exchanged some sprintf with snprintf
[xboard.git] / zippy.c
diff --git a/zippy.c b/zippy.c
index 8114437..b2ba7c8 100644 (file)
--- a/zippy.c
+++ b/zippy.c
@@ -96,6 +96,7 @@ void HandleMachineMove P((char *message, ChessProgramState *cps));
 \r
 static char zippyPartner[MSG_SIZ];\r
 static char zippyLastOpp[MSG_SIZ];\r
+static char zippyOffender[MSG_SIZ]; // [HGM] aborter\r
 static int zippyConsecGames;\r
 static time_t zippyLastGameEnd;\r
 \r
@@ -768,6 +769,8 @@ void ZippyGameEnd(result, resultDetails)
       SendToICS("\n");\r
     }\r
     zippyLastGameEnd = time(0);\r
+    if(forwardMostMove < appData.zippyShortGame) \r
+       strcpy(zippyOffender, zippyLastOpp); else zippyOffender[0] = 0; // [HGM] aborter\r
 }\r
 \r
 /*\r
@@ -835,6 +838,17 @@ void ZippyHandleChallenge(srated, swild, sbase, sincrement, opponent)
       return;\r
     }\r
 \r
+    /* [HGM] aborter: opponent is cheater that aborts games he doesn't like on first move. Make him wait */\r
+    if (strcmp(opponent, zippyOffender) == 0 &&\r
+       difftime(time(0), zippyLastGameEnd) < appData.zippyReplayTimeout) {\r
+      sprintf(buf, "%stell %s Sorry, your previous game against %s was rather short. "\r
+                  " It will wait %d seconds to see if a tougher opponent comes along.\n%sdecline %s\n",\r
+             ics_prefix, opponent, ics_handle,\r
+             appData.zippyReplayTimeout, ics_prefix, opponent);\r
+      SendToICS(buf);\r
+      return;\r
+    }\r
+\r
     /* Engine not yet initialized or still thinking about last game? */\r
     if (!first.initDone || first.lastPing != first.lastPong) {\r
       sprintf(buf, "%stell %s I'm not quite ready for a new game yet; try again soon.\n%sdecline %s\n",\r