X-Git-Url: http://winboard.nl/cgi-bin?a=blobdiff_plain;f=backend.c;h=7ffbd84199037dc318bff5b448feda98816b20eb;hb=1f070c3ba500547459ad3df71fbdbad1e5b4b4a0;hp=21562ab8318bb609e6ba3082d8dd1c6aac56adb0;hpb=2eff6e6600cef28c3b915205dbd75e63b3cd641e;p=xboard.git diff --git a/backend.c b/backend.c index 21562ab..7ffbd84 100644 --- a/backend.c +++ b/backend.c @@ -55,15 +55,13 @@ #ifdef WIN32 #include -#define DoSleep( n ) if( (n) != 0 ) Sleep( (n) ); - int flock(int f, int code); #define LOCK_EX 2 #define SLASH '\\' #else -#define DoSleep( n ) if( (n) >= 0) sleep(n) +#include #define SLASH '/' #endif @@ -233,7 +231,7 @@ void InitDrawingSizes(int x, int y); void NextMatchGame P((void)); int NextTourneyGame P((int nr, int *swap)); int Pairing P((int nr, int nPlayers, int *w, int *b, int *sync)); -FILE *WriteTourneyFile P((char *results)); +FILE *WriteTourneyFile P((char *results, FILE *f)); void DisplayTwoMachinesTitle P(()); #ifdef WIN32 @@ -467,6 +465,7 @@ int have_sent_ICS_logon = 0; int movesPerSession; int suddenDeath, whiteStartMove, blackStartMove; /* [HGM] for implementation of 'any per time' sessions, as in first part of byoyomi TC */ long whiteTimeRemaining, blackTimeRemaining, timeControl, timeIncrement, lastWhite, lastBlack; +Boolean adjustedClock; long timeControl_2; /* [AS] Allow separate time controls */ char *fullTimeControlString = NULL, *nextSession, *whiteTC, *blackTC; /* [HGM] secondary TC: merge of MPS, TC and inc */ long timeRemaining[2][MAX_MOVES]; @@ -620,10 +619,10 @@ ChessSquare GothicArray[2][BOARD_FILES] = { #ifdef FALCON ChessSquare FalconArray[2][BOARD_FILES] = { - { WhiteRook, WhiteKnight, WhiteBishop, WhiteLance, WhiteQueen, - WhiteKing, WhiteLance, WhiteBishop, WhiteKnight, WhiteRook }, - { BlackRook, BlackKnight, BlackBishop, BlackLance, BlackQueen, - BlackKing, BlackLance, BlackBishop, BlackKnight, BlackRook } + { WhiteRook, WhiteKnight, WhiteBishop, WhiteFalcon, WhiteQueen, + WhiteKing, WhiteFalcon, WhiteBishop, WhiteKnight, WhiteRook }, + { BlackRook, BlackKnight, BlackBishop, BlackFalcon, BlackQueen, + BlackKing, BlackFalcon, BlackBishop, BlackKnight, BlackRook } }; #else // !FALCON #define FalconArray CapablancaArray @@ -881,16 +880,17 @@ extern Boolean isUCI, hasBook, storeVariant, v1, addToList, useNick; static char resetOptions[] = "-reuse -firstIsUCI false -firstHasOwnBookUCI true -firstTimeOdds 1 " + "-firstInitString \"" INIT_STRING "\" -firstComputerString \"" COMPUTER_STRING "\" " "-firstOptions \"\" -firstNPS -1 -fn \"\""; void Load(ChessProgramState *cps, int i) { char *p, *q, buf[MSG_SIZ], command[MSG_SIZ], buf2[MSG_SIZ]; - if(engineLine[0]) { // an engine was selected from the combo box + if(engineLine && engineLine[0]) { // an engine was selected from the combo box snprintf(buf, MSG_SIZ, "-fcp %s", engineLine); SwapEngines(i); // kludge to parse -f* / -first* like it is -s* / -second* - ParseArgsFromString(resetOptions); appData.fenOverride[0] = NULL; + ParseArgsFromString(resetOptions); appData.fenOverride[0] = NULL; appData.pvSAN[0] = FALSE; ParseArgsFromString(buf); SwapEngines(i); ReplaceEngine(cps, i); @@ -906,8 +906,8 @@ Load(ChessProgramState *cps, int i) appData.directory[i] = strdup(engineName); p[-1] = SLASH; } else appData.directory[i] = "."; - if(strchr(p, ' ') && !strchr(p, '"')) snprintf(buf2, MSG_SIZ, "\"%s\"", p), p = buf2; // quote if it contains spaces