X-Git-Url: http://winboard.nl/cgi-bin?a=blobdiff_plain;f=backend.c;h=12931a75d7c90b0c901d14230a963c064a58f4de;hb=20da18ecff230e9460827a80d4c2608da12190fa;hp=05ce95132d66040ca4495a2c08741e283d7234da;hpb=2f683926dad74c7ff34c56718f0074548a4695de;p=xboard.git diff --git a/backend.c b/backend.c index 05ce951..12931a7 100644 --- a/backend.c +++ b/backend.c @@ -981,6 +981,7 @@ InitBackEnd1() GetTimeMark(&programStartTime); srandom((programStartTime.ms + 1000*programStartTime.sec)*0x1001001); // [HGM] book: makes sure random is unpredictabe to msec level + appData.seedBase = random() + (random()<<15); pauseStart = programStartTime; pauseStart.sec -= 100; // [HGM] matchpause: fake a pause that has long since ended ClearProgramStats(); @@ -8917,6 +8918,7 @@ ParseGameHistory(game) break; case WhiteDrop: case BlackDrop: + if(currentMoveString[0] == '@') continue; // no null moves in ICS mode! fromX = moveType == WhiteDrop ? (int) CharToPiece(ToUpper(currentMoveString[0])) : (int) CharToPiece(ToLower(currentMoveString[0])); @@ -9726,6 +9728,7 @@ WriteTourneyFile(char *results, FILE *f) if(f == NULL) DisplayError(_("Could not write on tourney file"), 0); else { // create a file with tournament description fprintf(f, "-participants {%s}\n", appData.participants); + fprintf(f, "-seedBase %d\n", appData.seedBase); fprintf(f, "-tourneyType %d\n", appData.tourneyType); fprintf(f, "-tourneyCycles %d\n", appData.tourneyCycles); fprintf(f, "-defaultMatchGames %d\n", appData.defaultMatchGames); @@ -10026,6 +10029,7 @@ NextMatchGame() first.twoMachinesColor = firstWhite ? "white\n" : "black\n"; // perform actual color assignement second.twoMachinesColor = firstWhite ? "black\n" : "white\n"; appData.noChessProgram = (first.pr == NoProc); // kludge to prevent Reset from starting up chess program + if(appData.loadGameIndex == -2) srandom(appData.seedBase + 68163*(nextGame & ~1)); // deterministic seed to force same opening Reset(FALSE, first.pr != NoProc); appData.noChessProgram = FALSE; if(!LoadGameOrPosition(matchGame)) return; // setup game; abort when bad game/pos file @@ -12877,6 +12881,7 @@ AnalyzeFileEvent() StartAnalysisClock(); GetTimeMark(&lastNodeCountTime); lastNodeCount = 0; + if(appData.timeDelay > 0) StartLoadGameTimer((long)(1000.0 * appData.timeDelay)); } void