X-Git-Url: http://winboard.nl/cgi-bin?a=blobdiff_plain;f=backend.c;h=7a3c73160ae32ea3080d4e0b5eca3f27d98352c3;hb=32a64dc5d127fcec56f269a290c3740f2a31da51;hp=8c76afd9e157f7613ddfac97d06606764b572ba6;hpb=c948f38c96384998f183aab3298f94833e18f26c;p=xboard.git diff --git a/backend.c b/backend.c index 8c76afd..7a3c731 100644 --- a/backend.c +++ b/backend.c @@ -5,7 +5,7 @@ * Massachusetts. * * Enhancements Copyright 1992-2001, 2002, 2003, 2004, 2005, 2006, - * 2007, 2008, 2009 Free Software Foundation, Inc. + * 2007, 2008, 2009, 2010 Free Software Foundation, Inc. * * Enhancements Copyright 2005 Alessandro Scotti * @@ -167,6 +167,7 @@ int FinishMove P((ChessMove moveType, int fromX, int fromY, int toX, int toY, /*char*/int promoChar)); void BackwardInner P((int target)); void ForwardInner P((int target)); +int Adjudicate P((ChessProgramState *cps)); void GameEnds P((ChessMove result, char *resultDetails, int whosays)); void EditPositionDone P((Boolean fakeRights)); void PrintOpponents P((FILE *fp)); @@ -187,8 +188,9 @@ void DisplayMove P((int moveNumber)); void ParseGameHistory P((char *game)); void ParseBoard12 P((char *string)); +void KeepAlive P((void)); void StartClocks P((void)); -void SwitchClocks P((void)); +void SwitchClocks P((int nr)); void StopClocks P((void)); void ResetClocks P((void)); char *PGNDate P((void)); @@ -240,10 +242,17 @@ int endPV = -1; static int exiting = 0; /* [HGM] moved to top */ static int setboardSpoiledMachineBlack = 0 /*, errorExitFlag = 0*/; int startedFromPositionFile = FALSE; Board filePosition; /* [HGM] loadPos */ +Board partnerBoard; /* [HGM] bughouse: for peeking at partner game */ +Boolean partnerBoardValid = 0; +char partnerStatus[MSG_SIZ]; +Boolean partnerUp; +Boolean originalFlip; +Boolean twoBoards = 0; char endingGame = 0; /* [HGM] crash: flag to prevent recursion of GameEnds() */ int whiteNPS, blackNPS; /* [HGM] nps: for easily making clocks aware of NPS */ VariantClass currentlyInitializedVariant; /* [HGM] variantswitch */ int lastIndex = 0; /* [HGM] autoinc: last game/position used in match mode */ +Boolean connectionAlive;/* [HGM] alive: ICS connection status from probing */ int opponentKibitzes; int lastSavedGame; /* [HGM] save: ID of game */ char chatPartner[MAX_CHAT][MSG_SIZ]; /* [HGM] chat: list of chatting partners */ @@ -356,6 +365,7 @@ PosFlags(index) case VariantNoCastle: case VariantShatranj: case VariantCourier: + case VariantMakruk: flags &= ~F_ALL_CASTLE_OK; break; default: @@ -489,10 +499,10 @@ ChessSquare KnightmateArray[2][BOARD_FILES] = { }; ChessSquare fairyArray[2][BOARD_FILES] = { /* [HGM] Queen side differs from King side */ - { WhiteCannon, WhiteNightrider, WhiteAlfil, WhiteQueen, + { WhiteRook, WhiteKnight, WhiteBishop, WhiteQueen, WhiteKing, WhiteBishop, WhiteKnight, WhiteRook }, - { BlackCannon, BlackNightrider, BlackAlfil, BlackQueen, - BlackKing, BlackBishop, BlackKnight, BlackRook } + { BlackLance, BlackAlfil, BlackMarshall, BlackAngel, + BlackKing, BlackMarshall, BlackAlfil, BlackLance } }; ChessSquare ShatranjArray[2][BOARD_FILES] = { /* [HGM] (movGen knows about Shatranj Q and P) */ @@ -502,6 +512,13 @@ ChessSquare ShatranjArray[2][BOARD_FILES] = { /* [HGM] (movGen knows about Shatr BlackFerz, BlackAlfil, BlackKnight, BlackRook } }; +ChessSquare makrukArray[2][BOARD_FILES] = { /* [HGM] (movGen knows about Shatranj Q and P) */ + { WhiteRook, WhiteKnight, WhiteMan, WhiteKing, + WhiteFerz, WhiteMan, WhiteKnight, WhiteRook }, + { BlackRook, BlackKnight, BlackMan, BlackFerz, + BlackKing, BlackMan, BlackKnight, BlackRook } +}; + #if (BOARD_FILES>=10) ChessSquare ShogiArray[2][BOARD_FILES] = { @@ -888,6 +905,7 @@ InitBackEnd1() case VariantAtomic: /* should work except for win condition */ case Variant3Check: /* should work except for win condition */ case VariantShatranj: /* should work except for all win conditions */ + case VariantMakruk: /* should work except for daw countdown */ case VariantBerolina: /* might work if TestLegality is off */ case VariantCapaRandom: /* should work */ case VariantJanus: /* should work */ @@ -1112,6 +1130,8 @@ InitBackEnd3 P((void)) AddInputSource(icsPR, FALSE, read_from_ics, &telnetISR); fromUserISR = AddInputSource(NoProc, FALSE, read_from_player, &fromUserISR); + if(appData.keepAlive) // [HGM] alive: schedule sending of dummy 'date' command + ScheduleDelayedEvent(KeepAlive, appData.keepAlive*60*1000); } else if (appData.noChessProgram) { SetNCPMode(); } else { @@ -1431,6 +1451,8 @@ read_from_player(isr, closure, message, count, error) void KeepAlive() { // [HGM] alive: periodically send dummy (date) command to ICS to prevent time-out + if(!connectionAlive) DisplayFatalError("No response from ICS", 0, 1); + connectionAlive = FALSE; // only sticks if no response to 'date' command. SendToICS("date\n"); if(appData.keepAlive) ScheduleDelayedEvent(KeepAlive, appData.keepAlive*60*1000); } @@ -2048,6 +2070,204 @@ static int player2Rating = -1; ColorClass curColor = ColorNormal; int suppressKibitz = 0; +// [HGM] seekgraph +Boolean soughtPending = FALSE; +Boolean seekGraphUp; +#define MAX_SEEK_ADS 200 +#define SQUARE 0x80 +char *seekAdList[MAX_SEEK_ADS]; +int ratingList[MAX_SEEK_ADS], xList[MAX_SEEK_ADS], yList[MAX_SEEK_ADS], seekNrList[MAX_SEEK_ADS], zList[MAX_SEEK_ADS]; +float tcList[MAX_SEEK_ADS]; +char colorList[MAX_SEEK_ADS]; +int nrOfSeekAds = 0; +int minRating = 1010, maxRating = 2800; +int hMargin = 10, vMargin = 20, h, w; +extern int squareSize, lineGap; + +void +PlotSeekAd(int i) +{ + int x, y, color = 0, r = ratingList[i]; float tc = tcList[i]; + xList[i] = yList[i] = -100; // outside graph, so cannot be clicked + if(r < minRating+100 && r >=0 ) r = minRating+100; + if(r > maxRating) r = maxRating; + if(tc < 1.) tc = 1.; + if(tc > 95.) tc = 95.; + x = (w-hMargin-squareSize/8-7)* log(tc)/log(95.) + hMargin; + y = ((double)r - minRating)/(maxRating - minRating) + * (h-vMargin-squareSize/8-1) + vMargin; + if(ratingList[i] < 0) y = vMargin + squareSize/4; + if(strstr(seekAdList[i], " u ")) color = 1; + if(!strstr(seekAdList[i], "lightning") && // for now all wilds same color + !strstr(seekAdList[i], "bullet") && + !strstr(seekAdList[i], "blitz") && + !strstr(seekAdList[i], "standard") ) color = 2; + if(strstr(seekAdList[i], "(C) ")) color |= SQUARE; // plot computer seeks as squares + DrawSeekDot(xList[i]=x+3*(color&~SQUARE), yList[i]=h-1-y, colorList[i]=color); +} + +void +AddAd(char *handle, char *rating, int base, int inc, char rated, char *type, int nr, Boolean plot) +{ + char buf[MSG_SIZ], *ext = ""; + VariantClass v = StringToVariant(type); + if(strstr(type, "wild")) { + ext = type + 4; // append wild number + if(v == VariantFischeRandom) type = "chess960"; else + if(v == VariantLoadable) type = "setup"; else + type = VariantName(v); + } + sprintf(buf, "%s (%s) %d %d %c %s%s", handle, rating, base, inc, rated, type, ext); + if(nrOfSeekAds < MAX_SEEK_ADS-1) { + if(seekAdList[nrOfSeekAds]) free(seekAdList[nrOfSeekAds]); + ratingList[nrOfSeekAds] = -1; // for if seeker has no rating + sscanf(rating, "%d", &ratingList[nrOfSeekAds]); + tcList[nrOfSeekAds] = base + (2./3.)*inc; + seekNrList[nrOfSeekAds] = nr; + zList[nrOfSeekAds] = 0; + seekAdList[nrOfSeekAds++] = StrSave(buf); + if(plot) PlotSeekAd(nrOfSeekAds-1); + } +} + +void +EraseSeekDot(int i) +{ + int x = xList[i], y = yList[i], d=squareSize/4, k; + DrawSeekBackground(x-squareSize/8, y-squareSize/8, x+squareSize/8+1, y+squareSize/8+1); + if(x < hMargin+d) DrawSeekAxis(hMargin, y-squareSize/8, hMargin, y+squareSize/8+1); + // now replot every dot that overlapped + for(k=0; k x-d && yy <= y+d && yy > y-d) + DrawSeekDot(xx, yy, colorList[k]); + } +} + +void +RemoveSeekAd(int nr) +{ + int i; + for(i=0; i=minRating && i40 ? i%20 : i%10) == 0) { + char buf[MSG_SIZ]; + sprintf(buf, "%d", i); + DrawSeekText(buf, xx-2-3*(i>9), h-1-vMargin/2); + } + } + for(i=0; i0) zList[i] *= 0.8; // age priority + } + if(dist < 120) { + char buf[MSG_SIZ]; + second = (second > 1); + if(displayed != closest || second != lastSecond) { + DisplayMessage(second ? "!" : "", seekAdList[closest]); + lastSecond = second; displayed = closest; + } + if(click == Press) { + if(moving == 2) zList[closest] = 100; // right-click; push to back on press + lastDown = closest; + return TRUE; + } // on press 'hit', only show info + if(moving == 2) return TRUE; // ignore right up-clicks on dot + sprintf(buf, "play %d\n", seekNrList[closest]); + SendToICS(ics_prefix); + SendToICS(buf); + return TRUE; // let incoming board of started game pop down the graph + } else if(click == Release) { // release 'miss' is ignored + zList[lastDown] = 100; // make future selection of the rejected ad more difficult + if(moving == 2) { // right up-click + nrOfSeekAds = 0; // refresh graph + soughtPending = TRUE; + SendToICS(ics_prefix); + SendToICS("sought\n"); // should this be "sought all"? + } + return TRUE; + } else if(moving) { if(displayed >= 0) DisplayMessage("", ""); displayed = -1; return TRUE; } + // press miss or release hit 'pop down' seek graph + seekGraphUp = FALSE; + DrawPosition(TRUE, NULL); + } + return TRUE; +} + void read_from_ics(isr, closure, data, count, error) InputSourceRef isr; @@ -2085,6 +2305,8 @@ read_from_ics(isr, closure, data, count, error) char talker[MSG_SIZ]; // [HGM] chat int channel; + connectionAlive = TRUE; // [HGM] alive: I think, therefore I am... + if (appData.debugMode) { if (!error) { fprintf(debugFP, " next_out) SendToPlayer(&buf[next_out], oldi - next_out); + next_out = leftover_start = i; + started = STARTED_CHATTER; + suppressKibitz = TRUE; + continue; + } + if((gameMode == IcsIdle || gameMode == BeginningOfGame) + && looking_at(buf, &i, "* ads displayed")) { + soughtPending = FALSE; + seekGraphUp = TRUE; + DrawSeekGraph(); + continue; + } + if(appData.autoRefresh) { + if(looking_at(buf, &i, "* (*) seeking * * * * *\"play *\" to respond)\n")) { + int s = (ics_type == ICS_ICC); // ICC format differs + if(seekGraphUp) + AddAd(star_match[0], star_match[1], atoi(star_match[2+s]), atoi(star_match[3+s]), + star_match[4+s][0], star_match[5-3*s], atoi(star_match[7]), TRUE); + looking_at(buf, &i, "*% "); // eat prompt + if(oldi > 0 && buf[oldi-1] == '\n') oldi--; // suppress preceding LF, if any + if (oldi > next_out) SendToPlayer(&buf[next_out], oldi - next_out); + next_out = i; // suppress + continue; + } + if(looking_at(buf, &i, "\nAds removed: *\n") || looking_at(buf, &i, "\031(51 * *\031)")) { + char *p = star_match[0]; + while(*p) { + if(seekGraphUp) RemoveSeekAd(atoi(p)); + while(*p && *p++ != ' '); // next + } + looking_at(buf, &i, "*% "); // eat prompt + if (oldi > next_out) SendToPlayer(&buf[next_out], oldi - next_out); + next_out = i; + continue; + } + } + } + /* skip formula vars */ if (started == STARTED_NONE && buf[i] == 'f' && isdigit(buf[i+1]) && buf[i+2] == ':') { @@ -2429,7 +2701,6 @@ read_from_ics(isr, closure, data, count, error) continue; } - oldi = i; // [HGM] kibitz: try to recognize opponent engine-score kibitzes, to divert them to engine-output window if (appData.autoKibitz && started == STARTED_NONE && !appData.icsEngineAnalyze && // [HGM] [DM] ICS analyze @@ -2438,6 +2709,8 @@ read_from_ics(isr, closure, data, count, error) (StrStr(star_match[0], gameInfo.white) == star_match[0] || StrStr(star_match[0], gameInfo.black) == star_match[0] )) { // kibitz of self or opponent suppressKibitz = TRUE; + if (oldi > next_out) SendToPlayer(&buf[next_out], oldi - next_out); + next_out = i; if((StrStr(star_match[0], gameInfo.white) == star_match[0] && (gameMode == IcsPlayingWhite)) || (StrStr(star_match[0], gameInfo.black) == star_match[0] @@ -2452,22 +2725,32 @@ read_from_ics(isr, closure, data, count, error) } continue; } else - if(looking_at(buf, &i, "kibitzed to *\n") && atoi(star_match[0])) { + if((looking_at(buf, &i, "\nkibitzed to *\n") || looking_at(buf, &i, "kibitzed to *\n") || + looking_at(buf, &i, "\n(kibitzed to *\n") || looking_at(buf, &i, "(kibitzed to *\n")) + && atoi(star_match[0])) { // suppress the acknowledgements of our own autoKibitz + char *p; + if (oldi > next_out) SendToPlayer(&buf[next_out], oldi - next_out); + if(p = strchr(star_match[0], ' ')) p[1] = NULLCHAR; // clip off "players)" on FICS SendToPlayer(star_match[0], strlen(star_match[0])); - looking_at(buf, &i, "*% "); // eat prompt + if(looking_at(buf, &i, "*% ")) // eat prompt + suppressKibitz = FALSE; next_out = i; + continue; } } // [HGM] kibitz: end of patch -//if(appData.debugMode) fprintf(debugFP, "hunt for tell, buf = %s\n", buf+i); - // [HGM] chat: intercept tells by users for which we have an open chat window channel = -1; if(started == STARTED_NONE && (looking_at(buf, &i, "* tells you:") || looking_at(buf, &i, "* says:") || looking_at(buf, &i, "* whispers:") || + looking_at(buf, &i, "* shouts:") || + looking_at(buf, &i, "* c-shouts:") || + looking_at(buf, &i, "--> * ") || looking_at(buf, &i, "*(*):") && (sscanf(star_match[1], "%d", &channel),1) || - looking_at(buf, &i, "*(*)(*):") && sscanf(star_match[2], "%d", &channel) == 1 )) { + looking_at(buf, &i, "*(*)(*):") && (sscanf(star_match[2], "%d", &channel),1) || + looking_at(buf, &i, "*(*)(*)(*):") && (sscanf(star_match[3], "%d", &channel),1) || + looking_at(buf, &i, "*(*)(*)(*)(*):") && sscanf(star_match[4], "%d", &channel) == 1 )) { int p; sscanf(star_match[0], "%[^(]", talker+1); // strip (C) or (U) off ICS handle chattingPartner = -1; @@ -2475,27 +2758,41 @@ read_from_ics(isr, closure, data, count, error) if(channel >= 0) // channel broadcast; look if there is a chatbox for this channel for(p=0; p') // shout, c-shout or it; look if there is a 'shouts' chatbox + for(p=0; p') { talker[0] = '<'; strcat(talker, "> "); Colorize(ColorShout, FALSE); } + else if(buf[i-8] == '-') { talker[0] = '('; strcat(talker, ") "); Colorize(ColorSShout, FALSE); } + else { talker[0] = '['; strcat(talker, "] "); Colorize(ColorShout, FALSE); } chattingPartner = p; break; } } if(chattingPartner<0) // if not, look if there is a chatbox for this indivdual for(p=0; p 0 && buf[oldi-1] == '\n') oldi--; + if (oldi > next_out) SendToPlayer(&buf[next_out], oldi - next_out); started = STARTED_COMMENT; parse_pos = 0; parse[0] = NULLCHAR; - savingComment = TRUE; + savingComment = 3 + chattingPartner; // counts as TRUE suppressKibitz = TRUE; + continue; } } // [HGM] chat: end of patch @@ -2689,6 +2986,8 @@ read_from_ics(isr, closure, data, count, error) memcpy(parse, &buf[oldi], parse_pos); parse[parse_pos] = NULLCHAR; started = STARTED_COMMENT; + if(savingComment >= 3) // [HGM] chat: continuation of line for chat box + chattingPartner = savingComment - 3; // kludge to remember the box } else { started = STARTED_CHATTER; } @@ -2856,6 +3155,11 @@ read_from_ics(isr, closure, data, count, error) if (looking_at(buf, &i, "% ") || ((started == STARTED_MOVES || started == STARTED_MOVES_NOHIDE) && looking_at(buf, &i, "}*"))) { char *bookHit = NULL; // [HGM] book + if(ics_type == ICS_ICC && soughtPending) { // [HGM] seekgraph: on ICC sought-list has no termination line + soughtPending = FALSE; + seekGraphUp = TRUE; + DrawSeekGraph(); + } if(suppressKibitz) next_out = i; savingComment = FALSE; suppressKibitz = 0; @@ -3051,10 +3355,10 @@ read_from_ics(isr, closure, data, count, error) looking_at(buf, &i, "It is not your move")) { /* Illegal move */ if (ics_user_moved && forwardMostMove > backwardMostMove) { // only backup if we already moved - currentMove = --forwardMostMove; + currentMove = forwardMostMove-1; DisplayMove(currentMove - 1); /* before DMError */ DrawPosition(FALSE, boards[currentMove]); - SwitchClocks(); + SwitchClocks(forwardMostMove-1); // [HGM] race DisplayBothClocks(); } DisplayMoveError(_("Illegal move (rejected by ICS)")); // [HGM] but always relay error msg @@ -3161,6 +3465,7 @@ read_from_ics(isr, closure, data, count, error) ZippyGameStart(whitename, blackname); } #endif /*ZIPPY*/ + partnerBoardValid = FALSE; // [HGM] bughouse continue; } @@ -3201,6 +3506,7 @@ read_from_ics(isr, closure, data, count, error) Reset(TRUE, TRUE); } #endif /*ZIPPY*/ + if(appData.bgObserve && partnerBoardValid) DrawPosition(TRUE, partnerBoard); continue; } @@ -3297,8 +3603,8 @@ read_from_ics(isr, closure, data, count, error) if (appData.debugMode) fprintf(debugFP, "Parsing holdings: %s, currentMove = %d\n", parse, currentMove); - if (sscanf(parse, " game %d", &gamenum) == 1 && - gamenum == ics_gamenum) { + if (sscanf(parse, " game %d", &gamenum) == 1) { + if(gamenum == ics_gamenum) { // [HGM] bughouse: old code if part of foreground game if (gameInfo.variant == VariantNormal) { /* [HGM] We seem to switch variant during a game! * Presumably no holdings were displayed, so we have @@ -3347,9 +3653,22 @@ read_from_ics(isr, closure, data, count, error) gameInfo.white, white_holding, gameInfo.black, black_holding); } - + if(!partnerUp) // [HGM] bughouse: when peeking at partner game we already know what he captured... DrawPosition(FALSE, boards[currentMove]); DisplayTitle(str); + } else if(appData.bgObserve) { // [HGM] bughouse: holdings of other game => background + sscanf(parse, "game %d white [%s black [%s <- %s", + &gamenum, white_holding, black_holding, + new_piece); + white_holding[strlen(white_holding)-1] = NULLCHAR; + black_holding[strlen(black_holding)-1] = NULLCHAR; + /* [HGM] copy holdings to partner-board holdings area */ + CopyHoldings(partnerBoard, white_holding, WhitePawn); + CopyHoldings(partnerBoard, black_holding, BlackPawn); + if(twoBoards) { partnerUp = 1; flipView = !flipView; } // [HGM] dual: always draw + if(partnerUp) DrawPosition(FALSE, partnerBoard); + if(twoBoards) { partnerUp = 0; flipView = !flipView; DrawPosition(TRUE, boards[currentMove]); } // [HGM] dual: redraw own + } } /* Suppress following prompt */ if (looking_at(buf, &i, "*% ")) { @@ -3499,6 +3818,28 @@ ParseBoard12(string) break; } + if((gameMode == IcsPlayingWhite || gameMode == IcsPlayingBlack) + && newGameMode == IcsObserving && appData.bgObserve) { + // [HGM] bughouse: don't act on alien boards while we play. Just parse the board and save it */ + for (k = 0; k < ranks; k++) { + for (j = 0; j < files; j++) + board[k][j+gameInfo.holdingsWidth] = CharToPiece(board_chars[(ranks-1-k)*(files+1) + j]); + if(gameInfo.holdingsWidth > 1) { + board[k][0] = board[k][BOARD_WIDTH-1] = EmptySquare; + board[k][1] = board[k][BOARD_WIDTH-2] = (ChessSquare) 0;; + } + } + if(appData.dualBoard) { twoBoards = partnerUp = 1; flipView = !flipView; InitDrawingSizes(-2,0); } // [HGM] dual + CopyBoard(partnerBoard, board); + if(partnerUp) DrawPosition(FALSE, partnerBoard); + if(twoBoards) { partnerUp = 0; flipView = !flipView; DrawPosition(TRUE, boards[currentMove]); } // [HGM] dual: redraw own game! + sprintf(partnerStatus, "W: %d:%d B: %d:%d (%d-%d) %c", white_time/60000, (white_time%60000)/1000, + (black_time/60000), (black_time%60000)/1000, white_stren, black_stren, to_play); + DisplayMessage(partnerStatus, ""); + partnerBoardValid = TRUE; + return; + } + /* Modify behavior for initial board display on move listing of wild games. */ @@ -4017,7 +4358,7 @@ ParseBoard12(string) } } - + /* Display the board */ if (!pausing && !appData.noGUI) { @@ -4027,7 +4368,10 @@ ParseBoard12(string) ((gameMode == IcsPlayingBlack) && (!WhiteOnMove(currentMove)))) ClearPremoveHighlights(); - DrawPosition(FALSE, boards[currentMove]); + j = seekGraphUp; seekGraphUp = FALSE; // [HGM] seekgraph: when we draw a board, it overwrites the seek graph + if(partnerUp) { flipView = originalFlip; partnerUp = FALSE; j = TRUE; } // [HGM] bughouse: restore view + DrawPosition(j, boards[currentMove]); + DisplayMove(moveNum - 1); if (appData.ringBellAfterMoves && /*!ics_user_moved*/ // [HGM] use absolute method to recognize own move !