/*
* xgamelist.c -- Game list window, part of X front end for XBoard
*
- * Copyright 1995,2009 Free Software Foundation, Inc.
+ * Copyright 1995, 2009, 2010 Free Software Foundation, Inc.
* ------------------------------------------------------------------------
*
* GNU XBoard is free software: you can redistribute it and/or modify
#include "config.h"
+#include <gtk/gtk.h>
#include <stdio.h>
#include <ctype.h>
#include <errno.h>
# define N_(s) s
#endif
+extern GtkWidget *GUI_GameList;
+extern GtkListStore *LIST_GameList;
+
+void SetFocus P((Widget w, XtPointer data, XEvent *event, Boolean *b));
extern Widget formWidget, shellWidget, boardWidget, menuBarWidget, gameListShell;
-extern Display *xDisplay;
+
extern int squareSize;
extern Pixmap xMarkPixmap;
extern char *layoutName;
+static Widget filterText;
+static char filterString[MSG_SIZ];
+static int listLength;
+
char gameListTranslations[] =
- "<Btn1Up>(2): LoadSelectedProc() \n \
- <Key>Return: LoadSelectedProc() \n";
+ "<Btn1Up>(2): LoadSelectedProc(0) \n \
+ <Key>Home: LoadSelectedProc(-2) \n \
+ <Key>End: LoadSelectedProc(2) \n \
+ <Key>Up: LoadSelectedProc(-1) \n \
+ <Key>Down: LoadSelectedProc(1) \n \
+ <Key>Left: LoadSelectedProc(-1) \n \
+ <Key>Right: LoadSelectedProc(1) \n \
+ <Key>Return: LoadSelectedProc(0) \n";
+char filterTranslations[] =
+ "<Key>Return: SetFilterProc() \n";
typedef struct {
Widget shell;
char *filename;
char **strings;
} GameListClosure;
+static GameListClosure *glc = NULL;
static Arg layoutArgs[] = {
{ XtNborderWidth, 0 },
XtCallbackProc callback;
XtPointer client_data;
{
- Arg args[16];
- Widget shell, form, viewport, listwidg, layout;
- Widget b_load, b_loadprev, b_loadnext, b_close;
- Dimension fw_width;
- int j;
- GameListClosure *glc = (GameListClosure *) client_data;
-
- j = 0;
- XtSetArg(args[j], XtNwidth, &fw_width); j++;
- XtGetValues(formWidget, args, j);
-
- j = 0;
- XtSetArg(args[j], XtNresizable, True); j++;
- XtSetArg(args[j], XtNallowShellResize, True); j++;
-#if TOPLEVEL
- shell = gameListShell =
- XtCreatePopupShell(name, topLevelShellWidgetClass,
- shellWidget, args, j);
-#else
- shell = gameListShell =
- XtCreatePopupShell(name, transientShellWidgetClass,
- shellWidget, args, j);
-#endif
- layout =
- XtCreateManagedWidget(layoutName, formWidgetClass, shell,
- layoutArgs, XtNumber(layoutArgs));
- j = 0;
- XtSetArg(args[j], XtNborderWidth, 0); j++;
- form =
- XtCreateManagedWidget("form", formWidgetClass, layout, args, j);
-
- j = 0;
- XtSetArg(args[j], XtNtop, XtChainTop); j++;
- XtSetArg(args[j], XtNbottom, XtChainBottom); j++;
- XtSetArg(args[j], XtNleft, XtChainLeft); j++;
- XtSetArg(args[j], XtNright, XtChainRight); j++;
- XtSetArg(args[j], XtNresizable, False); j++;
- XtSetArg(args[j], XtNwidth, fw_width); j++;
- XtSetArg(args[j], XtNallowVert, True); j++;
- viewport =
- XtCreateManagedWidget("viewport", viewportWidgetClass, form, args, j);
-
- j = 0;
- XtSetArg(args[j], XtNlist, glc->strings); j++;
