/*
* xgamelist.c -- Game list window, part of X front end for XBoard
*
- * Copyright 1995,2009 Free Software Foundation, Inc.
+ * Copyright 1995, 2009, 2010, 2011 Free Software Foundation, Inc.
* ------------------------------------------------------------------------
*
* GNU XBoard is free software: you can redistribute it and/or modify
void SetFocus P((Widget w, XtPointer data, XEvent *event, Boolean *b));
-extern Widget formWidget, shellWidget, boardWidget, menuBarWidget, gameListShell;
-extern Display *xDisplay;
-extern int squareSize;
-extern Pixmap xMarkPixmap;
-extern char *layoutName;
-
static Widget filterText;
static char filterString[MSG_SIZ];
-static int listLength;
+static int listLength, wins, losses, draws, page;
char gameListTranslations[] =
"<Btn1Up>(2): LoadSelectedProc(0) \n \
<Key>Home: LoadSelectedProc(-2) \n \
<Key>End: LoadSelectedProc(2) \n \
+ Ctrl<Key>Up: LoadSelectedProc(-3) \n \
+ Ctrl<Key>Down: LoadSelectedProc(3) \n \
<Key>Up: LoadSelectedProc(-1) \n \
<Key>Down: LoadSelectedProc(1) \n \
<Key>Left: LoadSelectedProc(-1) \n \
char filterTranslations[] =
"<Key>Return: SetFilterProc() \n";
+char *dummyList[] = { N_("no games matched your request"), NULL };
+
typedef struct {
Widget shell;
Position x, y;
} GameListClosure;
static GameListClosure *glc = NULL;
-static Arg layoutArgs[] = {
- { XtNborderWidth, 0 },
- { XtNdefaultDistance, 0 }
-};
-
Widget
GameListCreate(name, callback, client_data)
char *name;
XtCreateManagedWidget("viewport", viewportWidgetClass, form, args, j);
j = 0;
- XtSetArg(args[j], XtNlist, glc->strings); j++;
+// XtSetArg(args[j], XtNlist, glc->strings); j++;
XtSetArg(args[j], XtNdefaultColumns, 1); j++;
XtSetArg(args[j], XtNforceColumns, True); j++;
XtSetArg(args[j], XtNverticalList, True); j++;
- listwidg =
+ listwidg =
XtCreateManagedWidget("list", listWidgetClass, viewport, args, j);
XawListHighlight(listwidg, 0);
XtAugmentTranslations(listwidg,
XtSetArg(args[j], XtNleft, XtChainLeft); j++;
XtSetArg(args[j], XtNright, XtChainLeft); j++;
b_load =
- XtCreateManagedWidget(_("load"), commandWidgetClass, form, args, j);
+ XtCreateManagedWidget(_("thresholds"), commandWidgetClass, form, args, j);
XtAddCallback(b_load, XtNcallback, callback, client_data);
j = 0;
XtSetArg(args[j], XtNleft, XtChainLeft); j++;
XtSetArg(args[j], XtNright, XtChainLeft); j++;
b_loadprev =
- XtCreateManagedWidget(_("prev"), commandWidgetClass, form, args, j);
+ XtCreateManagedWidget(_("find position"), commandWidgetClass, form, args, j);
XtAddCallback(b_loadprev, XtNcallback, callback, client_data);
-
+#if 1
j = 0;
XtSetArg(args[j], XtNfromVert, viewport); j++;
XtSetArg(args[j], XtNfromHoriz, b_loadprev); j++;
b_loadnext =
XtCreateManagedWidget(_("next"), commandWidgetClass, form, args, j);
XtAddCallback(b_loadnext, XtNcallback, callback, client_data);
-
+#else
+ b_loadnext = b_loadprev;
+#endif
j = 0;
XtSetArg(args[j], XtNfromVert, viewport); j++;
XtSetArg(args[j], XtNfromHoriz, b_loadnext); j++;
XtSetArg(args[j], XtNbottom, XtChainBottom); j++;
XtSetArg(args[j], XtNleft, XtChainLeft); j++;
XtSetArg(args[j], XtNright, XtChainRight); j++;
- XtSetArg(args[j], XtNwidth, 173); j++;
+ XtSetArg(args[j], XtNwidth, fw_width - 275 - squareSize); j++;
XtSetArg(args[j], XtNstring, filterString); j++;
XtSetArg(args[j], XtNdisplayCaret, False); j++;
XtSetArg(args[j], XtNresizable, True); j++;
return shell;
}
+extern int soughtCounts[];
+extern Board soughtBoard;
+
static int
-GameListPrepare()
+GameListPrepare(int byPos)
{ // [HGM] filter: put in separate routine, to make callable from call-back
int nstrings;
ListGame *lg;