((gameMode == IcsPlayingWhite) && (!WhiteOnMove(moveNum)) || @@ -4199,7 +4543,7 @@ SendMoveToICS(moveType, fromX, fromY, toX, toY) case BlackPromotionChancellor: case WhitePromotionArchbishop: case BlackPromotionArchbishop: - if(gameInfo.variant == VariantShatranj || gameInfo.variant == VariantCourier) + if(gameInfo.variant == VariantShatranj || gameInfo.variant == VariantCourier || gameInfo.variant == VariantMakruk) sprintf(user_move, "%c%c%c%c=%c\n", AAA + fromX, ONE + fromY, AAA + toX, ONE + toY, PieceToChar(WhiteFerz)); @@ -4232,6 +4576,73 @@ SendMoveToICS(moveType, fromX, fromY, toX, toY) } void +UploadGameEvent() +{ // [HGM] upload: send entire stored game to ICS as long-algebraic moves. + int i, last = forwardMostMove; // make sure ICS reply cannot pre-empt us by clearing fmm + static char *castlingStrings[4] = { "none", "kside", "qside", "both" }; + if(gameMode == IcsObserving || gameMode == IcsPlayingBlack || gameMode == IcsPlayingWhite) { + DisplayError("You cannot do this while you are playing or observing", 0); + return; + } + if(gameMode != IcsExamining) { // is this ever not the case? + char buf[MSG_SIZ], *p, *fen, command[MSG_SIZ], bsetup = 0; + + if(ics_type == ICS_ICC) { // on ICC match ourselves in applicable variant + sprintf(command, "match %s", ics_handle); + } else { // on FICS we must first go to general examine mode + strcpy(command, "examine\nbsetup"); // and specify variant within it with bsetups + } + if(gameInfo.variant != VariantNormal) { + // try figure out wild number, as xboard names are not always valid on ICS + for(i=1; i<=36; i++) { + sprintf(buf, "wild/%d", i); + if(StringToVariant(buf) == gameInfo.variant) break; + } + if(i<=36 && ics_type == ICS_ICC) sprintf(buf, "%s w%d\n", command, i); + else if(i == 22) sprintf(buf, "%s fr\n", command); + else sprintf(buf, "%s %s\n", command, VariantName(gameInfo.variant)); + } else sprintf(buf, "%s\n", ics_type == ICS_ICC ? command : "examine\n"); // match yourself or examine + SendToICS(ics_prefix); + SendToICS(buf); + if(startedFromSetupPosition || backwardMostMove != 0) { + fen = PositionToFEN(backwardMostMove, NULL); + if(ics_type == ICS_ICC) { // on ICC we can simply send a complete FEN to set everything + sprintf(buf, "loadfen %s\n", fen); + SendToICS(buf); + } else { // FICS: everything has to set by separate bsetup commands + p = strchr(fen, ' '); p[0] = NULLCHAR; // cut after board + sprintf(buf, "bsetup fen %s\n", fen); + SendToICS(buf); + if(!WhiteOnMove(backwardMostMove)) { + SendToICS("bsetup tomove black\n"); + } + i = (strchr(p+3, 'K') != NULL) + 2*(strchr(p+3, 'Q') != NULL); + sprintf(buf, "bsetup wcastle %s\n", castlingStrings[i]); + SendToICS(buf); + i = (strchr(p+3, 'k') != NULL) + 2*(strchr(p+3, 'q') != NULL); + sprintf(buf, "bsetup bcastle %s\n", castlingStrings[i]); + SendToICS(buf); + i = boards[backwardMostMove][EP_STATUS]; + if(i >= 0) { // set e.p. + sprintf(buf, "bsetup eppos %c\n", i+AAA); + SendToICS(buf); + } + bsetup++; + } + } + if(bsetup || ics_type != ICS_ICC && gameInfo.variant != VariantNormal) + SendToICS("bsetup done\n"); // switch to normal examining. + } + for(i = backwardMostMove; i framePtr) break; // no space, truncate if(!valid) break; @@ -4447,7 +4878,13 @@ fprintf(debugFP,"parsePV: %d %c%c%c%c '%s'\n", valid, fromX+AAA, fromY+ONE, toX+ moveList[endPV-1][1] = fromY + ONE; moveList[endPV-1][2] = toX + AAA; moveList[endPV-1][3] = toY + ONE; - parseList[endPV-1][0] = NULLCHAR; + if(storeComments) + CoordsToAlgebraic(boards[endPV - 1], + PosFlags(endPV - 1), + fromY, fromX, toY, toX, promoChar, + parseList[endPV - 1]); + else + parseList[endPV-1][0] = NULLCHAR; } while(valid); currentMove = endPV; if(currentMove == forwardMostMove) ClearPremoveHighlights(); else @@ -4462,16 +4899,19 @@ Boolean LoadMultiPV(int x, int y, char *buf, int index, int *start, int *end) { int startPV; + char *p; if(index < 0 || index >= strlen(buf)) return FALSE; // sanity lastX = x; lastY = y; while(index > 0 && buf[index-1] != '\n') index--; // beginning of line startPV = index; - while(buf[index] != '\n') if(buf[index++] == '\t') startPV = index; - index = startPV; - while(buf[index] && buf[index] != '\n') index++; + while(buf[index] != '\n') if(buf[index++] == '\t') startPV = index; + if(index == startPV && (p = StrCaseStr(buf+index, "PV="))) startPV = p - buf + 3; + index = startPV; + do{ while(buf[index] && buf[index] != '\n') index++; + } while(buf[index] == '\n' && buf[index+1] == '\\' && buf[index+2] == ' ' && index++); // join kibitzed PV continuation line buf[index] = 0; - ParsePV(buf+startPV); + ParsePV(buf+startPV, FALSE); *start = startPV; *end = index-1; return TRUE; } @@ -4481,7 +4921,7 @@ LoadPV(int x, int y) { // called on right mouse click to load PV int which = gameMode == TwoMachinesPlay && (WhiteOnMove(forwardMostMove) == (second.twoMachinesColor[0] == 'w')); lastX = x; lastY = y; - ParsePV(lastPV[which]); // load the PV of the thinking engine in the boards array. + ParsePV(lastPV[which], FALSE); // load the PV of the thinking engine in the boards array. return TRUE; } @@ -4787,6 +5227,12 @@ InitPosition(redraw) nrCastlingRights = 0; SetCharTable(pieceToChar, "PN.R.QB...Kpn.r.qb...k"); break; + case VariantMakruk: + pieces = makrukArray; + nrCastlingRights = 0; + startedFromSetupPosition = TRUE; + SetCharTable(pieceToChar, "PN.R.M....SKpn.r.m....sk"); + break; case VariantTwoKings: pieces = twoKingsArray; break; @@ -4898,6 +5344,7 @@ InitPosition(redraw) pawnRow = gameInfo.boardHeight - 7; /* seems to work in all common variants */ if(pawnRow < 1) pawnRow = 1; + if(gameInfo.variant == VariantMakruk) pawnRow = 2; /* User pieceToChar list overrules defaults */ if(appData.pieceToCharTable != NULL) @@ -5062,6 +5509,8 @@ SendBoard(cps, moveNum) setboardSpoiledMachineBlack = 0; /* [HGM] assume WB 4.2.7 already solves this after sending setboard */ } +static int autoQueen; // [HGM] oneclick + int HasPromotionChoice(int fromX, int fromY, int toX, int toY, char *promoChoice) { @@ -5083,6 +5532,8 @@ HasPromotionChoice(int fromX, int fromY, int toX, int toY, char *promoChoice) if(gameInfo.variant == VariantShogi) { promotionZoneSize = 3; highestPromotingPiece = (int)WhiteFerz; + } else if(gameInfo.variant == VariantMakruk) { + promotionZoneSize = 3; } // next weed out all moves that do not touch the promotion zone at all @@ -5126,11 +5577,11 @@ HasPromotionChoice(int fromX, int fromY, int toX, int toY, char *promoChoice) } // we either have a choice what to promote to, or (in Shogi) whether to promote - if(gameInfo.variant == VariantShatranj || gameInfo.variant == VariantCourier) { + if(gameInfo.variant == VariantShatranj || gameInfo.variant == VariantCourier || gameInfo.variant == VariantMakruk) { *promoChoice = PieceToChar(BlackFerz); // no choice return FALSE; } - if(appData.alwaysPromoteToQueen) { // predetermined + if(autoQueen) { // predetermined if(gameInfo.variant == VariantSuicide || gameInfo.variant == VariantLosers) *promoChoice = PieceToChar(BlackKing); // in Suicide Q is the last thing we want else *promoChoice = PieceToChar(BlackQueen); @@ -5271,6 +5722,64 @@ OKToStartUserMove(x, y) return TRUE; } +Boolean +OnlyMove(int *x, int *y, Boolean captures) { + DisambiguateClosure cl; + if (appData.zippyPlay) return FALSE; + switch(gameMode) { + case MachinePlaysBlack: + case IcsPlayingWhite: + case BeginningOfGame: + if(!WhiteOnMove(currentMove)) return FALSE; + break; + case MachinePlaysWhite: + case IcsPlayingBlack: + if(WhiteOnMove(currentMove)) return FALSE; + break; + default: + return FALSE; + } + cl.pieceIn = EmptySquare; + cl.rfIn = *y; + cl.ffIn = *x; + cl.rtIn = -1; + cl.ftIn = -1; + cl.promoCharIn = NULLCHAR; + Disambiguate(boards[currentMove], PosFlags(currentMove), &cl); + if( cl.kind == NormalMove || + cl.kind == AmbiguousMove && captures && cl.captures == 1 || + cl.kind == WhitePromotionQueen || cl.kind == BlackPromotionQueen || + cl.kind == WhitePromotionKnight || cl.kind == BlackPromotionKnight || + cl.kind == WhiteCapturesEnPassant || cl.kind == BlackCapturesEnPassant) { + fromX = cl.ff; + fromY = cl.rf; + *x = cl.ft; + *y = cl.rt; + return TRUE; + } + if(cl.kind != ImpossibleMove) return FALSE; + cl.pieceIn = EmptySquare; + cl.rfIn = -1; + cl.ffIn = -1; + cl.rtIn = *y; + cl.ftIn = *x; + cl.promoCharIn = NULLCHAR; + Disambiguate(boards[currentMove], PosFlags(currentMove), &cl); + if( cl.kind == NormalMove || + cl.kind == AmbiguousMove && captures && cl.captures == 1 || + cl.kind == WhitePromotionQueen || cl.kind == BlackPromotionQueen || + cl.kind == WhitePromotionKnight || cl.kind == BlackPromotionKnight || + cl.kind == WhiteCapturesEnPassant || cl.kind == BlackCapturesEnPassant) { + fromX = cl.ff; + fromY = cl.rf; + *x = cl.ft; + *y = cl.rt; + autoQueen = TRUE; // act as if autoQueen on when we click to-square + return TRUE; + } + return FALSE; +} + FILE *lastLoadGameFP = NULL, *lastLoadPositionFP = NULL; int lastLoadGameNumber = 0, lastLoadPositionNumber = 0; int lastLoadGameUseList = FALSE; @@ -5435,8 +5944,6 @@ UserMoveTest(fromX, fromY, toX, toY, promoChar, captureOwn) return