X-Git-Url: http://winboard.nl/cgi-bin?a=blobdiff_plain;f=backend.c;h=42f434e61341daa9f32971c7e6dd690415b1d7e8;hb=f7e7dc832cce623d716a05b2be6c63c8cae541d7;hp=74898c8b5944946b9e877d3b905e6ca50ad45a26;hpb=f3a5209d4f73b8ee5fac814f343a82a5b0cc900d;p=xboard.git diff --git a/backend.c b/backend.c index 74898c8..42f434e 100644 --- a/backend.c +++ b/backend.c @@ -5,7 +5,7 @@ * Massachusetts. * * Enhancements Copyright 1992-2001, 2002, 2003, 2004, 2005, 2006, - * 2007, 2008, 2009 Free Software Foundation, Inc. + * 2007, 2008, 2009, 2010 Free Software Foundation, Inc. * * Enhancements Copyright 2005 Alessandro Scotti * @@ -167,6 +167,7 @@ int FinishMove P((ChessMove moveType, int fromX, int fromY, int toX, int toY, /*char*/int promoChar)); void BackwardInner P((int target)); void ForwardInner P((int target)); +int Adjudicate P((ChessProgramState *cps)); void GameEnds P((ChessMove result, char *resultDetails, int whosays)); void EditPositionDone P((Boolean fakeRights)); void PrintOpponents P((FILE *fp)); @@ -187,6 +188,7 @@ void DisplayMove P((int moveNumber)); void ParseGameHistory P((char *game)); void ParseBoard12 P((char *string)); +void KeepAlive P((void)); void StartClocks P((void)); void SwitchClocks P((void)); void StopClocks P((void)); @@ -244,6 +246,7 @@ char endingGame = 0; /* [HGM] crash: flag to prevent recursion of GameEnds() int whiteNPS, blackNPS; /* [HGM] nps: for easily making clocks aware of NPS */ VariantClass currentlyInitializedVariant; /* [HGM] variantswitch */ int lastIndex = 0; /* [HGM] autoinc: last game/position used in match mode */ +Boolean connectionAlive;/* [HGM] alive: ICS connection status from probing */ int opponentKibitzes; int lastSavedGame; /* [HGM] save: ID of game */ char chatPartner[MAX_CHAT][MSG_SIZ]; /* [HGM] chat: list of chatting partners */ @@ -356,6 +359,7 @@ PosFlags(index) case VariantNoCastle: case VariantShatranj: case VariantCourier: + case VariantMakruk: flags &= ~F_ALL_CASTLE_OK; break; default: @@ -489,10 +493,10 @@ ChessSquare KnightmateArray[2][BOARD_FILES] = { }; ChessSquare fairyArray[2][BOARD_FILES] = { /* [HGM] Queen side differs from King side */ - { WhiteCannon, WhiteNightrider, WhiteAlfil, WhiteQueen, + { WhiteRook, WhiteKnight, WhiteBishop, WhiteQueen, WhiteKing, WhiteBishop, WhiteKnight, WhiteRook }, - { BlackCannon, BlackNightrider, BlackAlfil, BlackQueen, - BlackKing, BlackBishop, BlackKnight, BlackRook } + { BlackLance, BlackAlfil, BlackMarshall, BlackAngel, + BlackKing, BlackMarshall, BlackAlfil, BlackLance } }; ChessSquare ShatranjArray[2][BOARD_FILES] = { /* [HGM] (movGen knows about Shatranj Q and P) */ @@ -502,6 +506,13 @@ ChessSquare ShatranjArray[2][BOARD_FILES] = { /* [HGM] (movGen knows about Shatr BlackFerz, BlackAlfil, BlackKnight, BlackRook } }; +ChessSquare makrukArray[2][BOARD_FILES] = { /* [HGM] (movGen knows about Shatranj Q and P) */ + { WhiteRook, WhiteKnight, WhiteMan, WhiteKing, + WhiteFerz, WhiteMan, WhiteKnight, WhiteRook }, + { BlackRook, BlackKnight, BlackMan, BlackFerz, + BlackKing, BlackMan, BlackKnight, BlackRook } +}; + #if (BOARD_FILES>=10) ChessSquare ShogiArray[2][BOARD_FILES] = { @@ -888,6 +899,7 @@ InitBackEnd1() case VariantAtomic: /* should work except for win condition */ case Variant3Check: /* should work except for win condition */ case VariantShatranj: /* should work except for all win conditions */ + case VariantMakruk: /* should work except for daw countdown */ case VariantBerolina: /* might work if TestLegality is off */ case VariantCapaRandom: /* should work */ case VariantJanus: /* should work */ @@ -1112,6 +1124,8 @@ InitBackEnd3 P((void)) AddInputSource(icsPR, FALSE, read_from_ics, &telnetISR); fromUserISR = AddInputSource(NoProc, FALSE, read_from_player, &fromUserISR); + if(appData.keepAlive) // [HGM] alive: schedule sending of dummy 'date' command + ScheduleDelayedEvent(KeepAlive, appData.keepAlive*60*1000); } else if (appData.noChessProgram) { SetNCPMode(); } else { @@ -1431,6 +1445,8 @@ read_from_player(isr, closure, message, count, error) void KeepAlive() { // [HGM] alive: periodically send dummy (date) command to ICS to prevent time-out + if(!connectionAlive) DisplayFatalError("No response from ICS", 0, 1); + connectionAlive = FALSE; // only sticks if no response to 'date' command. SendToICS("date\n"); if(appData.keepAlive) ScheduleDelayedEvent(KeepAlive, appData.keepAlive*60*1000); } @@ -2048,6 +2064,203 @@ static int player2Rating = -1; ColorClass curColor = ColorNormal; int suppressKibitz = 0; +// [HGM] seekgraph +Boolean soughtPending = FALSE; +Boolean seekGraphUp; +#define MAX_SEEK_ADS 200 +#define SQUARE 0x80 +char *seekAdList[MAX_SEEK_ADS]; +int ratingList[MAX_SEEK_ADS], xList[MAX_SEEK_ADS], yList[MAX_SEEK_ADS], seekNrList[MAX_SEEK_ADS], zList[MAX_SEEK_ADS]; +float tcList[MAX_SEEK_ADS]; +char colorList[MAX_SEEK_ADS]; +int nrOfSeekAds = 0; +int minRating = 1010, maxRating = 2800; +int hMargin = 10, vMargin = 20, h, w; +extern int squareSize, lineGap; + +void +PlotSeekAd(int i) +{ + int x, y, color = 0, r = ratingList[i]; float tc = tcList[i]; + xList[i] = yList[i] = -100; // outside graph, so cannot be clicked + if(r < minRating+100 && r >=0 ) r = minRating+100; + if(r > maxRating) r = maxRating; + if(tc < 1.) tc = 1.; + if(tc > 95.) tc = 95.; + x = (w-hMargin)* log(tc)/log(100.) + hMargin; + y = ((double)r - minRating)/(maxRating - minRating) + * (h-vMargin-squareSize/8-1) + vMargin; + if(ratingList[i] < 0) y = vMargin + squareSize/4; + if(strstr(seekAdList[i], " u ")) color = 1; + if(!strstr(seekAdList[i], "lightning") && // for now all wilds same color + !strstr(seekAdList[i], "bullet") && + !strstr(seekAdList[i], "blitz") && + !strstr(seekAdList[i], "standard") ) color = 2; + if(strstr(seekAdList[i], "(C) ")) color |= SQUARE; // plot computer seeks as squares + DrawSeekDot(xList[i]=x+3*(color&~SQUARE), yList[i]=h-1-y, colorList[i]=color); +} + +void +AddAd(char *handle, char *rating, int base, int inc, char rated, char *type, int nr, Boolean plot) +{ + char buf[MSG_SIZ], *ext = ""; + VariantClass v = StringToVariant(type); + if(strstr(type, "wild")) { + ext = type + 4; // append wild number + if(v == VariantFischeRandom) type = "chess960"; else + if(v == VariantLoadable) type = "setup"; else + type = VariantName(v); + } + sprintf(buf, "%s (%s) %d %d %c %s%s", handle, rating, base, inc, rated, type, ext); + if(nrOfSeekAds < MAX_SEEK_ADS-1) { + if(seekAdList[nrOfSeekAds]) free(seekAdList[nrOfSeekAds]); + ratingList[nrOfSeekAds] = -1; // for if seeker has no rating + sscanf(rating, "%d", &ratingList[nrOfSeekAds]); + tcList[nrOfSeekAds] = base + (2./3.)