char **st, *line;
+ TimeMark t, t2;
+ GetTimeMark(&t);
+ if(st = glc->strings) while(*st) free(*st++);
nstrings = ((ListGame *) gameList.tailPred)->number;
glc->strings = (char **) malloc((nstrings + 1) * sizeof(char *));
st = glc->strings;
lg = (ListGame *) gameList.head;
- listLength = 0;
+ listLength = wins = losses = draws = 0;
+ if(byPos) InitSearch();
while (nstrings--) {
+ int pos = -1;
line = GameListLine(lg->number, &lg->gameInfo);
- if(filterString[0] == NULLCHAR || SearchPattern( line, filterString ) ) {
- *st++ = line; // [HGM] filter: make adding line conditional
+ if((filterString[0] == NULLCHAR || SearchPattern( line, filterString )) && (!byPos || (pos=GameContainsPosition(glc->fp, lg)) >= 0) ) {
+ *st++ = line; // [HGM] filter: make adding line conditional.
listLength++;
+ if( lg->gameInfo.result == WhiteWins ) wins++; else
+ if( lg->gameInfo.result == BlackWins ) losses++; else
+ if( lg->gameInfo.result == GameIsDrawn ) draws++;
+ }
+ if(lg->number % 2000 == 0) {
+ char buf[MSG_SIZ];
+ snprintf(buf, MSG_SIZ, _("Scanning through games (%d)"), lg->number);
+ DisplayTitle(buf);
}
+ lg->position = pos;
lg = (ListGame *) lg->node.succ;
}
+GetTimeMark(&t2);printf("GameListPrepare %ld msec\n", SubtractTimeMarks(&t2,&t));
+ DisplayTitle("XBoard");
*st = NULL;
return listLength;
}
-static void
-GameListReplace()
-{ // [HGM] filter: put in separate routine, to make callable from call-back
- Arg args[16];
- int j;
- Widget listwidg;
+static char *list[1003];
+int listEnd;
- listwidg = XtNameToWidget(glc->shell, "*form.viewport.list");
- XawListChange(listwidg, glc->strings, 0, 0, True);
- XawListHighlight(listwidg, 0);
+static void
+GameListReplace(int page)
+{
+ // filter: put in separate routine, to make callable from call-back
+ Widget listwidg;
+ Arg arg;
+ char buf[MSG_SIZ], *p, **st=list;
+ int i;
+
+ if(page) *st++ = _("previous page"); else if(listLength > 1000) *st++ = "";
+ for(i=0; i<1000; i++) if( !(*st++ = glc->strings[page+i]) ) { st--; break; }
+ listEnd = st - list;
+ if(page + 1000 <= listLength) *st++ = _("next page");
+ *st = NULL;
+
+ listwidg = XtNameToWidget(glc->shell, "*form.viewport.list");
+ XtSetArg(arg, XtNlist, listLength ? list : dummyList); // empty list displays message
+ XawListChange(listwidg, list, 0, 0, True);
+ XtSetValues(listwidg, &arg, 1);
+ XawListHighlight(listwidg, 0);
+ snprintf(buf, MSG_SIZ, _("%s - %d/%d games (%d-%d-%d)"), glc->filename, listLength, ((ListGame *) gameList.tailPred)->number, wins, losses, draws);
+ XtSetArg(arg, XtNtitle, buf);
+ XtSetValues(glc->shell, &arg, 1);
}
void
GameListPopDown();
return;
}
+ if (strcmp(name, _("thresholds")) == 0) {
+ LoadOptionsProc();
+ return;
+ }
listwidg = XtNameToWidget(glc->shell, "*form.viewport.list");
rs = XawListShowCurrent(listwidg);
if (strcmp(name, _("load")) == 0) {
}
} else if (strcmp(name, _("next")) == 0) {
index = rs->list_index + 1;
- if (index >= listLength) {
+ if (index >= listLength || !list[index]) {
DisplayError(_("Can't go forward any further"), 0);
return;
}
return;
}
XawListHighlight(listwidg, index);
- } else if (strcmp(name, _("apply")) == 0) {
- String name;
+ } else if (strcmp(name, _("apply")) == 0 ||
+ strcmp(name, _("find position")) == 0) {
+ String text;
j = 0;
- XtSetArg(args[j], XtNstring, &name); j++;
+ XtSetArg(args[j], XtNstring, &text); j++;
XtGetValues(filterText, args, j);
- strcpy(filterString, name);
+ safeStrCpy(filterString, text, sizeof(filterString)/sizeof(filterString[0]));
XawListHighlight(listwidg, 0);
- if(GameListPrepare()) GameListReplace(); // crashes on empty list...
