(gameMode == IcsPlayingBlack &&
StrCaseCmp(player, gameInfo.white) == 0)) {
- sprintf(reply, "%ssay This computer does not play Crafty clones\n%sabort\n%s+noplay %s\n",
+ snprintf(reply, MSG_SIZ, "%ssay This computer does not play Crafty clones\n%sabort\n%s+noplay %s\n",
ics_prefix, ics_prefix, ics_prefix, player);
SendToICS(reply);
}
looking_at(buf, i, "* tells you: [automatic message] I chose you"))) {
player = StripHighlightAndTitle(star_match[0]);
if (appData.zippyBughouse > 1 && first.initDone) {
- sprintf(reply, "%spartner %s\n", ics_prefix, player);
+ snprintf(reply, MSG_SIZ,"%spartner %s\n", ics_prefix, player);
SendToICS(reply);
if (strcmp(zippyPartner, player) != 0) {
safeStrCpy(zippyPartner, player, sizeof(zippyPartner)/sizeof(zippyPartner[0]));
SendToProgram(reply + strlen(ics_prefix), &first);
}
} else if (appData.zippyBughouse > 0) {
- sprintf(reply, "%sdecline %s\n", ics_prefix, player);
+ snprintf(reply, MSG_SIZ, "%sdecline %s\n", ics_prefix, player);
SendToICS(reply);
} else {
- sprintf(reply, "%stell %s This computer cannot play bughouse\n",
+ snprintf(reply, MSG_SIZ, "%stell %s This computer cannot play bughouse\n",
ics_prefix, player);
SendToICS(reply);
}
if (appData.zippyPlay && appData.zippyBughouse && first.initDone &&
looking_at(buf, i, "* agrees to be your partner")) {
player = StripHighlightAndTitle(star_match[0]);
- sprintf(reply, "partner %s\n", player);
+ snprintf(reply, MSG_SIZ, "partner %s\n", player);
if (strcmp(zippyPartner, player) != 0) {
safeStrCpy(zippyPartner, player, sizeof(zippyPartner)/sizeof(zippyPartner[0]));
SendToProgram(reply, &first);
player = StripHighlightAndTitle(star_match[0]);
if (strcmp(zippyPartner, player) != 0) {
safeStrCpy(zippyPartner, player, sizeof(zippyPartner)/sizeof(zippyPartner[0]));
- sprintf(reply, "partner %s\n", player);
+ snprintf(reply, MSG_SIZ, "partner %s\n", player);
SendToProgram(reply, &first);
}
- sprintf(reply, "ptell %s\n", star_match[1]);
+ snprintf(reply, MSG_SIZ, "ptell %s\n", star_match[1]);
SendToProgram(reply, &first);
return TRUE;
}
strlen(appData.zippyWrongPassword)) == 0) {
p = star_match[1] + strlen(appData.zippyWrongPassword);
while (*p == ' ') p++;
- sprintf(reply, "wrong %s\n", player);
+ snprintf(reply, MSG_SIZ, "wrong %s\n", player);
SendToICS(reply);
} else if (appData.zippyBughouse && first.initDone &&
strcmp(player, zippyPartner) == 0) {
SendToProgram("\n", &first);
} else if (strncmp(star_match[1], HI, 6) == 0) {
extern char* programVersion;
- sprintf(reply, "%stell %s %s\n",
+ snprintf(reply, MSG_SIZ, "%stell %s %s\n",
ics_prefix, player, programVersion);
SendToICS(reply);
} else if (strncmp(star_match[1], "W0W!! ", 6) == 0) {
extern char* programVersion;
- sprintf(reply, "%stell %s %s\n", ics_prefix,
+ snprintf(reply, MSG_SIZ, "%stell %s %s\n", ics_prefix,
player, programVersion);
SendToICS(reply);
} else if (appData.zippyTalk && (((unsigned) random() % 10) < 9)) {
if (looking_at(buf, i, "* spoofs you:")) {
player = StripHighlightAndTitle(star_match[0]);
- sprintf(reply, "spoofedby %s\n", player);
+ snprintf(reply, MSG_SIZ, "spoofedby %s\n", player);
SendToICS(reply);
}
return TRUE;
} else if (appData.zippyPinhead[0] != NULLCHAR &&
StrCaseStr(star_match[1], appData.zippyPinhead) != NULL) {
- sprintf(reply, "insult %s\n", player);
+ snprintf(reply, MSG_SIZ, "insult %s\n", player);
SendToICS(reply);
} else if (ZippyCalled(star_match[1])) {
Speak("shout", NULL);
atoi(star_match[0]) != 0) ||
looking_at(buf, i, "* has left a message for you") ||
looking_at(buf, i, "* just sent you a message")) {
- sprintf(reply, "%smessages\n%sclearmessages *\n",
+ snprintf(reply, MSG_SIZ, "%smessages\n%sclearmessages *\n",
ics_prefix, ics_prefix);
SendToICS(reply);
return TRUE;
if (((unsigned) random() % 3) == 0) {
char *player = StripHighlightAndTitle(star_match[0]);
safeStrCpy(lastgreet, player, sizeof(lastgreet)/sizeof(lastgreet[0]));
- sprintf(reply, "greet %s\n", player);
+ snprintf(reply, MSG_SIZ, "greet %s\n", player);
SendToICS(reply);
Speak("tell", player);
}
if (looking_at(buf, i, "Notification: * has departed")) {
if (((unsigned) random() % 3) == 0) {
char *player = StripHighlightAndTitle(star_match[0]);
- sprintf(reply, "farewell %s\n", player);
+ snprintf(reply, MSG_SIZ, "farewell %s\n", player);
SendToICS(reply);
}
}