*inc; + seekNrList[nrOfSeekAds] = nr; + zList[nrOfSeekAds] = 0; + seekAdList[nrOfSeekAds++] = StrSave(buf); + if(plot) PlotSeekAd(nrOfSeekAds-1); + } +} + +void +EraseSeekDot(int i) +{ + int x = xList[i], y = yList[i], d=squareSize/4, k; + DrawSeekBackground(x-squareSize/8, y-squareSize/8, x+squareSize/8+1, y+squareSize/8+1); + if(x < hMargin+d) DrawSeekAxis(hMargin, y-squareSize/8, hMargin, y+squareSize/8+1); + // now replot every dot that overlapped + for(k=0; k x-d && yy <= y+d && yy > y-d) + DrawSeekDot(xx, yy, colorList[k]); + } +} + +void +RemoveSeekAd(int nr) +{ + int i; + for(i=0; i=minRating && i40 ? i%20 : i%10) == 0) { + char buf[MSG_SIZ]; + sprintf(buf, "%d", i); + DrawSeekText(buf, xx-2-3*(i>9), h-1-vMargin/2); + } + } + for(i=0; i0) zList[i] *= 0.8; // age priority + } + if(dist < 120) { + char buf[MSG_SIZ]; + second = (second > 1); + if(displayed != closest || second != lastSecond) { + DisplayMessage(second ? "!" : "", seekAdList[closest]); + lastSecond = second; displayed = closest; + } + sprintf(buf, "play %d\n", seekNrList[closest]); + if(click == Press) { + if(moving == 2) zList[closest] = 100; // right-click; push to back on press + lastDown = closest; + return TRUE; + } // on press 'hit', only show info + if(moving == 2) return TRUE; // ignore right up-clicks on dot + SendToICS(ics_prefix); + SendToICS(buf); // should this be "sought all"? + } else if(click == Release) { // release 'miss' is ignored + zList[lastDown] = 100; // make future selection of the rejected ad more difficult + if(moving == 2) { // right up-click + nrOfSeekAds = 0; // refresh graph + soughtPending = TRUE; + SendToICS(ics_prefix); + SendToICS("sought\n"); // should this be "sought all"? + } + return TRUE; + } else if(moving) { if(displayed >= 0) DisplayMessage("", ""); displayed = -1; return TRUE; } + // press miss or release hit 'pop down' seek graph + seekGraphUp = FALSE; + DrawPosition(TRUE, NULL); + } + return TRUE; +} + void read_from_ics(isr, closure, data, count, error) InputSourceRef isr; @@ -2085,6 +2298,8 @@ read_from_ics(isr, closure, data, count, error) char talker[MSG_SIZ]; // [HGM] chat int channel; + connectionAlive = TRUE; // [HGM] alive: I think, therefore I am... + if (appData.debugMode) { if (!error) { fprintf(debugFP, "= 0) // channel broadcast; look if there is a chatbox for this channel for(p=0; p= 3) // [HGM] chat: continuation of line for chat box + chattingPartner = savingComment - 3; // kludge to remember the box } else { started = STARTED_CHATTER; } @@ -2856,6 +3118,11 @@ read_from_ics(isr, closure, data, count, error) if (looking_at(buf, &i, "% ") || ((started == STARTED_MOVES || started == STARTED_MOVES_NOHIDE) && looking_at(buf, &i, "}*"))) { char *bookHit = NULL; // [HGM] book + if(ics_type == ICS_ICC && soughtPending) { // [HGM] seekgraph: on ICC sought-list has no termination line + soughtPending = FALSE; + seekGraphUp = TRUE; + DrawSeekGraph(); + } if(suppressKibitz) next_out = i; savingComment = FALSE; suppressKibitz = 0; @@ -3155,6 +3422,7 @@ read_from_ics(isr, closure, data, count, error) strncmp(why, "Continuing ", 11) == 0) { gs_gamenum = gamenum; strcpy(gs_kind, strchr(why, ' ') + 1); + VariantSwitch(boards[currentMove], StringToVariant(gs_kind)); // [HGM] variantswitch: even before we get first board #if ZIPPY if (appData.zippyPlay) { ZippyGameStart(whitename, blackname); @@ -3704,16 +3972,16 @@ ParseBoard12(string) if(moveNum == 0 || gameInfo.variant != VariantFischeRandom) { int i, j; ChessSquare wKing = WhiteKing, bKing = BlackKing; - for(i=BOARD_LEFT, j= -1; i=BOARD_LEFT; i--) + for(i=BOARD_RGHT-1, j=NoRights; i>=BOARD_LEFT; i--) if(board[0][i] == WhiteRook) j = i; initialRights[1] = boards[moveNum][CASTLING][1] = (castle_wl == 0 && gameInfo.variant != VariantFischeRandom ? NoRights : j); - for(i=BOARD_LEFT, j= -1; i=BOARD_LEFT; i--) + for(i=BOARD_RGHT-1, j=NoRights; i>=BOARD_LEFT; i--) if(board[BOARD_HEIGHT-1][i] == BlackRook) j = i; initialRights[4] = boards[moveNum][CASTLING][4] = (castle_bl == 0 && gameInfo.variant != VariantFischeRandom ? NoRights : j); @@ -3723,6 +3991,11 @@ ParseBoard12(string) for(k=BOARD_LEFT; k= gameInfo.holdingsSize) ) return; + autoQueen = appData.alwaysPromoteToQueen; + if (fromX == -1) { + if(!appData.oneClick || !OnlyMove(&x, &y, FALSE)) { if (clickType == Press) { /* First square */ if (OKToStartUserMove(x, y)) { @@ -5755,6 +6116,7 @@ void LeftClick(ClickType clickType, int xPix, int yPix) } } return; + } } /* fromX != -1 */ @@ -5780,6 +6142,7 @@ void LeftClick(ClickType clickType, int xPix, int yPix) !(fromP == BlackKing && toP == BlackRook && frc))) { /* Clicked again on same color piece -- changed his mind */ second = (x == fromX && y == fromY); + if(!second || !OnlyMove(&x, &y, TRUE)) { if (appData.highlightDragging) { SetHighlights(x, y, -1, -1); } else { @@ -5792,6 +6155,7 @@ void LeftClick(ClickType clickType, int xPix, int yPix) DragPieceBegin(xPix, yPix); } return; + } } // ignore clicks on holdings if(x < BOARD_LEFT || x >= BOARD_RGHT) return; @@ -5850,13 +6214,13 @@ void LeftClick(ClickType clickType, int xPix, int yPix) if(x == BOARD_LEFT-2 && piece >= BlackPawn) { n = PieceToNumber(piece - (int)BlackPawn); - if(n > gameInfo.holdingsSize) { n = 0; piece = BlackPawn; } + if(n >= gameInfo.holdingsSize) { n = 0; piece = BlackPawn; } boards[currentMove][BOARD_HEIGHT-1 - n][0] = piece; boards[currentMove][BOARD_HEIGHT-1 - n][1]++; } else if(x == BOARD_RGHT+1 && piece < BlackPawn) { n = PieceToNumber(piece); - if(n > gameInfo.holdingsSize) { n = 0; piece = WhitePawn; } + if(n >= gameInfo.holdingsSize) { n = 0; piece = WhitePawn; } boards[currentMove][n][BOARD_WIDTH-1] = piece; boards[currentMove][n][BOARD_WIDTH-2]++; } @@ -5900,6 +6264,69 @@ void LeftClick(ClickType clickType, int xPix, int yPix) } } +int RightClick(ClickType action, int x, int y, int *fromX, int *fromY) +{ // front-end-free part taken out of PieceMenuPopup + int whichMenu; int xSqr, ySqr; + + if(seekGraphUp) { // [HGM] seekgraph + if(action == Press) SeekGraphClick(Press, x, y, 2); // 2 indicates right-click: no pop-down on miss + if(action == Release) SeekGraphClick(Release, x, y, 2); // and no challenge on hit + return -2; + } + + xSqr = EventToSquare(x, BOARD_WIDTH); + ySqr = EventToSquare(y, BOARD_HEIGHT); + if (action == Release) UnLoadPV(); // [HGM] pv + if (action != Press) return -2; // return code to be ignored + switch (gameMode) { + case IcsExamining: + if(xSqr < BOARD_LEFT || xSqr >= BOARD_RGHT) return -1; + case EditPosition: + if (xSqr == BOARD_LEFT-1 || xSqr == BOARD_RGHT) return -1; + if (xSqr < 0 || ySqr < 0) return -1; + whichMenu = 0; // edit-position menu + break; + case IcsObserving: + if(!appData.icsEngineAnalyze) return -1; + case IcsPlayingWhite: + case IcsPlayingBlack: + if(!appData.zippyPlay) goto noZip; + case AnalyzeMode: + case AnalyzeFile: + case MachinePlaysWhite: + case MachinePlaysBlack: + case TwoMachinesPlay: // [HGM] pv: use for showing PV + if (!appData.dropMenu) { + LoadPV(x, y); + return 2; // flag front-end to grab mouse events + } + if(gameMode == TwoMachinesPlay || gameMode == AnalyzeMode || + gameMode == AnalyzeFile || gameMode == IcsObserving) return -1; + case EditGame: + noZip: + if (xSqr < 0 || ySqr < 0) return -1; + if (!appData.dropMenu || appData.testLegality && + gameInfo.variant != VariantBughouse && + gameInfo.variant != VariantCrazyhouse) return -1; + whichMenu = 1; // drop menu + break; + default: + return -1; + } + + if (((*fromX = xSqr) < 0) || + ((*fromY = ySqr) < 0)) { + *fromX = *fromY = -1; + return -1; + } + if (flipView) + *fromX = BOARD_WIDTH - 1 - *fromX; + else + *fromY = BOARD_HEIGHT - 1 - *fromY; + + return whichMenu; +} + void SendProgramStatsToFrontend( ChessProgramState * cps, ChessProgramStats * cpstats ) { // char * hint = lastHint; @@ -5926,308 +6353,19 @@ void SendProgramStatsToFrontend( ChessProgramState * cps, ChessProgramStats * cp SetProgramStats( &stats ); } -char *SendMoveToBookUser(int moveNr, ChessProgramState *cps, int initial) -{ // [HGM] book: this routine intercepts moves to simulate book replies - char *bookHit = NULL; - - //first determine if the incoming move brings opponent into his book - if(appData.usePolyglotBook && (cps == &first ? !appData.firstHasOwnBookUCI : !appData.secondHasOwnBookUCI)) - bookHit = ProbeBook(moveNr+1, appData.polyglotBook); // returns move - if(appData.debugMode) fprintf(debugFP, "book hit = %s\n", bookHit ? bookHit : "(NULL)"); - if(bookHit != NULL && !cps->bookSuspend) { - // make sure opponent is not going to reply after receiving move to book position - SendToProgram("force\n", cps); - cps->bookSuspend = TRUE; // flag indicating it has to be restarted - } - if(!initial) SendMoveToProgram(moveNr, cps); // with hit on initial position there is no move - // now arrange restart after book miss - if(bookHit) { - // after a book hit we never send 'go', and the code after the call to this routine - // has '&& !bookHit' added to suppress potential sending there (based on 'firstMove'). - char buf[MSG_SIZ]; - if (cps->useUsermove) sprintf(buf, "usermove "); // sorry, no SAN yet :( - sprintf(buf, "%s\n", bookHit); // force book move into program supposed to play it - SendToProgram(buf, cps); - if(!initial) firstMove = FALSE; // normally we would clear the firstMove condition after return & sending 'go' - } else if(initial) { // 'go' was needed irrespective of firstMove, and it has to be done in this routine - SendToProgram("go\n", cps); - cps->bookSuspend = FALSE; // after a 'go' we are never suspended - } else { // 'go' might be sent based on 'firstMove' after this routine returns - if(cps->bookSuspend && !firstMove) // 'go' needed, and it will not be done after we return - SendToProgram("go\n", cps); - cps->bookSuspend = FALSE; // anyhow, we will not be suspended after a miss - } - return bookHit; // notify caller of hit, so it can take action to send move to opponent -} - -char *savedMessage; -ChessProgramState *savedState; -void DeferredBookMove(void) -{ - if(savedState->lastPing != savedState->lastPong) - ScheduleDelayedEvent(DeferredBookMove, 10); - else - HandleMachineMove(savedMessage, savedState); -} - -void -HandleMachineMove(message, cps) - char *message; - ChessProgramState *cps; -{ - char machineMove[MSG_SIZ], buf1[MSG_SIZ*10], buf2[MSG_SIZ]; - char realname[MSG_SIZ]; - int fromX, fromY, toX, toY; - ChessMove moveType; - char promoChar; - char *p; - int machineWhite; - char *bookHit; - - cps->userError = 0; - -FakeBookMove: // [HGM] book: we jump here to simulate machine moves after book hit - /* - * Kludge to ignore BEL characters - */ - while (*message == '\007') message++; - - /* - * [HGM] engine debug message: ignore lines starting with '#' character - */ - if(cps->debug && *message == '#') return; - - /* - * Look for book output - */ - if (cps == &first && bookRequested) { - if (message[0] == '\t' || message[0] == ' ') { - /* Part of the book output is here; append it */ - strcat(bookOutput, message); - strcat(bookOutput, " \n"); - return; - } else if (bookOutput[0] != NULLCHAR) { - /* All of book output has arrived; display it */ - char *p = bookOutput; - while (*p != NULLCHAR) { - if (*p == '\t') *p = ' '; - p++; - } - DisplayInformation(bookOutput); - bookRequested = FALSE; - /* Fall through to parse the current output */ - } - } - - /* - * Look for machine move. - */ - if ((sscanf(message, "%s %s %s", buf1, buf2, machineMove) == 3 && strcmp(buf2, "...") == 0) || - (sscanf(message, "%s %s", buf1, machineMove) == 2 && strcmp(buf1, "move") == 0)) - { - /* This method is only useful on engines that support ping */ - if (cps->lastPing != cps->lastPong) { - if (gameMode == BeginningOfGame) { - /* Extra move from before last new; ignore */ - if (appData.debugMode) { - fprintf(debugFP, "Ignoring extra move from %s\n", cps->which); - } - } else { - if (appData.debugMode) { - fprintf(debugFP, "Undoing extra move from %s, gameMode %d\n", - cps->which, gameMode); - } - - SendToProgram("undo\n", cps); - } - return; - } - - switch (gameMode) { - case BeginningOfGame: - /* Extra move from before last reset; ignore */ - if (appData.debugMode) { - fprintf(debugFP, "Ignoring extra move from %s\n", cps->which); - } - return; - - case EndOfGame: - case IcsIdle: - default: - /* Extra move after we tried to stop. The mode test is - not a reliable way of detecting this problem, but it's - the best we can do on engines that don't support ping. - */ - if (appData.debugMode) { - fprintf(debugFP, "Undoing extra move from %s, gameMode %d\n", - cps->which, gameMode); - } - SendToProgram("undo\n", cps); - return; - - case MachinePlaysWhite: - case IcsPlayingWhite: - machineWhite = TRUE; - break; - - case MachinePlaysBlack: - case IcsPlayingBlack: - machineWhite = FALSE; - break; - - case TwoMachinesPlay: - machineWhite = (cps->twoMachinesColor[0] == 'w'); - break; - } - if (WhiteOnMove(forwardMostMove) != machineWhite) { - if (appData.debugMode) { - fprintf(debugFP, - "Ignoring move out of turn by %s, gameMode %d" - ", forwardMost %d\n", - cps->which, gameMode, forwardMostMove); - } - return; - } - - if (appData.debugMode) { int f = forwardMostMove; - fprintf(debugFP, "machine move %d, castling = %d %d %d %d %d %d\n", f, - boards[f][CASTLING][0],boards[f][CASTLING][1],boards[f][CASTLING][2], - boards[f][CASTLING][3],boards[f][CASTLING][4],boards[f][CASTLING][5]); - } - if(cps->alphaRank) AlphaRank(machineMove, 4); - if (!ParseOneMove(machineMove, forwardMostMove, &moveType, - &fromX, &fromY, &toX, &toY, &promoChar)) { - /* Machine move could not be parsed; ignore it. */ - sprintf(buf1, _("Illegal move \"%s\" from %s machine"), - machineMove, cps->which); - DisplayError(buf1, 0); - sprintf(buf1, "Xboard: Forfeit due to invalid move: %s (%c%c%c%c) res=%d", - machineMove, fromX+AAA, fromY+ONE, toX+AAA, toY+ONE, moveType); - if (gameMode == TwoMachinesPlay) { - GameEnds(machineWhite ? BlackWins : WhiteWins, - buf1, GE_XBOARD); - } - return; - } - - /* [HGM] Apparently legal, but so far only tested with EP_UNKOWN */ - /* So we have to redo legality test with true e.p. status here, */ - /* to make sure an illegal e.p. capture does not slip through, */ - /* to cause a forfeit on a justified illegal-move complaint */ - /* of the opponent. */ - if( gameMode==TwoMachinesPlay && appData.testLegality - && fromY != DROP_RANK /* [HGM] temporary; should still add legality test for drops */ - ) { - ChessMove moveType; - moveType = LegalityTest(boards[forwardMostMove], PosFlags(forwardMostMove), - fromY, fromX, toY, toX, promoChar); - if (appData.debugMode) { - int i; - for(i=0; i< nrCastlingRights; i++) fprintf(debugFP, "(%d,%d) ", - boards[forwardMostMove][CASTLING][i], castlingRank[i]); - fprintf(debugFP, "castling rights\n"); - } - if(moveType == IllegalMove) { - sprintf(buf1, "Xboard: Forfeit due to illegal move: %s (%c%c%c%c)%c", - machineMove, fromX+AAA, fromY+ONE, toX+AAA, toY+ONE, 0); - GameEnds(machineWhite ? BlackWins : WhiteWins, - buf1, GE_XBOARD); - return; - } else if(gameInfo.variant != VariantFischeRandom && gameInfo.variant != VariantCapaRandom) - /* [HGM] Kludge to handle engines that send FRC-style castling - when they shouldn't (like TSCP-Gothic) */ - switch(moveType) { - case WhiteASideCastleFR: - case BlackASideCastleFR: - toX+=2; - currentMoveString[2]++; - break; - case WhiteHSideCastleFR: - case BlackHSideCastleFR: - toX--; - currentMoveString[2]--; - break; - default: ; // nothing to do, but suppresses warning of pedantic compilers - } - } - hintRequested = FALSE; - lastHint[0] = NULLCHAR; - bookRequested = FALSE; - /* Program may be pondering now */ - cps->maybeThinking = TRUE; - if (cps->sendTime == 2) cps->sendTime = 1; - if (cps->offeredDraw) cps->offeredDraw--; - -#if ZIPPY - if ((gameMode == IcsPlayingWhite || gameMode == IcsPlayingBlack) && - first.initDone) { - SendMoveToICS(moveType, fromX, fromY, toX, toY); - ics_user_moved = 1; - if(appData.autoKibitz && !appData.icsEngineAnalyze ) { /* [HGM] kibitz: send most-recent PV info to ICS */ - char buf[3*MSG_SIZ]; - - sprintf(buf, "kibitz !!! %+.2f/%d (%.2f sec, %u nodes, %.0f knps) PV=%s\n", - programStats.score / 100., - programStats.depth, - programStats.time / 100., - (unsigned int)programStats.nodes, - (unsigned int)programStats.nodes / (10*abs(programStats.time) + 1.), - programStats.movelist); - SendToICS(buf); -if(appData.debugMode) fprintf(debugFP, "nodes = %d, %lld\n", (int) programStats.nodes, programStats.nodes); - } - } -#endif - /* currentMoveString is set as a side-effect of ParseOneMove */ - strcpy(machineMove, currentMoveString); - strcat(machineMove, "\n"); - strcpy(moveList[forwardMostMove], machineMove); - - /* [AS] Save move info and clear stats for next move */ - pvInfoList[ forwardMostMove ].score = programStats.score; - pvInfoList[ forwardMostMove ].depth = programStats.depth; - pvInfoList[ forwardMostMove ].time = programStats.time; // [HGM] PGNtime: take time from engine stats - ClearProgramStats(); - thinkOutput[0] = NULLCHAR; - hiddenThinkOutputState = 0; - - MakeMove(fromX, fromY, toX, toY, promoChar);/*updates forwardMostMove*/ - - /* [AS] Adjudicate game if needed (note: remember that forwardMostMove now points past the last move) */ - if( gameMode == TwoMachinesPlay && adjudicateLossThreshold != 0 && forwardMostMove >= adjudicateLossPlies ) { - int count = 0; - - while( count < adjudicateLossPlies ) { - int score = pvInfoList[ forwardMostMove - count - 1 ].score; - - if( count & 1 ) { - score = -score; /* Flip score for winning side */ - } - - if( score > adjudicateLossThreshold ) { - break; - } - - count++; - } - - if( count >= adjudicateLossPlies ) { - ShowMove(fromX, fromY, toX, toY); /*updates currentMove*/ - - GameEnds( WhiteOnMove(forwardMostMove) ? WhiteWins : BlackWins, - "Xboard adjudication", - GE_XBOARD ); - - return; - } - } - - if( gameMode == TwoMachinesPlay ) { - // [HGM] some adjudications useful with buggy engines - int k, count = 0; static int bare = 1; - if(gameInfo.holdingsSize == 0 || gameInfo.variant == VariantSuper || gameInfo.variant == VariantGreat) { - - +int +Adjudicate(ChessProgramState *cps) +{ // [HGM] some adjudications useful with buggy engines + // [HGM] adjudicate: made into separate routine, which now can be called after every move + // In any case it determnes if the game is a claimable draw (filling in EP_STATUS). + // Actually ending the game is now based on the additional internal condition canAdjudicate. + // Only when the game is ended, and the opponent is a computer, this opponent gets the move relayed. + int k, count = 0; static int bare = 1; + ChessProgramState *engineOpponent = (gameMode == TwoMachinesPlay ? cps->other : (cps ? NULL : &first)); + Boolean canAdjudicate = !appData.icsActive; + + // most tests only when we understand the game, i.e. legality-checking on, and (for the time being) no piece drops + if(gameInfo.holdingsSize == 0 || gameInfo.variant == VariantSuper || gameInfo.variant == VariantGreat) { if( appData.testLegality ) { /* [HGM] Some more adjudications for obstinate engines */ int NrWN=0, NrBN=0, NrWB=0, NrBB=0, NrWR=0, NrBR=0, @@ -6287,12 +6425,13 @@ if(appData.debugMode) fprintf(debugFP, "nodes = %d, %lld\n", (int) programStats. if(gameInfo.variant == VariantAtomic && NrK < 2) { // [HGM] atomic: stm must have lost his King on previous move, as destroying own K is illegal boards[forwardMostMove][EP_STATUS] = EP_CHECKMATE; // make claimable as if stm is checkmated - if(appData.checkMates) { - SendMoveToProgram(forwardMostMove-1, cps->other); // make sure opponent gets move + if(canAdjudicate && appData.checkMates) { + if(engineOpponent) + SendMoveToProgram(forwardMostMove-1, engineOpponent); // make sure opponent gets move