X-Git-Url: http://winboard.nl/cgi-bin?a=blobdiff_plain;f=backend.c;h=2db140521d9d753e693aa996ba41d2dfa73930e0;hb=69ce008d53a3c2fe16f7522b2c2dc7957fb5ea13;hp=80356736968233e024367a769c6df8d6a32db610;hpb=efc16c67bb82730127e429d77d2f670923e827c9;p=xboard.git diff --git a/backend.c b/backend.c index 8035673..2db1405 100644 --- a/backend.c +++ b/backend.c @@ -1564,6 +1564,23 @@ InitBackEnd3 P((void)) char buf[MSG_SIZ]; int err, len; + if(!appData.icsActive && !appData.noChessProgram && !appData.matchMode && // mode involves only first engine + !strcmp(appData.variant, "normal") && // no explicit variant request + appData.NrRanks == -1 && appData.NrFiles == -1 && appData.holdingsSize == -1 && // no size overrides requested + !SupportedVariant(first.variants, VariantNormal, 8, 8, 0, first.protocolVersion, "") && // but 'normal' won't work with engine + !SupportedVariant(first.variants, VariantFischeRandom, 8, 8, 0, first.protocolVersion, "") ) { // nor will Chess960 + char c, *q = first.variants, *p = strchr(q, ','); + if(p) *p = NULLCHAR; + if(StringToVariant(q) != VariantUnknown) { // the engine can play a recognized variant, however + int w, h, s; + if(sscanf(q, "%dx%d+%d_%c", &w, &h, &s, &c) == 4) // get size overrides the engine needs with it (if any) + appData.NrFiles = w, appData.NrRanks = h, appData.holdingsSize = s, q = strchr(q, '_') + 1; + ASSIGN(appData.variant, q); // fake user requested the first variant played by the engine + Reset(TRUE, FALSE); // and re-initialize + } + if(p) *p = ','; + } + InitChessProgram(&first, startedFromSetupPosition); if(!appData.noChessProgram) { /* [HGM] tidy: redo program version to use name from myname feature */ @@ -7175,12 +7192,15 @@ Mark (Board board, int flags, ChessMove kind, int rf, int ff, int rt, int ft, VO else if(flags & F_MANDATORY_CAPTURE && board[rt][ft] != EmptySquare) (*m)[rt][ft] = 3; } +static int hoverSavedValid; + void MarkTargetSquares (int clear) { int x, y, sum=0; if(clear) { // no reason to ever suppress clearing - for(x=0; x= BOARD_HEIGHT-promoRank && promoChar // defaulting to Q is done elsewhere ) { /* white pawn promotion */ @@ -9881,7 +9903,7 @@ ApplyMove (int fromX, int fromY, int toX, int toY, int promoChar, Board board) board[fromY][0] = EmptySquare; board[toY][2] = BlackRook; } else if ((board[fromY][fromX] == BlackPawn && gameInfo.variant != VariantXiangqi || - board[fromY][fromX] == BlackLance && gameInfo.variant != VariantSuper && gameInfo.variant != VariantShogi) + board[fromY][fromX] == BlackLance && gameInfo.variant != VariantSuper && gameInfo.variant != VariantChu) && toY < promoRank && promoChar ) { /* black pawn promotion */ @@ -9994,6 +10016,7 @@ ApplyMove (int fromX, int fromY, int toX, int toY, int promoChar, Board board) board[toY][toX] = EmptySquare; } } + if(gameInfo.variant == VariantSChess && promoChar != NULLCHAR && promoChar != '=' && piece != WhitePawn && piece != BlackPawn) { board[fromY][fromX] = CharToPiece(piece < BlackPawn ? ToUpper(promoChar) : ToLower(promoChar)); // S-Chess gating } else