WhiteDrop; /* Not needed to specify white or black yet */ } - userOfferedDraw = FALSE; - /* [HGM] always test for legality, to get promotion info */ moveType = LegalityTest(boards[currentMove], PosFlags(currentMove), fromY, fromX, toY, toX, promoChar); @@ -5551,6 +6058,8 @@ FinishMove(moveType, fromX, fromY, toX, toY, promoChar) MakeMove(fromX, fromY, toX, toY, promoChar); /*updates forwardMostMove*/ + if(Adjudicate(NULL)) return 1; // [HGM] adjudicate: take care of automtic game end + if (gameMode == BeginningOfGame) { if (appData.noChessProgram) { gameMode = EditGame; @@ -5575,6 +6084,12 @@ FinishMove(moveType, fromX, fromY, toX, toY, promoChar) if (appData.icsActive) { if (gameMode == IcsPlayingWhite || gameMode == IcsPlayingBlack || gameMode == IcsExamining) { + if(userOfferedDraw && (signed char)boards[forwardMostMove][EP_STATUS] <= EP_DRAWS) { + SendToICS(ics_prefix); // [HGM] drawclaim: send caim and move on one line for FICS + SendToICS("draw "); + SendMoveToICS(moveType, fromX, fromY, toX, toY); + } + // also send plain move, in case ICS does not understand atomic claims SendMoveToICS(moveType, fromX, fromY, toX, toY); ics_user_moved = 1; } @@ -5626,6 +6141,8 @@ FinishMove(moveType, fromX, fromY, toX, toY, promoChar) break; } + userOfferedDraw = FALSE; // [HGM] drawclaim: after move made, and tested for claimable draw + if(bookHit) { // [HGM] book: simulate book reply static char bookMove[MSG_SIZ]; // a bit generous? @@ -5706,6 +6223,12 @@ void LeftClick(ClickType clickType, int xPix, int yPix) static int second = 0, promotionChoice = 0; char promoChoice = NULLCHAR; + if(appData.seekGraph && appData.icsActive && loggedOn && + (gameMode == BeginningOfGame || gameMode == IcsIdle)) { + SeekGraphClick(clickType, xPix, yPix, 0); + return; + } + if (clickType == Press) ErrorPopDown(); MarkTargetSquares(1); @@ -5746,7 +6269,10 @@ void LeftClick(ClickType clickType, int xPix, int yPix) || x == BOARD_RGHT+1 && y >= gameInfo.holdingsSize) ) return; + autoQueen = appData.alwaysPromoteToQueen; + if (fromX == -1) { + if(!appData.oneClick || !OnlyMove(&x, &y, FALSE)) { if (clickType == Press) { /* First square */ if (OKToStartUserMove(x, y)) { @@ -5761,6 +6287,7 @@ void LeftClick(ClickType clickType, int xPix, int yPix) } } return; + } } /* fromX != -1 */ @@ -5786,6 +6313,7 @@ void LeftClick(ClickType clickType, int xPix, int yPix) !(fromP == BlackKing && toP == BlackRook && frc))) { /* Clicked again on same color piece -- changed his mind */ second = (x == fromX && y == fromY); + if(!second || !OnlyMove(&x, &y, TRUE)) { if (appData.highlightDragging) { SetHighlights(x, y, -1, -1); } else { @@ -5798,6 +6326,7 @@ void LeftClick(ClickType clickType, int xPix, int yPix) DragPieceBegin(xPix, yPix); } return; + } } // ignore clicks on holdings if(x < BOARD_LEFT || x >= BOARD_RGHT) return; @@ -5856,13 +6385,13 @@ void LeftClick(ClickType clickType, int xPix, int yPix) if(x == BOARD_LEFT-2 && piece >= BlackPawn) { n = PieceToNumber(piece - (int)BlackPawn); - if(n > gameInfo.holdingsSize) { n = 0; piece = BlackPawn; } + if(n >= gameInfo.holdingsSize) { n = 0; piece = BlackPawn; } boards[currentMove][BOARD_HEIGHT-1 - n][0] = piece; boards[currentMove][BOARD_HEIGHT-1 - n][1]++; } else if(x == BOARD_RGHT+1 && piece < BlackPawn) { n = PieceToNumber(piece); - if(n > gameInfo.holdingsSize) { n = 0; piece = WhitePawn; } + if(n >= gameInfo.holdingsSize) { n = 0; piece = WhitePawn; } boards[currentMove][n][BOARD_WIDTH-1] = piece; boards[currentMove][n][BOARD_WIDTH-2]++; } @@ -5906,6 +6435,87 @@ void LeftClick(ClickType clickType, int xPix, int yPix) } } +int RightClick(ClickType action, int x, int y, int *fromX, int *fromY) +{ // front-end-free part taken out of PieceMenuPopup + int whichMenu; int xSqr, ySqr; + + if(seekGraphUp) { // [HGM] seekgraph + if(action == Press) SeekGraphClick(Press, x, y, 2); // 2 indicates right-click: no pop-down on miss + if(action == Release) SeekGraphClick(Release, x, y, 2); // and no challenge on hit + return -2; + } + + if((gameMode == IcsPlayingWhite || gameMode == IcsPlayingBlack) + && !appData.zippyPlay && appData.bgObserve) { // [HGM] bughouse: show background game + if(!partnerBoardValid) return -2; // suppress display of uninitialized boards + if( appData.dualBoard) return -2; // [HGM] dual: is already displayed + if(action == Press) { + originalFlip = flipView; + flipView = !flipView; // temporarily flip board to see game from partners perspective + DrawPosition(TRUE, partnerBoard); + DisplayMessage(partnerStatus, ""); + partnerUp = TRUE; + } else if(action == Release) { + flipView = originalFlip; + DrawPosition(TRUE, boards[currentMove]); + partnerUp = FALSE; + } + return -2; + } + + xSqr = EventToSquare(x, BOARD_WIDTH); + ySqr = EventToSquare(y, BOARD_HEIGHT); + if (action == Release) UnLoadPV(); // [HGM] pv + if (action != Press) return -2; // return code to be ignored + switch (gameMode) { + case IcsExamining: + if(xSqr < BOARD_LEFT || xSqr >= BOARD_RGHT) return -1; + case EditPosition: + if (xSqr == BOARD_LEFT-1 || xSqr == BOARD_RGHT) return -1; + if (xSqr < 0 || ySqr < 0) return -1; + whichMenu = 0; // edit-position menu + break; + case IcsObserving: + if(!appData.icsEngineAnalyze) return -1; + case IcsPlayingWhite: + case IcsPlayingBlack: + if(!appData.zippyPlay) goto noZip; + case AnalyzeMode: + case AnalyzeFile: + case MachinePlaysWhite: + case MachinePlaysBlack: + case TwoMachinesPlay: // [HGM] pv: use for showing PV + if (!appData.dropMenu) { + LoadPV(x, y); + return 2; // flag front-end to grab mouse events + } + if(gameMode == TwoMachinesPlay || gameMode == AnalyzeMode || + gameMode == AnalyzeFile || gameMode == IcsObserving) return -1; + case EditGame: + noZip: + if (xSqr < 0 || ySqr < 0) return -1; + if (!appData.dropMenu || appData.testLegality && + gameInfo.variant != VariantBughouse && + gameInfo.variant != VariantCrazyhouse) return -1; + whichMenu = 1; // drop menu + break; + default: + return -1; + } + + if (((*fromX = xSqr) < 0) || + ((*fromY = ySqr) < 0)) { + *fromX = *fromY = -1; + return -1; + } + if (flipView) + *fromX = BOARD_WIDTH - 1 - *fromX; + else + *fromY = BOARD_HEIGHT - 1 - *fromY; + + return whichMenu; +} + void SendProgramStatsToFrontend( ChessProgramState * cps, ChessProgramStats * cpstats ) { // char * hint = lastHint; @@ -5932,308 +6542,19 @@ void SendProgramStatsToFrontend( ChessProgramState * cps, ChessProgramStats * cp SetProgramStats( &stats ); } -char *SendMoveToBookUser(int moveNr, ChessProgramState *cps, int initial) -{ // [HGM] book: this routine intercepts moves to simulate book replies - char *bookHit = NULL; - - //first determine if the incoming move brings opponent into his book - if(appData.usePolyglotBook && (cps == &first ? !appData.firstHasOwnBookUCI : !appData.secondHasOwnBookUCI)) - bookHit = ProbeBook(moveNr+1, appData.polyglotBook); // returns move - if(appData.debugMode) fprintf(debugFP, "book hit = %s\n", bookHit ? bookHit : "(NULL)"); - if(bookHit != NULL && !cps->bookSuspend) { - // make sure opponent is not going to reply after receiving move to book position - SendToProgram("force\n", cps); - cps->bookSuspend = TRUE; // flag indicating it has to be restarted - } - if(!initial) SendMoveToProgram(moveNr, cps); // with hit on initial position there is no move - // now arrange restart after book miss - if(bookHit) { - // after a book hit we never send 'go', and the code after the call to this routine - // has '&& !bookHit' added to suppress potential sending there (based on 'firstMove'). - char buf[MSG_SIZ]; - if (cps->useUsermove) sprintf(buf, "usermove "); // sorry, no SAN yet :( - sprintf(buf, "%s\n", bookHit); // force book move into program supposed to play it - SendToProgram(buf, cps); - if(!initial) firstMove = FALSE; // normally we would clear the firstMove condition after return & sending 'go' - } else if(initial) { // 'go' was needed irrespective of firstMove, and it has to be done in this routine - SendToProgram("go\n", cps); - cps->bookSuspend = FALSE; // after a 'go' we are never suspended - } else { // 'go' might be sent based on 'firstMove' after this routine returns - if(cps->bookSuspend && !firstMove) // 'go' needed, and it will not be done after we return - SendToProgram("go\n", cps); - cps->bookSuspend = FALSE; // anyhow, we will not be suspended after a miss - } - return bookHit; // notify caller of hit, so it can take action to send move to opponent -} - -char *savedMessage; -ChessProgramState *savedState; -void DeferredBookMove(void) -{ - if(savedState->lastPing != savedState->lastPong) - ScheduleDelayedEvent(DeferredBookMove, 10); - else - HandleMachineMove(savedMessage, savedState); -} - -void -HandleMachineMove(message, cps) - char *message; - ChessProgramState *cps; -{ - char machineMove[MSG_SIZ], buf1[MSG_SIZ*10], buf2[MSG_SIZ]; - char realname[MSG_SIZ]; - int fromX, fromY, toX, toY; - ChessMove moveType; - char promoChar; - char *p; - int machineWhite; - char *bookHit; - - cps->userError = 0; - -FakeBookMove: // [HGM] book: we jump here to simulate machine moves after book hit - /* - * Kludge to ignore BEL characters - */ - while (*message == '\007') message++; - - /* - * [HGM] engine debug message: ignore lines starting with '#' character - */ - if(cps->debug && *message == '#') return; - - /* - * Look for book output - */ - if (cps == &first && bookRequested) { - if (message[0] == '\t' || message[0] == ' ') { - /* Part of the book output is here; append it */ - strcat(bookOutput, message); - strcat(bookOutput, " \n"); - return; - } else if (bookOutput[0] != NULLCHAR) { - /* All of book output has