ShowMove(fromX, fromY, toX, toY); /*updates currentMove*/ GameEnds( WhiteOnMove(forwardMostMove) ? BlackWins : WhiteWins, "Xboard adjudication: King destroyed", GE_XBOARD ); - return; + return 1; } } @@ -6300,24 +6439,26 @@ if(appData.debugMode) fprintf(debugFP, "nodes = %d, %lld\n", (int) programStats. if( NrW == 1 || NrPieces - NrW == 1) { if( gameInfo.variant == VariantLosers) { // [HGM] losers: bare King wins (stm must have it first) boards[forwardMostMove][EP_STATUS] = EP_WINS; // mark as win, so it becomes claimable - if(appData.checkMates) { - SendMoveToProgram(forwardMostMove-1, cps->other); // make sure opponent gets to see move + if(canAdjudicate && appData.checkMates) { + if(engineOpponent) + SendMoveToProgram(forwardMostMove-1, engineOpponent); // make sure opponent gets to see move ShowMove(fromX, fromY, toX, toY); /*updates currentMove*/ GameEnds( WhiteOnMove(forwardMostMove) ? WhiteWins : BlackWins, "Xboard adjudication: Bare king", GE_XBOARD ); - return; + return 1; } } else if( gameInfo.variant == VariantShatranj && --bare < 0) { /* bare King */ boards[forwardMostMove][EP_STATUS] = EP_WINS; // make claimable as win for stm - if(appData.checkMates) { + if(canAdjudicate && appData.checkMates) { /* but only adjudicate if adjudication enabled */ - SendMoveToProgram(forwardMostMove-1, cps->other); // make sure opponent gets move + if(engineOpponent) + SendMoveToProgram(forwardMostMove-1, engineOpponent); // make sure opponent gets move ShowMove(fromX, fromY, toX, toY); /*updates currentMove*/ GameEnds( NrW > 1 ? WhiteWins : NrPieces - NrW > 1 ? BlackWins : GameIsDrawn, "Xboard adjudication: Bare king", GE_XBOARD ); - return; + return 1; } } } else bare = 1; @@ -6372,11 +6513,12 @@ if(appData.debugMode) fprintf(debugFP, "nodes = %d, %lld\n", (int) programStats. default: result = (ChessMove) 0; } - if(appData.checkMates && result) { // [HGM] mates: adjudicate finished games if requested - SendMoveToProgram(forwardMostMove-1, cps->other); /* make sure opponent gets to see move */ + if(canAdjudicate && appData.checkMates && result) { // [HGM] mates: adjudicate finished games if requested + if(engineOpponent) + SendMoveToProgram(forwardMostMove-1, engineOpponent); /* make sure opponent gets to see move */ ShowMove(fromX, fromY, toX, toY); /*updates currentMove*/ GameEnds( result, reason, GE_XBOARD ); - return; + return 1; } /* Next absolutely insufficient mating material. */ @@ -6389,13 +6531,15 @@ if(appData.debugMode) fprintf(debugFP, "nodes = %d, %lld\n", (int) programStats. /* always flag draws, for judging claims */ boards[forwardMostMove][EP_STATUS] = EP_INSUF_DRAW; - if(appData.materialDraws) { + if(canAdjudicate && appData.materialDraws) { /* but only adjudicate them if adjudication enabled */ - SendToProgram("force\n", cps->other); // suppress reply - SendMoveToProgram(forwardMostMove-1, cps->other); /* make sure opponent gets to see last move */ + if(engineOpponent) { + SendToProgram("force\n", engineOpponent); // suppress reply + SendMoveToProgram(forwardMostMove-1, engineOpponent); /* make sure opponent gets to see last move */ + } ShowMove(fromX, fromY, toX, toY); /*updates currentMove*/ GameEnds( GameIsDrawn, "Xboard adjudication: Insufficient mating material", GE_XBOARD ); - return; + return 1; } } @@ -6406,26 +6550,30 @@ if(appData.debugMode) fprintf(debugFP, "nodes = %d, %lld\n", (int) programStats. || NrWN==2 || NrBN==2 /* KNNK */ || NrWN+NrWB == 1 && NrBN+NrBB == 1 /* KBKN, KBKB, KNKN */ ) ) { - if(--moveCount < 0 && appData.trivialDraws) + if(canAdjudicate && --moveCount < 0 && appData.trivialDraws) { /* if the first 3 moves do not show a tactical win, declare draw */ - SendToProgram("force\n", cps->other); // suppress reply - SendMoveToProgram(forwardMostMove-1, cps->other); /* make sure opponent gets to see move */ + if(engineOpponent) { + SendToProgram("force\n", engineOpponent); // suppress reply + SendMoveToProgram(forwardMostMove-1, engineOpponent); /* make sure opponent gets to see move */ + } ShowMove(fromX, fromY, toX, toY); /*updates currentMove*/ GameEnds( GameIsDrawn, "Xboard adjudication: Trivial draw", GE_XBOARD ); - return; + return 1; } } else moveCount = 6; } - } + } - if (appData.debugMode) { int i; + if (appData.debugMode) { int i; fprintf(debugFP, "repeat test fmm=%d bmm=%d ep=%d, reps=%d\n", forwardMostMove, backwardMostMove, boards[backwardMostMove][EP_STATUS], appData.drawRepeats); for( i=forwardMostMove; i>=backwardMostMove; i-- ) fprintf(debugFP, "%d ep=%d\n", i, (signed char)boards[i][EP_STATUS]); - } + } + + // Repetition draws and 50-move rule can be applied independently of legality testing /* Check for rep-draws */ count = 0; @@ -6453,11 +6601,13 @@ if(appData.debugMode) fprintf(debugFP, "nodes = %d, %lld\n", (int) programStats. boards[forwardMostMove][CASTLING][4] != boards[k][CASTLING][4] ) rights++; } - if( rights == 0 && ++count > appData.drawRepeats-2 + if( canAdjudicate && rights == 0 && ++count > appData.drawRepeats-2 && appData.drawRepeats > 1) { /* adjudicate after user-specified nr of repeats */ - SendToProgram("force\n", cps->other); // suppress reply - SendMoveToProgram(forwardMostMove-1, cps->other); /* make sure opponent gets to see move */ + if(engineOpponent) { + SendToProgram("force\n", engineOpponent); // suppress reply + SendMoveToProgram(forwardMostMove-1, engineOpponent); /* make sure opponent gets to see move */ + } ShowMove(fromX, fromY, toX, toY); /*updates currentMove*/ if(gameInfo.variant == VariantXiangqi && appData.testLegality) { // [HGM] xiangqi: check for forbidden perpetuals @@ -6473,7 +6623,7 @@ if(appData.debugMode) fprintf(debugFP, "nodes = %d, %lld\n", (int) programStats. if(ourPerpetual && !hisPerpetual) { // we are actively checking him: forfeit GameEnds( WhiteOnMove(forwardMostMove) ? WhiteWins : BlackWins, "Xboard adjudication: perpetual checking", GE_XBOARD ); - return; + return 1; } if(hisPerpetual && !ourPerpetual) // he is checking us, but did not repeat yet break; // (or we would have caught him before). Abort repetition-checking loop. @@ -6484,7 +6634,7 @@ if(appData.debugMode) fprintf(debugFP, "nodes = %d, %lld\n", (int) programStats. if(ourPerpetual && !hisPerpetual) { // we are actively chasing him: forfeit GameEnds( WhiteOnMove(forwardMostMove) ? WhiteWins : BlackWins, "Xboard adjudication: perpetual chasing", GE_XBOARD ); - return; + return 1; } if(hisPerpetual && !ourPerpetual) // he is chasing us, but did not repeat yet break; // Abort repetition-checking loop. @@ -6492,7 +6642,7 @@ if(appData.debugMode) fprintf(debugFP, "nodes = %d, %lld\n", (int) programStats. // if