X-Git-Url: http://winboard.nl/cgi-bin?a=blobdiff_plain;f=backend.c;h=26ebe3cc49562e90042c511f8638f1ad0320c812;hb=f29ff21f23c2a22fc55e14ba48c53d704c22289d;hp=7308920e42cda08276477d7ca7ee0b6f0832f9f9;hpb=be3cba192bb5e739b0f1783d2d7a5ef647ba2625;p=xboard.git diff --git a/backend.c b/backend.c index 7308920..26ebe3c 100644 --- a/backend.c +++ b/backend.c @@ -63,6 +63,7 @@ int flock(int f, int code); #else +#include #define DoSleep( n ) if( (n) >= 0) sleep(n) #define SLASH '/' @@ -233,7 +234,7 @@ void InitDrawingSizes(int x, int y); void NextMatchGame P((void)); int NextTourneyGame P((int nr, int *swap)); int Pairing P((int nr, int nPlayers, int *w, int *b, int *sync)); -FILE *WriteTourneyFile P((char *results)); +FILE *WriteTourneyFile P((char *results, FILE *f)); void DisplayTwoMachinesTitle P(()); #ifdef WIN32 @@ -396,6 +397,7 @@ PosFlags(index) case VariantShatranj: case VariantCourier: case VariantMakruk: + case VariantGrand: flags &= ~F_ALL_CASTLE_OK; break; default: @@ -599,6 +601,13 @@ ChessSquare JanusArray[2][BOARD_FILES] = { BlackQueen, BlackBishop, BlackKnight, BlackAngel, BlackRook } }; +ChessSquare GrandArray[2][BOARD_FILES] = { + { EmptySquare, WhiteKnight, WhiteBishop, WhiteQueen, WhiteKing, + WhiteMarshall, WhiteAngel, WhiteBishop, WhiteKnight, EmptySquare }, + { EmptySquare, BlackKnight, BlackBishop, BlackQueen, BlackKing, + BlackMarshall, BlackAngel, BlackBishop, BlackKnight, EmptySquare } +}; + #ifdef GOTHIC ChessSquare GothicArray[2][BOARD_FILES] = { { WhiteRook, WhiteKnight, WhiteBishop, WhiteQueen, WhiteMarshall, @@ -972,6 +981,7 @@ InitBackEnd1() GetTimeMark(&programStartTime); srandom((programStartTime.ms + 1000*programStartTime.sec)*0x1001001); // [HGM] book: makes sure random is unpredictabe to msec level + appData.seedBase = random() + (random()<<15); pauseStart = programStartTime; pauseStart.sec -= 100; // [HGM] matchpause: fake a pause that has long since ended ClearProgramStats(); @@ -1112,13 +1122,14 @@ InitBackEnd1() case VariantAtomic: /* should work except for win condition */ case Variant3Check: /* should work except for win condition */ case VariantShatranj: /* should work except for all win conditions */ - case VariantMakruk: /* should work except for daw countdown */ + case VariantMakruk: /* should work except for draw countdown */ case VariantBerolina: /* might work if TestLegality is off */ case VariantCapaRandom: /* should work */ case VariantJanus: /* should work */ case VariantSuper: /* experimental */ case VariantGreat: /* experimental, requires legality testing to be off */ case VariantSChess: /* S-Chess, should work */ + case VariantGrand: /* should work */ case VariantSpartan: /* should work */ break; } @@ -1426,7 +1437,7 @@ MatchEvent(int mode) if(strchr(appData.results, '*') == NULL) { FILE *f; appData.tourneyCycles++; - if(f = WriteTourneyFile(appData.results)) { // make a tourney file with increased number of cycles + if(f = WriteTourneyFile(appData.results, NULL)) { // make a tourney file with increased number of cycles fclose(f); NextTourneyGame(-1, &dummy); ReserveGame(-1, 0); @@ -1451,7 +1462,7 @@ MatchEvent(int mode) } matchMode = mode; matchGame = roundNr = 1; - first.matchWins = second.matchWins = 0; // [HGM] match: needed in later matches + first.matchWins = second.matchWins = 0; // [HGM] match: needed in later matches NextMatchGame(); } @@ -4641,8 +4652,8 @@ ParseBoard12(string) safeStrCpy(moveList[moveNum - 1], currentMoveString, sizeof(moveList[moveNum - 1])/sizeof(moveList[moveNum - 1][0])); strcat(moveList[moveNum - 1], "\n"); - if(gameInfo.holdingsWidth && !appData.disguise && gameInfo.variant != VariantSuper - && gameInfo.variant != VariantGreat) // inherit info that ICS does not give from previous board + if(gameInfo.holdingsWidth && !appData.disguise && gameInfo.variant != VariantSuper && gameInfo.variant != VariantGreat + && gameInfo.variant != VariantGrand) // inherit info that ICS does not give from previous board for(k=0; kuseUsermove) { SendToProgram("usermove ", cps); } @@ -4888,6 +4904,16 @@ SendMoveToProgram(moveNum, cps) else SendToProgram("O-O-O\n", cps); } else SendToProgram(moveList[moveNum], cps); + } else + if(BOARD_HEIGHT > 10) { // [HGM] big: convert ranks to double-digit where needed + if(moveList[moveNum][1] == '@' && (BOARD_HEIGHT < 16 || moveList[moveNum][0] <= 'Z')) { // drop move + if(moveList[moveNum][0]== '@') snprintf(buf, MSG_SIZ, "@@@@\n"); else + snprintf(buf, MSG_SIZ, "%c@%c%d%s", moveList[moveNum][0], + moveList[moveNum][2], moveList[moveNum][3] - '0', moveList[moveNum]+4); + } else + snprintf(buf, MSG_SIZ, "%c%d%c%d%s", moveList[moveNum][0], moveList[moveNum][1] - '0', + moveList[moveNum][2], moveList[moveNum][3] - '0', moveList[moveNum]+4); + SendToProgram(buf, cps); } else SendToProgram(moveList[moveNum], cps); /* End of additions by Tord */ @@ -5057,6 +5083,7 @@ CoordsToComputerAlgebraic(rf, ff, rt, ft, promoChar, move) char move[7]; { if (rf == DROP_RANK) { + if(ff == EmptySquare) sprintf(move, "@@@@\n"); else // [HGM] pass sprintf(move, "%c@%c%c\n", ToUpper(PieceToChar((ChessSquare) ff)), AAA + ft, ONE + rt); } else { @@ -5276,6 +5303,7 @@ ParseOneMove(move, moveNum, moveType, fromX, fromY, toX, toY, promoChar) } Boolean pushed = FALSE; +char *lastParseAttempt; void ParsePV(char *pv, Boolean storeComments, Boolean atEnd) @@ -5293,6 +5321,7 @@ ParsePV(char *pv, Boolean storeComments, Boolean atEnd) do { while(*pv == ' ' || *pv == '\n' || *pv == '\t') pv++; // must still read away whitespace if(nr == 0 && !storeComments && *pv == '(') pv++; // first (ponder) move can be in parentheses + lastParseAttempt = pv; valid = ParseOneMove(pv, endPV, &moveType, &fromX, &fromY, &toX, &toY, &promoChar); if(appData.debugMode){ fprintf(debugFP,"parsePV: %d %c%c%c%c yy='%s'\nPV = '%s'\n", valid, fromX+AAA, fromY+ONE, toX+AAA, toY+ONE, yy_textstr, pv); @@ -5334,6 +5363,7 @@ fprintf(debugFP,"parsePV: %d %c%c%c%c yy='%s'\nPV = '%s'\n", valid, fromX+AAA, f fromY, fromX, toY, toX, promoChar, parseList[endPV - 1]); } while(valid); + if(atEnd == 2) return; // used hidden, for PV conversion currentMove = (atEnd || endPV == forwardMostMove) ? endPV : forwardMostMove + 1; if(currentMove == forwardMostMove) ClearPremoveHighlights(); else SetPremoveHighlights(moveList[currentMove-1][0]-AAA, moveList[currentMove-1][1]-ONE, @@ -5381,6 +5411,25 @@ LoadMultiPV(int x, int y, char *buf, int index, int *start, int *end) return TRUE; } +char * +PvToSAN(char *pv) +{ + static char buf[10*MSG_SIZ]; + int i, k=0, savedEnd=endPV; + *buf = NULLCHAR; + if(forwardMostMove < endPV) PushInner(forwardMostMove, endPV); + ParsePV(pv, FALSE, 2); // this appends PV to game, suppressing any display of it + for(i = forwardMostMove; i= BOARD_RGHT || overrule) continue; - initialPosition[0][j] = pieces[0][j-gameInfo.holdingsWidth]; + initialPosition[gameInfo.variant == VariantGrand][j] = pieces[0][j-gameInfo.holdingsWidth]; initialPosition[pawnRow][j] = WhitePawn; initialPosition[BOARD_HEIGHT-pawnRow-1][j] = gameInfo.variant == VariantSpartan ? BlackLance : BlackPawn; if(gameInfo.variant == VariantXiangqi) { @@ -5867,7 +5924,13 @@ InitPosition(redraw) } } } - initialPosition[BOARD_HEIGHT-1][j] = pieces[1][j-gameInfo.holdingsWidth]; + if(gameInfo.variant == VariantGrand) { + if(j==BOARD_LEFT || j>=BOARD_RGHT-1) { + initialPosition[0][j] = WhiteRook; + initialPosition[BOARD_HEIGHT-1][j] = BlackRook; + } + } + initialPosition[BOARD_HEIGHT-1-(gameInfo.variant == VariantGrand)][j] = pieces[1][j-gameInfo.holdingsWidth]; } if( (gameInfo.variant == VariantShogi) && !overrule ) { @@ -6026,7 +6089,7 @@ DefaultPromoChoice(int white) static int autoQueen; // [HGM] oneclick int -HasPromotionChoice(int fromX, int fromY, int toX, int toY, char *promoChoice) +HasPromotionChoice(int fromX, int fromY, int toX, int toY, char *promoChoice, int sweepSelect) { /* [HGM] rewritten IsPromotion to only flag promotions that offer a choice */ /* [HGM] add Shogi promotions */ @@ -6046,7 +6109,7 @@ HasPromotionChoice(int fromX, int fromY, int toX, int toY, char *promoChoice) if(gameInfo.variant == VariantShogi) { promotionZoneSize = BOARD_HEIGHT/3; highestPromotingPiece = (int)WhiteFerz; - } else if(gameInfo.variant == VariantMakruk) { + } else if(gameInfo.variant == VariantMakruk || gameInfo.variant == VariantGrand) { promotionZoneSize = 3; } @@ -6108,9 +6171,9 @@ HasPromotionChoice(int fromX, int fromY, int toX, int toY, char *promoChoice) } // give caller the default choice even if we will not make it *promoChoice = ToLower(PieceToChar(defaultPromoChoice)); - if(gameInfo.variant == VariantShogi) *promoChoice = '+'; - if(appData.sweepSelect && gameInfo.variant != VariantGreat - && gameInfo.variant != VariantShogi + if(gameInfo.variant == VariantShogi) *promoChoice = (defaultPromoChoice == piece ? '=' : '+'); + if( sweepSelect && gameInfo.variant != VariantGreat + && gameInfo.variant != VariantGrand && gameInfo.variant != VariantSuper) return FALSE; if(autoQueen) return FALSE; // predetermined @@ -6169,7 +6232,6 @@ OKToStartUserMove(x, y) (int)from_piece < (int)BlackPawn; /* [HGM] can be > King! */ switch (gameMode) { - case PlayFromGameFile: case AnalyzeFile: case TwoMachinesPlay: case EndOfGame: @@ -6197,6 +6259,8 @@ OKToStartUserMove(x, y) } break; + case PlayFromGameFile: + if(!shiftKey || !appData.variations) return FALSE; // [HGM] allow starting variation in this mode case EditGame: if (!white_piece && WhiteOnMove(currentMove)) { DisplayMoveError(_("It is White's turn")); @@ -6240,6 +6304,7 @@ OKToStartUserMove(x, y) } if (currentMove != forwardMostMove && gameMode != AnalyzeMode && gameMode != EditGame // [HGM] vari: treat as AnalyzeMode + && gameMode != PlayFromGameFile // [HGM] as EditGame, with protected main line && gameMode != AnalyzeFile && gameMode != Training) { DisplayMoveError(_("Displayed position is not current")); return FALSE; @@ -6250,7 +6315,7 @@ OKToStartUserMove(x, y) Boolean OnlyMove(int *x, int *y, Boolean captures) { DisambiguateClosure cl; - if (appData.zippyPlay) return FALSE; + if (appData.zippyPlay || !appData.testLegality) return FALSE; switch(gameMode) { case MachinePlaysBlack: case IcsPlayingWhite: @@ -6331,7 +6396,6 @@ UserMoveEvent(fromX, fromY, toX, toY, promoChar) */ switch (gameMode) { - case PlayFromGameFile: case AnalyzeFile: case TwoMachinesPlay: case EndOfGame: @@ -6357,6 +6421,8 @@ UserMoveEvent(fromX, fromY, toX, toY, promoChar) } break; + case PlayFromGameFile: + if(!shiftKey ||!appData.variations) return; // [HGM] only variations case EditGame: case IcsExamining: case BeginningOfGame: @@ -6472,6 +6538,9 @@ UserMoveEvent(fromX, fromY, toX, toY, promoChar) /* [HGM] always test for legality, to get promotion info */ moveType = LegalityTest(boards[currentMove], PosFlags(currentMove), fromY, fromX, toY, toX, promoChar); + + if(fromY == DROP_RANK && fromX == EmptySquare && (gameMode == AnalyzeMode || gameMode == EditGame)) moveType = NormalMove; + /* [HGM] but possibly ignore an IllegalMove result */ if (appData.testLegality) { if (moveType == IllegalMove || moveType == ImpossibleMove) { @@ -6492,8 +6561,8 @@ FinishMove(moveType, fromX, fromY, toX, toY, promoChar) { char *bookHit = 0; - if((gameInfo.variant == VariantSuper || gameInfo.variant == VariantGreat) && promoChar != NULLCHAR) { - // [HGM] superchess: suppress promotions to non-available piece + if((gameInfo.variant == VariantSuper || gameInfo.variant == VariantGreat || gameInfo.variant == VariantGrand) && promoChar != NULLCHAR) { + // [HGM] superchess: suppress promotions to non-available piece (but P always allowed) int k = PieceToNumber(CharToPiece(ToUpper(promoChar))); if(WhiteOnMove(currentMove)) { if(!boards[currentMove][k][BOARD_WIDTH-2]) return 0; @@ -6548,7 +6617,7 @@ FinishMove(moveType, fromX, fromY, toX, toY, promoChar) /* Ok, now we know that the move is good, so we can kill the previous line in Analysis Mode */ - if ((gameMode == AnalyzeMode || gameMode == EditGame) + if ((gameMode == AnalyzeMode || gameMode == EditGame || gameMode == PlayFromGameFile && appData.variations && shiftKey) && currentMove < forwardMostMove) { if(appData.variations && shiftKey) PushTail(currentMove, forwardMostMove); // [HGM] vari: save tail of game else forwardMostMove = currentMove; @@ -6613,6 +6682,9 @@ FinishMove(moveType, fromX, fromY, toX, toY, promoChar) // [HGM] book: if program might be playing, let it use book bookHit = SendMoveToBookUser(forwardMostMove-1, &first, FALSE); first.maybeThinking = TRUE; + } else if(fromY == DROP_RANK && fromX == EmptySquare) { + if(!first.useSetboard) SendToProgram("undo\n", &first); // kludge to change stm in engines that do not support setboard + SendBoard(&first, currentMove+1); } else SendMoveToProgram(forwardMostMove-1, &first); if (currentMove == cmailOldMove + 1) { cmailMoveType[lastLoadGameNumber - 1] = CMAIL_MOVE; @@ -6690,13 +6762,13 @@ void MarkTargetSquares(int clear) { int x, y; - if(!appData.markers || !appData.highlightDragging || + if(!appData.markers || !appData.highlightDragging || appData.icsActive && gameInfo.variant < VariantShogi || !appData.testLegality || gameMode == EditPosition) return; if(clear) { for(x=0; x1) capt++; if(capt) @@ -6751,7 +6823,6 @@ void LeftClick(ClickType clickType, int xPix, int yPix) } if (clickType == Press) ErrorPopDown(); - MarkTargetSquares(1); x = EventToSquare(xPix, BOARD_WIDTH); y = EventToSquare(yPix, BOARD_HEIGHT); @@ -6766,7 +6837,7 @@ void LeftClick(ClickType clickType, int xPix, int yPix) defaultPromoChoice = promoSweep; promoSweep = EmptySquare; // terminate sweep promoDefaultAltered = TRUE; - if(!selectFlag) x = fromX, y = fromY; // and fake up-click on same square if we were still selecting + if(!selectFlag && (x != toX || y != toY)) x = fromX, y = fromY; // and fake up-click on same square if we were still selecting } if(promotionChoice) { // we are waiting for a click to indicate promotion piece @@ -6775,13 +6846,14 @@ void LeftClick(ClickType clickType, int xPix, int yPix) if(appData.debugMode) fprintf(debugFP, "promotion click, x=%d, y=%d\n", x, y); if(gameInfo.holdingsWidth && (WhiteOnMove(currentMove) - ? x == BOARD_WIDTH-1 && y < gameInfo.holdingsSize && y > 0 - : x == 0 && y >= BOARD_HEIGHT - gameInfo.holdingsSize && y < BOARD_HEIGHT-1) ) { + ? x == BOARD_WIDTH-1 && y < gameInfo.holdingsSize && y >= 0 + : x == 0 && y >= BOARD_HEIGHT - gameInfo.holdingsSize && y < BOARD_HEIGHT) ) { // click in right holdings, for determining promotion piece ChessSquare p = boards[currentMove][y][x]; if(appData.debugMode) fprintf(debugFP, "square contains %d\n", (int)p); - if(p != EmptySquare) { - FinishMove(NormalMove, fromX, fromY, toX, toY, ToLower(PieceToChar(p))); + if(p == WhitePawn || p == BlackPawn) p = EmptySquare; // [HGM] Pawns could be valid as deferral + if(p != EmptySquare || gameInfo.variant == VariantGrand && toY != 0 && toY != BOARD_HEIGHT-1) { // [HGM] grand: empty square means defer + FinishMove(NormalMove, fromX, fromY, toX, toY, p==EmptySquare ? NULLCHAR : ToLower(PieceToChar(p))); fromX = fromY = -1; return; } @@ -6818,7 +6890,7 @@ void LeftClick(ClickType clickType, int xPix, int yPix) } return; } - fromX = x; fromY = y; + fromX = x; fromY = y; toX = toY = -1; if(!appData.oneClick || !OnlyMove(&x, &y, FALSE) || // even if only move, we treat as normal when this would trigger a promotion popup, to allow sweep selection appData.sweepSelect && CanPromote(boards[currentMove][fromY][fromX], fromY) && originalY != y) { @@ -6826,7 +6898,7 @@ void LeftClick(ClickType clickType, int xPix, int yPix) if (OKToStartUserMove(fromX, fromY)) { second = 0; MarkTargetSquares(0); - DragPieceBegin(xPix, yPix); dragging = 1; + DragPieceBegin(xPix, yPix, FALSE); dragging = 1; if(appData.sweepSelect && CanPromote(piece = boards[currentMove][fromY][fromX], fromY)) { promoSweep = defaultPromoChoice; selectFlag = 0; lastX = xPix; lastY = yPix; @@ -6865,6 +6937,7 @@ void LeftClick(ClickType clickType, int xPix, int yPix) /* Clicked again on same color piece -- changed his mind */ second = (x == fromX && y == fromY); promoDefaultAltered = FALSE; + MarkTargetSquares(1); if(!second || appData.oneClick && !OnlyMove(&x, &y, TRUE)) { if (appData.highlightDragging) { SetHighlights(x, y, -1, -1); @@ -6880,7 +6953,7 @@ void LeftClick(ClickType clickType, int xPix, int yPix) fromX = x; fromY = y; dragging = 1; MarkTargetSquares(0); - DragPieceBegin(xPix, yPix); + DragPieceBegin(xPix, yPix, FALSE); if(appData.sweepSelect && CanPromote(piece = boards[currentMove][y][x], y)) { promoSweep = defaultPromoChoice; selectFlag = 0; lastX = xPix; lastY = yPix; @@ -6931,13 +7004,25 @@ void LeftClick(ClickType clickType, int xPix, int yPix) toX = x; toY = y; saveAnimate = appData.animate; + MarkTargetSquares(1); if (clickType == Press) { if(gameMode == EditPosition && boards[currentMove][fromY][fromX] == EmptySquare) { // must be Edit Position mode with empty-square selected - fromX = x; fromY = y; DragPieceBegin(xPix, yPix); dragging = 1; // consider this a new attempt to drag + fromX = x; fromY = y; DragPieceBegin(xPix, yPix, FALSE); dragging = 1; // consider this a new attempt to drag if(x >= BOARD_LEFT && x < BOARD_RGHT) clearFlag = 1; // and defer click-click move of empty-square