+ GameListPrepare(strcmp(name, _("find position")) == 0); GameListReplace(0);
return;
}
- index = atoi(glc->strings[index])-1; // [HGM] filter: read true index from sequence nr of line
+#if 1
+ index = atoi(list[index])-1; // [HGM] filter: read true index from sequence nr of line
if (cmailMsgLoaded) {
CmailLoadGame(glc->fp, index + 1, glc->filename, True);
} else {
LoadGame(glc->fp, index + 1, glc->filename, True);
}
+#else
+ printf("This code should have been unreachable. Please report bug!\n");
+#endif
}
void
char *filename;
{
Arg args[16];
- int j, nstrings;
- Widget listwidg;
- ListGame *lg;
+ int j;
char **st;
if (glc == NULL) {
glc = (GameListClosure *) calloc(1, sizeof(GameListClosure));
glc->x = glc->y = -1;
+ glc->filename = NULL;
+ glc->shell = NULL;
}
- if (glc->strings != NULL) {
- st = glc->strings;
- while (*st) {
- free(*st++);
- }
- free(glc->strings);
- }
-
- GameListPrepare(); // [HGM] filter: code put in separate routine
+ GameListPrepare(False); // [HGM] filter: code put in separate routine
glc->fp = fp;
if (glc->filename != NULL) free(glc->filename);
glc->filename = StrSave(filename);
-
if (glc->shell == NULL) {
- glc->shell = GameListCreate(filename, GameListCallback, glc);
+ glc->shell = GameListCreate(filename, GameListCallback, glc);
} else {
- GameListReplace(); // [HGM] filter: code put in separate routine
j = 0;
XtSetArg(args[j], XtNiconName, (XtArgVal) filename); j++;
- XtSetArg(args[j], XtNtitle, (XtArgVal) filename); j++;
+// XtSetArg(args[j], XtNtitle, (XtArgVal) filename); j++;
XtSetValues(glc->shell, args, j);
}
+ page = 0;
+ GameListReplace(0); // [HGM] filter: code put in separate routine, and also called to set title
XtPopup(glc->shell, XtGrabNone);
glc->up = True;
j = 0;
XtSetArg(args[j], XtNleftBitmap, xMarkPixmap); j++;
- XtSetValues(XtNameToWidget(menuBarWidget, "menuMode.Show Game List"),
+ XtSetValues(XtNameToWidget(menuBarWidget, "menuView.Show Game List"),
args, j);
}
glc->up = True;
j = 0;
XtSetArg(args[j], XtNleftBitmap, xMarkPixmap); j++;
- XtSetValues(XtNameToWidget(menuBarWidget, "menuMode.Show Game List"),
+ XtSetValues(XtNameToWidget(menuBarWidget, "menuView.Show Game List"),
args, j);
+ GameListHighlight(lastLoadGameNumber);
}
void
XawListReturnStruct *rs;
int index, direction = atoi(prms[0]);
- if (glc == NULL) return;
+ if (glc == NULL || listLength == 0) return;
listwidg = XtNameToWidget(glc->shell, "*form.viewport.list");
rs = XawListShowCurrent(listwidg);
index = rs->list_index;
if (index < 0) return;
+ if(page && index == 0) {
+ page -= 1000;
+ if(page < 0) page = 0; // safety
+ GameListReplace(page);
+ return;
+ }
+ if(index == 1001) {
+ page += 1000;
+ GameListReplace(page);
+ return;
+ }
+
if(direction != 0) {
- index += direction;
+ int doLoad = abs(direction) > 2;
