X-Git-Url: http://winboard.nl/cgi-bin?a=blobdiff_plain;f=backend.c;h=54c16bed1e1c0817c66576ea1939fc06f1348774;hb=636545bf1dd3469ad645b9b4f656df9086601aa9;hp=da945a66485ba2618072571a667961faddc56784;hpb=f439f9680ca51033a0d99b777a994223a041f763;p=xboard.git diff --git a/backend.c b/backend.c index da945a6..54c16be 100644 --- a/backend.c +++ b/backend.c @@ -5395,6 +5395,7 @@ Partner (ChessSquare *p) { // change piece into promotion partner if one shogi-promotes to the other ChessSquare partner = promoPartner[*p]; if(PieceToChar(*p) != '+' && PieceToChar(partner) != '+') return 0; + if(PieceToChar(*p) == '+') partner = boards[currentMove][fromY][fromX]; *p = partner; return 1; } @@ -6002,19 +6003,10 @@ ptclen (const char *s, char *escapes) { int n = 0; if(!*escapes) return strlen(s); - while(*s) n += (*s != '-' && *s != '^' && *s != '*' && !strchr(escapes, *s)), s++; + while(*s) n += (*s != '/' && *s != '-' && *s != '^' && *s != '*' && !strchr(escapes, *s)), s++; return n; } -static int pieceOrder[] = { - 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, // P N B R Q F E A C W M - 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, // O H I J G D V L S U Lion - 45, 23, 24, 25, 26, 27, 28, 29, 46, 31, 32, // Sword Zebra Camel Tower Wolf Dragon Duck Axe Leopard Gnu Cub - 44, 51, 56, 57, 58, 59, 60, 61, 62, 63, 34, // Whale Pegasus Wizard Copper Iron Viking Flag Amazon Wheel Shield Claw - 33, 55, 53, 42, 37, 48, 39, 40, 41, 22, 30, // +P +N =B =R +L +S +E +Ph +Kn Butterfly Hat - 38, 43, 35, 36, 49, 47, 52, 50, 54, 64, 65 // +V +M =H =D Princess HSword +GB HCrown Wheer Shierd King -}; - int SetCharTableEsc (unsigned char *table, const char * map, char * escapes) /* [HGM] moved here from winboard.c because of its general usefulness */ @@ -6025,25 +6017,26 @@ SetCharTableEsc (unsigned char *table, const char * map, char * escapes) if( map != NULL && (NrPieces=ptclen(map, escapes)) <= (int) EmptySquare && NrPieces >= 12 && !(NrPieces&1)) { - int i, ii, j = 0; /* [HGM] Accept even length from 12 to 88 */ + int i, ii, offs, j = 0; /* [HGM] Accept even length from 12 to 88 */ for( i=0; i<(int) EmptySquare; i++ ) table[i] = '.'; - for( ii=0; ii= 0 && toY >= 0) { if(!appData.pieceMenu && toX == fromX && toY == fromY && boards[0][rf][ff] != EmptySquare) { - ChessSquare q, p = boards[0][rf][ff]; - if(p >= BlackPawn) p = BLACK_TO_WHITE p; - if(CHUPROMOTED(p) < BlackPawn) p = q = CHUPROMOTED(boards[0][rf][ff]); - else p = CHUDEMOTED (q = boards[0][rf][ff]); - if(PieceToChar(q) == '+') gatingPiece = p; + ChessSquare p = boards[0][rf][ff]; + if(PieceToChar(p) == '+') gatingPiece = CHUDEMOTED(p); else + if(PieceToChar(CHUPROMOTED(p)) =='+') gatingPiece = CHUPROMOTED(p); } boards[0][toY][toX] = boards[0][fromY][fromX]; if(fromX == BOARD_LEFT-2) { // handle 'moves' out of holdings @@ -7091,6 +7089,7 @@ UserMoveEvent(int fromX, int fromY, int toX, int toY, int promoChar) } } else boards[0][fromY][fromX] = gatingPiece; + ClearHighlights(); DrawPosition(FALSE, boards[currentMove]); return; } @@ -7788,6 +7787,8 @@ LeftClick (ClickType clickType, int xPix, int yPix) ClearHighlights(); } #endif + if(PieceToChar(CHUPROMOTED(boards[currentMove][fromY][fromX])) == '+') + defaultPromoChoice = CHUPROMOTED(boards[currentMove][fromY][fromX]); if(gameInfo.variant == VariantChuChess && piece != WhitePawn && piece != BlackPawn) defaultPromoChoice = piece; if(marker[y][x] == 5) { // [HGM] lion: this was the release of a to-click or drag on a cyan square dragging *= 2; // flag button-less dragging if we are dragging @@ -9084,7 +9085,7 @@ FakeBookMove: // [HGM] book: we jump here to simulate machine moves after book h return; } if(sscanf(message, "choice %s", promoRestrict) == 1 && promoSweep != EmptySquare) { - promoSweep = PieceToChar(forwardMostMove&1 ? ToLower(*promoRestrict) : ToUpper(*promoRestrict)); + promoSweep = CharToPiece(currentMove&1 ? ToLower(*promoRestrict) : ToUpper(*promoRestrict)); Sweep(0); return; } @@ -13106,7 +13107,7 @@ LoadGame (FILE *f, int gameNumber, char *title, int useList) return FALSE; } CopyBoard(boards[0], initial_position); - if(*engineVariant) // [HGM] for now, assume FEN in engine-defined variant game is default initial position + if(*engineVariant || gameInfo.variant == VariantFairy) // [HGM] for now, assume FEN in engine-defined variant game is default initial position CopyBoard(initialPosition, initial_position); if (blackPlaysFirst) { currentMove = forwardMostMove = backwardMostMove = 1;