to up-click return; } + if(appData.sweepSelect && HasPromotionChoice(fromX, fromY, toX, toY, &promoChoice, FALSE)) { + ChessSquare piece = boards[currentMove][fromY][fromX]; + DragPieceBegin(xPix, yPix, TRUE); dragging = 1; + promoSweep = defaultPromoChoice; + if(PieceToChar(PROMOTED piece) == '+') promoSweep = PROMOTED piece; + selectFlag = 0; lastX = xPix; lastY = yPix; + Sweep(0); // Pawn that is going to promote: preview promotion piece + DisplayMessage("", _("Pull pawn backwards to under-promote")); + DrawPosition(FALSE, boards[currentMove]); + return; + } /* Finish clickclick move */ if (appData.animate || appData.highlightLastMove) { SetHighlights(fromX, fromY, toX, toY); @@ -6988,9 +7073,9 @@ void LeftClick(ClickType clickType, int xPix, int yPix) if(gatingPiece != EmptySquare) promoChoice = ToLower(PieceToChar(gatingPiece)); - if (HasPromotionChoice(fromX, fromY, toX, toY, &promoChoice)) { + if (HasPromotionChoice(fromX, fromY, toX, toY, &promoChoice, appData.sweepSelect)) { SetHighlights(fromX, fromY, toX, toY); - if(gameInfo.variant == VariantSuper || gameInfo.variant == VariantGreat) { + if(gameInfo.variant == VariantSuper || gameInfo.variant == VariantGreat || gameInfo.variant == VariantGrand) { // [HGM] super: promotion to captured piece selected from holdings ChessSquare p = boards[currentMove][fromY][fromX], q = boards[currentMove][toY][toX]; promotionChoice = TRUE; @@ -7060,16 +7145,16 @@ int RightClick(ClickType action, int x, int y, int *fromX, int *fromY) if (action != Press) return -2; // return code to be ignored switch (gameMode) { case IcsExamining: - if(xSqr < BOARD_LEFT || xSqr >= BOARD_RGHT) return -1; + if(xSqr < BOARD_LEFT || xSqr >= BOARD_RGHT) return -1; case EditPosition: - if (xSqr == BOARD_LEFT-1 || xSqr == BOARD_RGHT) return -1; + if (xSqr == BOARD_LEFT-1 || xSqr == BOARD_RGHT) return -1; if (xSqr < 0 || ySqr < 0) return -1; if(appData.pieceMenu) { whichMenu = 0; break; } // edit-position menu pieceSweep = shiftKey ? BlackPawn : WhitePawn; // [HGM] sweep: prepare selecting piece by mouse sweep toX = xSqr; toY = ySqr; lastX = x, lastY = y; if(flipView) toX = BOARD_WIDTH - 1 - toX; else toY = BOARD_HEIGHT - 1 - toY; NextPiece(0); - return -2; + return 2; // grab case IcsObserving: if(!appData.icsEngineAnalyze) return -1; case IcsPlayingWhite: @@ -7290,6 +7375,28 @@ MatingPotential(int pCnt[], int side, int nMine, int nHis, int stale, int bisCol } int +CompareWithRights(Board b1, Board b2) +{ + int rights = 0; + if(!CompareBoards(b1, b2)) return FALSE; + if(b1[EP_STATUS] != b2[EP_STATUS]) return FALSE; + /* compare castling rights */ + if( b1[CASTLING][2] != b2[CASTLING][2] && (b2[CASTLING][0] != NoRights || b2[CASTLING][1] != NoRights) ) + rights++; /* King lost rights, while rook still had them */ + if( b1[CASTLING][2] != NoRights ) { /* king has rights */ + if( b1[CASTLING][0] != b2[CASTLING][0] || b1[CASTLING][1] != b2[CASTLING][1] ) + rights++; /* but at least one rook lost them */ + } + if( b1[CASTLING][5] != b1[CASTLING][5] && (b2[CASTLING][3] != NoRights || b2[CASTLING][4] != NoRights) ) + rights++; + if( b1[CASTLING][5] != NoRights ) { + if( b1[CASTLING][3] != b2[CASTLING][3] || b1[CASTLING][4] != b2[CASTLING][4] ) + rights++; + } + return rights == 0; +} + +int Adjudicate(ChessProgramState *cps) { // [HGM] some adjudications useful with buggy engines // [HGM] adjudicate: made into separate routine, which now can be called after every move @@ -7667,7 +7774,7 @@ HandleMachineMove(message, cps) int fromX, fromY, toX, toY; ChessMove moveType; char promoChar; - char *p; + char *p, *pv=buf1; int machineWhite; char *bookHit; @@ -8038,6 +8145,7 @@ if(appData.debugMode) fprintf(debugFP, "nodes = %d, %lld\n", (int) programStats. if (!strncmp(message, "telluser ", 9)) { if(message[9] == '\\' && message[10] == '\\') EscapeExpand(message+9, message+11); // [HGM] esc: allow escape sequences in popup box + PlayTellSound(); DisplayNote(message + 9); return; } @@ -8045,6 +8153,7 @@ if(appData.debugMode) fprintf(debugFP, "nodes = %d, %lld\n", (int) programStats. cps->userError = 1; if(message[14] == '\\' && message[15] == '\\') EscapeExpand(message+14, message+16); // [HGM] esc: allow escape sequences in popup box + PlayTellSound(); DisplayError(message + 14, 0); return; } @@ -8522,6 +8631,7 @@ if(appData.debugMode) fprintf(debugFP, "nodes = %d, %lld\n", (int) programStats. curscore = -curscore; } + if(appData.pvSAN[cps==&second]) pv = PvToSAN(buf1); tempStats.depth = plylev; tempStats.nodes = nodes; @@ -8543,15 +8653,15 @@ if(appData.debugMode) fprintf(debugFP, "nodes = %d, %lld\n", (int) programStats. } /* Buffer overflow protection */ - if (buf1[0] != NULLCHAR) { - if (strlen(buf1) >= sizeof(tempStats.movelist) + if (pv[0] != NULLCHAR) { + if (strlen(pv) >= sizeof(tempStats.movelist) && appData.debugMode) { fprintf(debugFP, "PV is too long; using the first %u bytes.\n", (unsigned) sizeof(tempStats.movelist) - 1); } - safeStrCpy( tempStats.movelist, buf1, sizeof(tempStats.movelist)/sizeof(tempStats.movelist[0]) ); + safeStrCpy( tempStats.movelist, pv, sizeof(tempStats.movelist)/sizeof(tempStats.movelist[0]) ); } else { sprintf(tempStats.movelist, " no PV\n"); } @@ -8588,14 +8698,14 @@ if(appData.debugMode) fprintf(debugFP, "nodes = %d, %lld\n", (int) programStats. if( buf1[0] != NULLCHAR ) { unsigned max_len = sizeof(thinkOutput) - strlen(thinkOutput) - 1; - if( strlen(buf1) > max_len ) { + if( strlen(pv) > max_len ) { if( appData.debugMode) { fprintf(debugFP,"PV is too long for thinkOutput, truncating.