arrived; display it */ - char *p = bookOutput; - while (*p != NULLCHAR) { - if (*p == '\t') *p = ' '; - p++; - } - DisplayInformation(bookOutput); - bookRequested = FALSE; - /* Fall through to parse the current output */ - } - } - - /* - * Look for machine move. - */ - if ((sscanf(message, "%s %s %s", buf1, buf2, machineMove) == 3 && strcmp(buf2, "...") == 0) || - (sscanf(message, "%s %s", buf1, machineMove) == 2 && strcmp(buf1, "move") == 0)) - { - /* This method is only useful on engines that support ping */ - if (cps->lastPing != cps->lastPong) { - if (gameMode == BeginningOfGame) { - /* Extra move from before last new; ignore */ - if (appData.debugMode) { - fprintf(debugFP, "Ignoring extra move from %s\n", cps->which); - } - } else { - if (appData.debugMode) { - fprintf(debugFP, "Undoing extra move from %s, gameMode %d\n", - cps->which, gameMode); - } - - SendToProgram("undo\n", cps); - } - return; - } - - switch (gameMode) { - case BeginningOfGame: - /* Extra move from before last reset; ignore */ - if (appData.debugMode) { - fprintf(debugFP, "Ignoring extra move from %s\n", cps->which); - } - return; - - case EndOfGame: - case IcsIdle: - default: - /* Extra move after we tried to stop. The mode test is - not a reliable way of detecting this problem, but it's - the best we can do on engines that don't support ping. - */ - if (appData.debugMode) { - fprintf(debugFP, "Undoing extra move from %s, gameMode %d\n", - cps->which, gameMode); - } - SendToProgram("undo\n", cps); - return; - - case MachinePlaysWhite: - case IcsPlayingWhite: - machineWhite = TRUE; - break; - - case MachinePlaysBlack: - case IcsPlayingBlack: - machineWhite = FALSE; - break; - - case TwoMachinesPlay: - machineWhite = (cps->twoMachinesColor[0] == 'w'); - break; - } - if (WhiteOnMove(forwardMostMove) != machineWhite) { - if (appData.debugMode) { - fprintf(debugFP, - "Ignoring move out of turn by %s, gameMode %d" - ", forwardMost %d\n", - cps->which, gameMode, forwardMostMove); - } - return; - } - - if (appData.debugMode) { int f = forwardMostMove; - fprintf(debugFP, "machine move %d, castling = %d %d %d %d %d %d\n", f, - boards[f][CASTLING][0],boards[f][CASTLING][1],boards[f][CASTLING][2], - boards[f][CASTLING][3],boards[f][CASTLING][4],boards[f][CASTLING][5]); - } - if(cps->alphaRank) AlphaRank(machineMove, 4); - if (!ParseOneMove(machineMove, forwardMostMove, &moveType, - &fromX, &fromY, &toX, &toY, &promoChar)) { - /* Machine move could not be parsed; ignore it. */ - sprintf(buf1, _("Illegal move \"%s\" from %s machine"), - machineMove, cps->which); - DisplayError(buf1, 0); - sprintf(buf1, "Xboard: Forfeit due to invalid move: %s (%c%c%c%c) res=%d", - machineMove, fromX+AAA, fromY+ONE, toX+AAA, toY+ONE, moveType); - if (gameMode == TwoMachinesPlay) { - GameEnds(machineWhite ? BlackWins : WhiteWins, - buf1, GE_XBOARD); - } - return; - } - - /* [HGM] Apparently legal, but so far only tested with EP_UNKOWN */ - /* So we have to redo legality test with true e.p. status here, */ - /* to make sure an illegal e.p. capture does not slip through, */ - /* to cause a forfeit on a justified illegal-move complaint */ - /* of the opponent. */ - if( gameMode==TwoMachinesPlay && appData.testLegality - && fromY != DROP_RANK /* [HGM] temporary; should still add legality test for drops */ - ) { - ChessMove moveType; - moveType = LegalityTest(boards[forwardMostMove], PosFlags(forwardMostMove), - fromY, fromX, toY, toX, promoChar); - if (appData.debugMode) { - int i; - for(i=0; i< nrCastlingRights; i++) fprintf(debugFP, "(%d,%d) ", - boards[forwardMostMove][CASTLING][i], castlingRank[i]); - fprintf(debugFP, "castling rights\n"); - } - if(moveType == IllegalMove) { - sprintf(buf1, "Xboard: Forfeit due to illegal move: %s (%c%c%c%c)%c", - machineMove, fromX+AAA, fromY+ONE, toX+AAA, toY+ONE, 0); - GameEnds(machineWhite ? BlackWins : WhiteWins, - buf1, GE_XBOARD); - return; - } else if(gameInfo.variant != VariantFischeRandom && gameInfo.variant != VariantCapaRandom) - /* [HGM] Kludge to handle engines that send FRC-style castling - when they shouldn't (like TSCP-Gothic) */ - switch(moveType) { - case WhiteASideCastleFR: - case BlackASideCastleFR: - toX+=2; - currentMoveString[2]++; - break; - case WhiteHSideCastleFR: - case BlackHSideCastleFR: - toX--; - currentMoveString[2]--; - break; - default: ; // nothing to do, but suppresses warning of pedantic compilers - } - } - hintRequested = FALSE; - lastHint[0] = NULLCHAR; - bookRequested = FALSE; - /* Program may be pondering now */ - cps->maybeThinking = TRUE; - if (cps->sendTime == 2) cps->sendTime = 1; - if (cps->offeredDraw) cps->offeredDraw--; - -#if ZIPPY - if ((gameMode == IcsPlayingWhite || gameMode == IcsPlayingBlack) && - first.initDone) { - SendMoveToICS(moveType, fromX, fromY, toX, toY); - ics_user_moved = 1; - if(appData.autoKibitz && !appData.icsEngineAnalyze ) { /* [HGM] kibitz: send most-recent PV info to ICS */ - char buf[3*MSG_SIZ]; - - sprintf(buf, "kibitz !!! %+.2f/%d (%.2f sec, %u nodes, %.0f knps) PV=%s\n", - programStats.score / 100., - programStats.depth, - programStats.time / 100., - (unsigned int)programStats.nodes, - (unsigned int)programStats.nodes / (10*abs(programStats.time) + 1.), - programStats.movelist); - SendToICS(buf); -if(appData.debugMode) fprintf(debugFP, "nodes = %d, %lld\n", (int) programStats.nodes, programStats.nodes); - } - } -#endif - /* currentMoveString is set as a side-effect of ParseOneMove */ - strcpy(machineMove, currentMoveString); - strcat(machineMove, "\n"); - strcpy(moveList[forwardMostMove], machineMove); - - /* [AS] Save move info and clear stats for next move */ - pvInfoList[ forwardMostMove ].score = programStats.score; - pvInfoList[ forwardMostMove ].depth = programStats.depth; - pvInfoList[ forwardMostMove ].time = programStats.time; // [HGM] PGNtime: take time from engine stats - ClearProgramStats(); - thinkOutput[0] = NULLCHAR; - hiddenThinkOutputState = 0; - - MakeMove(fromX, fromY, toX, toY, promoChar);/*updates forwardMostMove*/ - - /* [AS] Adjudicate game if needed (note: remember that forwardMostMove now points past the last move) */ - if( gameMode == TwoMachinesPlay && adjudicateLossThreshold != 0 && forwardMostMove >= adjudicateLossPlies ) { - int count = 0; - - while( count < adjudicateLossPlies ) { - int score = pvInfoList[ forwardMostMove - count - 1 ].score; - - if( count & 1 ) { - score = -score; /* Flip score for winning side */ - } - - if( score > adjudicateLossThreshold ) { - break; - } - - count++; - } - - if( count >= adjudicateLossPlies ) { - ShowMove(fromX, fromY, toX, toY); /*updates currentMove*/ - - GameEnds( WhiteOnMove(forwardMostMove) ? WhiteWins : BlackWins, - "Xboard adjudication", - GE_XBOARD ); - - return; - } - } - - if( gameMode == TwoMachinesPlay ) { - // [HGM] some adjudications useful with buggy engines - int k, count = 0; static int bare = 1; - if(gameInfo.holdingsSize == 0 || gameInfo.variant == VariantSuper || gameInfo.variant == VariantGreat) { - - +int +Adjudicate(ChessProgramState *cps) +{ // [HGM] some adjudications useful with buggy engines + // [HGM] adjudicate: made into separate routine, which now can be called after every move + // In any case it determnes if the game is a claimable draw (filling in EP_STATUS). + // Actually ending the game is now based on the additional internal condition canAdjudicate. + // Only when the game is ended, and the opponent is a computer, this opponent gets the move relayed. + int k, count = 0; static int bare = 1; + ChessProgramState *engineOpponent = (gameMode == TwoMachinesPlay ? cps->other : (cps ? NULL : &first)); + Boolean canAdjudicate = !appData.icsActive; + + // most tests only when we understand the game, i.e. legality-checking on, and (for the time being) no piece drops + if(gameInfo.holdingsSize == 0 || gameInfo.variant == VariantSuper || gameInfo.variant == VariantGreat) { if( appData.testLegality ) { /* [HGM] Some more adjudications for obstinate engines */ int NrWN=0, NrBN=0, NrWB=0, NrBB=0, NrWR=0, NrBR=0, @@ -6293,12 +6614,13 @@ if(appData.debugMode) fprintf(debugFP, "nodes = %d, %lld\n", (int) programStats. if(gameInfo.variant == VariantAtomic && NrK < 2) { // [HGM] atomic: stm must have lost his King on previous move, as destroying own K is illegal boards[forwardMostMove][EP_STATUS] = EP_CHECKMATE; // make claimable as if stm is checkmated - if(appData.checkMates) { - SendMoveToProgram(forwardMostMove-1, cps->other); // make sure opponent gets move + if(canAdjudicate && appData.checkMates) { + if(engineOpponent) + SendMoveToProgram(forwardMostMove-1, engineOpponent); // make sure opponent gets move ShowMove(fromX, fromY, toX, toY); /*updates currentMove*/ GameEnds( WhiteOnMove(forwardMostMove) ? BlackWins : WhiteWins, "Xboard adjudication: King destroyed", GE_XBOARD ); - return; + return 1; } } @@ -6306,24 +6628,26 @@ if(appData.debugMode) fprintf(debugFP, "nodes = %d, %lld\n", (int) programStats. if( NrW == 1 || NrPieces - NrW == 1) { if( gameInfo.variant == VariantLosers) { // [HGM] losers: bare King wins (stm must have it first) boards[forwardMostMove][EP_STATUS] = EP_WINS; // mark as win, so it becomes claimable - if(appData.checkMates) { - SendMoveToProgram(forwardMostMove-1, cps->other); // make sure opponent gets to see move + if(canAdjudicate && appData.checkMates) { + if(engineOpponent) + SendMoveToProgram(forwardMostMove-1, engineOpponent); // make sure opponent gets to see move ShowMove(fromX, fromY, toX, toY); /*updates currentMove*/ GameEnds( WhiteOnMove(forwardMostMove) ? WhiteWins : BlackWins, "Xboard adjudication: Bare king", GE_XBOARD ); - return; + return 1; } } else if( gameInfo.variant == VariantShatranj && --bare < 0) { /* bare King */ boards[forwardMostMove][EP_STATUS] = EP_WINS; // make claimable as win for stm - if(appData.checkMates) { + if(canAdjudicate && appData.checkMates) { /* but only adjudicate if adjudication enabled */ - SendMoveToProgram(forwardMostMove-1, cps->other); // make sure opponent gets move + if(engineOpponent) + SendMoveToProgram(forwardMostMove-1, engineOpponent); // make sure opponent gets move ShowMove(fromX, fromY, toX, toY); /*updates currentMove*/ GameEnds( NrW > 1 ? WhiteWins : NrPieces - NrW > 1 ? BlackWins : GameIsDrawn, "Xboard adjudication: Bare king", GE_XBOARD ); - return; + return 1; } } } else bare = 1; @@ -6378,11 +6702,12 @@ if(appData.debugMode) fprintf(debugFP, "nodes = %d, %lld\n", (int) programStats. default: result = (ChessMove) 0; } - if(appData.checkMates && result) { // [HGM] mates: adjudicate finished games if requested - SendMoveToProgram(forwardMostMove-1, cps->other); /* make sure opponent gets to see move */ + if(canAdjudicate && appData.checkMates && result) { // [HGM] mates: adjudicate finished games if requested + if(engineOpponent) + SendMoveToProgram(forwardMostMove-1, engineOpponent); /* make sure opponent gets to see move */ ShowMove(fromX, fromY, toX, toY); /*updates currentMove*/ GameEnds( result, reason, GE_XBOARD ); - return; + return 1; } /* Next absolutely insufficient mating material. */ @@ -6395,13 +6720,15 @@ if(appData.debugMode) fprintf(debugFP, "nodes = %d, %lld\n", (int) programStats. /* always flag draws, for judging claims */ boards[forwardMostMove][EP_STATUS] = EP_INSUF_DRAW; - if(appData.materialDraws) { + if(canAdjudicate && appData.materialDraws) { /* but only adjudicate them if adjudication enabled */ - SendToProgram("force\n", cps->other); // suppress reply - SendMoveToProgram(forwardMostMove-1, cps->other); /* make sure opponent gets to see last move */ + if(engineOpponent) { + SendToProgram("force\n", engineOpponent); // suppress reply + SendMoveToProgram(forwardMostMove-1, engineOpponent); /* make sure opponent gets to see last move */ + } ShowMove(fromX, fromY, toX, toY); /*updates currentMove*/ GameEnds( GameIsDrawn, "Xboard adjudication: Insufficient mating material", GE_XBOARD ); - return; + return 1; } } @@ -6412,26 +6739,30 @@ if(appData.debugMode) fprintf(debugFP, "nodes = %d, %lld\n", (int) programStats. || NrWN==2 || NrBN==2 /* KNNK */ || NrWN+NrWB == 1 && NrBN+NrBB == 1 /* KBKN, KBKB, KNKN */ ) ) { - if(--moveCount < 0 && appData.trivialDraws) + if(canAdjudicate && --moveCount < 0 && appData.trivialDraws) { /* if the first 3 moves do not show a tactical win, declare draw */ - SendToProgram("force\n", cps->other); // suppress reply - SendMoveToProgram(forwardMostMove-1, cps->other); /* make sure opponent gets to see move */ + if(engineOpponent) { + SendToProgram("force\n", engineOpponent); // suppress reply + SendMoveToProgram(forwardMostMove-1, engineOpponent); /* make sure opponent gets to see move */ + } ShowMove(fromX, fromY, toX, toY); /*updates currentMove*/ GameEnds( GameIsDrawn, "Xboard adjudication: Trivial draw", GE_XBOARD ); - return; + return 1; } } else moveCount = 6; } - } + } - if (appData.debugMode) { int i; + if (appData.debugMode) { int i; fprintf(debugFP, "repeat test fmm=%d bmm=%d ep=%d, reps=%d\n", forwardMostMove, backwardMostMove, boards[backwardMostMove][EP_STATUS], appData.drawRepeats); for( i=forwardMostMove; i>=backwardMostMove; i-- ) fprintf(debugFP, "%d ep=%d\n", i, (signed char)boards[i][EP_STATUS]); - } + } + + // Repetition draws and 50-move rule can be applied independently of legality testing /* Check for rep-draws */ count = 0; @@ -6459,11 +6790,13 @@ if(appData.debugMode) fprintf(debugFP, "nodes = %d, %lld\n", (int) programStats. boards[forwardMostMove][CASTLING][4] != boards[k][CASTLING][4] ) rights++; } - if( rights == 0 && ++count > appData.drawRepeats-2 + if( canAdjudicate && rights == 0 && ++count > appData.drawRepeats-2 && appData.drawRepeats > 1) { /* adjudicate after user-specified nr of repeats */ - SendToProgram("force\n", cps->other); // suppress reply - SendMoveToProgram(forwardMostMove-1, cps->other); /* make sure opponent gets to see move */ + if(engineOpponent) { + SendToProgram("force\n", engineOpponent); // suppress reply + SendMoveToProgram(forwardMostMove-1, engineOpponent); /* make sure opponent gets to see move */ + } ShowMove(fromX, fromY, toX, toY); /*updates currentMove*/ if(gameInfo.variant == VariantXiangqi && appData.testLegality) { // [HGM] xiangqi: check for forbidden perpetuals @@ -6479,7 +6812,7 @@ if(appData.debugMode) fprintf(debugFP, "nodes = %d, %lld\n", (int) programStats. if(ourPerpetual && !hisPerpetual) { // we are actively checking him: forfeit GameEnds( WhiteOnMove(forwardMostMove) ? WhiteWins : BlackWins, "Xboard adjudication: perpetual checking", GE_XBOARD ); - return; + return 1; } if(hisPerpetual && !ourPerpetual) // he is checking us, but did not repeat yet break; // (or we would have caught him before). Abort repetition-checking loop. @@ -6490,7 +6823,7 @@ if(appData.debugMode) fprintf(debugFP, "nodes = %d, %lld\n", (int) programStats. if(ourPerpetual && !hisPerpetual) { // we are actively chasing him: forfeit GameEnds( WhiteOnMove(forwardMostMove) ? WhiteWins : BlackWins, "Xboard adjudication: perpetual chasing", GE_XBOARD ); - return; + return 1; } if(hisPerpetual && !ourPerpetual) // he is chasing us, but did not repeat yet break; // Abort repetition-checking loop. @@ -6498,7 +6831,7 @@ if(appData.debugMode) fprintf(debugFP, "nodes = %d, %lld\n", (int) programStats. // if neither of us is checking or chasing all the time, or both are, it is draw } GameEnds( GameIsDrawn, "Xboard adjudication: repetition draw", GE_XBOARD ); - return; + return 1; } if( rights == 0 && count > 1 ) /* occurred 2 or more times before */ boards[forwardMostMove][EP_STATUS] = EP_REP_DRAW; @@ -6517,12 +6850,14 @@ if(appData.debugMode) fprintf(debugFP, "nodes = %d, %lld\n", (int) programStats. if( count >= 100) boards[forwardMostMove][EP_STATUS] = EP_RULE_DRAW; /* this is used to judge if draw claims are legal */ - if(appData.ruleMoves > 0 && count >= 2*appData.ruleMoves) { - SendToProgram("force\n", cps->other); // suppress reply - SendMoveToProgram(forwardMostMove-1, cps->other); /* make sure opponent gets to see move */ + if(canAdjudicate && appData.ruleMoves > 0 && count >= 2*appData.ruleMoves) { + if(engineOpponent) { + SendToProgram("force\n", engineOpponent); // suppress reply + SendMoveToProgram(forwardMostMove-1, engineOpponent); /* make sure opponent gets to see move */ + } ShowMove(fromX, fromY, toX, toY); /*updates currentMove*/ GameEnds( GameIsDrawn, "Xboard adjudication: 50-move rule", GE_XBOARD ); - return; + return 1; } /* if draw offer is pending, treat it as a draw claim @@ -6530,7 +6865,7 @@ if(appData.debugMode) fprintf(debugFP, "nodes = %d, %lld\n", (int) programStats. * claim draws before making their move to avoid a race * condition occurring after their move */ - if( cps->other->offeredDraw || cps->offeredDraw ) { + if((gameMode == TwoMachinesPlay ? second.offeredDraw : userOfferedDraw) || first.offeredDraw ) { char *p = NULL; if((signed char)boards[forwardMostMove][EP_STATUS] == EP_RULE_DRAW) p = "Draw claim: 50-move rule"; @@ -6538,26 +6873,332 @@ if(appData.debugMode) fprintf(debugFP, "nodes = %d, %lld\n", (int) programStats. p = "Draw claim: 3-fold repetition"; if((signed char)boards[forwardMostMove][EP_STATUS] == EP_INSUF_DRAW) p = "Draw claim: insufficient mating material"; - if( p != NULL ) { - SendToProgram("force\n", cps->other); // suppress reply - SendMoveToProgram(forwardMostMove-1, cps->other); /* make sure opponent gets to see move */ - GameEnds( GameIsDrawn, p, GE_XBOARD ); + if( p != NULL && canAdjudicate) { + if(engineOpponent) { + SendToProgram("force\n", engineOpponent); // suppress reply + SendMoveToProgram(forwardMostMove-1, engineOpponent); /* make sure opponent gets to see move */ + } ShowMove(fromX, fromY, toX, toY); /*updates currentMove*/ - return; + GameEnds( GameIsDrawn, p, GE_XBOARD ); + return 1; } } - - if( appData.adjudicateDrawMoves > 0 && forwardMostMove > (2*appData.adjudicateDrawMoves) ) { - SendToProgram("force\n", cps->other); // suppress reply - SendMoveToProgram(forwardMostMove-1, cps->other); /* make sure opponent gets to see move */ + if( canAdjudicate && appData.adjudicateDrawMoves > 0 && forwardMostMove > (2*appData.adjudicateDrawMoves) ) { + if(engineOpponent) { + SendToProgram("force\n", engineOpponent); // suppress reply + SendMoveToProgram(forwardMostMove-1, engineOpponent); /* make sure opponent gets to see move */ + } ShowMove(fromX, fromY, toX, toY); /*updates currentMove*/ - GameEnds( GameIsDrawn, "Xboard adjudication: long game", GE_XBOARD ); - - return; + return 1; } + return 0; +} + +char *SendMoveToBookUser(int moveNr, ChessProgramState *cps, int initial) +{ // [HGM] book: this routine intercepts moves to simulate book replies + char *bookHit = NULL; + + //first determine if the incoming move brings opponent into his book + if(appData.usePolyglotBook && (cps == &first ? !appData.firstHasOwnBookUCI : !appData.secondHasOwnBookUCI)) + bookHit = ProbeBook(moveNr+1, appData.polyglotBook); // returns move + if(appData.debugMode) fprintf(debugFP, "book hit = %s\n", bookHit ? bookHit : "(NULL)"); + if(bookHit != NULL && !cps->bookSuspend) { + // make sure opponent is not going to reply after receiving move to book position + SendToProgram("force\n", cps); + cps->bookSuspend = TRUE; // flag indicating it has