+ if(doLoad) direction /= 3;
+ index += direction;
if(direction == -2) index = 0;
- if(direction == 2) index = listLength-1;
- if(index < 0 || index >= listLength) return;
+ if(direction == 2) index = listEnd-1;
+ if(index < 0 || index >= listEnd) return;
XawListHighlight(listwidg, index);
- return;
+ if(!doLoad) return;
}
- index = atoi(glc->strings[index])-1; // [HGM] filter: read true index from sequence nr of line
+ index = atoi(list[index])-1; // [HGM] filter: read true index from sequence nr of line
if (cmailMsgLoaded) {
CmailLoadGame(glc->fp, index + 1, glc->filename, True);
} else {
LoadGame(glc->fp, index + 1, glc->filename, True);
+ XSync(xDisplay, False);
+ XSetInputFocus(xDisplay, XtWindow(boardWidget), RevertToPointerRoot, CurrentTime);
}
}
int j = 0;
XtSetArg(args[j], XtNstring, &name); j++;
XtGetValues(filterText, args, j);
- strcpy(filterString, name);
- if(GameListPrepare()) GameListReplace(); // crashes on empty list...
+ safeStrCpy(filterString, name, sizeof(filterString)/sizeof(filterString[0]));
+ GameListPrepare(False); GameListReplace(0);
list = XtNameToWidget(glc->shell, "*form.viewport.list");
XawListHighlight(list, 0);
j = 0;
glc->up = False;
j = 0;
XtSetArg(args[j], XtNleftBitmap, None); j++;
- XtSetValues(XtNameToWidget(menuBarWidget, "menuMode.Show Game List"),
+ XtSetValues(XtNameToWidget(menuBarWidget, "menuView.Show Game List"),
args, j);
}
int i=0; char **st;
if (glc == NULL || !glc->up) return;
listwidg = XtNameToWidget(glc->shell, "*form.viewport.list");
- st = glc->strings;
+ st = list;
while(*st && atoi(*st)<index) st++,i++;
XawListHighlight(listwidg, i);
}
{
return glc && glc->up;
}
+
+int SaveGameListAsText(FILE *f)
+{
+ ListGame * lg = (ListGame *) gameList.head;
+ int nItem;
+
+ if( !glc || ((ListGame *) gameList.tailPred)->number <= 0 ) {
+ DisplayError(_("Game list not loaded or empty"), 0);
+ return False;
+ }
+
+ /* Copy the list into the global memory block */
+ if( f != NULL ) {
+
+ lg = (ListGame *) gameList.head;
+
+ for (nItem = 0; nItem < ((ListGame *) gameList.tailPred)->number; nItem++){
+ char * st = GameListLineFull(lg->number, &lg->gameInfo);
+ char *line = GameListLine(lg->number, &lg->gameInfo);
+ if(filterString[0] == NULLCHAR || SearchPattern( line, filterString ) )
+ fprintf( f, "%s\n", st );
+ free(st); free(line);
+ lg = (ListGame *) lg->node.succ;
+ }
+
+ fclose(f);
+ return True;
+ }
+ return False;
+}
+//--------------------------------- Game-List options dialog ------------------------------------------
+
+Widget gameListOptShell, listwidg;
+
+char *strings[20];
+int stringPtr;
+
+void GLT_ClearList()
+{
+ strings[0] = NULL;
+ stringPtr = 0;
+}
+
+void GLT_AddToList(char *name)
+{
+ strings[stringPtr++] = name;
+ strings[stringPtr] = NULL;
+}
+
