X-Git-Url: http://winboard.nl/cgi-bin?a=blobdiff_plain;f=backend.c;h=4abf6197f66a6e497c86361379fc26774f12b5b0;hb=9d5cf883b49ff08738e437514a4d0eb978c23647;hp=dedf3338071f126f49b650c700a4c79c4f53d395;hpb=475d3b4e733b515cb06dbe46921f63cb15399ff4;p=xboard.git diff --git a/backend.c b/backend.c index dedf333..4abf619 100644 --- a/backend.c +++ b/backend.c @@ -2082,7 +2082,6 @@ PlotSeekAd(int i) { int x, y, color = 0, r = ratingList[i]; float tc = tcList[i]; xList[i] = yList[i] = -100; // outside graph, so cannot be clicked - zList[i] = 0; if(r < minRating+100 && r >=0 ) r = minRating+100; if(r > maxRating) r = maxRating; if(tc < 1.) tc = 1.; @@ -2117,6 +2116,7 @@ AddAd(char *handle, char *rating, int base, int inc, char rated, char *type, in sscanf(rating, "%d", &ratingList[nrOfSeekAds]); tcList[nrOfSeekAds] = base + (2./3.)*inc; seekNrList[nrOfSeekAds] = nr; + zList[nrOfSeekAds] = 0; seekAdList[nrOfSeekAds++] = StrSave(buf); if(plot) PlotSeekAd(nrOfSeekAds-1); } @@ -2209,9 +2209,9 @@ DrawSeekGraph() return TRUE; } -int SeekGraphClick(ClickType click, int x, int y, Boolean moving) +int SeekGraphClick(ClickType click, int x, int y, int moving) { - static int lastDown = 0; + static int lastDown = 0, displayed = 0, lastSecond; if(!seekGraphUp) { // initiate cration of seek graph by requesting seek-ad list if(click == Release || moving) return FALSE; nrOfSeekAds = 0; @@ -2219,23 +2219,39 @@ int SeekGraphClick(ClickType click, int x, int y, Boolean moving) SendToICS(ics_prefix); SendToICS("sought\n"); // should this be "sought all"? } else { // issue challenge based on clicked ad - int dist = 10000; int i, closest = 0; + int dist = 10000; int i, closest = 0, second = 0; for(i=0; i0) zList[i] *= 0.8; // age priority + second += (d - zList[i] < 120); // count in-range ads + if(click == Press && moving != 1 && zList[i]>0) zList[i] *= 0.8; // age priority } - if(dist < 300) { + if(dist < 120) { char buf[MSG_SIZ]; - if(lastDown != closest) DisplayMessage(seekAdList[closest], ""); + second = (second > 1); + if(displayed != closest || second != lastSecond) { + DisplayMessage(second ? "!" : "", seekAdList[closest]); + lastSecond = second; displayed = closest; + } sprintf(buf, "play %d\n", seekNrList[closest]); - if(click == Press) { lastDown = closest; return TRUE; } // on press 'hit', only show info + if(click == Press) { + if(moving == 2) zList[closest] = 100; // right-click; push to back on press + lastDown = closest; + return TRUE; + } // on press 'hit', only show info + if(moving == 2) return TRUE; // ignore right up-clicks on dot SendToICS(ics_prefix); SendToICS(buf); // should this be "sought all"? } else if(click == Release) { // release 'miss' is ignored - zList[lastDown] = 200; // make future selection of the rejected ad more difficult + zList[lastDown] = 100; // make future selection of the rejected ad more difficult + if(moving == 2) { // right up-click + nrOfSeekAds = 0; // refresh graph + soughtPending = TRUE; + SendToICS(ics_prefix); + SendToICS("sought\n"); // should this be "sought all"? + } return TRUE; - } else if(moving) { if(lastDown >= 0) DisplayMessage("", ""); lastDown = -1; return TRUE; } + } else if(moving) { if(displayed >= 0) DisplayMessage("", ""); displayed = -1; return TRUE; } // press miss or release hit 'pop down' seek graph seekGraphUp = FALSE; DrawPosition(TRUE, NULL); @@ -5976,7 +5992,7 @@ void LeftClick(ClickType clickType, int xPix, int yPix) if(appData.seekGraph && appData.icsActive && loggedOn && (gameMode == BeginningOfGame || gameMode == IcsIdle)) { - SeekGraphClick(clickType, xPix, yPix, FALSE); + SeekGraphClick(clickType, xPix, yPix, 0); return; } @@ -6184,10 +6200,16 @@ int RightClick(ClickType action, int x, int y, int *fromX, int *fromY) { // front-end-free part taken out of PieceMenuPopup int whichMenu; int xSqr, ySqr; + if(seekGraphUp) { // [HGM] seekgraph + if(action == Press) SeekGraphClick(Press, x, y, 2); // 2 indicates right-click: no pop-down on miss + if(action == Release) SeekGraphClick(Release, x, y, 2); // and no challenge on hit + return -2; + } + xSqr = EventToSquare(x, BOARD_WIDTH); ySqr = EventToSquare(y, BOARD_HEIGHT); if (action == Release) UnLoadPV(); // [HGM] pv - if (action != Press) return -2; + if (action != Press) return -2; // return code to be ignored switch (gameMode) { case IcsExamining: if(xSqr < BOARD_LEFT || xSqr >= BOARD_RGHT) return -1;