{ VariantMakruk, 0, 135, NULL, (void*) &Pick, "#FFFFFF", NULL, Button, N_("makruk")},
{ VariantGreat, 1, 135, NULL, (void*) &Pick, "#BFBFFF", NULL, Button, N_("Great Shatranj (10x8)")},
{ VariantAtomic, 0, 135, NULL, (void*) &Pick, "#FFFFFF", NULL, Button, N_("atomic")},
-{ VariantCapablanca, 1, 135, NULL, (void*) &Pick, "#BFBFFF", NULL, Button, N_("Capablanca (10x8)")},
+{ VariantFalcon, 1, 135, NULL, (void*) &Pick, "#BFBFFF", NULL, Button, N_("falcon (10x8)")},
{ VariantTwoKings, 0, 135, NULL, (void*) &Pick, "#FFFFFF", NULL, Button, N_("two kings")},
-{ VariantGothic, 1, 135, NULL, (void*) &Pick, "#BFBFFF", NULL, Button, N_("Gothic (10x8)")},
+{ VariantCapablanca, 1, 135, NULL, (void*) &Pick, "#BFBFFF", NULL, Button, N_("Capablanca (10x8)")},
{ Variant3Check, 0, 135, NULL, (void*) &Pick, "#FFFFFF", NULL, Button, N_("3-checks")},
-{ VariantJanus, 1, 135, NULL, (void*) &Pick, "#BFBFFF", NULL, Button, N_("janus (10x8)")},
+{ VariantGothic, 1, 135, NULL, (void*) &Pick, "#BFBFFF", NULL, Button, N_("Gothic (10x8)")},
{ VariantSuicide, 0, 135, NULL, (void*) &Pick, "#FFFFBF", NULL, Button, N_("suicide")},
-{ VariantCapaRandom, 1, 135, NULL, (void*) &Pick, "#BFBFFF", NULL, Button, N_("CRC (10x8)")},
+{ VariantJanus, 1, 135, NULL, (void*) &Pick, "#BFBFFF", NULL, Button, N_("janus (10x8)")},
{ VariantGiveaway, 0, 135, NULL, (void*) &Pick, "#FFFFBF", NULL, Button, N_("give-away")},
-{ VariantGrand, 1, 135, NULL, (void*) &Pick, "#5070FF", NULL, Button, N_("grand (10x10)")},
+{ VariantCapaRandom, 1, 135, NULL, (void*) &Pick, "#BFBFFF", NULL, Button, N_("CRC (10x8)")},
{ VariantLosers, 0, 135, NULL, (void*) &Pick, "#FFFFBF", NULL, Button, N_("losers")},
-{ VariantSpartan, 1, 135, NULL, (void*) &Pick, "#FF0000", NULL, Button, N_("Spartan")},
+{ VariantGrand, 1, 135, NULL, (void*) &Pick, "#5070FF", NULL, Button, N_("grand (10x10)")},
+{ VariantSpartan, 0, 135, NULL, (void*) &Pick, "#FF0000", NULL, Button, N_("Spartan")},
{ 0, 0, 0, NULL, NULL, NULL, NULL, Label, N_("Board size ( -1 = default for selected variant):")},
{ 0, -1, BOARD_RANKS-1, NULL, (void*) &appData.NrRanks, "", NULL, Spin, N_("Number of Board Ranks:") },
{ 0, -1, BOARD_FILES, NULL, (void*) &appData.NrFiles, "", NULL, Spin, N_("Number of Board Files:") },
XQueryKeymap(xDisplay,keys);
metaL = XKeysymToKeycode(xDisplay, XK_Meta_L);
metaR = XKeysymToKeycode(xDisplay, XK_Meta_R);
- if ( n == 1 && *buf > 32 && !(keys[metaL>>3]&1<<(metaL&7)) && !(keys[metaR>>3]&1<<(metaR&7))) // printable, no alt
- PopUpMoveDialog(*buf);
-
+ if ( n == 1 && *buf >= 32 && !(keys[metaL>>3]&1<<(metaL&7)) && !(keys[metaR>>3]&1<<(metaR&7))) { // printable, no alt
+ if(appData.icsActive) { // text typed to board in ICS mode: divert to ICS input box
+ if(shells[4]) { // box already exists: append to current contents
+ char *p, newText[MSG_SIZ];
+ GetWidgetText(&boxOptions[0], &p);
+ snprintf(newText, MSG_SIZ, "%s%c", p, *buf);
+ SetWidgetText(&boxOptions[0], newText, 4);
+ if(shellUp[4]) XSetInputFocus(xDisplay, XtWindow(boxOptions[0].handle), RevertToPointerRoot, CurrentTime); //why???
+ } else icsText = buf; // box did not exist: make sure it pops up with char in it
+ InputBoxPopup();
+ } else PopUpMoveDialog(*buf);
+ }
}
void