\n"); } - buf1[max_len+1] = '\0'; + pv[max_len+1] = '\0'; } - strcat( thinkOutput, buf1 ); + strcat( thinkOutput, pv); } if (currentMove == forwardMostMove || gameMode == AnalyzeMode @@ -8926,7 +9036,7 @@ ApplyMove(fromX, fromY, toX, toY, promoChar, board) Board board; { ChessSquare captured = board[toY][toX], piece, king; int p, oldEP = EP_NONE, berolina = 0; - int promoRank = gameInfo.variant == VariantMakruk ? 3 : 1; + int promoRank = gameInfo.variant == VariantMakruk || gameInfo.variant == VariantGrand ? 3 : 1; /* [HGM] compute & store e.p. status and castling rights for new position */ /* we can always do that 'in place', now pointers to these rights are passed to ApplyMove */ @@ -8935,15 +9045,19 @@ ApplyMove(fromX, fromY, toX, toY, promoChar, board) oldEP = (signed char)board[EP_STATUS]; board[EP_STATUS] = EP_NONE; - if( board[toY][toX] != EmptySquare ) - board[EP_STATUS] = EP_CAPTURE; - if (fromY == DROP_RANK) { /* must be first */ + if(fromX == EmptySquare) { // [HGM] pass: empty drop encodes null move; nothing to change. + board[EP_STATUS] = EP_CAPTURE; // null move considered irreversible + return; + } piece = board[toY][toX] = (ChessSquare) fromX; } else { int i; + if( board[toY][toX] != EmptySquare ) + board[EP_STATUS] = EP_CAPTURE; + if( board[fromY][fromX] == WhiteLance || board[fromY][fromX] == BlackLance ) { if( gameInfo.variant != VariantSuper && gameInfo.variant != VariantShogi ) board[EP_STATUS] = EP_PAWN_MOVE; // Lance is Pawn-like in most variants @@ -9024,18 +9138,15 @@ ApplyMove(fromX, fromY, toX, toY, promoChar, board) board[fromY][BOARD_LEFT] = EmptySquare; } else if ((board[fromY][fromX] == WhitePawn && gameInfo.variant != VariantXiangqi || board[fromY][fromX] == WhiteLance && gameInfo.variant != VariantSuper && gameInfo.variant != VariantShogi) - && toY >= BOARD_HEIGHT-promoRank + && toY >= BOARD_HEIGHT-promoRank && promoChar // defaulting to Q is done elsewhere ) { /* white pawn promotion */ board[toY][toX] = CharToPiece(ToUpper(promoChar)); - if (board[toY][toX] == EmptySquare) { - board[toY][toX] = WhiteQueen; - } if(gameInfo.variant==VariantBughouse || gameInfo.variant==VariantCrazyhouse) /* [HGM] use shadow piece */ board[toY][toX] = (ChessSquare) (PROMOTED board[toY][toX]); board[fromY][fromX] = EmptySquare; - } else if ((fromY == BOARD_HEIGHT-4) + } else if ((fromY >= BOARD_HEIGHT>>1) && (toX != fromX) && gameInfo.variant != VariantXiangqi && gameInfo.variant != VariantBerolina @@ -9088,18 +9199,15 @@ ApplyMove(fromX, fromY, toX, toY, promoChar, board) board[toY][2] = BlackRook; } else if ((board[fromY][fromX] == BlackPawn && gameInfo.variant != VariantXiangqi || board[fromY][fromX] == BlackLance && gameInfo.variant != VariantSuper && gameInfo.variant != VariantShogi) - && toY < promoRank + && toY < promoRank && promoChar ) { /* black pawn promotion */ board[toY][toX] = CharToPiece(ToLower(promoChar)); - if (board[toY][toX] == EmptySquare) { - board[toY][toX] = BlackQueen; - } if(gameInfo.variant==VariantBughouse || gameInfo.variant==VariantCrazyhouse) /* [HGM] use shadow piece */ board[toY][toX] = (ChessSquare) (PROMOTED board[toY][toX]); board[fromY][fromX] = EmptySquare; - } else if ((fromY == 3) + } else if ((fromY < BOARD_HEIGHT>>1) && (toX != fromX) && gameInfo.variant != VariantXiangqi && gameInfo.variant != VariantBerolina @@ -9160,7 +9268,7 @@ ApplyMove(fromX, fromY, toX, toY, promoChar, board) if (captured != EmptySquare && gameInfo.holdingsSize > 0 && gameInfo.variant != VariantBughouse && gameInfo.variant != VariantSChess ) { /* [HGM] holdings: Add to holdings, if holdings exist */ - if(gameInfo.variant == VariantSuper || gameInfo.variant == VariantGreat) { + if(gameInfo.variant == VariantSuper || gameInfo.variant == VariantGreat || gameInfo.variant == VariantGrand) { // [HGM] superchess: suppress flipping color of captured pieces by reverse pre-flip captured = (int) captured >= (int) BlackPawn ? BLACK_TO_WHITE captured : WHITE_TO_BLACK captured; } @@ -9211,8 +9319,8 @@ ApplyMove(fromX, fromY, toX, toY, promoChar, board) } else if(!appData.testLegality && promoChar != NULLCHAR && promoChar != '=') { // without legality testing, unconditionally believe promoChar board[toY][toX] = CharToPiece(piece < BlackPawn ? ToUpper(promoChar) : ToLower(promoChar)); } - if((gameInfo.variant == VariantSuper || gameInfo.variant == VariantGreat) - && promoChar != NULLCHAR && gameInfo.holdingsSize) { + if((gameInfo.variant == VariantSuper || gameInfo.variant == VariantGreat || gameInfo.variant == VariantGrand) + && promoChar != NULLCHAR && gameInfo.holdingsSize) { // [HGM] superchess: take promotion piece out of holdings int k = PieceToNumber(CharToPiece(ToUpper(promoChar))); if((int)piece < (int)BlackPawn) { // determine stm from piece color @@ -9440,6 +9548,8 @@ InitChessProgram(cps, setup) overruled = gameInfo.boardWidth != 10 || gameInfo.boardHeight != 8 || gameInfo.holdingsSize != 8; if( gameInfo.variant == VariantSChess ) overruled = gameInfo.boardWidth != 8 || gameInfo.boardHeight != 8 || gameInfo.holdingsSize != 7; + if( gameInfo.variant == VariantGrand ) + overruled = gameInfo.boardWidth != 10 || gameInfo.boardHeight != 10 || gameInfo.holdingsSize != 7; if(overruled) { snprintf(b, MSG_SIZ, "%dx%d+%d_%s", gameInfo.boardWidth, gameInfo.boardHeight, @@ -9611,12 +9721,13 @@ CountPlayers(char *p) } FILE * -WriteTourneyFile(char *results) +WriteTourneyFile(char *results, FILE *f) { // write tournament parameters on tourneyFile; on success return the stream pointer for closing - FILE *f = fopen(appData.tourneyFile, "w"); + if(f == NULL) f = fopen(appData.tourneyFile, "w"); if(f == NULL) DisplayError(_("Could not write on tourney file"), 0); else { // create a file with tournament description fprintf(f, "-participants {%s}\n", appData.participants); + fprintf(f, "-seedBase %d\n", appData.seedBase); fprintf(f, "-tourneyType %d\n", appData.tourneyType); fprintf(f, "-tourneyCycles %d\n", appData.tourneyCycles); fprintf(f, "-defaultMatchGames %d\n", appData.defaultMatchGames); @@ -9629,7 +9740,7 @@ WriteTourneyFile(char *results) fprintf(f, "-loadPositionIndex %d\n", appData.loadPositionIndex); fprintf(f, "-rewindIndex %d\n", appData.rewindIndex); if(searchTime > 0) - fprintf(f, "-searchTime \"%s\"\n", appData.searchTime); + fprintf(f, "-searchTime \"%d:%02d\"\n", searchTime/60, searchTime%60); else { fprintf(f, "-mps %d\n", appData.movesPerSession); fprintf(f, "-tc %s\n", appData.timeControl); @@ -9640,10 +9751,73 @@ WriteTourneyFile(char *results) return f; } +#define MAXENGINES 1000 +char *command[MAXENGINES], *mnemonic[MAXENGINES]; + +void Substitute(char *participants, int expunge) +{ + int i, changed, changes=0, nPlayers=0; + char *p, *q, *r, buf[MSG_SIZ]; + if(participants == NULL) return; + if(appData.tourneyFile[0] == NULLCHAR) { free(participants); return; } + r = p = participants; q = appData.participants; + while(*p && *p == *q) { + if(*p == '\n') r = p+1, nPlayers++; + p++; q++; + } + if(*p) { // difference + while(*p && *p++ != '\n'); + while(*q && *q++ != '\n'); + changed = nPlayers; + changes = 1 + (strcmp(p, q) != 0); + } + if(changes == 1) { // a single engine mnemonic was changed + q = r; while(*q) nPlayers += (*q++ == '\n'); + p = buf; while(*r && (*p = *r++) != '\n') p++; + *p = NULLCHAR; + NamesToList(firstChessProgramNames, command, mnemonic); + for(i=1; mnemonic[i]; i++) if(!strcmp(buf, mnemonic[i])) break; + if(mnemonic[i]) { // The substitute is valid + FILE *f; + if(appData.tourneyFile[0] && (f = fopen(appData.tourneyFile, "r+")) ) { + flock(fileno(f), LOCK_EX); + ParseArgsFromFile(f); + fseek(f, 0, SEEK_SET); + FREE(appData.participants); appData.participants = participants; + if(expunge) { // erase results of replaced engine + int len = strlen(appData.results), w, b, dummy; + for(i=0; i 1) DisplayError(_("You can only change one engine at the time"), 0); + free(participants); + return; +} + int CreateTourney(char *name) { FILE *f; + if(matchMode && strcmp(name, appData.tourneyFile)) { + ASSIGN(name, appData.tourneyFile); //do not allow change of tourneyfile while playing + } if(name[0] == NULLCHAR) { if(appData.participants[0]) DisplayError(_("You must supply a tournament file,\nfor storing the tourney progress"), 0); @@ -9661,7 +9835,7 @@ CreateTourney(char *name) } ASSIGN(appData.tourneyFile, name); if(appData.tourneyType < 0) appData.defaultMatchGames = 1; // Swiss forces games/pairing = 1 - if((f = WriteTourneyFile("")) == NULL) return 0; + if((f = WriteTourneyFile("", NULL)) == NULL) return 0; } fclose(f); appData.noChessProgram = FALSE; @@ -9670,9 +9844,6 @@ CreateTourney(char *name) return 1; } -#define MAXENGINES 1000 -char *command[MAXENGINES], *mnemonic[MAXENGINES]; - void NamesToList(char *names, char **engineList, char **engineMnemonic) { char buf[MSG_SIZ], *p, *q; @@ -9695,7 +9866,7 @@ void NamesToList(char *names, char **engineList, char **engineMnemonic) names = p; i++; if(i > MAXENGINES - 2) break; } - engineList[i] = NULL; + engineList[i] = engineMnemonic[i] = NULL; } // following implemented as macro to avoid type limitations @@ -9716,6 +9887,7 @@ void SwapEngines(int n) SWAP(timeOdds, h) SWAP(logo, p) SWAP(pgnName, p) + SWAP(pvSAN, h) } void @@ -9856,6 +10028,7 @@ NextMatchGame() first.twoMachinesColor = firstWhite ? "white\n" : "black\n"; // perform actual color assignement second.twoMachinesColor = firstWhite ? "black\n" : "white\n"; appData.noChessProgram = (first.pr == NoProc); // kludge to prevent Reset from starting up chess program + if(appData.loadGameIndex == -2) srandom(appData.seedBase + 68163*(nextGame & ~1)); // deterministic seed to force same opening Reset(FALSE, first.pr != NoProc); appData.noChessProgram = FALSE; if(!LoadGameOrPosition(matchGame)) return; // setup game; abort when bad game/pos file @@ -9992,7 +10165,7 @@ GameEnds(result, resultDetails, whosays) // now verify win claims, but not in drop games, as we don't understand those yet if( (gameInfo.holdingsWidth == 0 || gameInfo.variant == VariantSuper - || gameInfo.variant == VariantGreat) && + || gameInfo.variant == VariantGreat || gameInfo.variant == VariantGrand) && (result == WhiteWins && claimer == 'w' || result == BlackWins && claimer == 'b' ) ) { // case to verify: engine claims own win if (appData.debugMode) { @@ -10018,7 +10191,8 @@ GameEnds(result, resultDetails, whosays) /* (Claiming a loss is accepted no questions asked!) */ } /* [HGM] bare: don't allow bare King to win */ - if((gameInfo.holdingsWidth == 0 || gameInfo.variant == VariantSuper || gameInfo.variant == VariantGreat) + if((gameInfo.holdingsWidth == 0 || gameInfo.variant == VariantSuper + || gameInfo.variant == VariantGreat || gameInfo.variant == VariantGrand) && gameInfo.variant != VariantLosers && gameInfo.variant != VariantGiveaway && gameInfo.variant != VariantSuicide // [HGM] losers: except in losers, of course... && result != GameIsDrawn) @@ -10376,6 +10550,7 @@ Reset(redraw, init) redraw, init, gameMode); } CleanupTail(); // [HGM] vari: delete any stored variations + CommentPopDown(); // [HGM] make sure no comments to the previous game keep hanging on pausing = pauseExamInvalid = FALSE; startedFromSetupPosition = blackPlaysFirst = FALSE; firstMove = TRUE; @@ -10483,8 +10658,8 @@ AutoPlayOneMove() if (currentMove >= forwardMostMove) { if(gameMode == AnalyzeFile) { ExitAnalyzeMode(); SendToProgram("force\n", &first); } - gameMode = EditGame; - ModeHighlight(); +// gameMode = EndOfGame; +// ModeHighlight(); /* [AS] Clear current move marker at the end of a game */ /* HistorySet(parseList, backwardMostMove, forwardMostMove, -1); */ @@ -10931,7 +11106,149 @@ ReloadGame(offset) } } +int keys[EmptySquare+1]; + +int +PositionMatches(Board b1, Board b2) +{ + int r, f, sum=0; + switch(appData.searchMode) { + case 1: return CompareWithRights(b1, b2); + case 2: + for(r=0; r>8 ^ random()<<6 ^random()<<20; + initDone = TRUE; + } + dummyInfo.variant = VariantNormal; + FREE(dummyInfo.fen); dummyInfo.fen = NULL; + dummyInfo.whiteRating = 0; + dummyInfo.blackRating = 0; + FREE(dummyInfo.date); dummyInfo.date = NULL; + fseek(f, lg->offset, 0); + yynewfile(f); + CopyBoard(boards[scratch], initialPosition); // default start position + while(1) { + yyboardindex = scratch + (plyNr&1); + quickFlag = 1; + next = Myylex(); + quickFlag = 0; + switch(next) { + case PGNTag: + if(plyNr) return -1; // after we have seen moves, any tags will be start of next game +#if 0 + ParsePGNTag(yy_text, &dummyInfo); // this has a bad memory leak... + if(dummyInfo.fen) ParseFEN(boards[scratch], &btm, dummyInfo.fen), free(dummyInfo.fen), dummyInfo.fen = NULL; +#else + // do it ourselves avoiding malloc + { char *p = yy_text+1, *q; + while(!isdigit(*p) && !isalpha(*p)) p++; + q = p; while(*p != ' ' && *p != '\t' && *p != '\n') p++; + *p = NULLCHAR; + if(!StrCaseCmp(q, "Date") && (p = strchr(p+1, '"'))) { if(atoi(p+1) < appData.dateThreshold) return -1; } else + if(!StrCaseCmp(q, "Variant") && (p = strchr(p+1, '"'))) dummyInfo.variant = StringToVariant(p+1); else + if(!StrCaseCmp(q, "WhiteElo") && (p = strchr(p+1, '"'))) dummyInfo.whiteRating = atoi(p+1); else + if(!StrCaseCmp(q, "BlackElo") && (p = strchr(p+1, '"'))) dummyInfo.blackRating = atoi(p+1); else + if(!StrCaseCmp(q, "WhiteUSCF") && (p = strchr(p+1, '"'))) dummyInfo.whiteRating = atoi(p+1); else + if(!StrCaseCmp(q, "BlackUSCF") && (p = strchr(p+1, '"'))) dummyInfo.blackRating = atoi(p+1); else + if(!StrCaseCmp(q, "FEN") && (p = strchr(p+1, '"'))) ParseFEN(boards[scratch], &btm, p+1); + } +#endif + default: + continue; + + case XBoardGame: + case GNUChessGame: + if(plyNr) return -1; // after we have seen moves, this is for new game + continue; + case AmbiguousMove: // we cannot reconstruct the game beyond these two + case ImpossibleMove: + case WhiteWins: // game ends here with these four + case BlackWins: + case GameIsDrawn: + case GameUnfinished: + return -1; + + case IllegalMove: + if(appData.testLegality) return -1; + case WhiteCapturesEnPassant: + case BlackCapturesEnPassant: + case WhitePromotion: + case BlackPromotion: + case WhiteNonPromotion: + case BlackNonPromotion: + case NormalMove: + case WhiteKingSideCastle: + case WhiteQueenSideCastle: + case BlackKingSideCastle: + case BlackQueenSideCastle: + case WhiteKingSideCastleWild: + case WhiteQueenSideCastleWild: + case BlackKingSideCastleWild: + case BlackQueenSideCastleWild: + case WhiteHSideCastleFR: + case WhiteASideCastleFR: + case BlackHSideCastleFR: + case BlackASideCastleFR: + fromX = currentMoveString[0] - AAA; + fromY = currentMoveString[1] - ONE; + toX = currentMoveString[2] - AAA; + toY = currentMoveString[3] - ONE; + promoChar = currentMoveString[4]; + break; + case WhiteDrop: + case BlackDrop: + fromX = next == WhiteDrop ? + (int) CharToPiece(ToUpper(currentMoveString[0])) : + (int) CharToPiece(ToLower(currentMoveString[0])); + fromY = DROP_RANK; + toX = currentMoveString[2] - AAA; + toY = currentMoveString[3] - ONE; + break; + } + // Move encountered; peform it. We need to shuttle between two boards, as even/odd index determines side to move + if(plyNr == 0) { // but first figure out variant and initial position + if(dummyInfo.variant != gameInfo.variant) return -1; // wrong variant + if(appData.eloThreshold1 && (dummyInfo.whiteRating < appData.eloThreshold1 && dummyInfo.blackRating < appData.eloThreshold1)) return -1; + if(appData.eloThreshold2 && (dummyInfo.whiteRating < appData.eloThreshold2 || dummyInfo.blackRating < appData.eloThreshold2)) return -1; + if(appData.dateThreshold && (!dummyInfo.date || atoi(dummyInfo.date) < appData.dateThreshold)) return -1; + if(btm) CopyBoard(boards[scratch+1], boards[scratch]), plyNr++; + if(PositionMatches(boards[scratch + plyNr], boards[currentMove])) return plyNr; + } + CopyBoard(boards[scratch + (plyNr+1&1)], boards[scratch + (plyNr&1)]); + plyNr++; + ApplyMove(fromX, fromY, toX, toY, promoChar, boards[scratch + (plyNr&1)]); + if(PositionMatches(boards[scratch + (plyNr&1)], boards[currentMove])) return plyNr; + } +} /* Load the nth game from open file f */ int @@ -10946,7 +11263,7 @@ LoadGame(f, gameNumber, title, useList) int gn = gameNumber; ListGame *lg = NULL; int numPGNTags = 0; - int err; + int err, pos = -1; GameMode oldGameMode; VariantClass oldVariant = gameInfo.variant; /* [HGM] PGNvariant */ @@ -10972,6 +11289,7 @@ LoadGame(f, gameNumber, title, useList) if (lg) { fseek(f, lg->offset, 0); GameListHighlight(gameNumber); + pos = lg->position; gn = 1; } else { @@ -11371,10 +11689,11 @@ LoadGame(f, gameNumber, title, useList) AnalyzeFileEvent(); } + if (!matchMode && pos >= 0) { + ToNrEvent(pos); // [HGM] no autoplay if selected on position + } else if (matchMode || appData.timeDelay == 0) { ToEndEvent(); - gameMode = EditGame; - ModeHighlight(); } else if (appData.timeDelay > 0) { AutoPlayGameLoop(); } @@ -13490,7 +13809,9 @@ ClockClick(int which) if (gameMode == EditPosition || gameMode == IcsExamining) { if(!appData.pieceMenu && blackPlaysFirst) EditPositionMenuEvent(ClearBoard, 0, 0); SetBlackToPlayEvent(); - } else if (gameMode == EditGame || shiftKey) { + } else if ((gameMode == AnalyzeMode || gameMode == EditGame) && !blackFlag && WhiteOnMove(currentMove)) { + UserMoveEvent((int)EmptySquare, DROP_RANK, 0, 0, 0); // [HGM] multi-move: if not out of time, enters null move + } else if (shiftKey) { AdjustClock(which, -1); } else if (gameMode == IcsPlayingWhite || gameMode == MachinePlaysBlack) { @@ -13500,7 +13821,9 @@ ClockClick(int which) if (gameMode == EditPosition || gameMode == IcsExamining) { if(!appData.pieceMenu && !blackPlaysFirst) EditPositionMenuEvent(ClearBoard, 0, 0); SetWhiteToPlayEvent(); - } else if (gameMode == EditGame || shiftKey) { + } else if ((gameMode == AnalyzeMode || gameMode == EditGame) && !whiteFlag && !WhiteOnMove(currentMove)) { + UserMoveEvent((int)EmptySquare, DROP_RANK, 0, 0, 0); // [HGM] multi-move + } else if (shiftKey) { AdjustClock(which, -1); } else if (gameMode == IcsPlayingBlack || gameMode == MachinePlaysWhite) { @@ -13777,6 +14100,16 @@ BackwardInner(target) if (gameMode == EditGame || gameMode==AnalyzeMode || gameMode == PlayFromGameFile || gameMode == AnalyzeFile) { while (currentMove > target) { + if(moveList[currentMove-1][1] == '@' && moveList[currentMove-1][0] == '@') { + // null move cannot be undone. Reload program with move history before it. + int i; + for(i=target; i>backwardMostMove; i--) { // seek back to start or previous null move + if(moveList[i-1][1] == '@' && moveList[i-1][0] == '@') break; + } + SendBoard(&first, i); + for(currentMove=i; currentMove= 'a') { move[0] += 'A' - 'a'; ok = 2; } // [HGM] try also capitalized - if (ok==1 || ok && ParseOneMove(move, gameMode == EditPosition ? blackPlaysFirst : currentMove, - &moveType, &fromX, &fromY, &toX, &toY, &promoChar)) { - UserMoveEvent(fromX, fromY, toX, toY, promoChar); - } else { - DisplayMoveError(_("Could not parse move")); - } - } -} + ChessMove moveType; + + // [HGM] FENedit + if(gameMode == EditPosition && ParseFEN(board, &n, move) ) { + EditPositionPasteFEN(move); + return; + } + // [HGM] movenum: allow move number to be typed in any mode + if(sscanf(move, "%d", &n) == 1 && n != 0 ) { + ToNrEvent(2*n-1); + return; + } + + if (gameMode != EditGame && currentMove != forwardMostMove && + gameMode != Training) { + DisplayMoveError(_("Displayed move is not current")); + } else { + int ok = ParseOneMove(move, gameMode == EditPosition ? blackPlaysFirst : currentMove, + &moveType, &fromX, &fromY, &toX, &toY, &promoChar); + if(!ok && move[0] >= 'a') { move[0] += 'A' - 'a'; ok = 2; } // [HGM] try also capitalized + if (ok==1 || ok && ParseOneMove(move, gameMode == EditPosition ? blackPlaysFirst : currentMove, + &moveType, &fromX, &fromY, &toX, &toY, &promoChar)) { + UserMoveEvent(fromX, fromY, toX, toY, promoChar); + } else { + DisplayMoveError(_("Could not parse move")); + } + } +} void DisplayMove(moveNumber) @@ -15143,8 +15476,6 @@ DisplayComment(moveNumber, text) char *text; { char title[MSG_SIZ]; - char buf[8000]; // comment can be long! - int score, depth; if (moveNumber < 0 || parseList[moveNumber][0] == NULLCHAR) { safeStrCpy(title, "Comment", sizeof(title)/sizeof(title[0])); @@ -15153,14 +15484,6 @@ DisplayComment(moveNumber, text) WhiteOnMove(moveNumber) ? " " : ".. ", parseList[moveNumber]); } - // [HGM] PV info: display PV info together with (or as) comment - if(moveNumber >= 0 && (depth = pvInfoList[moveNumber].depth) > 0) { - if(text == NULL) text = ""; - score = pvInfoList[moveNumber].score; - snprintf(buf,sizeof(buf)/sizeof(buf[0]), "%s%.2f/%d %d\n%s", score>0 ? "+" : "", score/100., - depth, (pvInfoList[moveNumber].time+50)/100, text); - text = buf; - } if (text != NULL && (appData.autoDisplayComment || commentUp)) CommentPopUp(title, text); } @@ -15765,7 +16088,7 @@ PositionToFEN(move, overrideCastling) { int i, j, fromX, fromY, toX, toY; int whiteToPlay; - char buf[128]; + char buf[MSG_SIZ]; char *p, *q; int emptycount; ChessSquare piece; @@ -15776,6 +16099,7 @@ PositionToFEN(move, overrideCastling) /* Piece placement data */ for (i = BOARD_HEIGHT - 1; i >= 0; i--) { + if(MSG_SIZ - (p - buf) < BOARD_RGHT - BOARD_LEFT + 20) { *p = 0; return StrSave(buf); } emptycount = 0; for (j = BOARD_LEFT; j < BOARD_RGHT; j++) { if (boards[move][i][j] == EmptySquare) { @@ -16300,6 +16624,7 @@ int wrap(char *dest, char *src, int count, int width, int *lp) } // [HGM] vari: routines for shelving variations +Boolean modeRestore = FALSE; void PushInner(int firstMove, int lastMove) @@ -16343,6 +16668,7 @@ PushTail(int firstMove, int lastMove) PushInner(firstMove, lastMove); if(storedGames == 1) GreyRevert(FALSE); + if(gameMode == PlayFromGameFile) gameMode = EditGame, modeRestore = TRUE; } void @@ -16351,8 +16677,8 @@ PopInner(Boolean annotate) int i, j, nrMoves; char buf[8000], moveBuf[20]; - storedGames--; - ToNrEvent(savedFirst[storedGames]); // sets currentMove + ToNrEvent(savedFirst[storedGames-1]); // sets currentMove + storedGames--; // do this after ToNrEvent, to make sure HistorySet will refresh entire game after PopInner returns nrMoves = savedLast[storedGames] - currentMove; if(annotate) { int cnt = 10; @@ -16400,8 +16726,10 @@ PopTail(Boolean annotate) CommentPopDown(); // make sure no stale variation comments to the destroyed line can remain open PopInner(annotate); + if(currentMove < forwardMostMove) ForwardEvent(); else + HistorySet(parseList, backwardMostMove, forwardMostMove, currentMove-1); - if(storedGames == 0) GreyRevert(TRUE); + if(storedGames == 0) { GreyRevert(TRUE); if(modeRestore) modeRestore = FALSE, gameMode = PlayFromGameFile; } return TRUE; } @@ -16428,7 +16756,7 @@ LoadVariation(int index, char *text) char *p = text, *start = NULL, *end = NULL, wait = NULLCHAR; int level = 0, move; - if(gameMode != EditGame && gameMode != AnalyzeMode) return; + if(gameMode != EditGame && gameMode != AnalyzeMode && gameMode != PlayFromGameFile) return; // first find outermost bracketing variation while(*p) { // hope I got this right... Non-nesting {} and [] can screen each other and nesting () if(!wait) { // while inside [] pr {}, ignore everyting except matching closing ]}