/*
* xgamelist.c -- Game list window, part of X front end for XBoard
*
- * Copyright 1995,2009 Free Software Foundation, Inc.
+ * Copyright 1995, 2009, 2010, 2011 Free Software Foundation, Inc.
* ------------------------------------------------------------------------
*
* GNU XBoard is free software: you can redistribute it and/or modify
void SetFocus P((Widget w, XtPointer data, XEvent *event, Boolean *b));
-extern Widget formWidget, shellWidget, boardWidget, menuBarWidget, gameListShell;
-extern Display *xDisplay;
-extern int squareSize;
-extern Pixmap xMarkPixmap;
-extern char *layoutName;
-
static Widget filterText;
static char filterString[MSG_SIZ];
static int listLength;
} GameListClosure;
static GameListClosure *glc = NULL;
-static Arg layoutArgs[] = {
- { XtNborderWidth, 0 },
- { XtNdefaultDistance, 0 }
-};
-
Widget
GameListCreate(name, callback, client_data)
char *name;
XtSetArg(args[j], XtNdefaultColumns, 1); j++;
XtSetArg(args[j], XtNforceColumns, True); j++;
XtSetArg(args[j], XtNverticalList, True); j++;
- listwidg =
+ listwidg =
XtCreateManagedWidget("list", listWidgetClass, viewport, args, j);
XawListHighlight(listwidg, 0);
XtAugmentTranslations(listwidg,
XtSetArg(args[j], XtNleft, XtChainLeft); j++;
XtSetArg(args[j], XtNright, XtChainLeft); j++;
b_load =
- XtCreateManagedWidget(_("load"), commandWidgetClass, form, args, j);
+ XtCreateManagedWidget(_("thresholds"), commandWidgetClass, form, args, j);
XtAddCallback(b_load, XtNcallback, callback, client_data);
j = 0;
XtSetArg(args[j], XtNleft, XtChainLeft); j++;
XtSetArg(args[j], XtNright, XtChainLeft); j++;
b_loadprev =
- XtCreateManagedWidget(_("prev"), commandWidgetClass, form, args, j);
+ XtCreateManagedWidget(_("find position"), commandWidgetClass, form, args, j);
XtAddCallback(b_loadprev, XtNcallback, callback, client_data);
-
+#if 1
j = 0;
XtSetArg(args[j], XtNfromVert, viewport); j++;
XtSetArg(args[j], XtNfromHoriz, b_loadprev); j++;
b_loadnext =
XtCreateManagedWidget(_("next"), commandWidgetClass, form, args, j);
XtAddCallback(b_loadnext, XtNcallback, callback, client_data);
-
+#else
+ b_loadnext = b_loadprev;
+#endif
j = 0;
XtSetArg(args[j], XtNfromVert, viewport); j++;
XtSetArg(args[j], XtNfromHoriz, b_loadnext); j++;
XtSetArg(args[j], XtNbottom, XtChainBottom); j++;
XtSetArg(args[j], XtNleft, XtChainLeft); j++;
XtSetArg(args[j], XtNright, XtChainRight); j++;
- XtSetArg(args[j], XtNwidth, fw_width - 225 - squareSize); j++;
+ XtSetArg(args[j], XtNwidth, fw_width - 275 - squareSize); j++;
XtSetArg(args[j], XtNstring, filterString); j++;
XtSetArg(args[j], XtNdisplayCaret, False); j++;
XtSetArg(args[j], XtNresizable, True); j++;
}
static int
-GameListPrepare()
+GameListPrepare(int byPos)
{ // [HGM] filter: put in separate routine, to make callable from call-back
int nstrings;
ListGame *lg;
lg = (ListGame *) gameList.head;
listLength = 0;
while (nstrings--) {
+ int pos = -1;
line = GameListLine(lg->number, &lg->gameInfo);
- if(filterString[0] == NULLCHAR || SearchPattern( line, filterString ) ) {
+ if((filterString[0] == NULLCHAR || SearchPattern( line, filterString )) && (!byPos || (pos=GameContainsPosition(glc->fp, lg)) >= 0) ) {
*st++ = line; // [HGM] filter: make adding line conditional
listLength++;
}
+ lg->position = pos;
lg = (ListGame *) lg->node.succ;
}
*st = NULL;
static void
GameListReplace()
-{ // [HGM] filter: put in separate routine, to make callable from call-back
- Arg args[16];
- int j;
- Widget listwidg;
+{
+ // filter: put in separate routine, to make callable from call-back
+ Widget listwidg;
- listwidg = XtNameToWidget(glc->shell, "*form.viewport.list");
- XawListChange(listwidg, glc->strings, 0, 0, True);
- XawListHighlight(listwidg, 0);
+ listwidg = XtNameToWidget(glc->shell, "*form.viewport.list");
+ XawListChange(listwidg, glc->strings, 0, 0, True);
+ XawListHighlight(listwidg, 0);
}
void
GameListPopDown();
return;
}
+ if (strcmp(name, _("thresholds")) == 0) {
+ LoadOptionsProc();
+ return;
+ }
+ if (strcmp(name, _("find position")) == 0) {
+ if(GameListPrepare(True)) GameListReplace(); // crashes on empty list...