neither of us is checking or chasing all the time, or both are, it is draw } GameEnds( GameIsDrawn, "Xboard adjudication: repetition draw", GE_XBOARD ); - return; + return 1; } if( rights == 0 && count > 1 ) /* occurred 2 or more times before */ boards[forwardMostMove][EP_STATUS] = EP_REP_DRAW; @@ -6511,12 +6661,14 @@ if(appData.debugMode) fprintf(debugFP, "nodes = %d, %lld\n", (int) programStats. if( count >= 100) boards[forwardMostMove][EP_STATUS] = EP_RULE_DRAW; /* this is used to judge if draw claims are legal */ - if(appData.ruleMoves > 0 && count >= 2*appData.ruleMoves) { - SendToProgram("force\n", cps->other); // suppress reply - SendMoveToProgram(forwardMostMove-1, cps->other); /* make sure opponent gets to see move */ + if(canAdjudicate && appData.ruleMoves > 0 && count >= 2*appData.ruleMoves) { + if(engineOpponent) { + SendToProgram("force\n", engineOpponent); // suppress reply + SendMoveToProgram(forwardMostMove-1, engineOpponent); /* make sure opponent gets to see move */ + } ShowMove(fromX, fromY, toX, toY); /*updates currentMove*/ GameEnds( GameIsDrawn, "Xboard adjudication: 50-move rule", GE_XBOARD ); - return; + return 1; } /* if draw offer is pending, treat it as a draw claim @@ -6524,7 +6676,7 @@ if(appData.debugMode) fprintf(debugFP, "nodes = %d, %lld\n", (int) programStats. * claim draws before making their move to avoid a race * condition occurring after their move */ - if( cps->other->offeredDraw || cps->offeredDraw ) { + if((gameMode == TwoMachinesPlay ? second.offeredDraw : userOfferedDraw) || first.offeredDraw ) { char *p = NULL; if((signed char)boards[forwardMostMove][EP_STATUS] == EP_RULE_DRAW) p = "Draw claim: 50-move rule"; @@ -6532,27 +6684,333 @@ if(appData.debugMode) fprintf(debugFP, "nodes = %d, %lld\n", (int) programStats. p = "Draw claim: 3-fold repetition"; if((signed char)boards[forwardMostMove][EP_STATUS] == EP_INSUF_DRAW) p = "Draw claim: insufficient mating material"; - if( p != NULL ) { - SendToProgram("force\n", cps->other); // suppress reply - SendMoveToProgram(forwardMostMove-1, cps->other); /* make sure opponent gets to see move */ - GameEnds( GameIsDrawn, p, GE_XBOARD ); + if( p != NULL && canAdjudicate) { + if(engineOpponent) { + SendToProgram("force\n", engineOpponent); // suppress reply + SendMoveToProgram(forwardMostMove-1, engineOpponent); /* make sure opponent gets to see move */ + } ShowMove(fromX, fromY, toX, toY); /*updates currentMove*/ - return; + GameEnds( GameIsDrawn, p, GE_XBOARD ); + return 1; } } - - if( appData.adjudicateDrawMoves > 0 && forwardMostMove > (2*appData.adjudicateDrawMoves) ) { - SendToProgram("force\n", cps->other); // suppress reply - SendMoveToProgram(forwardMostMove-1, cps->other); /* make sure opponent gets to see move */ + if( canAdjudicate && appData.adjudicateDrawMoves > 0 && forwardMostMove > (2*appData.adjudicateDrawMoves) ) { + if(engineOpponent) { + SendToProgram("force\n", engineOpponent); // suppress reply + SendMoveToProgram(forwardMostMove-1, engineOpponent); /* make sure opponent gets to see move */ + } ShowMove(fromX, fromY, toX, toY); /*updates currentMove*/ - GameEnds( GameIsDrawn, "Xboard adjudication: long game", GE_XBOARD ); - - return; + return 1; } + return 0; +} + +char *SendMoveToBookUser(int moveNr, ChessProgramState *cps, int initial) +{ // [HGM] book: this routine intercepts moves to simulate book replies + char *bookHit = NULL; + + //first determine if the incoming move brings opponent into his book + if(appData.usePolyglotBook && (cps == &first ? !appData.firstHasOwnBookUCI : !appData.secondHasOwnBookUCI)) + bookHit = ProbeBook(moveNr+1, appData.polyglotBook); // returns move + if(appData.debugMode) fprintf(debugFP, "book hit = %s\n", bookHit ? bookHit : "(NULL)"); + if(bookHit != NULL && !cps->bookSuspend) { + // make sure opponent is not going to reply after receiving move to book position + SendToProgram("force\n", cps); + cps->bookSuspend = TRUE; // flag indicating it has to be restarted + } + if(!initial) SendMoveToProgram(moveNr, cps); // with hit on initial position there is no move + // now arrange restart after book miss + if(bookHit) { + // after a book hit we never send 'go', and the code after the call to this routine + // has '&& !bookHit' added to suppress potential sending there (based on 'firstMove'). + char buf[MSG_SIZ]; + if (cps->useUsermove) sprintf(buf, "usermove "); // sorry, no SAN yet :( + sprintf(buf, "%s\n", bookHit); // force book move into program supposed to play it + SendToProgram(buf, cps); + if(!initial) firstMove = FALSE; // normally we would clear the firstMove condition after return & sending 'go' + } else if(initial) { // 'go' was needed irrespective of firstMove, and it has to be done in this routine + SendToProgram("go\n", cps); + cps->bookSuspend = FALSE; // after a 'go' we are never suspended + } else { // 'go' might be sent based on 'firstMove' after this routine returns + if(cps->bookSuspend && !firstMove) // 'go' needed, and it will not be done after we return + SendToProgram("go\n", cps); + cps->bookSuspend = FALSE; // anyhow, we will not be suspended after a miss + } + return bookHit; // notify caller of hit, so it can take action to send move to opponent +} + +char *savedMessage; +ChessProgramState *savedState; +void DeferredBookMove(void) +{ + if(savedState->lastPing != savedState->lastPong) + ScheduleDelayedEvent(DeferredBookMove, 10); + else + HandleMachineMove(savedMessage, savedState); +} + +void +HandleMachineMove(message, cps) + char *message; + ChessProgramState *cps; +{ + char machineMove[MSG_SIZ], buf1[MSG_SIZ*10], buf2[MSG_SIZ]; + char realname[MSG_SIZ]; + int fromX, fromY, toX, toY; + ChessMove moveType; + char promoChar; + char *p; + int machineWhite; + char *bookHit; + + cps->userError = 0; + +FakeBookMove: // [HGM] book: we jump here to simulate machine moves after book hit + /* + * Kludge to ignore BEL characters + */ + while (*message == '\007') message++; + + /* + * [HGM] engine debug message: ignore lines starting with '#' character + */ + if(cps->debug && *message == '#') return; + + /* + * Look for book output + */ + if (cps == &first && bookRequested) { + if (message[0] == '\t' || message[0] == ' ') { + /* Part of the book output is here; append it */ + strcat(bookOutput, message); + strcat(bookOutput, " \n"); + return; + } else if (bookOutput[0] != NULLCHAR) { + /* All of book output has arrived; display it */ + char *p = bookOutput; + while (*p != NULLCHAR) { + if (*p == '\t') *p = ' '; + p++; + } + DisplayInformation(bookOutput); + bookRequested = FALSE; + /* Fall through