if (looking_at(buf, i, "Not sent -- * is censoring you")) {
char *player = StripHighlightAndTitle(star_match[0]);
if (strcmp(player, lastgreet) == 0) {
- sprintf(reply, "%s-notify %s\n", ics_prefix, player);
+ snprintf(reply, MSG_SIZ, "%s-notify %s\n", ics_prefix, player);
SendToICS(reply);
}
}
easier to use the ICS formula feature instead. */
if (variant == VariantLoadable) {
- sprintf(buf,
+ snprintf(buf, MSG_SIZ,
"%stell %s This computer can't play wild type %s\n%sdecline %s\n",
ics_prefix, opponent, swild, ics_prefix, opponent);
SendToICS(buf);
if (StrStr(appData.zippyVariants, varname) == NULL ||
((i=first.protocolVersion) != 1 && StrStr(first.variants, varname) == NULL) /* [HGM] zippyvar */
) {
- sprintf(buf,
+ snprintf(buf, MSG_SIZ,
"%stell %s This computer can't play %s [%s], only %s\n%sdecline %s\n",
ics_prefix, opponent, swild, varname,
i ? first.variants : appData.zippyVariants, /* [HGM] zippyvar */
strcmp(opponent, zippyLastOpp) == 0 &&
zippyConsecGames >= appData.zippyMaxGames &&
difftime(time(0), zippyLastGameEnd) < appData.zippyReplayTimeout) {
- sprintf(buf, "%stell %s Sorry, you have just played %d consecutive games against %s. To give others a chance, please wait %d seconds or until someone else has played.\n%sdecline %s\n",
+ snprintf(buf, MSG_SIZ, "%stell %s Sorry, you have just played %d consecutive games against %s. To give others a chance, please wait %d seconds or until someone else has played.\n%sdecline %s\n",
ics_prefix, opponent, zippyConsecGames, ics_handle,
appData.zippyReplayTimeout, ics_prefix, opponent);
SendToICS(buf);
/* [HGM] aborter: opponent is cheater that aborts games he doesn't like on first move. Make him wait */
if (strcmp(opponent, zippyOffender) == 0 &&
difftime(time(0), zippyLastGameEnd) < appData.zippyReplayTimeout) {
- sprintf(buf, "%stell %s Sorry, your previous game against %s was rather short. "
+ snprintf(buf, MSG_SIZ, "%stell %s Sorry, your previous game against %s was rather short. "
" It will wait %d seconds to see if a tougher opponent comes along.\n%sdecline %s\n",
ics_prefix, opponent, ics_handle,
appData.zippyReplayTimeout, ics_prefix, opponent);
/* Engine not yet initialized or still thinking about last game? */
if (!first.initDone || first.lastPing != first.lastPong) {
- sprintf(buf, "%stell %s I'm not quite ready for a new game yet; try again soon.\n%sdecline %s\n",
+ snprintf(buf, MSG_SIZ, "%stell %s I'm not quite ready for a new game yet; try again soon.\n%sdecline %s\n",
ics_prefix, opponent, ics_prefix, opponent);
SendToICS(buf);
return;
}
- sprintf(buf, "%saccept %s\n", ics_prefix, opponent);
+ snprintf(buf, MSG_SIZ, "%saccept %s\n", ics_prefix, opponent);
SendToICS(buf);
if (appData.zippyTalk) {
Speak("tell", opponent);
/* Send the variant command if needed */
if (gameInfo.variant != VariantNormal) {
- sprintf(buf, "variant %s\n", VariantName(gameInfo.variant));
+ snprintf(buf, MSG_SIZ, "variant %s\n", VariantName(gameInfo.variant));
SendToProgram(buf, &first);
}
sentPos = TRUE;
}
- sprintf(buf, "level 0 %d %d\n", basetime, increment);
+ snprintf(buf, MSG_SIZ, "level 0 %d %d\n", basetime, increment);
SendToProgram(buf, &first);
/* Count consecutive games from one opponent */
firstMove = FALSE;
if (gameMode == IcsPlayingWhite) {
if (first.sendName) {
- sprintf(buf, "name %s\n", gameInfo.black);
+ snprintf(buf, MSG_SIZ, "name %s\n", gameInfo.black);
SendToProgram(buf, &first);
}
safeStrCpy(ics_handle, gameInfo.white, MSG_SIZ);
- sprintf(buf, "rating %d %d\n", w, b);
+ snprintf(buf, MSG_SIZ, "rating %d %d\n", w, b);
SendToProgram(buf, &first);
if (sentPos) {
/* Position sent above, engine is in force mode */
}
} else if (gameMode == IcsPlayingBlack) {
if (first.sendName) {
- sprintf(buf, "name %s\n", gameInfo.white);
+ snprintf(buf, MSG_SIZ, "name %s\n", gameInfo.white);
SendToProgram(buf, &first);
}
safeStrCpy(ics_handle, gameInfo.black, MSG_SIZ);
- sprintf(buf, "rating %d %d\n", b, w);
+ snprintf(buf, MSG_SIZ, "rating %d %d\n", b, w);
SendToProgram(buf, &first);
if (sentPos) {
/* Position sent above, engine is in force mode */
{
char buf[MSG_SIZ];
if (gameMode != IcsPlayingBlack && gameMode != IcsPlayingWhite) return;
- sprintf(buf, "holding [%s] [%s] %s\n",
+ snprintf(buf, MSG_SIZ, "holding [%s] [%s] %s\n",
white_holding, black_holding, new_piece);
SendToProgram(buf, &first);
}