+Boolean GLT_GetFromList(int index, char *name)
+{
+ safeStrCpy(name, strings[index], MSG_SIZ);
+ return TRUE;
+}
+
+void GLT_DeSelectList()
+{
+ XawListChange(listwidg, strings, 0, 0, True);
+ XawListHighlight(listwidg, 0);
+}
+
+void
+GameListOptionsPopDown()
+{
+ if (gameListOptShell == NULL) return;
+
+ XtPopdown(gameListOptShell);
+ XtDestroyWidget(gameListOptShell);
+ gameListOptShell = 0;
+ XtSetKeyboardFocus(shellWidget, formWidget);
+}
+
+void
+GameListOptionsCallback(w, client_data, call_data)
+ Widget w;
+ XtPointer client_data, call_data;
+{
+ String name;
+ Arg args[16];
+ int j;
+ Widget listwidg;
+ XawListReturnStruct *rs;
+ int index;
+ char *p;
+
+ j = 0;
+ XtSetArg(args[j], XtNlabel, &name); j++;
+ XtGetValues(w, args, j);
+
+ if (strcmp(name, _("OK")) == 0) {
+ GLT_ParseList();
+ appData.gameListTags = strdup(lpUserGLT);
+ GameListOptionsPopDown();
+ return;
+ } else
+ if (strcmp(name, _("cancel")) == 0) {
+ GameListOptionsPopDown();
+ return;
+ }
+ listwidg = XtNameToWidget(gameListOptShell, "*form.list");
+ rs = XawListShowCurrent(listwidg);
+ index = rs->list_index;
+ if (index < 0) {
+ DisplayError(_("No tag selected"), 0);
+ return;
+ }
+ p = strings[index];
+ if (strcmp(name, _("down")) == 0) {
+ if(index >= strlen(GLT_ALL_TAGS)) return;
+ strings[index] = strings[index+1];
+ strings[++index] = p;
+ } else
+ if (strcmp(name, _("up")) == 0) {
+ if(index == 0) return;
+ strings[index] = strings[index-1];
+ strings[--index] = p;
+ } else
+ if (strcmp(name, _("factory")) == 0) {
+ safeStrCpy(lpUserGLT, GLT_DEFAULT_TAGS, LPUSERGLT_SIZE);
+ GLT_TagsToList(lpUserGLT);
+ index = 0;
+ }
+ XawListHighlight(listwidg, index);
+}
+
+Widget
+GameListOptionsCreate()
+{
+ Arg args[16];
+ Widget shell, form, viewport, layout;
+ Widget b_load, b_loadprev, b_loadnext, b_close, b_cancel;
+ Dimension fw_width;
+ XtPointer client_data = NULL;
+ int j;
+
+ j = 0;
+ XtSetArg(args[j], XtNwidth, &fw_width); j++;
+ XtGetValues(formWidget, args, j);
+
+ j = 0;
+ XtSetArg(args[j], XtNresizable, True); j++;
+ XtSetArg(args[j], XtNallowShellResize, True); j++;
+ shell = gameListOptShell =
+ XtCreatePopupShell(_("Game-list options"), transientShellWidgetClass,
+ shellWidget, args, j);
+ layout =
+ XtCreateManagedWidget(layoutName, formWidgetClass, shell,
+ layoutArgs, XtNumber(layoutArgs));
+ j = 0;
+ XtSetArg(args[j], XtNborderWidth, 0); j++;
+ form =
+ XtCreateManagedWidget("form", formWidgetClass, layout, args, j);
+
+ j = 0;
+ XtSetArg(args[j], XtNdefaultColumns, 1); j++;
+ XtSetArg(args[j], XtNforceColumns, True); j++;
+ XtSetArg(args[j], XtNverticalList, True); j++;
+ listwidg = viewport =
+ XtCreateManagedWidget("list", listWidgetClass, form, args, j);
+ XawListHighlight(listwidg, 0);
+// XtAugmentTranslations(listwidg,