- XtSetArg(args[j], XtNdefaultColumns, 1); j++;
- XtSetArg(args[j], XtNforceColumns, True); j++;
- XtSetArg(args[j], XtNverticalList, True); j++;
- listwidg =
- XtCreateManagedWidget("list", listWidgetClass, viewport, args, j);
- XawListHighlight(listwidg, 0);
- XtAugmentTranslations(listwidg,
- XtParseTranslationTable(gameListTranslations));
-
- j = 0;
- XtSetArg(args[j], XtNfromVert, viewport); j++;
- XtSetArg(args[j], XtNtop, XtChainBottom); j++;
- XtSetArg(args[j], XtNbottom, XtChainBottom); j++;
- XtSetArg(args[j], XtNleft, XtChainLeft); j++;
- XtSetArg(args[j], XtNright, XtChainLeft); j++;
- b_load =
- XtCreateManagedWidget(_("load"), commandWidgetClass, form, args, j);
- XtAddCallback(b_load, XtNcallback, callback, client_data);
-
- j = 0;
- XtSetArg(args[j], XtNfromVert, viewport); j++;
- XtSetArg(args[j], XtNfromHoriz, b_load); j++;
- XtSetArg(args[j], XtNtop, XtChainBottom); j++;
- XtSetArg(args[j], XtNbottom, XtChainBottom); j++;
- XtSetArg(args[j], XtNleft, XtChainLeft); j++;
- XtSetArg(args[j], XtNright, XtChainLeft); j++;
- b_loadprev =
- XtCreateManagedWidget(_("prev"), commandWidgetClass, form, args, j);
- XtAddCallback(b_loadprev, XtNcallback, callback, client_data);
-
- j = 0;
- XtSetArg(args[j], XtNfromVert, viewport); j++;
- XtSetArg(args[j], XtNfromHoriz, b_loadprev); j++;
- XtSetArg(args[j], XtNtop, XtChainBottom); j++;
- XtSetArg(args[j], XtNbottom, XtChainBottom); j++;
- XtSetArg(args[j], XtNleft, XtChainLeft); j++;
- XtSetArg(args[j], XtNright, XtChainLeft); j++;
- b_loadnext =
- XtCreateManagedWidget(_("next"), commandWidgetClass, form, args, j);
- XtAddCallback(b_loadnext, XtNcallback, callback, client_data);
+ return;
+}
- j = 0;
- XtSetArg(args[j], XtNfromVert, viewport); j++;
- XtSetArg(args[j], XtNfromHoriz, b_loadnext); j++;
- XtSetArg(args[j], XtNtop, XtChainBottom); j++;
- XtSetArg(args[j], XtNbottom, XtChainBottom); j++;
- XtSetArg(args[j], XtNleft, XtChainLeft); j++;
- XtSetArg(args[j], XtNright, XtChainLeft); j++;
- b_close =
- XtCreateManagedWidget(_("close"), commandWidgetClass, form, args, j);
- XtAddCallback(b_close, XtNcallback, callback, client_data);
-
- if(wpGameList.width > 0) {
- glc->x = wpGameList.x;
- glc->y = wpGameList.y;
- glc->w = wpGameList.width;
- glc->h = wpGameList.height;
- }
+static int
+GameListPrepare()
+{ // [HGM] filter: put in separate routine, to make callable from call-back
+ int nstrings;
+ ListGame *lg;
+ char **st, *line;
- if (glc->x == -1) {
- Position y1;
- Dimension h1;
- int xx, yy;
- Window junk;
-
- j = 0;
- XtSetArg(args[j], XtNheight, &h1); j++;
- XtSetArg(args[j], XtNy, &y1); j++;
- XtGetValues(boardWidget, args, j);
- glc->w = fw_width * 3/4;
- glc->h = squareSize * 3;
-
- XSync(xDisplay, False);
-#ifdef NOTDEF
- /* This code seems to tickle an X bug if it is executed too soon
- after xboard starts up. The coordinates get transformed as if
- the main window was positioned at (0, 0).
