//{ 0, 0, 0, NULL, (void*) &appData.allWhite, "", NULL, CheckBox, N_("Use Outline Pieces for Black") },
{ 0, 0, 0, NULL, (void*) &appData.monoMode, "", NULL, CheckBox, N_("Mono Mode") },
{ 0,-1, 5, NULL, (void*) &appData.overrideLineGap, "", NULL, Spin, N_("Line Gap ( -1 = default for board size):") },
+{ 0, 0, 0, NULL, (void*) &appData.useBitmaps, "", NULL, CheckBox, N_("Use Board Textures") },
{ 0, 0, 0, NULL, (void*) &appData.liteBackTextureFile, ".xpm", NULL, FileName, N_("Light-Squares Texture File:") },
{ 0, 0, 0, NULL, (void*) &appData.darkBackTextureFile, ".xpm", NULL, FileName, N_("Dark-Squares Texture File:") },
{ 0, 0, 0, NULL, (void*) &appData.bitmapDirectory, "", NULL, PathName, N_("Directory with Bitmap Pieces:") },
if(currentCps) { // Settings popup for engine: format through heuristic
int n = currentCps->nrOptions;
- if(!n) { DisplayNote(_("Engine has no options")); return 0; }
+ if(!n) { DisplayNote(_("Engine has no options")); currentCps = NULL; return 0; }
if(n > 50) width = 4; else if(n>24) width = 2; else width = 1;
height = n / width + 1;
if(n && (currentOption[n-1].type == Button || currentOption[n-1].type == SaveButton)) currentOption[n].min = 1; // OK on same line
void SetRandom(int n)
{
- int r = n==2 ? -1 : rand() & (1<<30)-1;
+ int r = n==2 ? -1 : random() & (1<<30)-1;
char buf[MSG_SIZ];
snprintf(buf, MSG_SIZ, "%d", r);
SetWidgetText(&shuffleOptions[1], buf, 0);