X-Git-Url: http://winboard.nl/cgi-bin?a=blobdiff_plain;f=backend.c;h=06c31456ce93e4287dcb92f26fc8ebfae62c948c;hb=6d2eb06e7ad56484b364a517cea83c85919f2bd8;hp=c54a29b71707b08167ffbb8d46e8c12fb6f78834;hpb=3ba96d80b42bb16b32f9ba305028840bacdb9cc7;p=xboard.git diff --git a/backend.c b/backend.c index c54a29b..06c3145 100644 --- a/backend.c +++ b/backend.c @@ -393,6 +393,7 @@ PosFlags (index) } FILE *gameFileFP, *debugFP; +char *currentDebugFile; // [HGM] debug split: to remember name /* [AS] Note: sometimes, the sscanf() function is used to parse the input @@ -733,8 +734,12 @@ ClearOptions (ChessProgramState *cps) } char *engineNames[] = { -"first", -"second" + /* TRANSLATORS: "first" is the first of possible two chess engines. It is inserted into strings + such as "%s engine" / "%s chess program" / "%s machine" - all meaning the same thing */ +N_("first"), + /* TRANSLATORS: "second" is the second of possible two chess engines. It is inserted into strings + such as "%s engine" / "%s chess program" / "%s machine" - all meaning the same thing */ +N_("second") }; void @@ -743,7 +748,7 @@ InitEngine (ChessProgramState *cps, int n) ClearOptions(cps); - cps->which = engineNames[n]; + cps->which = _(engineNames[n]); cps->maybeThinking = FALSE; cps->pr = NoProc; cps->isr = NULL; @@ -873,6 +878,25 @@ static char resetOptions[] = "-firstOptions \"\" -firstNPS -1 -fn \"\""; void +FloatToFront(char **list, char *engineLine) +{ + char buf[MSG_SIZ], tidy[MSG_SIZ], *p = buf, *q, *r = buf; + int i=0; + if(appData.recentEngines <= 0) return; + TidyProgramName(engineLine, "localhost", tidy+1); + tidy[0] = buf[0] = '\n'; strcat(tidy, "\n"); + strncpy(buf+1, *list, MSG_SIZ-50); + if(p = strstr(buf, tidy)) { // tidy name appears in list + q = strchr(++p, '\n'); if(q == NULL) return; // malformed, don't touch + while(*p++ = *++q); // squeeze out + } + strcat(tidy, buf+1); // put list behind tidy name + p = tidy + 1; while(q = strchr(p, '\n')) i++, r = p, p = q + 1; // count entries in new list + if(i > appData.recentEngines) *r = NULLCHAR; // if maximum rached, strip off last + ASSIGN(*list, tidy+1); +} + +void Load (ChessProgramState *cps, int i) { char *p, *q, buf[MSG_SIZ], command[MSG_SIZ], buf2[MSG_SIZ]; @@ -884,6 +908,7 @@ Load (ChessProgramState *cps, int i) ParseArgsFromString(buf); SwapEngines(i); ReplaceEngine(cps, i); + FloatToFront(&appData.recentEngineList, engineLine); return; } p = engineName; @@ -926,6 +951,7 @@ Load (ChessProgramState *cps, int i) firstChessProgramNames = malloc(len = strlen(q) + strlen(buf) + 1); snprintf(firstChessProgramNames, len, "%s%s", q, buf); if(q) free(q); + FloatToFront(&appData.recentEngineList, buf); } ReplaceEngine(cps, i); } @@ -1220,11 +1246,9 @@ GetTimeQuota (int movenr, int lastUsed, char *tcString) char *s = tcString; if(!