- */
- XtTranslateCoords(shellWidget, (fw_width - glc->w) / 2,
- y1 + (h1 - glc->h + appData.borderYoffset) / 2,
- &glc->x, &glc->y);
-#else /*!NOTDEF*/
- XTranslateCoordinates(xDisplay, XtWindow(shellWidget),
- RootWindowOfScreen(XtScreen(shellWidget)),
- (fw_width - glc->w) / 2,
- y1 + (h1 - glc->h + appData.borderYoffset) / 2,
- &xx, &yy, &junk);
- glc->x = xx;
- glc->y = yy;
-#endif /*!NOTDEF*/
- if (glc->y < 0) glc->y = 0; /*avoid positioning top offscreen*/
- }
- j = 0;
- XtSetArg(args[j], XtNheight, glc->h); j++;
- XtSetArg(args[j], XtNwidth, glc->w); j++;
- XtSetArg(args[j], XtNx, glc->x - appData.borderXoffset); j++;
- XtSetArg(args[j], XtNy, glc->y - appData.borderYoffset); j++;
- XtSetValues(shell, args, j);
+ nstrings = ((ListGame *) gameList.tailPred)->number;
+ glc->strings = (char **) malloc((nstrings + 1) * sizeof(char *));
+ st = glc->strings;
+ lg = (ListGame *) gameList.head;
+ listLength = 0;
+ while (nstrings--) {
+ line = GameListLine(lg->number, &lg->gameInfo);
+ if(filterString[0] == NULLCHAR || SearchPattern( line, filterString ) ) {
+ *st++ = line; // [HGM] filter: make adding line conditional
+ listLength++;
+ }
+ lg = (ListGame *) lg->node.succ;
+ }
+ *st = NULL;
+ return listLength;
+}
- XtRealizeWidget(shell);
- CatchDeleteWindow(shell, "GameListPopDown");
+static void
+GameListReplace()
+{ // [HGM] filter: put in separate routine, to make callable from call-back
+ Arg args[16];
+ int j;
+ Widget listwidg;
- return shell;
+ listwidg = XtNameToWidget(glc->shell, "*form.viewport.list");
+ XawListChange(listwidg, glc->strings, 0, 0, True);
+ XawListHighlight(listwidg, 0);
}
void
}
} else if (strcmp(name, _("next")) == 0) {
index = rs->list_index + 1;
- if (index >= ((ListGame *) gameList.tailPred)->number) {
+ if (index >= listLength) {
DisplayError(_("Can't go forward any further"), 0);
return;
}
return;
}
XawListHighlight(listwidg, index);
+ } else if (strcmp(name, _("apply")) == 0) {
+ String name;
+ j = 0;
+ XtSetArg(args[j], XtNstring, &name); j++;
+ XtGetValues(filterText, args, j);
+ strcpy(filterString, name);
+ XawListHighlight(listwidg, 0);
+ if(GameListPrepare()) GameListReplace(); // crashes on empty list...
+ return;
}
+ index = atoi(glc->strings[index])-1; // [HGM] filter: read true index from sequence nr of line
if (cmailMsgLoaded) {
CmailLoadGame(glc->fp, index + 1, glc->filename, True);
} else {
}
}
-static GameListClosure *glc = NULL;
-
void
GameListPopUp(fp, filename)
FILE *fp;
char *filename;
{
- Arg args[16];
- int j, nstrings;
- Widget listwidg;
- ListGame *lg;
- char **st;
-
- if (glc == NULL) {
- glc = (GameListClosure *) calloc(1, sizeof(GameListClosure));
- glc->x = glc->y = -1;
- }
-
- if (glc->strings != NULL) {
- st = glc->strings;
- while (*st) {
- free(*st++);
- }
- free(glc->strings);
+ GtkTreeIter iter;
+ int i=0,nstrings;
+ ListGame *lg;
+
+ /* first clear everything, do we need this? */
+ gtk_list_store_clear(LIST_GameList);
+
+ /* fill list with information */
+ lg = (ListGame *) gameList.head;
+ nstrings = ((ListGame *) gameList.tailPred)->number;
+ while (nstrings--)
+ {
+ gtk_list_store_append (LIST_GameList, &iter);
+ gtk_list_store_set (LIST_GameList, &iter,
+ 0, StrSave(filename),
+ 1, GameListLine(lg->number, &lg->gameInfo),
+ 2, fp,
+ -1);
+ lg = (ListGame *) lg->node.succ;
}
