); j++;
+ XtSetArg(args[j], XtNright, XtChainLeft); j++;
+ b_loadnext =
+ XtCreateManagedWidget(_("down"), commandWidgetClass, form, args, j);
+ XtAddCallback(b_loadnext, XtNcallback, GameListOptionsCallback, client_data);
+
+ j = 0;
+ XtSetArg(args[j], XtNfromVert, viewport); j++;
+ XtSetArg(args[j], XtNfromHoriz, b_loadnext); j++;
+ XtSetArg(args[j], XtNtop, XtChainBottom); j++;
+ XtSetArg(args[j], XtNbottom, XtChainBottom); j++;
+ XtSetArg(args[j], XtNleft, XtChainLeft); j++;
+ XtSetArg(args[j], XtNright, XtChainLeft); j++;
+ b_cancel =
+ XtCreateManagedWidget(_("cancel"), commandWidgetClass, form, args, j);
+ XtAddCallback(b_cancel, XtNcallback, GameListOptionsCallback, client_data);
+
+ j = 0;
+ XtSetArg(args[j], XtNfromVert, viewport); j++;
+ XtSetArg(args[j], XtNfromHoriz, b_cancel); j++;
+ XtSetArg(args[j], XtNtop, XtChainBottom); j++;
+ XtSetArg(args[j], XtNbottom, XtChainBottom); j++;
+ XtSetArg(args[j], XtNleft, XtChainLeft); j++;
+ XtSetArg(args[j], XtNright, XtChainLeft); j++;
+ b_close =
+ XtCreateManagedWidget(_("OK"), commandWidgetClass, form, args, j);
+ XtAddCallback(b_close, XtNcallback, GameListOptionsCallback, client_data);
+
+ safeStrCpy(lpUserGLT, appData.gameListTags, LPUSERGLT_SIZE);
+ GLT_TagsToList(lpUserGLT);
+
+ XtRealizeWidget(shell);
+ CatchDeleteWindow(shell, "GameListOptionsPopDown");
+
+ return shell;
+}
+
+void
+GameListOptionsPopUp(Widget w, XEvent *event, String *prms, Cardinal *nprms)
+{
+ if (gameListOptShell == NULL)
+ gameListOptShell = GameListOptionsCreate();
+
+ XtPopup(gameListOptShell, XtGrabNone);
+}
+
+