X-Git-Url: http://winboard.nl/cgi-bin?a=blobdiff_plain;f=backend.c;h=265a55c249d6d43b29cfe88bba0cd274e4bdce54;hb=2a8ca81a3dafe1d5d65d545a2b7076f989b755a9;hp=58c79519dd201d095be57225c831900f80b53b2c;hpb=e76691b74b75fe7653b90fba111a420618149f19;p=xboard.git diff --git a/backend.c b/backend.c index 58c7951..265a55c 100644 --- a/backend.c +++ b/backend.c @@ -5173,6 +5173,12 @@ Sweep (int step) } while(PieceToChar(promoSweep) == '.' || PieceToChar(promoSweep) == '~' || promoSweep == pawn || appData.testLegality && (promoSweep == king || gameInfo.variant == VariantShogi && promoSweep != PROMOTED last && last != PROMOTED promoSweep && last != promoSweep)); + if(toX >= 0) { + int victim = boards[currentMove][toY][toX]; + boards[currentMove][toY][toX] = promoSweep; + DrawPosition(FALSE, boards[currentMove]); + boards[currentMove][toY][toX] = victim; + } else ChangeDragPiece(promoSweep); } @@ -6919,11 +6925,11 @@ void MarkTargetSquares (int clear) { int x, y; + if(clear) // no reason to ever suppress clearing + for(x=0; x= BOARD_LEFT && x < BOARD_RGHT) clearFlag = 1; // and defer click-click move of empty-square to up-click return; } - if(appData.sweepSelect && HasPromotionChoice(fromX, fromY, toX, toY, &promoChoice, FALSE)) { + if(HasPromotionChoice(fromX, fromY, toX, toY, &promoChoice, FALSE)) { + if(appData.sweepSelect) { ChessSquare piece = boards[currentMove][fromY][fromX]; - DragPieceBegin(xPix, yPix, TRUE); dragging = 1; promoSweep = defaultPromoChoice; if(PieceToChar(PROMOTED piece) == '+') promoSweep = PROMOTED piece; selectFlag = 0; lastX = xPix; lastY = yPix; Sweep(0); // Pawn that is going to promote: preview promotion piece + sweepSelecting = 1; DisplayMessage("", _("Pull pawn backwards to under-promote")); - DrawPosition(FALSE, boards[currentMove]); - return; + MarkTargetSquares(1); + } + return; // promo popup appears on up-click } /* Finish clickclick move */ if (appData.animate || appData.highlightLastMove) { @@ -7210,6 +7223,7 @@ LeftClick (ClickType clickType, int xPix, int yPix) /* Don't animate move and drag both */ appData.animate = FALSE; } + MarkTargetSquares(1); // moves into holding are invalid for now (except in EditPosition, adapting to-square) if(x >= 0 && x < BOARD_LEFT || x >= BOARD_RGHT) {