X-Git-Url: http://winboard.nl/cgi-bin?a=blobdiff_plain;f=backend.c;h=4522ca1b650b95607b82ac622f92e2f6ea6fdf20;hb=08aa97a16435e4569975d203c7e1f3050b207d8a;hp=c830d4ee972020f724c530520f26d1a6e426cf8c;hpb=dedf8322d9e57e7a7fe41f04f92d27b6ef135778;p=xboard.git diff --git a/backend.c b/backend.c index c830d4e..4522ca1 100644 --- a/backend.c +++ b/backend.c @@ -7267,17 +7267,19 @@ LeftClick (ClickType clickType, int xPix, int yPix) ClearHighlights(); } } else { +#if 0 +// [HGM] this must be done after the move is made, as with arrow it could lead to a board redraw with piece still on from square /* Finish drag move */ if (appData.highlightLastMove) { SetHighlights(fromX, fromY, toX, toY); } else { ClearHighlights(); } +#endif DragPieceEnd(xPix, yPix); dragging = 0; /* Don't animate move and drag both */ appData.animate = FALSE; } - MarkTargetSquares(1); // moves into holding are invalid for now (except in EditPosition, adapting to-square) if(x >= 0 && x < BOARD_LEFT || x >= BOARD_RGHT) { @@ -7302,6 +7304,7 @@ LeftClick (ClickType clickType, int xPix, int yPix) } ClearHighlights(); fromX = fromY = -1; + MarkTargetSquares(1); DrawPosition(TRUE, boards[currentMove]); return; } @@ -7335,6 +7338,7 @@ LeftClick (ClickType clickType, int xPix, int yPix) if(saveAnimate && !appData.animate && currentMove != oldMove && // drag-move was performed Explode(boards[currentMove-1], fromX, fromY, toX, toY)) DrawPosition(TRUE, boards[currentMove]); + MarkTargetSquares(1); fromX = fromY = -1; } appData.animate = saveAnimate; @@ -9721,9 +9725,6 @@ ShowMove (int fromX, int fromY, int toX, int toY) AnimateMove(boards[forwardMostMove - 1], fromX, fromY, toX, toY); } - if (appData.highlightLastMove) { - SetHighlights(fromX, fromY, toX, toY); - } } currentMove = forwardMostMove; } @@ -9732,6 +9733,11 @@ ShowMove (int fromX, int fromY, int toX, int toY) DisplayMove(currentMove - 1); DrawPosition(FALSE, boards[currentMove]); + if (!pausing || gameMode == PlayFromGameFile || gameMode == AnalyzeFile) { + if (appData.highlightLastMove) { // [HGM] moved to after DrawPosition, as with arrow it could redraw old board + SetHighlights(fromX, fromY, toX, toY); + } + } DisplayBothClocks(); HistorySet(parseList,backwardMostMove,forwardMostMove,currentMove-1); }