#include "backend.h"\r
#include "backendz.h"\r
\r
+char *SendMoveToBookUser P((int nr, ChessProgramState *cps, int initial)); // [HGM] book\r
+\r
static char zippyPartner[MSG_SIZ];\r
static char zippyLastOpp[MSG_SIZ];\r
static int zippyConsecGames;\r
static time_t zippyLastGameEnd;\r
\r
+extern void mysrandom(unsigned int seed);\r
+extern int myrandom(void);\r
+\r
void ZippyInit()\r
{\r
char *p;\r
"i enthuses:", "i entreats:", "i enunciates:", "i eulogizes:",\r
"i exclaims:", "i execrates:", "i exhorts:", "i expatiates:",\r
"i explains:", "i explicates:", "i explodes:", "i exposes:",\r
- "i exposits:", "i expounds:", "i expresses:", "i extols:",\r
+ "i exposits:", "i expostulates: ",\r
+ "i expounds:", "i expresses:", "i extols:",\r
"i exults:", "i fantasizes:", "i fibs:", "i filibusters:",\r
"i flatters:", "i flutes:", "i fools:", "i free-associates:",\r
"i fulminates:", "i gabbles:", "i gabs:", "i gasps:",\r
base = atoi(sbase);\r
increment = atoi(sincrement);\r
\r
+ /* [DM] If icsAnalyzeEngine active we don't accept automatic games */\r
+ if (appData.icsActive && appData.icsEngineAnalyze) return;\r
+\r
/* If desired, you can insert more code here to decline matches\r
based on rated, variant, base, and increment, but it is\r
easier to use the ICS formula feature instead. */\r
before our own name. */\r
if(star_match[8] == NULL || star_match[8][0] == 0) // [HGM] chessd: open-source ICS has file on next line\r
ZippyHandleChallenge(star_match[4], star_match[5],\r
- star_match[6], star_match[7],\r
- StripHighlightAndTitle(star_match[0]));\r
+ star_match[6], star_match[7], StripHighlightAndTitle(star_match[0]));\r
else ZippyHandleChallenge(star_match[4], star_match[8],\r
star_match[6], star_match[7],\r
StripHighlightAndTitle(star_match[0]));\r
return TRUE;\r
}\r
\r
- if (looking_at(buf, i, "offers you a draw")) {\r
- if (first.sendDrawOffers && first.initDone) {\r
- SendToProgram("draw\n", &first);\r
- }\r
- return TRUE;\r
+\r
+ if (ics_type == ICS_ICC) { // [DM]\r
+ if (looking_at(buf, i, "Your opponent offers you a draw")) {\r
+ if (first.sendDrawOffers && first.initDone)\r
+ SendToProgram("draw\n", &first);\r
+ return TRUE;\r
+ }\r
+ } else {\r
+ if (looking_at(buf, i, "offers you a draw")) {\r
+ if (first.sendDrawOffers && first.initDone) {\r
+ SendToProgram("draw\n", &first);\r
+ }\r
+ return TRUE;\r
+ }\r
}\r
\r
if (looking_at(buf, i, "requests that the game be aborted") ||\r
int w, b;\r
char *opp = (gameMode==IcsPlayingWhite ? gameInfo.black : gameInfo.white);\r
Boolean sentPos = FALSE;\r
+ char *bookHit = NULL; // [HGM] book\r
\r
if (!first.initDone) {\r
/* Game is starting prematurely. We can't deal with this */\r
SendTimeRemaining(&first, TRUE);\r
}\r
}\r
- SendToProgram("go\n", &first);\r
+ bookHit = SendMoveToBookUser(forwardMostMove-1, &first, TRUE); // [HGM] book: send go or retrieve book move\r
} else {\r
/* Engine's opponent is on move now */\r
if (first.usePlayother) {\r
SendTimeRemaining(&first, TRUE);\r
}\r
}\r
- SendToProgram("go\n", &first);\r
+// SendToProgram("go\n", &first);\r
+ bookHit = SendMoveToBookUser(forwardMostMove-1, &first, TRUE); // [HGM] book: send go or retrieve book move\r
}\r
}\r
} else if (gameMode == IcsPlayingBlack) {\r
SendTimeRemaining(&first, FALSE);\r
}\r
}\r
- SendToProgram("go\n", &first);\r
+// SendToProgram("go\n", &first);\r
+ bookHit = SendMoveToBookUser(forwardMostMove-1, &first, TRUE); // [HGM] book: send go or retrieve book move\r
} else {\r
/* Engine's opponent is on move now */\r
if (first.usePlayother) {\r
/* Nothing needs to be done here */\r
} \r
}\r
+\r
+ if(bookHit) { // [HGM] book: simulate book reply\r
+ static char bookMove[MSG_SIZ]; // a bit generous?\r
+\r
+ programStats.depth = programStats.nodes = programStats.time = \r
+ programStats.score = programStats.got_only_move = 0;\r
+ sprintf(programStats.movelist, "%s (xbook)", bookHit);\r
+\r
+ strcpy(bookMove, "move ");\r
+ strcat(bookMove, bookHit);\r
+ HandleMachineMove(bookMove, &first);\r
+ }\r
}\r
\r
\r