- nstrings = ((ListGame *) gameList.tailPred)->number;
- glc->strings = (char **) malloc((nstrings + 1) * sizeof(char *));
- st = glc->strings;
- lg = (ListGame *) gameList.head;
- while (nstrings--) {
- *st++ = GameListLine(lg->number, &lg->gameInfo);
- lg = (ListGame *) lg->node.succ;
- }
- *st = NULL;
-
- glc->fp = fp;
+ /* show widget */
+ gtk_widget_show (GUI_GameList);
- if (glc->filename != NULL) free(glc->filename);
- glc->filename = StrSave(filename);
-
- if (glc->shell == NULL) {
- glc->shell = GameListCreate(filename, GameListCallback, glc);
- } else {
- listwidg = XtNameToWidget(glc->shell, "*form.viewport.list");
- XawListChange(listwidg, glc->strings, 0, 0, True);
- XawListHighlight(listwidg, 0);
- j = 0;
- XtSetArg(args[j], XtNiconName, (XtArgVal) filename); j++;
- XtSetArg(args[j], XtNtitle, (XtArgVal) filename); j++;
- XtSetValues(glc->shell, args, j);
- }
+// XtPopup(glc->shell, XtGrabNone);
+// glc->up = True;
+// j = 0;
+// XtSetArg(args[j], XtNleftBitmap, xMarkPixmap); j++;
+// XtSetValues(XtNameToWidget(menuBarWidget, "menuMode.Show Game List"),
+// args, j);
- XtPopup(glc->shell, XtGrabNone);
- glc->up = True;
- j = 0;
- XtSetArg(args[j], XtNleftBitmap, xMarkPixmap); j++;
- XtSetValues(XtNameToWidget(menuBarWidget, "menuMode.Show Game List"),
- args, j);
+ return;
}
void
GameListDestroy()
{
- if (glc == NULL) return;
- GameListPopDown();
- if (glc->strings != NULL) {
- char **st;
- st = glc->strings;
- while (*st) {
- free(*st++);
- }
- free(glc->strings);
- }
- free(glc);
- glc = NULL;
+ GameListPopDown();
+
+ gtk_list_store_clear(LIST_GameList);
+ return;
}
void
{
Widget listwidg;
XawListReturnStruct *rs;
- int index;
+ int index, direction = atoi(prms[0]);
if (glc == NULL) return;
listwidg = XtNameToWidget(glc->shell, "*form.viewport.list");
rs = XawListShowCurrent(listwidg);
index = rs->list_index;
if (index < 0) return;
+ if(direction != 0) {
+ index += direction;
+ if(direction == -2) index = 0;
+ if(direction == 2) index = listLength-1;
+ if(index < 0 || index >= listLength) return;
+ XawListHighlight(listwidg, index);
+ return;
+ }
+ index = atoi(glc->strings[index])-1; // [HGM] filter: read true index from sequence nr of line
if (cmailMsgLoaded) {
CmailLoadGame(glc->fp, index + 1, glc->filename, True);
} else {
}
void
+SetFilterProc(w, event, prms, nprms)
+ Widget w;
+ XEvent *event;
+ String *prms;
+ Cardinal *nprms;
+{
+ Arg args[16];
+ String name;
+ Widget list;
+ int j = 0;
+ XtSetArg(args[j], XtNstring, &name); j++;
+ XtGetValues(filterText, args, j);
+ strcpy(filterString, name);
+ if(GameListPrepare()) GameListReplace(); // crashes on empty list...
+ list = XtNameToWidget(glc->shell, "*form.viewport.list");
+ XawListHighlight(list, 0);
+ j = 0;
+ XtSetArg(args[j], XtNdisplayCaret, False); j++;
+ XtSetValues(filterText, args, j);
+ XtSetKeyboardFocus(glc->shell, list);
+}
+
+void
GameListPopDown()
{
- Arg args[16];
- int j;
+ /* hides the history window */
- if (glc == NULL) return;
- j = 0;
- XtSetArg(args[j], XtNx, &glc->x); j++;
- XtSetArg(args[j], XtNy, &glc->y); j++;
- XtSetArg(args[j], XtNheight, &glc->h); j++;
- XtSetArg(args[j], XtNwidth, &glc->w); j++;
- XtGetValues(glc->shell, args, j);
- wpGameList.x = glc->x - 4;
- wpGameList.y = glc->y - 23;
- wpGameList.width = glc->w;
- wpGameList.height = glc->h;
