X-Git-Url: http://winboard.nl/cgi-bin?a=blobdiff_plain;f=backend.c;h=265a55c249d6d43b29cfe88bba0cd274e4bdce54;hb=f8c35eb754cb56fb821bb45e87fd7a27e9ccb594;hp=a2ff648f21dfd098bf2dfbe16e99e201332015f6;hpb=8f331d8de1bad648f7a7069b8d0da3697f723e3d;p=xboard.git diff --git a/backend.c b/backend.c index a2ff648..265a55c 100644 --- a/backend.c +++ b/backend.c @@ -5173,6 +5173,12 @@ Sweep (int step) } while(PieceToChar(promoSweep) == '.' || PieceToChar(promoSweep) == '~' || promoSweep == pawn || appData.testLegality && (promoSweep == king || gameInfo.variant == VariantShogi && promoSweep != PROMOTED last && last != PROMOTED promoSweep && last != promoSweep)); + if(toX >= 0) { + int victim = boards[currentMove][toY][toX]; + boards[currentMove][toY][toX] = promoSweep; + DrawPosition(FALSE, boards[currentMove]); + boards[currentMove][toY][toX] = victim; + } else ChangeDragPiece(promoSweep); } @@ -6932,7 +6938,7 @@ MarkTargetSquares (int clear) for(x=0; x= BOARD_LEFT && x < BOARD_RGHT) clearFlag = 1; // and defer click-click move of empty-square to up-click return; } - /* Finish clickclick move */ - if (appData.animate || appData.highlightLastMove) { - SetHighlights(fromX, fromY, toX, toY); - } else { - ClearHighlights(); - } if(HasPromotionChoice(fromX, fromY, toX, toY, &promoChoice, FALSE)) { if(appData.sweepSelect) { ChessSquare piece = boards[currentMove][fromY][fromX]; - ChessSquare victim = boards[currentMove][toY][toX]; - boards[currentMove][toY][toX] = piece; // kludge: make sure there is something to grab for drag - DragPieceBegin(xPix, yPix, TRUE); dragging = 1; - boards[currentMove][toY][toX] = victim; promoSweep = defaultPromoChoice; if(PieceToChar(PROMOTED piece) == '+') promoSweep = PROMOTED piece; selectFlag = 0; lastX = xPix; lastY = yPix; Sweep(0); // Pawn that is going to promote: preview promotion piece + sweepSelecting = 1; DisplayMessage("", _("Pull pawn backwards to under-promote")); - DrawPosition(FALSE, boards[currentMove]); + MarkTargetSquares(1); } return; // promo popup appears on up-click } + /* Finish clickclick move */ + if (appData.animate || appData.highlightLastMove) { + SetHighlights(fromX, fromY, toX, toY); + } else { + ClearHighlights(); + } } else { /* Finish drag move */ if (appData.highlightLastMove) {