to parse the current output */ + } + } + + /* + * Look for machine move. + */ + if ((sscanf(message, "%s %s %s", buf1, buf2, machineMove) == 3 && strcmp(buf2, "...") == 0) || + (sscanf(message, "%s %s", buf1, machineMove) == 2 && strcmp(buf1, "move") == 0)) + { + /* This method is only useful on engines that support ping */ + if (cps->lastPing != cps->lastPong) { + if (gameMode == BeginningOfGame) { + /* Extra move from before last new; ignore */ + if (appData.debugMode) { + fprintf(debugFP, "Ignoring extra move from %s\n", cps->which); + } + } else { + if (appData.debugMode) { + fprintf(debugFP, "Undoing extra move from %s, gameMode %d\n", + cps->which, gameMode); + } + + SendToProgram("undo\n", cps); + } + return; + } + + switch (gameMode) { + case BeginningOfGame: + /* Extra move from before last reset; ignore */ + if (appData.debugMode) { + fprintf(debugFP, "Ignoring extra move from %s\n", cps->which); + } + return; + + case EndOfGame: + case IcsIdle: + default: + /* Extra move after we tried to stop. The mode test is + not a reliable way of detecting this problem, but it's + the best we can do on engines that don't support ping. + */ + if (appData.debugMode) { + fprintf(debugFP, "Undoing extra move from %s, gameMode %d\n", + cps->which, gameMode); + } + SendToProgram("undo\n", cps); + return; + + case MachinePlaysWhite: + case IcsPlayingWhite: + machineWhite = TRUE; + break; + + case MachinePlaysBlack: + case IcsPlayingBlack: + machineWhite = FALSE; + break; + + case TwoMachinesPlay: + machineWhite = (cps->twoMachinesColor[0] == 'w'); + break; + } + if (WhiteOnMove(forwardMostMove) != machineWhite) { + if (appData.debugMode) { + fprintf(debugFP, + "Ignoring move out of turn by %s, gameMode %d" + ", forwardMost %d\n", + cps->which, gameMode, forwardMostMove); + } + return; + } + + if (appData.debugMode) { int f = forwardMostMove; + fprintf(debugFP, "machine move %d, castling = %d %d %d %d %d %d\n", f, + boards[f][CASTLING][0],boards[f][CASTLING][1],boards[f][CASTLING][2], + boards[f][CASTLING][3],boards[f][CASTLING][4],boards[f][CASTLING][5]); + } + if(cps->alphaRank) AlphaRank(machineMove, 4); + if (!ParseOneMove(machineMove, forwardMostMove, &moveType, + &fromX, &fromY, &toX, &toY, &promoChar)) { + /* Machine move could not be parsed; ignore it. */ + sprintf(buf1, _("Illegal move \"%s\" from %s machine"), + machineMove, cps->which); + DisplayError(buf1, 0); + sprintf(buf1, "Xboard: Forfeit due to invalid move: %s (%c%c%c%c) res=%d", + machineMove, fromX+AAA, fromY+ONE, toX+AAA, toY+ONE, moveType); + if (gameMode == TwoMachinesPlay) { + GameEnds(machineWhite ? BlackWins : WhiteWins, + buf1, GE_XBOARD); + } + return; + } + + /* [HGM] Apparently legal, but so far only tested with EP_UNKOWN */ + /* So we have to redo legality test with true e.p. status here, */ + /* to make sure an illegal e.p. capture does not slip through, */ + /* to cause a forfeit on a justified illegal-move complaint */ + /* of the opponent. */ + if( gameMode==TwoMachinesPlay && appData.testLegality + && fromY != DROP_RANK /* [HGM] temporary; should still add legality test for drops */ + ) { + ChessMove moveType; + moveType = LegalityTest(boards[forwardMostMove], PosFlags(forwardMostMove), + fromY, fromX, toY, toX, promoChar); + if (appData.debugMode) { + int i; + for(i=0; i< nrCastlingRights; i++) fprintf(debugFP, "(%d,%d) ", + boards[forwardMostMove][CASTLING][i], castlingRank[i]); + fprintf(debugFP, "castling rights\n"); + } + if(moveType == IllegalMove) { + sprintf(buf1, "Xboard: Forfeit due to illegal move: %s (%c%c%c%c)%c", + machineMove, fromX+AAA, fromY+ONE, toX+AAA, toY+ONE, 0); + GameEnds(machineWhite ? BlackWins : WhiteWins, + buf1, GE_XBOARD); + return; + } else if(gameInfo.variant != VariantFischeRandom && gameInfo.variant != VariantCapaRandom) + /* [HGM] Kludge to handle engines that send FRC-style castling + when they shouldn't (like TSCP-Gothic) */ + switch(moveType) { + case WhiteASideCastleFR: + case BlackASideCastleFR: + toX+=2; + currentMoveString[2]++; + break; + case WhiteHSideCastleFR: + case BlackHSideCastleFR: + toX--; + currentMoveString[2]--; + break; + default: ; // nothing to do, but suppresses warning of pedantic compilers + } + } + hintRequested = FALSE; + lastHint[0] = NULLCHAR; + bookRequested = FALSE; + /* Program may be pondering now */ + cps->maybeThinking = TRUE; + if (cps->sendTime == 2) cps->sendTime = 1; + if (cps->offeredDraw) cps->offeredDraw--; + + /* currentMoveString is set as a side-effect of ParseOneMove */ + strcpy(machineMove, currentMoveString); + strcat(machineMove, "\n"); + strcpy(moveList[forwardMostMove], machineMove); + + MakeMove(fromX, fromY, toX, toY, promoChar);/*updates forwardMostMove*/ + + /* [AS] Adjudicate game if needed (note: remember that forwardMostMove now points past the last move) */ + if( gameMode == TwoMachinesPlay && adjudicateLossThreshold != 0 && forwardMostMove >= adjudicateLossPlies ) { + int count = 0; + + while( count < adjudicateLossPlies ) { + int score = pvInfoList[ forwardMostMove - count - 1 ].score; + + if( count & 1 ) { + score = -score; /* Flip score for winning side */ + } + + if( score > adjudicateLossThreshold ) { + break; + } + + count++; + } + + if( count >= adjudicateLossPlies ) { + ShowMove(fromX, fromY, toX, toY); /*updates currentMove*/ + + GameEnds( WhiteOnMove(forwardMostMove) ? WhiteWins : BlackWins, + "Xboard adjudication", + GE_XBOARD ); + + return; + } } + if(Adjudicate(cps)) return; // [HGM] adjudicate: for all automatic game ends + +#if ZIPPY + if ((gameMode == IcsPlayingWhite || gameMode == IcsPlayingBlack) && + first.initDone) { + if(cps->offeredDraw && (signed char)boards[forwardMostMove][EP_STATUS] <= EP_DRAWS) { + SendToICS(ics_prefix); // [HGM] drawclaim: send caim and move on one line for FICS + SendToICS("draw "); + SendMoveToICS(moveType, fromX, fromY, toX, toY); + } + SendMoveToICS(moveType, fromX, fromY, toX, toY); + ics_user_moved = 1; + if(appData.autoKibitz && !appData.icsEngineAnalyze ) { /* [HGM] kibitz: send most-recent PV info to ICS */ + char buf[3*MSG_SIZ]; + + sprintf(buf, "kibitz !!! %+.2f/%d (%.2f sec, %u nodes, %.0f knps) PV=%s\n", + programStats.score / 100., + programStats.depth, + programStats.time / 100., + (unsigned int)programStats.nodes, + (unsigned int)programStats.nodes / (10*abs(programStats.time) + 1.), + programStats.movelist); + SendToICS(buf); +if(appData.debugMode) fprintf(debugFP, "nodes = %d, %lld\n", (int) programStats.nodes, programStats.nodes); + } + } +#endif + + /* [AS] Save move info and clear stats for next move */ + pvInfoList[ forwardMostMove-1 ].score = programStats.score; + pvInfoList[ forwardMostMove-1 ].depth = programStats.depth; + pvInfoList[ forwardMostMove-1 ].time = programStats.time; // [HGM] PGNtime: take time from engine stats + ClearProgramStats(); + thinkOutput[0] = NULLCHAR; + hiddenThinkOutputState = 0; + bookHit = NULL; if (gameMode == TwoMachinesPlay) { /* [HGM] relaying draw offers moved to after reception of move */ @@ -7542,6 +8000,7 @@ ApplyMove(fromX, fromY, toX, toY, promoChar, board) Board board; { ChessSquare captured = board[toY][toX], piece, king; int p, oldEP = EP_NONE, berolina = 0; + int promoRank = gameInfo.variant == VariantMakruk ? 