- XtPopdown(glc->shell);
- XtSetKeyboardFocus(shellWidget, formWidget);
- glc->up = False;
- j = 0;
- XtSetArg(args[j], XtNleftBitmap, None); j++;
- XtSetValues(XtNameToWidget(menuBarWidget, "menuMode.Show Game List"),
- args, j);
+ gtk_widget_hide (GUI_GameList);
+ return;
}
void
int index;
{
Widget listwidg;
+ int i=0; char **st;
if (glc == NULL || !glc->up) return;
listwidg = XtNameToWidget(glc->shell, "*form.viewport.list");
- XawListHighlight(listwidg, index - 1);
+ st = glc->strings;
+ while(*st && atoi(*st)<index) st++,i++;
+ XawListHighlight(listwidg, i);
}
Boolean
GameListIsUp()
{
- return glc && glc->up;
+ /* return status of history window */
+
+ return gtk_widget_get_visible (GUI_GameList);
+}
+
+//--------------------------------- Game-List options dialog ------------------------------------------
+
+Widget gameListOptShell, listwidg;
+
+char *strings[20];
+int stringPtr;
+
+void GLT_ClearList()
+{
+ strings[0] = NULL;
+ stringPtr = 0;
+}
+
+void GLT_AddToList(char *name)
+{
+ strings[stringPtr++] = name;
+ strings[stringPtr] = NULL;
+}
+
+Boolean GLT_GetFromList(int index, char *name)
+{
+ strcpy(name, strings[index]);
}
+
+void GLT_DeSelectList()
+{
+ XawListChange(listwidg, strings, 0, 0, True);
+ XawListHighlight(listwidg, 0);
+}
+
+void
+GameListOptionsPopDown()
+{
+ Arg args[16];
+ int j;
+
+ if (gameListOptShell == NULL) return;
+ XtPopdown(gameListOptShell);
+ XtDestroyWidget(gameListOptShell);
+ gameListOptShell = 0;
+ // XtSetKeyboardFocus(shellWidget, formWidget);
+}
+
+void
+GameListOptionsCallback(w, client_data, call_data)
+ Widget w;
+ XtPointer client_data, call_data;
+{
+ String name;
+ Arg args[16];
+ int j;
+ Widget listwidg;
+ XawListReturnStruct *rs;
+ int index;
+ char *p;
+
+ j = 0;
+ XtSetArg(args[j], XtNlabel, &name); j++;
+ XtGetValues(w, args, j);
+
+ if (strcmp(name, _("OK")) == 0) {
+ GLT_ParseList();
+ appData.gameListTags = strdup(lpUserGLT);
+ GameListOptionsPopDown();
+ return;
+ } else
+ if (strcmp(name, _("cancel")) == 0) {
+ GameListOptionsPopDown();
+ return;
+ }
+ listwidg = XtNameToWidget(gameListOptShell, "*form.list");
+ rs = XawListShowCurrent(listwidg);
+ index = rs->list_index;
+ if (index < 0) {
+ DisplayError(_("No tag selected"), 0);
+ return;
+ }
+ p = strings[index];
+ if (strcmp(name, _("down")) == 0) {
+ if(index >= strlen(GLT_ALL_TAGS)) return;
+ strings[index] = strings[index+1];
+ strings[++index] = p;
+ } else
+ if (strcmp(name, _("up")) == 0) {
+ if(index == 0) return;
+ strings[index] = strings[index-1];
+ strings[--index] = p;
+ } else
+ if (strcmp(name, _("factory")) == 0) {
+ strcpy(lpUserGLT, GLT_DEFAULT_TAGS);
+ GLT_TagsToList(lpUserGLT);
+ index = 0;
+ }
+ XawListHighlight(listwidg, index);
+}
+
+Widget
+GameListOptionsCreate()
+{
+ Arg args[16];
+ Widget shell, form, viewport, layout;
+ Widget b_load, b_loadprev, b_loadnext, b_close, b_cancel;
+ Dimension fw_width;
+ XtPointer client_data = NULL;
+ int j;
+
+ j = 0;
+ XtSetArg(args[j], XtNwidth, &fw_width); j++;
+ XtGetValues(formWidget, args, j);
+
+ j = 0;
+ XtSetArg(args[j], XtNresizable, True); j++;
+ XtSetArg(args[j], XtNallowShellResize, True); j++;
+ // shell = gameListOptShell =
+ // XtCreatePopupShell("Game-list options", transientShellWidgetClass,
+ // shellWidget, args, j);
+ layout =
+ XtCreateManagedWidget(layoutName, formWidgetClass, shell,
