X-Git-Url: http://winboard.nl/cgi-bin?a=blobdiff_plain;f=backend.c;h=4b09ab80bf1e31ebc3e035370408e69e2473e336;hb=961180c518bc7939a4b35dcb9f651176a6141e48;hp=849259ef9c3b021098662227a1e6affe1ad8ab95;hpb=7bd64558c77750f8cb1082cb4dab1e2a8cf532d0;p=xboard.git diff --git a/backend.c b/backend.c index 849259e..4b09ab8 100644 --- a/backend.c +++ b/backend.c @@ -5415,7 +5415,8 @@ ParsePV (char *pv, Boolean storeComments, Boolean atEnd) Boolean valid; int nr = 0; - if (gameMode == AnalyzeMode && currentMove < forwardMostMove) { + lastParseAttempt = pv; if(!*pv) return; // turns out we crash when we parse an empty PV + if ((gameMode == AnalyzeMode || gameMode == AnalyzeFile) && currentMove < forwardMostMove) { PushInner(currentMove, forwardMostMove); // [HGM] engine might not be thinking on forwardMost position! pushed = TRUE; } @@ -5520,7 +5521,7 @@ PvToSAN (char *pv) static char buf[10*MSG_SIZ]; int i, k=0, savedEnd=endPV, saveFMM = forwardMostMove; *buf = NULLCHAR; - if(forwardMostMove < endPV) PushInner(forwardMostMove, endPV); + if(forwardMostMove < endPV) PushInner(forwardMostMove, endPV); // shelve PV of PV-walk ParsePV(pv, FALSE, 2); // this appends PV to game, suppressing any display of it for(i = forwardMostMove; ipause) { // for pausing engine that does not support 'pause', we stash its move for processing when we resume. + if(appData.debugMode) fprintf(debugFP, "pause %s engine after move\n", cps->which); + safeStrCpy(stashedInputMove, message, MSG_SIZ); + stalledEngine = cps; + if(appData.ponderNextMove) { // bring both engines out of ponder + SendToProgram("easy\n", &first); + if(gameMode == TwoMachinesPlay) SendToProgram("easy\n", &second); + } + StopClocks(); + return; + } + /* This method is only useful on engines that support ping */ if (cps->lastPing != cps->lastPong) { if (gameMode == BeginningOfGame) { @@ -9426,8 +9442,8 @@ ApplyMove (int fromX, int fromY, int toX, int toY, int promoChar, Board board) ) { /* white pawn promotion */ board[toY][toX] = CharToPiece(ToUpper(promoChar)); - if(gameInfo.variant==VariantBughouse || - gameInfo.variant==VariantCrazyhouse) /* [HGM] use shadow piece */ + if((gameInfo.variant==VariantBughouse || gameInfo.variant==VariantCrazyhouse) + && PieceToChar(PROMOTED board[toY][toX]) == '~') /* [HGM] use shadow piece (if available) */ board[toY][toX] = (ChessSquare) (PROMOTED board[toY][toX]); board[fromY][fromX] = EmptySquare; } else if ((fromY >= BOARD_HEIGHT>>1) @@ -9487,8 +9503,8 @@ ApplyMove (int fromX, int fromY, int toX, int toY, int promoChar, Board board) ) { /* black pawn promotion */ board[toY][toX] = CharToPiece(ToLower(promoChar)); - if(gameInfo.variant==VariantBughouse || - gameInfo.variant==VariantCrazyhouse) /* [HGM] use shadow piece */ + if((gameInfo.variant==VariantBughouse || gameInfo.variant==VariantCrazyhouse) + && PieceToChar(PROMOTED board[toY][toX]) == '~') /* [HGM] use shadow piece (if available) */ board[toY][toX] = (ChessSquare) (PROMOTED board[toY][toX]); board[fromY][fromX] = EmptySquare; } else if ((fromY < BOARD_HEIGHT>>1) @@ -10504,6 +10520,8 @@ GameEnds (ChessMove result, char *resultDetails, int whosays) fromX = fromY = -1; // [HGM] abort any move the user is entering. + if(pausing) PauseEvent(); // can happen when we abort a paused game (New Game or Quit) + if (appData.icsActive && (whosays == GE_ENGINE || whosays >= GE_ENGINE1)) { /* If we are playing on ICS, the server decides when the game is over, but the engine can offer to draw, claim @@ -13362,6 +13380,20 @@ ExitEvent (int status) } void +PauseEngine (ChessProgramState *cps) +{ + SendToProgram("pause\n", cps); + cps->pause = 2; +} + +void +UnPauseEngine (ChessProgramState *cps) +{ + SendToProgram("resume\n", cps); + cps->pause = 1; +} + +void PauseEvent () { if (appData.debugMode) @@ -13369,8 +13401,24 @@ PauseEvent () if (pausing) { pausing = FALSE; ModeHighlight(); + if(stalledEngine) { // [HGM] pause: resume game by releasing withheld move + StartClocks(); + if(gameMode == TwoMachinesPlay) { // we might have to make the opponent resume pondering + if(stalledEngine->other->pause) UnPauseEngine(stalledEngine->other); + else if(appData.ponderNextMove) SendToProgram("hard\n", stalledEngine->other); + } + if(appData.ponderNextMove) SendToProgram("hard\n", stalledEngine); + HandleMachineMove(stashedInputMove, stalledEngine); + stalledEngine = NULL; + return; + } if (gameMode == MachinePlaysWhite || - gameMode == MachinePlaysBlack) { + gameMode == TwoMachinesPlay || + gameMode == MachinePlaysBlack) { // the thinking engine must have used pause mode, or it would have been stalledEngine + if(first.pause) UnPauseEngine(&first); + else if(appData.ponderNextMove) SendToProgram("hard\n", &first); + if(second.pause) UnPauseEngine(&second); + else if(gameMode == TwoMachinesPlay && appData.ponderNextMove) SendToProgram("hard\n", &second); StartClocks(); } else { DisplayBothClocks(); @@ -13413,12 +13461,29 @@ PauseEvent () case TwoMachinesPlay: if (forwardMostMove == 0) return; /* don't pause if no one has moved */ - if ((gameMode == MachinePlaysWhite && - !WhiteOnMove(forwardMostMove)) || - (gameMode == MachinePlaysBlack && - WhiteOnMove(forwardMostMove))) { + if(gameMode == TwoMachinesPlay) { // [HGM] pause: stop clocks if engine can be paused immediately + ChessProgramState *onMove = (WhiteOnMove(forwardMostMove) == (first.twoMachinesColor[0] == 'w') ? &first : &second); + if(onMove->pause) { // thinking engine can be paused + PauseEngine(onMove); // do it + if(onMove->other->pause) // pondering opponent can always be paused immediately + PauseEngine(onMove->other); + else + SendToProgram("easy\n", onMove->other); + StopClocks(); + } + } else if(gameMode == (WhiteOnMove(forwardMostMove) ? MachinePlaysWhite : MachinePlaysBlack)) { // engine on move + if(first.pause) { + PauseEngine(&first); + StopClocks(); + } + } else { // human on move, pause pondering by either method + if(first.pause) + PauseEngine(&first); + else + SendToProgram("easy\n", &first); StopClocks(); } + // if no immediate pausing is possible, wait for engine to move, and stop clocks then case AnalyzeMode: pausing = TRUE; ModeHighlight(); @@ -15949,7 +16014,7 @@ ParseFeatures (char *args, ChessProgramState *cps) if (BoolFeature(&p, "exclude", &cps->excludeMoves, cps)) continue; if (BoolFeature(&p, "ics", &cps->sendICS, cps)) continue; if (BoolFeature(&p, "name", &cps->sendName, cps)) continue; - if (BoolFeature(&p, "pause", &val, cps)) continue; /* unused at present */ + if (BoolFeature(&p, "pause", &cps->pause, cps)) continue; // [HGM] pause if (IntFeature(&p, "done", &val, cps)) { FeatureDone(cps, val); continue;