ShufflePopDown();
shuffleOpenings = False; // [HGM] should be moved to New Variant menu, once we have it!
ResetGameEvent();
- AnalysisPopDown();
+ EngineOutputPopDown();
return;
}
if (strcmp(name, _("random")) == 0) {
shuffleOpenings = True;
ShufflePopDown();
ResetGameEvent();
- AnalysisPopDown();
+ EngineOutputPopDown();
return;
}
}