+ layoutArgs, XtNumber(layoutArgs));
+ j = 0;
+ XtSetArg(args[j], XtNborderWidth, 0); j++;
+ form =
+ XtCreateManagedWidget("form", formWidgetClass, layout, args, j);
+
+ j = 0;
+ XtSetArg(args[j], XtNdefaultColumns, 1); j++;
+ XtSetArg(args[j], XtNforceColumns, True); j++;
+ XtSetArg(args[j], XtNverticalList, True); j++;
+ listwidg = viewport =
+ XtCreateManagedWidget("list", listWidgetClass, form, args, j);
+ XawListHighlight(listwidg, 0);
+// XtAugmentTranslations(listwidg,
+// XtParseTranslationTable(gameListOptTranslations));
+
+ j = 0;
+ XtSetArg(args[j], XtNfromVert, viewport); j++;
+ XtSetArg(args[j], XtNtop, XtChainBottom); j++;
+ XtSetArg(args[j], XtNbottom, XtChainBottom); j++;
+ XtSetArg(args[j], XtNleft, XtChainLeft); j++;
+ XtSetArg(args[j], XtNright, XtChainLeft); j++;
+ b_load =
+ XtCreateManagedWidget(_("factory"), commandWidgetClass, form, args, j);
+ XtAddCallback(b_load, XtNcallback, GameListOptionsCallback, client_data);
+
+ j = 0;
+ XtSetArg(args[j], XtNfromVert, viewport); j++;
+ XtSetArg(args[j], XtNfromHoriz, b_load); j++;
+ XtSetArg(args[j], XtNtop, XtChainBottom); j++;
+ XtSetArg(args[j], XtNbottom, XtChainBottom); j++;
+ XtSetArg(args[j], XtNleft, XtChainLeft); j++;
+ XtSetArg(args[j], XtNright, XtChainLeft); j++;
+ b_loadprev =
+ XtCreateManagedWidget(_("up"), commandWidgetClass, form, args, j);
+ XtAddCallback(b_loadprev, XtNcallback, GameListOptionsCallback, client_data);
+
+ j = 0;
+ XtSetArg(args[j], XtNfromVert, viewport); j++;
+ XtSetArg(args[j], XtNfromHoriz, b_loadprev); j++;
+ XtSetArg(args[j], XtNtop, XtChainBottom); j++;
+ XtSetArg(args[j], XtNbottom, XtChainBottom); j++;
+ XtSetArg(args[j], XtNleft, XtChainLeft); j++;
+ XtSetArg(args[j], XtNright, XtChainLeft); j++;
+ b_loadnext =
+ XtCreateManagedWidget(_("down"), commandWidgetClass, form, args, j);
+ XtAddCallback(b_loadnext, XtNcallback, GameListOptionsCallback, client_data);
+
+ j = 0;
+ XtSetArg(args[j], XtNfromVert, viewport); j++;
+ XtSetArg(args[j], XtNfromHoriz, b_loadnext); j++;
+ XtSetArg(args[j], XtNtop, XtChainBottom); j++;
+ XtSetArg(args[j], XtNbottom, XtChainBottom); j++;
+ XtSetArg(args[j], XtNleft, XtChainLeft); j++;
+ XtSetArg(args[j], XtNright, XtChainLeft); j++;
+ b_cancel =
+ XtCreateManagedWidget(_("cancel"), commandWidgetClass, form, args, j);
+ XtAddCallback(b_cancel, XtNcallback, GameListOptionsCallback, client_data);
+
+ j = 0;
+ XtSetArg(args[j], XtNfromVert, viewport); j++;
+ XtSetArg(args[j], XtNfromHoriz, b_cancel); j++;
+ XtSetArg(args[j], XtNtop, XtChainBottom); j++;
+ XtSetArg(args[j], XtNbottom, XtChainBottom); j++;
+ XtSetArg(args[j], XtNleft, XtChainLeft); j++;
+ XtSetArg(args[j], XtNright, XtChainLeft); j++;
+ b_close =
+ XtCreateManagedWidget(_("OK"), commandWidgetClass, form, args, j);
+ XtAddCallback(b_close, XtNcallback, GameListOptionsCallback, client_data);
+
+ strcpy(lpUserGLT, appData.gameListTags);
+ GLT_TagsToList(lpUserGLT);
+
+ XtRealizeWidget(shell);
+ // CatchDeleteWindow(shell, "GameListOptionsPopDown");
+
+ return shell;
+}
+
+void
+GameListOptionsPopUp(Widget w, XEvent *event, String *prms, Cardinal *nprms)
+{
+ Arg args[16];
+ int j, nstrings;
+ Widget listwidg;
+
+ if (gameListOptShell == NULL) {
+ gameListOptShell = GameListOptionsCreate();
+ }
+
+ XtPopup(gameListOptShell, XtGrabNone);
+}
+
+