+ return;
+ }
listwidg = XtNameToWidget(glc->shell, "*form.viewport.list");
rs = XawListShowCurrent(listwidg);
if (strcmp(name, _("load")) == 0) {
j = 0;
XtSetArg(args[j], XtNstring, &name); j++;
XtGetValues(filterText, args, j);
- strcpy(filterString, name);
+ safeStrCpy(filterString, name, sizeof(filterString)/sizeof(filterString[0]));
XawListHighlight(listwidg, 0);
- if(GameListPrepare()) GameListReplace(); // crashes on empty list...
+ if(GameListPrepare(False)) GameListReplace(); // crashes on empty list...
return;
}
+#if 1
index = atoi(glc->strings[index])-1; // [HGM] filter: read true index from sequence nr of line
if (cmailMsgLoaded) {
CmailLoadGame(glc->fp, index + 1, glc->filename, True);
} else {
LoadGame(glc->fp, index + 1, glc->filename, True);
}
+#else
+ printf("This code should have been unreachable. Please report bug!\n");
+#endif
}
void
char *filename;
{
Arg args[16];
- int j, nstrings;
- Widget listwidg;
- ListGame *lg;
+ int j;
char **st;
if (glc == NULL) {
free(glc->strings);
}
- GameListPrepare(); // [HGM] filter: code put in separate routine
+ GameListPrepare(False); // [HGM] filter: code put in separate routine
glc->fp = fp;
if (glc->shell == NULL) {
- glc->shell = GameListCreate(filename, GameListCallback, glc);
+ glc->shell = GameListCreate(filename, GameListCallback, glc);
} else {
GameListReplace(); // [HGM] filter: code put in separate routine
j = 0;
glc->up = True;
j = 0;
XtSetArg(args[j], XtNleftBitmap, xMarkPixmap); j++;
- XtSetValues(XtNameToWidget(menuBarWidget, "menuMode.Show Game List"),
+ XtSetValues(XtNameToWidget(menuBarWidget, "menuView.Show Game List"),
args, j);
}
glc->up = True;
j = 0;
XtSetArg(args[j], XtNleftBitmap, xMarkPixmap); j++;
- XtSetValues(XtNameToWidget(menuBarWidget, "menuMode.Show Game List"),
+ XtSetValues(XtNameToWidget(menuBarWidget, "menuView.Show Game List"),
args, j);
+ GameListHighlight(lastLoadGameNumber);
}
void
index = rs->list_index;
if (index < 0) return;
if(direction != 0) {
- index += direction;
+ index += direction;
if(direction == -2) index = 0;
if(direction == 2) index = listLength-1;
if(index < 0 || index >= listLength) return;
int j = 0;
XtSetArg(args[j], XtNstring, &name); j++;
XtGetValues(filterText, args, j);
- strcpy(filterString, name);
- if(GameListPrepare()) GameListReplace(); // crashes on empty list...