to be restarted + } + if(!initial) SendMoveToProgram(moveNr, cps); // with hit on initial position there is no move + // now arrange restart after book miss + if(bookHit) { + // after a book hit we never send 'go', and the code after the call to this routine + // has '&& !bookHit' added to suppress potential sending there (based on 'firstMove'). + char buf[MSG_SIZ]; + if (cps->useUsermove) sprintf(buf, "usermove "); // sorry, no SAN yet :( + sprintf(buf, "%s\n", bookHit); // force book move into program supposed to play it + SendToProgram(buf, cps); + if(!initial) firstMove = FALSE; // normally we would clear the firstMove condition after return & sending 'go' + } else if(initial) { // 'go' was needed irrespective of firstMove, and it has to be done in this routine + SendToProgram("go\n", cps); + cps->bookSuspend = FALSE; // after a 'go' we are never suspended + } else { // 'go' might be sent based on 'firstMove' after this routine returns + if(cps->bookSuspend && !firstMove) // 'go' needed, and it will not be done after we return + SendToProgram("go\n", cps); + cps->bookSuspend = FALSE; // anyhow, we will not be suspended after a miss + } + return bookHit; // notify caller of hit, so it can take action to send move to opponent +} + +char *savedMessage; +ChessProgramState *savedState; +void DeferredBookMove(void) +{ + if(savedState->lastPing != savedState->lastPong) + ScheduleDelayedEvent(DeferredBookMove, 10); + else + HandleMachineMove(savedMessage, savedState); +} + +void +HandleMachineMove(message, cps) + char *message; + ChessProgramState *cps; +{ + char machineMove[MSG_SIZ], buf1[MSG_SIZ*10], buf2[MSG_SIZ]; + char realname[MSG_SIZ]; + int fromX, fromY, toX, toY; + ChessMove moveType; + char promoChar; + char *p; + int machineWhite; + char *bookHit; + + cps->userError = 0; + +FakeBookMove: // [HGM] book: we jump here to simulate machine moves after book hit + /* + * Kludge to ignore BEL characters + */ + while (*message == '\007') message++; + + /* + * [HGM] engine debug message: ignore lines starting with '#' character + */ + if(cps->debug && *message == '#') return; + + /* + * Look for book output + */ + if (cps == &first && bookRequested) { + if (message[0] == '\t' || message[0] == ' ') { + /* Part of the book output is here; append it */ + strcat(bookOutput, message); + strcat(bookOutput, " \n"); + return; + } else if (bookOutput[0] != NULLCHAR) { + /* All of book output has arrived; display it */ + char *p = bookOutput; + while (*p != NULLCHAR) { + if (*p == '\t') *p = ' '; + p++; + } + DisplayInformation(bookOutput); + bookRequested = FALSE; + /* Fall through to parse the current output */ + } + } + + /* + * Look for machine move. + */ + if ((sscanf(message, "%s %s %s", buf1, buf2, machineMove) == 3 && strcmp(buf2, "...") == 0) || + (sscanf(message, "%s %s", buf1, machineMove) == 2 && strcmp(buf1, "move") == 0)) + { + /* This method is only useful on engines that support ping */ + if (cps->lastPing != cps->lastPong) { + if (gameMode == BeginningOfGame) { + /* Extra move from before last new; ignore */ + if (appData.debugMode) { + fprintf(debugFP, "Ignoring extra move from %s\n", cps->which); + } + } else { + if (appData.debugMode) { + fprintf(debugFP, "Undoing extra move from %s, gameMode %d\n", + cps->which, gameMode); + } + + SendToProgram("undo\n", cps); + } + return; + } + + switch (gameMode) { + case BeginningOfGame: + /* Extra move from before last reset; ignore */ + if (appData.debugMode) { + fprintf(debugFP, "Ignoring extra move from %s\n", cps->which); + } + return; + + case EndOfGame: + case IcsIdle: + default: + /* Extra move after we tried to stop. The mode test is + not a reliable way of detecting this problem, but it's + the best we can do on engines that don't support ping. + */ + if (appData.debugMode) { + fprintf(debugFP, "Undoing extra move from %s, gameMode %d\n", + cps->which, gameMode); + } + SendToProgram("undo\n", cps); + return; + + case MachinePlaysWhite: + case IcsPlayingWhite: + machineWhite = TRUE; + break; + + case MachinePlaysBlack: + case IcsPlayingBlack: + machineWhite = FALSE; + break; + + case TwoMachinesPlay: + machineWhite = (cps->twoMachinesColor[0] == 'w'); + break; + } + if (WhiteOnMove(forwardMostMove) != machineWhite) { + if (appData.debugMode) { + fprintf(debugFP, + "Ignoring move out of turn by %s, gameMode %d" + ", forwardMost %d\n", + cps->which, gameMode, forwardMostMove); + } + return; + } + + if (appData.debugMode) { int f = forwardMostMove; + fprintf(debugFP, "machine move %d, castling = %d %d %d %d %d %d\n", f, + boards[f][CASTLING][0],boards[f][CASTLING][1],boards[f][CASTLING][2], + boards[f][CASTLING][3],boards[f][CASTLING][4],boards[f][CASTLING][5]); + } + if(cps->alphaRank) AlphaRank(machineMove, 4); + if (!ParseOneMove(machineMove, forwardMostMove, &moveType, + &fromX, &fromY, &toX, &toY, &promoChar)) { + /* Machine move could not be parsed; ignore it. */ + sprintf(buf1, _("Illegal move \"%s\" from %s machine"), + machineMove, cps->which); + DisplayError(buf1, 0); + sprintf(buf1, "Xboard: Forfeit due to invalid move: %s (%c%c%c%c) res=%d", + machineMove, fromX+AAA, fromY+ONE, toX+AAA, toY+ONE, moveType); + if (gameMode == TwoMachinesPlay) { + GameEnds(machineWhite ? BlackWins : WhiteWins, + buf1, GE_XBOARD); + } + return; + } + + /* [HGM] Apparently legal, but so far only tested with EP_UNKOWN */ + /* So we have to redo legality test with true e.p. status here, */ + /* to make sure an illegal e.p. capture does not slip through, */ + /* to cause a forfeit on a justified illegal-move complaint */ + /* of the opponent. */ + if( gameMode==TwoMachinesPlay && appData.testLegality + && fromY != DROP_RANK /* [HGM] temporary; should still add legality test for drops */ + ) { + ChessMove moveType; + moveType = LegalityTest(boards[forwardMostMove], PosFlags(forwardMostMove), + fromY, fromX, toY, toX, promoChar); + if (appData.debugMode) { + int i; + for(i=0; i< nrCastlingRights; i++) fprintf(debugFP, "(%d,%d) ", + boards[forwardMostMove][CASTLING][i], castlingRank[i]); + fprintf(debugFP, "castling rights\n"); + } + if(moveType == IllegalMove) { + sprintf(buf1, "Xboard: Forfeit due to illegal move: %s (%c%c%c%c)%c", + machineMove, fromX+AAA, fromY+ONE, toX+AAA, toY+ONE, 0); + GameEnds(machineWhite ? BlackWins : WhiteWins, + buf1, GE_XBOARD); + return; + } else if(gameInfo.variant != VariantFischeRandom && gameInfo.variant != VariantCapaRandom) + /* [HGM] Kludge to handle engines that send FRC-style castling + when they shouldn't (like TSCP-Gothic) */ + switch(moveType) { + case WhiteASideCastleFR: + case BlackASideCastleFR: + toX+=2; + currentMoveString[2]++; + break; + case WhiteHSideCastleFR: + case BlackHSideCastleFR: + toX--; + currentMoveString[2]--; + break; + default: ; // nothing to do, but suppresses warning of pedantic compilers + } } + hintRequested = FALSE; + lastHint[0] = NULLCHAR; + bookRequested = FALSE; + /* Program may be pondering now */ + cps->maybeThinking = TRUE; + if (cps->sendTime == 2) cps->sendTime = 1; + if (cps->offeredDraw) cps->offeredDraw--; + + /* currentMoveString is set as a side-effect of ParseOneMove */ + strcpy(machineMove, currentMoveString); + strcat(machineMove, "\n"); + strcpy(moveList[forwardMostMove], machineMove); + + MakeMove(fromX, fromY, toX, toY, promoChar);/*updates forwardMostMove*/ + + /* [AS] Adjudicate game if needed (note: remember that forwardMostMove now points past the last move) */ + if( gameMode == TwoMachinesPlay && adjudicateLossThreshold != 0 && forwardMostMove >= adjudicateLossPlies ) { + int count = 0; + + while( count < adjudicateLossPlies ) { + int score = pvInfoList[ forwardMostMove - count - 1 ].score; + + if( count & 1 ) { + score = -score; /* Flip score for winning side */ + } + + if( score > adjudicateLossThreshold ) { + break; + } + + count++; + } + + if( count >= adjudicateLossPlies ) { + ShowMove(fromX, fromY, toX, toY); /*updates currentMove*/ + + GameEnds( WhiteOnMove(forwardMostMove) ? WhiteWins : BlackWins, + "Xboard adjudication", + GE_XBOARD ); + + return; + } + } + + if(Adjudicate(cps)) return; // [HGM] adjudicate: for all automatic game ends + +#if ZIPPY + if ((gameMode == IcsPlayingWhite || gameMode == IcsPlayingBlack) && + first.initDone) { + if(cps->offeredDraw && (signed char)boards[forwardMostMove][EP_STATUS] <= EP_DRAWS) { + SendToICS(ics_prefix); // [HGM] drawclaim: send caim and move on one line for FICS + SendToICS("draw "); + SendMoveToICS(moveType, fromX, fromY, toX, toY); + } + SendMoveToICS(moveType, fromX, fromY, toX, toY); + ics_user_moved = 1; + if(appData.autoKibitz && !appData.icsEngineAnalyze ) { /* [HGM] kibitz: send most-recent PV info to ICS */ + char buf[3*MSG_SIZ]; + + sprintf(buf, "kibitz !!! %+.2f/%d (%.2f sec, %u nodes, %.0f knps) PV=%s\n", + programStats.score / 100., + programStats.depth, + programStats.time / 100., + (unsigned int)programStats.nodes, + (unsigned int)programStats.nodes / (10*abs(programStats.time) + 1.), + programStats.movelist); + SendToICS(buf); +if(appData.debugMode) fprintf(debugFP, "nodes = %d, %lld\n", (int) programStats.nodes, programStats.nodes); + } + } +#endif + + /* [AS] Save move info and clear stats for next move */ + pvInfoList[ forwardMostMove-1 ].score = programStats.score; + pvInfoList[ forwardMostMove-1 ].depth = programStats.depth; + pvInfoList[ forwardMostMove-1 ].time = programStats.time; // [HGM] PGNtime: take time from engine stats + ClearProgramStats(); + thinkOutput[0] = NULLCHAR; + hiddenThinkOutputState = 0; bookHit = NULL; if (gameMode == TwoMachinesPlay) { @@ -6835,9 +7476,9 @@ if(appData.debugMode) fprintf(debugFP, "nodes = %d, %lld\n", (int) programStats. gameMode = EditGame; ModeHighlight(); } - currentMove = --forwardMostMove; + currentMove = forwardMostMove-1; DisplayMove(currentMove-1); /* before DisplayMoveError */ - SwitchClocks(); + SwitchClocks(forwardMostMove-1); // [HGM] race DisplayBothClocks(); sprintf(buf1, _("Illegal move \"%s\" (rejected by %s chess program)"), parseList[currentMove], cps->which); @@ -7548,6 +8189,7 @@ ApplyMove(fromX, fromY, toX, toY, promoChar, board) Board board; { ChessSquare captured = board[toY][toX], piece, king; int p, oldEP = EP_NONE, berolina = 0; + int promoRank = gameInfo.variant == VariantMakruk ? 