3 : 1; /* [HGM] compute & store e.p. status and castling rights for new position */ /* we can always do that 'in place', now pointers to these rights are passed to ApplyMove */ @@ -7588,7 +8047,7 @@ ApplyMove(fromX, fromY, toX, toY, promoChar, board) } /* [HGM] In Shatranj and Courier all promotions are to Ferz */ - if((gameInfo.variant==VariantShatranj || gameInfo.variant==VariantCourier) + if((gameInfo.variant==VariantShatranj || gameInfo.variant==VariantCourier || gameInfo.variant == VariantMakruk) && promoChar != 0) promoChar = PieceToChar(WhiteFerz); if (fromX == toX && fromY == toY) return; @@ -7639,7 +8098,7 @@ ApplyMove(fromX, fromY, toX, toY, promoChar, board) board[toY][toX+1] = board[fromY][BOARD_LEFT]; board[fromY][BOARD_LEFT] = EmptySquare; } else if (board[fromY][fromX] == WhitePawn - && toY == BOARD_HEIGHT-1 + && toY >= BOARD_HEIGHT-promoRank && gameInfo.variant != VariantXiangqi ) { /* white pawn promotion */ @@ -7703,13 +8162,13 @@ ApplyMove(fromX, fromY, toX, toY, promoChar, board) board[fromY][0] = EmptySquare; board[toY][2] = BlackRook; } else if (board[fromY][fromX] == BlackPawn - && toY == 0 + && toY < promoRank && gameInfo.variant != VariantXiangqi ) { /* black pawn promotion */ - board[0][toX] = CharToPiece(ToLower(promoChar)); - if (board[0][toX] == EmptySquare) { - board[0][toX] = BlackQueen; + board[toY][toX] = CharToPiece(ToLower(promoChar)); + if (board[toY][toX] == EmptySquare) { + board[toY][toX] = BlackQueen; } if(gameInfo.variant==VariantBughouse || gameInfo.variant==VariantCrazyhouse) /* [HGM] use shadow piece */ @@ -8262,6 +8721,8 @@ GameEnds(result, resultDetails, whosays) result, resultDetails ? resultDetails : "(null)", whosays); } + fromX = fromY = -1; // [HGM] abort any move the user is entering. + if (appData.icsActive && (whosays == GE_ENGINE || whosays >= GE_ENGINE1)) { /* If we are playing on ICS, the server decides when the game is over, but the engine can offer to draw, claim @@ -11532,7 +11993,8 @@ EditPositionMenuEvent(selection, x, y) case BlackQueen: if(gameInfo.variant == VariantShatranj || gameInfo.variant == VariantXiangqi || - gameInfo.variant == VariantCourier ) + gameInfo.variant == VariantCourier || + gameInfo.variant == VariantMakruk ) selection = (ChessSquare)((int)selection - (int)WhiteQueen + (int)WhiteFerz); goto defaultlabel; @@ -11554,13 +12016,13 @@ EditPositionMenuEvent(selection, x, y) int n; if(x == BOARD_LEFT-2 && selection >= BlackPawn) { n = PieceToNumber(selection - BlackPawn); - if(n > gameInfo.holdingsSize) { n = 0; selection = BlackPawn; } + if(n >= gameInfo.holdingsSize) { n = 0; selection = BlackPawn; } boards[0][BOARD_HEIGHT-1-n][0] = selection; boards[0][BOARD_HEIGHT-1-n][1]++; } else if(x == BOARD_RGHT+1 && selection < BlackPawn) { n = PieceToNumber(selection); - if(n > gameInfo.holdingsSize) { n = 0; selection = WhitePawn; } + if(n >= gameInfo.holdingsSize) { n = 0; selection = WhitePawn; } boards[0][n][BOARD_WIDTH-1] = selection; boards[0][n][BOARD_WIDTH-2]++; } @@ -11727,6 +12189,7 @@ DrawEvent() SendToICS(ics_prefix); SendToICS("draw\n"); + userOfferedDraw = TRUE; // [HGM] drawclaim: also set flag in ICS play } else if (cmailMsgLoaded) { if (currentMove == cmailOldMove && commentList[cmailOldMove] != NULL && @@ -13958,7 +14421,7 @@ PositionToFEN(move, overrideCastling) } if(gameInfo.variant != VariantShogi && gameInfo.variant != VariantXiangqi && - gameInfo.variant != VariantShatranj && gameInfo.variant != VariantCourier ) { + gameInfo.variant != VariantShatranj && gameInfo.variant != VariantCourier && gameInfo.variant != VariantMakruk ) { /* En passant target square */ if (move > backwardMostMove) { fromX = moveList[move - 1][0] - AAA; @@ -14133,10 +14596,12 @@ ParseFEN(board, blackPlaysFirst, fen) } /* assume possible unless obviously impossible */ if(initialRights[0]!=NoRights && board[castlingRank[0]][initialRights[0]] != WhiteRook) board[CASTLING][0] = NoRights; if(initialRights[1]!=NoRights && board[castlingRank[1]][initialRights[1]] != WhiteRook) board[CASTLING][1] = NoRights; - if(initialRights[2]!=NoRights && board[castlingRank[2]][initialRights[2]] != WhiteKing) board[CASTLING][2] = NoRights; + if(initialRights[2]!=NoRights && board[castlingRank[2]][initialRights[2]] != WhiteUnicorn + && board[castlingRank[2]][initialRights[2]] != WhiteKing) board[CASTLING][2] = NoRights; if(initialRights[3]!=NoRights && board[castlingRank[3]][initialRights[3]] != BlackRook) board[CASTLING][3] = NoRights; if(initialRights[4]!=NoRights && board[castlingRank[4]][initialRights[4]] != BlackRook) board[CASTLING][4] = NoRights; - if(initialRights[5]!=NoRights && board[castlingRank[5]][initialRights[5]] != BlackKing) board[CASTLING][5] = NoRights; + if(initialRights[5]!=NoRights && board[castlingRank[5]][initialRights[5]] != BlackUnicorn + && board[castlingRank[5]][initialRights[5]] != BlackKing) board[CASTLING][5] = NoRights; FENrulePlies = 0; while(*p==' ') p++; @@ -14151,12 +14616,18 @@ ParseFEN(board, blackPlaysFirst, fen) (gameInfo.variant == VariantFischeRandom || gameInfo.variant == VariantCapaRandom) && ( *p >= 'a' && *p < 'a' + gameInfo.boardWidth) || ( *p >= 'A' && *p < 'A' + gameInfo.boardWidth) ) { - char c = *p++; int whiteKingFile=-1, blackKingFile=-1; + char c = *p++; int whiteKingFile=NoRights, blackKingFile=NoRights; for(i=BOARD_LEFT; i> 1; // for these variant scanning fails + if(whiteKingFile == NoRights || board[0][whiteKingFile] != WhiteUnicorn + && board[0][whiteKingFile] != WhiteKing) whiteKingFile = NoRights; + if(blackKingFile == NoRights || board[BOARD_HEIGHT-1][blackKingFile] != BlackUnicorn + && board[BOARD_HEIGHT-1][blackKingFile] != BlackKing) blackKingFile = NoRights; switch(c) { case'K': for(i=BOARD_RGHT-1; board[0][i]!=WhiteRook && i>whiteKingFile; i--); @@ -14164,7 +14635,7 @@ ParseFEN(board, blackPlaysFirst, fen) board[CASTLING][2] = whiteKingFile; break; case'Q': - for(i=BOARD_LEFT; board[0][i]!=WhiteRook && i