*s) return 0; // empty TC string means we ran out of the last sudden-death version - if(appData.debugMode) fprintf(debugFP, "TC string = '%s'\n", tcString); do { if(moves) NextSessionFromString(&s, &moves, &time, &increment, &incType); nextSession = s; suddenDeath = moves == 0 && increment == 0; - if(appData.debugMode) fprintf(debugFP, "mps=%d tc=%d inc=%d\n", moves, (int) time, (int) increment); if(movenr == -1) return time; /* last move before new session */ if(incType == '*') increment = 0; else // for sandclock, time is added while not thinking if(incType == '!' && lastUsed < increment) increment = lastUsed; @@ -1304,6 +1328,7 @@ InitBackEnd2 () if (appData.debugMode) { fprintf(debugFP, "%s\n", programVersion); } + ASSIGN(currentDebugFile, appData.nameOfDebugFile); // [HGM] debug split: remember initial name in use set_cont_sequence(appData.wrapContSeq); if (appData.matchGames > 0) { @@ -1397,9 +1422,13 @@ ReserveGame (int gameNr, char resChar) free(p); appData.results = q; if(nextGame <= appData.matchGames && resChar != ' ' && !abortMatch && (gameNr < 0 || nextGame / appData.defaultMatchGames != gameNr / appData.defaultMatchGames)) { + int round = appData.defaultMatchGames * appData.tourneyType; + if(gameNr < 0 || appData.tourneyType < 1 || // gauntlet engine can always stay loaded as first engine + appData.tourneyType > 1 && nextGame/round != gameNr/round) // in multi-gauntlet change only after round UnloadEngine(&first); // next game belongs to other pairing; UnloadEngine(&second); // already unload the engines, so TwoMachinesEvent will load new ones. } + if(appData.debugMode) fprintf(debugFP, "Reserved, next=%d, nr=%d\n", nextGame, gameNr); } void @@ -1469,6 +1498,7 @@ InitBackEnd3 P((void)) free(programVersion); programVersion = (char*) malloc(8 + strlen(PACKAGE_STRING) + strlen(first.tidy)); sprintf(programVersion, "%s + %s", PACKAGE_STRING, first.tidy); + FloatToFront(&appData.recentEngineList, appData.firstChessProgram); } if (appData.icsActive) { @@ -5303,9 +5333,6 @@ ParsePV (char *pv, Boolean storeComments, Boolean atEnd) if(nr == 0 && !storeComments && *pv == '(') pv++; // first (ponder) move can be in parentheses lastParseAttempt = pv; valid = ParseOneMove(pv, endPV, &moveType, &fromX, &fromY, &toX, &toY, &promoChar); -if(appData.debugMode){ -fprintf(debugFP,"parsePV: %d %c%c%c%c yy='%s'\nPV = '%s'\n", valid, fromX+AAA, fromY+ONE, toX+AAA, toY+ONE, yy_textstr, pv); -} if(!valid && nr == 0 && ParseOneMove(pv, endPV-1, &moveType, &fromX, &fromY, &toX, &toY, &promoChar)){ nr++; moveType = Comment; // First move has been played; kludge to make sure we continue @@ -5424,6 +5451,7 @@ UnLoadPV () { int oldFMM = forwardMostMove; // N.B.: this was currentMove before PV was loaded! if(endPV < 0) return; + if(appData.autoCopyPV) CopyFENToClipboard(); endPV = -1; if(gameMode == AnalyzeMode && currentMove > forwardMostMove) { Boolean saveAnimate = appData.animate; @@ -7535,14 +7563,6 @@ Adjudicate (ChessProgramState *cps) } } else moveCount = 6; } - if (appData.debugMode) { int i; - fprintf(debugFP, "repeat test fmm=%d bmm=%d ep=%d, reps=%d\n", - forwardMostMove, backwardMostMove, boards[backwardMostMove][EP_STATUS], - appData.drawRepeats); - for( i=forwardMostMove; i>=backwardMostMove; i-- ) - fprintf(debugFP, "%d ep=%d\n", i, (signed char)boards[i][EP_STATUS]); - - } // Repetition draws and 50-move rule can be applied independently of legality testing @@ -7878,11 +7898,6 @@ FakeBookMove: // [HGM] book: we jump here to simulate machine moves after book h return; } - if (appData.debugMode) { int f = forwardMostMove; - fprintf(debugFP, "machine move %d, castling = %d %d %d %d %d %d\n", f, - boards[f][CASTLING][0],boards[f][CASTLING][1],boards[f][CASTLING][2], - boards[f][CASTLING][3],boards[f][CASTLING][4],boards[f][CASTLING][5]); - } if(cps->alphaRank) AlphaRank(machineMove, 