+ safeStrCpy(filterString, name, sizeof(filterString)/sizeof(filterString[0]));
+ if(GameListPrepare(False)) GameListReplace(); // crashes on empty list...
list = XtNameToWidget(glc->shell, "*form.viewport.list");
XawListHighlight(list, 0);
j = 0;
glc->up = False;
j = 0;
XtSetArg(args[j], XtNleftBitmap, None); j++;
- XtSetValues(XtNameToWidget(menuBarWidget, "menuMode.Show Game List"),
+ XtSetValues(XtNameToWidget(menuBarWidget, "menuView.Show Game List"),
args, j);
}
return glc && glc->up;
}
+int SaveGameListAsText(FILE *f)
+{
+ ListGame * lg = (ListGame *) gameList.head;
+ int nItem;
+
+ if( !glc || ((ListGame *) gameList.tailPred)->number <= 0 ) {
+ DisplayError("Game list not loaded or empty", 0);
+ return False;
+ }
+
+ /* Copy the list into the global memory block */
+ if( f != NULL ) {
+
+ lg = (ListGame *) gameList.head;
+
+ for (nItem = 0; nItem < ((ListGame *) gameList.tailPred)->number; nItem++){
+ char * st = GameListLineFull(lg->number, &lg->gameInfo);
+ char *line = GameListLine(lg->number, &lg->gameInfo);
+ if(filterString[0] == NULLCHAR || SearchPattern( line, filterString ) )
+ fprintf( f, "%s\n", st );
+ free(st); free(line);
+ lg = (ListGame *) lg->node.succ;
+ }
+
+ fclose(f);
+ return True;
+ }
+ return False;
+}
//--------------------------------- Game-List options dialog ------------------------------------------
Widget gameListOptShell, listwidg;
Boolean GLT_GetFromList(int index, char *name)
{
- strcpy(name, strings[index]);
+ safeStrCpy(name, strings[index], MSG_SIZ);
+ return TRUE;
}
void GLT_DeSelectList()
void
GameListOptionsPopDown()
{
- Arg args[16];
- int j;
+ if (gameListOptShell == NULL) return;
- if (gameListOptShell == NULL) return;
- XtPopdown(gameListOptShell);
- XtDestroyWidget(gameListOptShell);
- gameListOptShell = 0;
- XtSetKeyboardFocus(shellWidget, formWidget);
+ XtPopdown(gameListOptShell);
+ XtDestroyWidget(gameListOptShell);
+ gameListOptShell = 0;
+ XtSetKeyboardFocus(shellWidget, formWidget);
}
void
strings[--index] = p;
} else
if (strcmp(name, _("factory")) == 0) {
- strcpy(lpUserGLT, GLT_DEFAULT_TAGS);
- GLT_TagsToList(lpUserGLT);
- index = 0;
+ safeStrCpy(lpUserGLT, GLT_DEFAULT_TAGS, LPUSERGLT_SIZE);
+ GLT_TagsToList(lpUserGLT);
+ index = 0;
}
XawListHighlight(listwidg, index);
}
XtCreateManagedWidget(_("OK"), commandWidgetClass, form, args, j);
XtAddCallback(b_close, XtNcallback, GameListOptionsCallback, client_data);
- strcpy(lpUserGLT, appData.gameListTags);
+ safeStrCpy(lpUserGLT, appData.gameListTags, LPUSERGLT_SIZE);
GLT_TagsToList(lpUserGLT);
XtRealizeWidget(shell);
void
GameListOptionsPopUp(Widget w, XEvent *event, String *prms, Cardinal *nprms)
{
- Arg args[16];
- int j, nstrings;
- Widget listwidg;
-
- if (gameListOptShell == NULL) {
- gameListOptShell = GameListOptionsCreate();
- }
+ if (gameListOptShell == NULL)
+ gameListOptShell = GameListOptionsCreate();
- XtPopup(gameListOptShell, XtGrabNone);
+ XtPopup(gameListOptShell, XtGrabNone);
}