3 : 1; /* [HGM] compute & store e.p. status and castling rights for new position */ /* we can always do that 'in place', now pointers to these rights are passed to ApplyMove */ @@ -7594,7 +8236,7 @@ ApplyMove(fromX, fromY, toX, toY, promoChar, board) } /* [HGM] In Shatranj and Courier all promotions are to Ferz */ - if((gameInfo.variant==VariantShatranj || gameInfo.variant==VariantCourier) + if((gameInfo.variant==VariantShatranj || gameInfo.variant==VariantCourier || gameInfo.variant == VariantMakruk) && promoChar != 0) promoChar = PieceToChar(WhiteFerz); if (fromX == toX && fromY == toY) return; @@ -7645,7 +8287,7 @@ ApplyMove(fromX, fromY, toX, toY, promoChar, board) board[toY][toX+1] = board[fromY][BOARD_LEFT]; board[fromY][BOARD_LEFT] = EmptySquare; } else if (board[fromY][fromX] == WhitePawn - && toY == BOARD_HEIGHT-1 + && toY >= BOARD_HEIGHT-promoRank && gameInfo.variant != VariantXiangqi ) { /* white pawn promotion */ @@ -7709,13 +8351,13 @@ ApplyMove(fromX, fromY, toX, toY, promoChar, board) board[fromY][0] = EmptySquare; board[toY][2] = BlackRook; } else if (board[fromY][fromX] == BlackPawn - && toY == 0 + && toY < promoRank && gameInfo.variant != VariantXiangqi ) { /* black pawn promotion */ - board[0][toX] = CharToPiece(ToLower(promoChar)); - if (board[0][toX] == EmptySquare) { - board[0][toX] = BlackQueen; + board[toY][toX] = CharToPiece(ToLower(promoChar)); + if (board[toY][toX] == EmptySquare) { + board[toY][toX] = BlackQueen; } if(gameInfo.variant==VariantBughouse || gameInfo.variant==VariantCrazyhouse) /* [HGM] use shadow piece */ @@ -7909,8 +8551,8 @@ MakeMove(fromX, fromY, toX, toY, promoChar) } CopyBoard(boards[forwardMostMove+1], boards[forwardMostMove]); ApplyMove(fromX, fromY, toX, toY, promoChar, boards[forwardMostMove+1]); - forwardMostMove++; // [HGM] bare: moved to after ApplyMove, to make sure clock interrupt finds complete board - SwitchClocks(); // uses forwardMostMove, so must be done after incrementing it ! + // forwardMostMove++; // [HGM] bare: moved to after ApplyMove, to make sure clock interrupt finds complete board + SwitchClocks(forwardMostMove+1); // [HGM] race: incrementing move nr inside timeRemaining[0][forwardMostMove] = whiteTimeRemaining; timeRemaining[1][forwardMostMove] = blackTimeRemaining; gameInfo.result = GameUnfinished; @@ -8262,12 +8904,15 @@ GameEnds(result, resultDetails, whosays) if(endingGame) return; /* [HGM] crash: forbid recursion */ endingGame = 1; + if(twoBoards) { twoBoards = partnerUp = 0; InitDrawingSizes(-2, 0); } // [HGM] dual if (appData.debugMode) { fprintf(debugFP, "GameEnds(%d, %s, %d)\n", result, resultDetails ? resultDetails : "(null)", whosays); } + fromX = fromY = -1; // [HGM] abort any move the user is entering. + if (appData.icsActive && (whosays == GE_ENGINE || whosays >= GE_ENGINE1)) { /* If we are playing on ICS, the server decides when the game is over, but the engine can offer to draw, claim @@ -11538,7 +12183,8 @@ EditPositionMenuEvent(selection, x, y) case BlackQueen: if(gameInfo.variant == VariantShatranj || gameInfo.variant == VariantXiangqi || - gameInfo.variant == VariantCourier ) + gameInfo.variant == VariantCourier || + gameInfo.variant == VariantMakruk ) selection = (ChessSquare)((int)selection - (int)WhiteQueen + (int)WhiteFerz); goto defaultlabel; @@ -11560,13 +12206,13 @@ EditPositionMenuEvent(selection, x, y) int n; if(x == BOARD_LEFT-2 && selection >= BlackPawn) { n = PieceToNumber(selection - BlackPawn); - if(n > gameInfo.holdingsSize) { n = 0; selection = BlackPawn; } + if(n >= gameInfo.holdingsSize) { n = 0; selection = BlackPawn; } boards[0][BOARD_HEIGHT-1-n][0] = selection; boards[0][BOARD_HEIGHT-1-n][1]++; } else if(x == BOARD_RGHT+1 && selection < BlackPawn) { n = PieceToNumber(selection); - if(n > gameInfo.holdingsSize) { n = 0; selection = WhitePawn; } + if(n >= gameInfo.holdingsSize) { n = 0; selection = WhitePawn; } boards[0][n][BOARD_WIDTH-1] = selection; boards[0][n][BOARD_WIDTH-2]++; } @@ -11733,6 +12379,7 @@ DrawEvent() SendToICS(ics_prefix); SendToICS("draw\n"); + userOfferedDraw = TRUE; // [HGM] drawclaim: also set flag in ICS play } else if (cmailMsgLoaded) { if (currentMove == cmailOldMove && commentList[cmailOldMove] != NULL && @@ -12058,9 +12705,9 @@ ToNrEvent(int to) } void -RevertEvent() +RevertEvent(Boolean annotate) { - if(PopTail(TRUE)) { // [HGM] vari: restore old game tail + if(PopTail(annotate)) { // [HGM] vari: restore old game tail return; } if (gameMode != IcsExamining) { @@ -13575,7 +14222,7 @@ DecrementClocks() from the color that is *not* on move now. */ void -SwitchClocks() +SwitchClocks(int newMoveNr) { long lastTickLength; TimeMark now; @@ -13585,7 +14232,7 @@ SwitchClocks() if (StopClockTimer() && appData.clockMode) { lastTickLength = SubtractTimeMarks(&now, &tickStartTM); - if (WhiteOnMove(forwardMostMove)) { + if (!WhiteOnMove(forwardMostMove)) { if(blackNPS >= 0) lastTickLength = 0; blackTimeRemaining -= lastTickLength; /* [HGM] PGNtime: save time for PGN file if engine did not give it */ @@ -13602,6 +14249,7 @@ SwitchClocks() } flagged = CheckFlags(); } + forwardMostMove = newMoveNr; // [HGM] race: change stm when no timer interrupt scheduled CheckTimeControl(); if (flagged || !appData.clockMode) return; @@ -13964,7 +14612,7 @@ PositionToFEN(move, overrideCastling) } if(gameInfo.variant != VariantShogi && gameInfo.variant != VariantXiangqi && - gameInfo.variant != VariantShatranj && gameInfo.variant != VariantCourier ) { + gameInfo.variant != VariantShatranj && gameInfo.variant != VariantCourier && gameInfo.variant != VariantMakruk ) { /* En passant target square */ if (move > backwardMostMove) { fromX = moveList[move - 1][0] - AAA; @@ -14139,10 +14787,12 @@ ParseFEN(board, blackPlaysFirst, fen) } /* assume possible unless obviously impossible */ if(initialRights[0]!=NoRights && board[castlingRank[0]][initialRights[0]] != WhiteRook) board[CASTLING][0] = NoRights; if(initialRights[1]!=NoRights && board[castlingRank[1]][initialRights[1]] != WhiteRook) board[CASTLING][1] = NoRights; - if(initialRights[2]!=NoRights && board[castlingRank[2]][initialRights[2]] != WhiteKing) board[CASTLING][2] = NoRights; + if(initialRights[2]!=NoRights && board[castlingRank[2]][initialRights[2]] != WhiteUnicorn + && board[castlingRank[2]][initialRights[2]] != WhiteKing) board[CASTLING][2] = NoRights; if(initialRights[3]!=NoRights && board[castlingRank[3]][initialRights[3]] != BlackRook) board[CASTLING][3] = NoRights; if(initialRights[4]!=NoRights && board[castlingRank[4]][initialRights[4]] != BlackRook) board[CASTLING][4] = NoRights; - if(initialRights[5]!=NoRights && board[castlingRank[5]][initialRights[5]] != BlackKing) board[CASTLING][5] = NoRights; + if(initialRights[5]!=NoRights && board[castlingRank[5]][initialRights[5]] != BlackUnicorn + && board[castlingRank[5]][initialRights[5]] != BlackKing) board[CASTLING][5] = NoRights; FENrulePlies = 0; while(*p==' ') p++; @@ -14157,12 +14807,18 @@ ParseFEN(board, blackPlaysFirst, fen) (gameInfo.variant == VariantFischeRandom || gameInfo.variant == VariantCapaRandom) && ( *p >= 'a' && *p < 'a' + gameInfo.boardWidth) || ( *p >= 'A' && *p < 'A' + gameInfo.boardWidth) ) { - char c = *p++; int whiteKingFile=-1, blackKingFile=-1; + char c = *p++; int whiteKingFile=NoRights, blackKingFile=NoRights; for(i=BOARD_LEFT; i> 1; // for these variant scanning fails + if(whiteKingFile == NoRights || board[0][whiteKingFile] != WhiteUnicorn + && board[0][whiteKingFile] != WhiteKing) whiteKingFile = NoRights; + if(blackKingFile == NoRights || board[BOARD_HEIGHT-1][blackKingFile] != BlackUnicorn + && board[BOARD_HEIGHT-1][blackKingFile] != BlackKing) blackKingFile = NoRights; switch(c) { case'K': for(i=BOARD_RGHT-1; board[0][i]!=WhiteRook && i>whiteKingFile; i--); @@ -14170,7 +14826,7 @@ ParseFEN(board, blackPlaysFirst, fen) board[CASTLING][2] = whiteKingFile; break; case'Q': - for(i=BOARD_LEFT; board[0][i]!=WhiteRook && i>1, SavePart(parseList[i])); else sprintf(moveBuf, " %s", SavePart(parseList[i])); strcat(buf, moveBuf); + if(commentList[i]) { strcat(buf, " "); strcat(buf, commentList[i]); } if(!--cnt) { strcat(buf, "\n"); cnt = 10; } } strcat(buf, ")"); } - for(i=1; i 0 && --level == 0 && p-text > index && end == NULL) end = p-1; + } + if(*p == wait) wait = NULLCHAR; // closing ]} found + p++; + } + if(!start || !end) return; // no variation found, or syntax error in PGN: ignore click + if(appData.debugMode) fprintf(debugFP, "at move %d load variation '%s'\n", currentMove, start); + end[1] = NULLCHAR; // clip off comment beyond variation + ToNrEvent(currentMove-1); + PushTail(currentMove, forwardMostMove); // shelve main variation. This truncates game + // kludge: use ParsePV() to append variation to game + move = currentMove; + ParsePV(start, TRUE); + forwardMostMove = endPV; endPV = -1; currentMove = move; // cleanup what ParsePV did + ClearPremoveHighlights(); + CommentPopDown(); + ToNrEvent(currentMove+1); +}