+// XtParseTranslationTable(gameListOptTranslations));
+
+ j = 0;
+ XtSetArg(args[j], XtNfromVert, viewport); j++;
+ XtSetArg(args[j], XtNtop, XtChainBottom); j++;
+ XtSetArg(args[j], XtNbottom, XtChainBottom); j++;
+ XtSetArg(args[j], XtNleft, XtChainLeft); j++;
+ XtSetArg(args[j], XtNright, XtChainLeft); j++;
+ b_load =
+ XtCreateManagedWidget(_("factory"), commandWidgetClass, form, args, j);
+ XtAddCallback(b_load, XtNcallback, GameListOptionsCallback, client_data);
+
+ j = 0;
+ XtSetArg(args[j], XtNfromVert, viewport); j++;
+ XtSetArg(args[j], XtNfromHoriz, b_load); j++;
+ XtSetArg(args[j], XtNtop, XtChainBottom); j++;
+ XtSetArg(args[j], XtNbottom, XtChainBottom); j++;
+ XtSetArg(args[j], XtNleft, XtChainLeft); j++;
+ XtSetArg(args[j], XtNright, XtChainLeft); j++;
+ b_loadprev =
+ XtCreateManagedWidget(_("up"), commandWidgetClass, form, args, j);
+ XtAddCallback(b_loadprev, XtNcallback, GameListOptionsCallback, client_data);
+
+ j = 0;
+ XtSetArg(args[j], XtNfromVert, viewport); j++;
+ XtSetArg(args[j], XtNfromHoriz, b_loadprev); j++;
+ XtSetArg(args[j], XtNtop, XtChainBottom); j++;
+ XtSetArg(args[j], XtNbottom, XtChainBottom); j++;
+ XtSetArg(args[j], XtNleft, XtChainLeft); j++;
+ XtSetArg(args[j], XtNright, XtChainLeft); j++;
+ b_loadnext =
+ XtCreateManagedWidget(_("down"), commandWidgetClass, form, args, j);
+ XtAddCallback(b_loadnext, XtNcallback, GameListOptionsCallback, client_data);
+
+ j = 0;
+ XtSetArg(args[j], XtNfromVert, viewport); j++;
+ XtSetArg(args[j], XtNfromHoriz, b_loadnext); j++;
+ XtSetArg(args[j], XtNtop, XtChainBottom); j++;
+ XtSetArg(args[j], XtNbottom, XtChainBottom); j++;
+ XtSetArg(args[j], XtNleft, XtChainLeft); j++;
+ XtSetArg(args[j], XtNright, XtChainLeft); j++;
+ b_cancel =
+ XtCreateManagedWidget(_("cancel"), commandWidgetClass, form, args, j);
+ XtAddCallback(b_cancel, XtNcallback, GameListOptionsCallback, client_data);
+
+ j = 0;
+ XtSetArg(args[j], XtNfromVert, viewport); j++;
+ XtSetArg(args[j], XtNfromHoriz, b_cancel); j++;
+ XtSetArg(args[j], XtNtop, XtChainBottom); j++;
+ XtSetArg(args[j], XtNbottom, XtChainBottom); j++;
+ XtSetArg(args[j], XtNleft, XtChainLeft); j++;
+ XtSetArg(args[j], XtNright, XtChainLeft); j++;
+ b_close =
+ XtCreateManagedWidget(_("OK"), commandWidgetClass, form, args, j);
+ XtAddCallback(b_close, XtNcallback, GameListOptionsCallback, client_data);
+
+ safeStrCpy(lpUserGLT, appData.gameListTags, LPUSERGLT_SIZE);
+ GLT_TagsToList(lpUserGLT);
+
+ XtRealizeWidget(shell);
+ CatchDeleteWindow(shell, "GameListOptionsPopDown");
+
+ return shell;
+}
+
+void
+GameListOptionsPopUp(Widget w, XEvent *event, String *prms, Cardinal *nprms)
+{
+ if (gameListOptShell == NULL)
+ gameListOptShell = GameListOptionsCreate();
+
+ XtPopup(gameListOptShell, XtGrabNone);
+}
+
+