X-Git-Url: http://winboard.nl/cgi-bin?a=blobdiff_plain;f=backend.c;h=3179ecef2d8993d0c063d3c1e3e565ade819e47d;hb=20c445baafd24d2e66f3157f11b7022fdbd56b75;hp=bca59d44115ed1951f965017248f7d61c96c8b2f;hpb=864d5963537c1810e4c12c818e839381eee3a410;p=xboard.git diff --git a/backend.c b/backend.c index bca59d4..3179ece 100644 --- a/backend.c +++ b/backend.c @@ -10115,6 +10115,9 @@ ApplyMove (int fromX, int fromY, int toX, int toY, int promoChar, Board board) } /* End of code added by Tord */ + } else if (pieceDesc[piece] && piece == king && !strchr(pieceDesc[piece], 'O') && strchr(pieceDesc[piece], 'i')) { + board[fromY][fromX] = EmptySquare; // never castle if King has virgin moves defined on it other than castling + board[toY][toX] = piece; } else if (board[fromY][fromX] == king && fromX != BOARD_LEFT && fromX != BOARD_RGHT-1 // [HGM] cylinder */ && toY == fromY && toX > fromX+1) { @@ -18004,9 +18007,9 @@ PositionToFEN (int move, char *overrideCastling, int moveCounts) /* [HGM] write true castling rights */ if( nrCastlingRights == 6 ) { int q, k=0; - if(boards[move][CASTLING][0] == BOARD_RGHT-1 && + if(boards[move][CASTLING][0] != NoRights && boards[move][CASTLING][2] != NoRights ) k = 1, *p++ = 'K'; - q = (boards[move][CASTLING][1] == BOARD_LEFT && + q = (boards[move][CASTLING][1] != NoRights && boards[move][CASTLING][2] != NoRights ); if(handW) { // for S-Chess with pieces in hand, list virgin pieces between K and Q for(i=BOARD_RGHT-1-k; i>=BOARD_LEFT+q; i--) @@ -18015,9 +18018,9 @@ PositionToFEN (int move, char *overrideCastling, int moveCounts) } if(q) *p++ = 'Q'; k = 0; - if(boards[move][CASTLING][3] == BOARD_RGHT-1 && + if(boards[move][CASTLING][3] != NoRights && boards[move][CASTLING][5] != NoRights ) k = 1, *p++ = 'k'; - q = (boards[move][CASTLING][4] == BOARD_LEFT && + q = (boards[move][CASTLING][4] != NoRights && boards[move][CASTLING][5] != NoRights ); if(handB) { for(i=BOARD_RGHT-1-k; i>=BOARD_LEFT+q; i--) @@ -18308,10 +18311,10 @@ ParseFEN (Board board, int *blackPlaysFirst, char *fen, Boolean autoSize) } if(gameInfo.variant == VariantTwoKings || gameInfo.variant == VariantKnightmate) whiteKingFile = blackKingFile = BOARD_WIDTH >> 1; // for these variant scanning fails - if(whiteKingFile == NoRights || board[0][whiteKingFile] != WhiteUnicorn - && board[0][whiteKingFile] != WhiteKing) whiteKingFile = NoRights; - if(blackKingFile == NoRights || board[BOARD_HEIGHT-1][blackKingFile] != BlackUnicorn - && board[BOARD_HEIGHT-1][blackKingFile] != BlackKing) blackKingFile = NoRights; + if(whiteKingFile == NoRights || board[castlingRank[2]][whiteKingFile] != WhiteUnicorn + && board[castlingRank[2]][whiteKingFile] != WhiteKing) whiteKingFile = NoRights; + if(blackKingFile == NoRights || board[castlingRank[5]][blackKingFile] != BlackUnicorn + && board[castlingRank[5]][blackKingFile] != BlackKing) blackKingFile = NoRights; switch(c) { case'K': for(i=BOARD_RGHT-1; board[castlingRank[2]][i]!=WhiteRook && i>whiteKingFile; i--);