4); if (!ParseOneMove(machineMove, forwardMostMove, &moveType, &fromX, &fromY, &toX, &toY, &promoChar)) { @@ -7908,12 +7923,6 @@ FakeBookMove: // [HGM] book: we jump here to simulate machine moves after book h ChessMove moveType; moveType = LegalityTest(boards[forwardMostMove], PosFlags(forwardMostMove), fromY, fromX, toY, toX, promoChar); - if (appData.debugMode) { - int i; - for(i=0; i< nrCastlingRights; i++) fprintf(debugFP, "(%d,%d) ", - boards[forwardMostMove][CASTLING][i], castlingRank[i]); - fprintf(debugFP, "castling rights\n"); - } if(moveType == IllegalMove) { snprintf(buf1, MSG_SIZ*10, "Xboard: Forfeit due to illegal move: %s (%c%c%c%c)%c", machineMove, fromX+AAA, fromY+ONE, toX+AAA, toY+ONE, 0); @@ -9432,9 +9441,6 @@ MakeMove (int fromX, int fromY, int toX, int toY, int promoChar) strcat(parseList[forwardMostMove - 1], "#"); break; } - if (appData.debugMode) { - fprintf(debugFP, "move: %s, parse: %s (%c)\n", moveList[forwardMostMove-1], parseList[forwardMostMove-1], moveList[forwardMostMove-1][4]); - } } @@ -9758,7 +9764,6 @@ WriteTourneyFile (char *results, FILE *f) return f; } -#define MAXENGINES 1000 char *command[MAXENGINES], *mnemonic[MAXENGINES]; void @@ -9783,7 +9788,7 @@ Substitute (char *participants, int expunge) q = r; while(*q) nPlayers += (*q++ == '\n'); p = buf; while(*r && (*p = *r++) != '\n') p++; *p = NULLCHAR; - NamesToList(firstChessProgramNames, command, mnemonic); + NamesToList(firstChessProgramNames, command, mnemonic, "all"); for(i=1; mnemonic[i]; i++) if(!strcmp(buf, mnemonic[i])) break; if(mnemonic[i]) { // The substitute is valid FILE *f; @@ -9852,19 +9857,28 @@ CreateTourney (char *name) return 1; } -void -NamesToList (char *names, char **engineList, char **engineMnemonic) +int +NamesToList (char *names, char **engineList, char **engineMnemonic, char *group) { char buf[MSG_SIZ], *p, *q; - int i=1; - while(*names) { - p = names; q = buf; + int i=1, header, skip, all = !strcmp(group, "all"), depth = 0; + skip = !all && group[0]; // if group requested, we start in skip mode + for(;*names && depth >= 0 && i < MAXENGINES-1; names = p) { + p = names; q = buf; header = 0; while(*p && *p != '\n') *q++ = *p++; *q = 0; + if(*p == '\n') p++; + if(buf[0] == '#') { + if(strstr(buf, "# end") == buf) { depth--; continue; } // leave group, and suppress printing label + depth++; // we must be entering a new group + if(all) continue; // suppress printing group headers when complete list requested + header = 1; + if(skip && !strcmp(group, buf)) { depth = 0; skip = FALSE; } // start when we reach requested group + } + if(depth != header && !all || skip) continue; // skip contents of group (but print first-level header) if(engineList[i]) free(engineList[i]); engineList[i] = strdup(buf); - if(*p == '\n') p++; - TidyProgramName(engineList[i], "localhost", buf); + if(buf[0] != '#') TidyProgramName(engineList[i], "localhost", buf); // group headers not tidied if(engineMnemonic[i]) free(engineMnemonic[i]); if((q = strstr(engineList[i]+2, "variant")) && q[-2]== ' ' && (q[-1]=='/' || q[-1]=='-') && (q[7]==' ' || q[7]=='=')) { strcat(buf, " ("); @@ -9872,10 +9886,10 @@ NamesToList (char *names, char **engineList, char **engineMnemonic) strcat(buf, ")"); } engineMnemonic[i] = strdup(buf); - names = p; i++; - if(i > MAXENGINES - 2) break; + i++; } engineList[i] = engineMnemonic[i] = NULL; + return i; } // following implemented as macro to avoid type limitations @@ -9901,11 +9915,11 @@ SwapEngines (int n) SWAP(engOptions, p) } -void -SetPlayer (int player) +int +SetPlayer (int player, char *p) { // [HGM] find the engine line of the partcipant given by number, and parse its options. int i; - char buf[MSG_SIZ], *engineName, *p = appData.participants; + char buf[MSG_SIZ], *engineName; for(i=0; i= nPlayers-1+(nPlayers&1)) *blackPlayer -= nPlayers-1+(nPlayers&1); } + } else if(appData.tourneyType > 1) { + *blackPlayer = curPairing; // in multi-gauntlet, assign gauntlet engines to second, so first an be kept loaded during round + *whitePlayer = curRound + appData.tourneyType; } else if(appData.tourneyType > 0) { *whitePlayer = curPairing; *blackPlayer = curRound + appData.tourneyType; @@ -10015,16 +10049,20 @@ NextTourneyGame (int nr, int *swapColors) matchGame = 1; roundNr = nr / syncInterval + 1; } - if(first.pr != NoProc || second.pr != NoProc) return 1; // engines already loaded + if(first.pr != NoProc && second.pr != NoProc || nr<0) return 1; // engines already loaded // redefine engines, engine dir, etc. - NamesToList(firstChessProgramNames, command, mnemonic); // get mnemonics of installed engines - SetPlayer(whitePlayer); // find white player amongst it, and parse its engine line - SwapEngines(1); - SetPlayer(blackPlayer); // find black player amongst it, and parse its engine line - SwapEngines(1); // and make that valid for second engine by swapping - InitEngine(&first, 0); // initialize ChessProgramStates based on new settings. - InitEngine(&second, 1); + NamesToList(firstChessProgramNames, command, mnemonic, "all"); // get mnemonics of installed engines + if(first.pr == NoProc) { + SetPlayer(whitePlayer, appData.participants); // find white player amongst it, and parse its engine line + InitEngine(&first, 0); // initialize ChessProgramStates based on new settings. + } + if(second.pr == NoProc) { + SwapEngines(1); + SetPlayer(blackPlayer, appData.participants); // find black player amongst it, and parse its engine line + SwapEngines(1); // and make that valid for second engine by swapping + InitEngine(&second, 1); + } CommonEngineInit(); // after this TwoMachinesEvent will create correct engine processes UpdateLogos(FALSE); // leave display to ModeHiglight() return 1; @@ -10035,6 +10073,18 @@ NextMatchGame () { // performs game initialization that does not invoke engines, and then tries to start the game int res, firstWhite, swapColors = 0; if(!NextTourneyGame(nextGame, &swapColors)) return; // this sets matchGame, -fcp / -scp and other options for next game, if needed + if(matchMode && appData.debugMode) { // [HGM] debug split: game is part of a match; we might have to create a debug file just for this game + char buf[MSG_SIZ]; + snprintf(buf, MSG_SIZ, appData.nameOfDebugFile, nextGame+1); // expand name of debug file with %d in it + if(strcmp(buf, currentDebugFile)) { // name has changed + FILE *f = fopen(buf, "w"); + if(f) { // if opening the new file failed, just keep using the old one + ASSIGN(currentDebugFile, buf); + fclose(debugFP); + debugFP = f; + } + } + } firstWhite = appData.firstPlaysBlack ^ (matchGame & 1 | appData.sameColorGames > 1); // non-incremental default firstWhite ^= swapColors; // reverses if NextTourneyGame says we are in an odd round first.twoMachinesColor = firstWhite ? "white\n" : "black\n"; // perform actual color assignement @@ -12270,6 +12320,8 @@ SaveGamePGN (FILE *f) PrintPGNTags(f, &gameInfo); + if(appData.numberTag && matchMode) fprintf(f, "[Number \"%d\"]\n", nextGame+1); // [HGM] number tag + if (backwardMostMove > 0 || startedFromSetupPosition) { char *fen = PositionToFEN(backwardMostMove, NULL); fprintf(f, "[FEN \"%s\"]\n[SetUp \"1\"]\n", fen); @@ -13371,6 +13423,7 @@ TwoMachinesEvent P((void)) ScheduleDelayedEvent(TwoMachinesEventIfReady, appData.matchPause - wait); return; } + // we are now committed to starting the game stalling = 0; DisplayMessage("", ""); if (startedFromSetupPosition) { @@ -13858,6 +13911,8 @@ EditPositionMenuEvent (ChessSquare selection, int x, int y) } else boards[0][y][x] = selection; DrawPosition(TRUE, boards[0]); + ClearHighlights(); + fromX = fromY = -1; } break; } @@ -14154,7 +14209,7 @@ StopExaminingEvent () void ForwardInner (int target) { - int limit; + int limit; int oldSeekGraphUp = seekGraphUp; if (appData.debugMode) fprintf(debugFP, "ForwardInner(%d), current %d, forward %d\n", @@ -14211,7 +14266,7 @@ ForwardInner (int target) } DisplayBothClocks(); DisplayMove(currentMove - 1); - DrawPosition(FALSE, boards[currentMove]); + DrawPosition(oldSeekGraphUp, boards[currentMove]); HistorySet(parseList,backwardMostMove,forwardMostMove,currentMove-1); if ( !matchMode && gameMode != Training) { // [HGM] PV info: routine tests if empty DisplayComment(currentMove - 1, commentList[currentMove]); @@ -14599,7 +14654,7 @@ PrintOpponents (FILE *fp) void TidyProgramName (char *prog, char *host, char buf[MSG_SIZ]) { - char *p, *q; + char *p, *q, c; int local = (strcmp(host, "localhost") == 0); while (!local && (p = strchr(prog, ';')) != NULL) { p++; @@ -14616,7 +14671,8 @@ TidyProgramName (char *prog, char *host, char buf[MSG_SIZ]) while (p >= prog && *p != '/' && *p != '\\') p--; p++; if(p == prog && *p == '"') p++; - if (q - p >= 4 && StrCaseCmp(q - 4, ".exe") == 0) q -= 4; + c = *q; *q = 0; + if (q - p >= 4 && StrCaseCmp(q - 4, ".exe") == 0) *q = c, q -= 4; else *q = c; memcpy(buf, p, q - p); buf[q - p] = NULLCHAR; if (!local) { @@ -15176,9 +15232,6 @@ SendTimeRemaining (ChessProgramState *cps, int machineWhite) } /* [HGM] translate opponent's time by time-odds factor */ otime = (otime * cps->other->timeOdds) / cps->timeOdds; - if (appData.debugMode) { - fprintf(debugFP, "time odds: %f %f \n", cps->timeOdds, cps->other->timeOdds); - } if (time <= 0) time = 1; if (otime <= 0) otime = 1; @@ -15560,6 +15613,14 @@ TypeInDoneEvent (char *move) ToNrEvent(2*n-1); return; } + // undocumented kludge: allow command-line option to be typed in! + // (potentially fatal, and does not implement the effect of the option.) + // should only be used for options that are values on which future decisions will be made, + // and definitely not on options that would be used during initialization. + if(strstr(move, "!!! -") == move) { + ParseArgsFromString(move+4); + return; + } if (gameMode != EditGame && currentMove != forwardMostMove && gameMode != Training) {