if(params[0]) { + if(strchr(p, ' ') && !strchr(p, '"')) snprintf(buf2, MSG_SIZ, "\"%s\"", p), p = buf2; // quote if it contains spaces snprintf(command, MSG_SIZ, "%s %s", p, params); p = command; } @@ -980,6 +980,7 @@ InitBackEnd1() GetTimeMark(&programStartTime); srandom((programStartTime.ms + 1000*programStartTime.sec)*0x1001001); // [HGM] book: makes sure random is unpredictabe to msec level + appData.seedBase = random() + (random()<<15); pauseStart = programStartTime; pauseStart.sec -= 100; // [HGM] matchpause: fake a pause that has long since ended ClearProgramStats(); @@ -1435,7 +1436,7 @@ MatchEvent(int mode) if(strchr(appData.results, '*') == NULL) { FILE *f; appData.tourneyCycles++; - if(f = WriteTourneyFile(appData.results)) { // make a tourney file with increased number of cycles + if(f = WriteTourneyFile(appData.results, NULL)) { // make a tourney file with increased number of cycles fclose(f); NextTourneyGame(-1, &dummy); ReserveGame(-1, 0); @@ -1663,6 +1664,18 @@ InitBackEnd3 P((void)) } } +void +HistorySet( char movelist[][2*MOVE_LEN], int first, int last, int current ) +{ + DisplayBook(current+1); + + MoveHistorySet( movelist, first, last, current, pvInfoList ); + + EvalGraphSet( first, last, current, pvInfoList ); + + MakeEngineOutputTitle(); +} + /* * Establish will establish a contact to a remote host.port. * Sets icsPR to a ProcRef for a process (or pseudo-process) @@ -1855,7 +1868,7 @@ SendToICS(s) { int count, outCount, outError; - if (icsPR == NULL) return; + if (icsPR == NoProc) return; count = strlen(s); outCount = OutputMaybeTelnet(icsPR, s, count, &outError); @@ -1874,7 +1887,7 @@ SendToICSDelayed(s,msdelay) { int count, outCount, outError; - if (icsPR == NULL) return; + if (icsPR == NoProc) return; count = strlen(s); if (appData.debugMode) { @@ -3887,7 +3900,7 @@ read_from_ics(isr, closure, data, count, error) #if ZIPPY if (appData.zippyPlay && first.initDone) { ZippyGameEnd(endtype, why); - if (first.pr == NULL) { + if (first.pr == NoProc) { /* Start the next process early so that we'll be ready for the next challenge */ StartChessProgram(&first); @@ -4860,6 +4873,11 @@ SendMoveToProgram(moveNum, cps) { char buf[MSG_SIZ]; + if(moveList[moveNum][1] == '@' && moveList[moveNum][0] == '@') { + // null move in variant where engine does not understand it (for analysis purposes) + SendBoard(cps, moveNum + 1); // send position after move in stead. + return; + } if (cps->useUsermove) { SendToProgram("usermove ", cps); } @@ -4900,6 +4918,7 @@ SendMoveToProgram(moveNum, cps) } else if(BOARD_HEIGHT > 10) { // [HGM] big: convert ranks to double-digit where needed if(moveList[moveNum][1] == '@' && (BOARD_HEIGHT < 16 || moveList[moveNum][0] <= 'Z')) { // drop move + if(moveList[moveNum][0]== '@') snprintf(buf, MSG_SIZ, "@@@@\n"); else snprintf(buf, MSG_SIZ, "%c@%c%d%s", moveList[moveNum][0], moveList[moveNum][2], moveList[moveNum][3] - '0', moveList[moveNum]+4); } else @@ -5075,6 +5094,7 @@ CoordsToComputerAlgebraic(rf, ff, rt, ft, promoChar, move) char move[7]; { if (rf == DROP_RANK) { + if(ff == EmptySquare) sprintf(move, "@@@@\n"); else // [HGM] pass sprintf(move, "%c@%c%c\n", ToUpper(PieceToChar((ChessSquare) ff)), AAA + ft, ONE + rt); } else { @@ -5131,7 +5151,7 @@ int PromoScroll(int x, int y) int step = 0; if(promoSweep == EmptySquare || !appData.sweepSelect) return FALSE; - if(abs(x - lastX) < 15 && abs(y - lastY) < 15) return FALSE; + if(abs(x - lastX) < 25 && abs(y - lastY) < 25) return FALSE; if( y > lastY + 2 ) step = -1; else if(y < lastY - 2) step = 1; if(!step) return FALSE; lastX = x; lastY = y; @@ -5406,7 +5426,7 @@ char * PvToSAN(char *pv) { static char buf[10*MSG_SIZ]; - int i, k=0, savedEnd=endPV; + int i, k=0, savedEnd=endPV, saveFMM = forwardMostMove; *buf = NULLCHAR; if(forwardMostMove < endPV) PushInner(forwardMostMove, endPV); ParsePV(pv, FALSE, 2); // this appends PV to game, suppressing any display of it @@ -5416,7 +5436,7 @@ PvToSAN(char *pv) k += strlen(buf+k); } snprintf(buf+k, 10*MSG_SIZ-k, "%s", lastParseAttempt); // if we ran into stuff that could not be parsed, print it verbatim - if(forwardMostMove < savedEnd) PopInner(0); + if(forwardMostMove < savedEnd) { PopInner(0); forwardMostMove = saveFMM; } // PopInner would set fmm to endPV! endPV = savedEnd; return buf; } @@ -5459,11 +5479,11 @@ UnLoadPV() void MovePV(int x, int y, int h) { // step through PV based on mouse coordinates (called on mouse move) - int margin = h>>3, step = 0; + int margin = h>>3, step = 0, threshold = (pieceSweep == EmptySquare ? 10 : 15); // we must somehow check if right button is still down (might be released off board!) if(endPV < 0 && pieceSweep == EmptySquare) return; // needed in XBoard because lastX/Y is shared :-( - if(abs(x - lastX) < 7 && abs(y - lastY) < 7) return; + if(abs(x - lastX) < threshold && abs(y - lastY) < threshold) return; if( y > lastY + 2 ) step = -1; else if(y < lastY - 2) step = 1; if(!step) return; lastX = x; lastY = y; @@ -6223,7 +6243,6 @@ OKToStartUserMove(x, y) (int)from_piece < (int)BlackPawn; /* [HGM] can be > King! */ switch (gameMode) { - case PlayFromGameFile: case AnalyzeFile: case TwoMachinesPlay: case EndOfGame: @@ -6251,6 +6270,8 @@ OKToStartUserMove(x, y) } break; + case PlayFromGameFile: + if(!shiftKey || !appData.variations) return FALSE; // [HGM] allow starting variation in this mode case EditGame: if (!white_piece && WhiteOnMove(currentMove)) { DisplayMoveError(_("It is White's turn")); @@ -6294,6 +6315,7 @@ OKToStartUserMove(x, y) } if (currentMove != forwardMostMove && gameMode != AnalyzeMode && gameMode != EditGame // [HGM] vari: treat as AnalyzeMode + && gameMode != PlayFromGameFile // [HGM] as EditGame, with protected main line && gameMode != AnalyzeFile && gameMode != Training) { DisplayMoveError(_("Displayed position is not current")); return FALSE; @@ -6385,7 +6407,6 @@ UserMoveEvent(fromX, fromY, toX, toY, promoChar) */ switch (gameMode) { - case PlayFromGameFile: case AnalyzeFile: case TwoMachinesPlay: case EndOfGame: @@ -6411,6 +6432,8 @@ UserMoveEvent(fromX, fromY, toX, toY, promoChar) } break; + case PlayFromGameFile: + if(!shiftKey ||!appData.variations) return; // [HGM] only variations case EditGame: case IcsExamining: case BeginningOfGame: @@ -6526,6 +6549,9 @@ UserMoveEvent(fromX, fromY, toX, toY, promoChar) /* [HGM] always test for legality, to get promotion info */ moveType = LegalityTest(boards[currentMove], PosFlags(currentMove), fromY, fromX, toY, toX, promoChar); + + if(fromY == DROP_RANK && fromX == EmptySquare && (gameMode == AnalyzeMode || gameMode == EditGame)) moveType = NormalMove; + /* [HGM] but possibly ignore an IllegalMove result */ if (appData.testLegality) { if (moveType == IllegalMove || moveType == ImpossibleMove) { @@ -6602,7 +6628,7 @@ FinishMove(moveType, fromX, fromY, toX, toY, promoChar) /* Ok, now we know that the move is good, so we can kill the previous line in Analysis Mode */ - if ((gameMode == AnalyzeMode || gameMode == EditGame) + if ((gameMode == AnalyzeMode || gameMode == EditGame || gameMode == PlayFromGameFile && appData.variations && shiftKey) && currentMove < forwardMostMove) { if(appData.variations && shiftKey) PushTail(currentMove, forwardMostMove); // [HGM] vari: save tail of game else forwardMostMove = currentMove; @@ -6667,6 +6693,9 @@ FinishMove(moveType, fromX, fromY, toX, toY, promoChar) // [HGM] book: if program might be playing, let it use book bookHit = SendMoveToBookUser(forwardMostMove-1, &first, FALSE); first.maybeThinking = TRUE; + } else if(fromY == DROP_RANK && fromX == EmptySquare) { + if(!first.useSetboard) SendToProgram("undo\n", &first); // kludge to change stm in engines that do not support setboard + SendBoard(&first, currentMove+1); } else SendMoveToProgram(forwardMostMove-1, &first); if (currentMove == cmailOldMove + 1) { cmailMoveType[lastLoadGameNumber - 1] = CMAIL_MOVE; @@ -6744,7 +6773,7 @@ void MarkTargetSquares(int clear) { int x, y; - if(!appData.markers || !appData.highlightDragging || + if(!appData.markers || !appData.highlightDragging || appData.icsActive && gameInfo.variant < VariantShogi || !appData.testLegality || gameMode == EditPosition) return; if(clear) { for(x=0; xanalysisSupport = FALSE; cps->analyzing = FALSE; - Reset(FALSE, TRUE); +// Reset(FALSE, TRUE); // [HGM] this caused discrepancy between display and internal state! + EditGameEvent(); // [HGM] try to preserve loaded game snprintf(buf2,MSG_SIZ, _("%s does not support analysis"), cps->tidy); DisplayError(buf2, 0); return; @@ -8593,6 +8645,19 @@ if(appData.debugMode) fprintf(debugFP, "nodes = %d, %lld\n", (int) programStats. if(appData.pvSAN[cps==&second]) pv = PvToSAN(buf1); + if(serverMoves && (time > 100 || time == 0 && plylev > 7)) { + char buf[MSG_SIZ]; + FILE *f; + snprintf(buf, MSG_SIZ, "%s", appData.serverMovesName); + buf[strlen(buf)-1] = gameMode == MachinePlaysWhite ? 'w' : + gameMode == MachinePlaysBlack ? 'b' : cps->twoMachinesColor[0]; + if(appData.debugMode) fprintf(debugFP, "write PV on file '%s'\n", buf); + if(f = fopen(buf, "w")) { // export PV to applicable PV file + fprintf(f, "%5.2f/%-2d %s", curscore/100., plylev, pv); + fclose(f); + } else DisplayError("failed writing PV", 0); + } + tempStats.depth = plylev; tempStats.nodes = nodes; tempStats.time = time; @@ -8878,6 +8943,7 @@ ParseGameHistory(game) break; case WhiteDrop: case BlackDrop: + if(currentMoveString[0] == '@') continue; // no null moves in ICS mode! fromX = moveType == WhiteDrop ? (int) CharToPiece(ToUpper(currentMoveString[0])) : (int) CharToPiece(ToLower(currentMoveString[0])); @@ -9005,15 +9071,19 @@ ApplyMove(fromX, fromY, toX, toY, promoChar, board) oldEP = (signed char)board[EP_STATUS]; board[EP_STATUS] = EP_NONE; - if( board[toY][toX] != EmptySquare ) - board[EP_STATUS] = EP_CAPTURE; - if (fromY == DROP_RANK) { /* must be first */ + if(fromX == EmptySquare) { // [HGM] pass: empty drop encodes null move; nothing to change. + board[EP_STATUS] = EP_CAPTURE; // null move considered irreversible + return; + } piece = board[toY][toX] = (ChessSquare) fromX; } else { int i; + if( board[toY][toX] != EmptySquare ) + board[EP_STATUS] = EP_CAPTURE; + if( board[fromY][fromX] == WhiteLance || board[fromY][fromX] == BlackLance ) { if( gameInfo.variant != VariantSuper && gameInfo.variant != VariantShogi ) board[EP_STATUS] = EP_PAWN_MOVE; // Lance is Pawn-like in most variants @@ -9298,6 +9368,11 @@ MakeMove(fromX, fromY, toX, toY, promoChar) { // forwardMostMove++; // [HGM] bare: moved downstream + (void) CoordsToAlgebraic(boards[forwardMostMove], + PosFlags(forwardMostMove), + fromY, fromX, toY, toX, promoChar, + parseList[forwardMostMove]); + if(serverMoves != NULL) { /* [HGM] write moves on file for broadcasting (should be separate routine, really) */ int timeLeft; static int lastLoadFlag=0; int king, piece; piece = boards[forwardMostMove][fromY][fromX]; @@ -9305,10 +9380,14 @@ MakeMove(fromX, fromY, toX, toY, promoChar) if(gameInfo.variant == VariantKnightmate) king += (int) WhiteUnicorn - (int) WhiteKing; if(forwardMostMove == 0) { - if(blackPlaysFirst) + if(gameMode == MachinePlaysBlack || gameMode == BeginningOfGame) + fprintf(serverMoves, "%s;", UserName()); + else if(gameMode == TwoMachinesPlay && first.twoMachinesColor[0] == 'b') fprintf(serverMoves, "%s;", second.tidy); fprintf(serverMoves, "%s;", first.tidy); - if(!blackPlaysFirst) + if(gameMode == MachinePlaysWhite) + fprintf(serverMoves, "%s;", UserName()); + else if(gameMode == TwoMachinesPlay && first.twoMachinesColor[0] == 'w') fprintf(serverMoves, "%s;", second.tidy); } else fprintf(serverMoves, loadFlag|lastLoadFlag ? ":" : ";"); lastLoadFlag = loadFlag; @@ -9329,20 +9408,24 @@ MakeMove(fromX, fromY, toX, toY, promoChar) fprintf(serverMoves, ":%c%c:%c%c", AAA+fromX, ONE+fromY, AAA+toX, ONE+fromY); // promotion suffix if(promoChar != NULLCHAR) - fprintf(serverMoves, ":%c:%c%c", promoChar, AAA+toX, ONE+toY); + fprintf(serverMoves, ":%c:%c%c", ToLower(promoChar), AAA+toX, ONE+toY); if(!loadFlag) { + char buf[MOVE_LEN*2], *p; int len; fprintf(serverMoves, "/%d/%d", pvInfoList[forwardMostMove].depth, pvInfoList[forwardMostMove].score); if(forwardMostMove+1 & 1) timeLeft = whiteTimeRemaining/1000; else timeLeft = blackTimeRemaining/1000; fprintf(serverMoves, "/%d", timeLeft); + strncpy(buf, parseList[forwardMostMove], MOVE_LEN*2); + if(p = strchr(buf, '=')) *p = NULLCHAR; + len = strlen(buf); if(len > 1 && buf[len-2] != '-') buf[len-2] = NULLCHAR; // strip to-square + fprintf(serverMoves, "/%s", buf); } fflush(serverMoves); } - if (forwardMostMove+1 > framePtr) { // [HGM] vari: do not run into saved variations - DisplayFatalError(_("Game too long; increase MAX_MOVES and recompile"), - 0, 1); + if (forwardMostMove+1 > framePtr) { // [HGM] vari: do not run into saved variations.. + GameEnds(GameUnfinished, _("Game too long; increase MAX_MOVES and recompile"), GE_XBOARD); return; } UnLoadPV(); // [HGM] pv: if we are looking at a PV, abort this @@ -9356,6 +9439,7 @@ MakeMove(fromX, fromY, toX, toY, promoChar) SwitchClocks(forwardMostMove+1); // [HGM] race: incrementing move nr inside timeRemaining[0][forwardMostMove] = whiteTimeRemaining; timeRemaining[1][forwardMostMove] = blackTimeRemaining; + adjustedClock = FALSE; gameInfo.result = GameUnfinished; if (gameInfo.resultDetails != NULL) { free(gameInfo.resultDetails); @@ -9363,10 +9447,6 @@ MakeMove(fromX, fromY, toX, toY, promoChar) } CoordsToComputerAlgebraic(fromY, fromX, toY, toX, promoChar, moveList[forwardMostMove - 1]); - (void) CoordsToAlgebraic(boards[forwardMostMove - 1], - PosFlags(forwardMostMove - 1), - fromY, fromX, toY, toX, promoChar, - parseList[forwardMostMove - 1]); switch (MateTest(boards[forwardMostMove], PosFlags(forwardMostMove)) ) { case MT_NONE: case MT_STALEMATE: @@ -9413,7 +9493,6 @@ ShowMove(fromX, fromY, toX, toY) DrawPosition(FALSE, boards[currentMove]); DisplayBothClocks(); HistorySet(parseList,backwardMostMove,forwardMostMove,currentMove-1); - DisplayBook(currentMove); } void SendEgtPath(ChessProgramState *cps) @@ -9677,12 +9756,13 @@ CountPlayers(char *p) } FILE * -WriteTourneyFile(char *results) +WriteTourneyFile(char *results, FILE *f) { // write tournament parameters on tourneyFile; on success return the stream pointer for closing - FILE *f = fopen(appData.tourneyFile, "w"); + if(f == NULL) f = fopen(appData.tourneyFile, "w"); if(f == NULL) DisplayError(_("Could not write on tourney file"), 0); else { // create a file with tournament description fprintf(f, "-participants {%s}\n", appData.participants); + fprintf(f, "-seedBase %d\n", appData.seedBase); fprintf(f, "-tourneyType %d\n", appData.tourneyType); fprintf(f, "-tourneyCycles %d\n", appData.tourneyCycles); fprintf(f, "-defaultMatchGames %d\n", appData.defaultMatchGames); @@ -9694,6 +9774,7 @@ WriteTourneyFile(char *results) fprintf(f, "-loadPositionFile \"%s\"\n", appData.loadPositionFile); fprintf(f, "-loadPositionIndex %d\n", appData.loadPositionIndex); fprintf(f, "-rewindIndex %d\n", appData.rewindIndex); + fprintf(f, "-discourageOwnBooks %s\n", appData.defNoBook ? "true" : "false"); if(searchTime > 0) fprintf(f, "-searchTime \"%d:%02d\"\n", searchTime/60, searchTime%60); else { @@ -9706,10 +9787,73 @@ WriteTourneyFile(char *results) return f; } +#define MAXENGINES 1000 +char *command[MAXENGINES], *mnemonic[MAXENGINES]; + +void Substitute(char *participants, int expunge) +{ + int i, changed, changes=0, nPlayers=0; + char *p, *q, *r, buf[MSG_SIZ]; + if(participants == NULL) return; + if(appData.tourneyFile[0] == NULLCHAR) { free(participants); return; } + r = p = participants; q = appData.participants; + while(*p && *p == *q) { + if(*p == '\n') r = p+1, nPlayers++; + p++; q++; + } + if(*p) { // difference + while(*p && *p++ != '\n'); + while(*q && *q++ != '\n'); + changed = nPlayers; + changes = 1 + (strcmp(p, q) != 0); + } + if(changes == 1) { // a single engine mnemonic was changed + q = r; while(*q) nPlayers += (*q++ == '\n'); + p = buf; while(*r && (*p = *r++) != '\n') p++; + *p = NULLCHAR; + NamesToList(firstChessProgramNames, command, mnemonic); + for(i=1; mnemonic[i]; i++) if(!strcmp(buf, mnemonic[i])) break; + if(mnemonic[i]) { // The substitute is valid + FILE *f; + if(appData.tourneyFile[0] && (f = fopen(appData.tourneyFile, "r+")) ) { + flock(fileno(f), LOCK_EX); + ParseArgsFromFile(f); + fseek(f, 0, SEEK_SET); + FREE(appData.participants); appData.participants = participants; + if(expunge) { // erase results of replaced engine + int len = strlen(appData.results), w, b, dummy; + for(i=0; i 1) DisplayError(_("You can only change one engine at the time"), 0); + free(participants); + return; +} + int CreateTourney(char *name) { FILE *f; + if(matchMode && strcmp(name, appData.tourneyFile)) { + ASSIGN(name, appData.tourneyFile); //do not allow change of tourneyfile while playing + } if(name[0] == NULLCHAR) { if(appData.participants[0]) DisplayError(_("You must supply a tournament file,\nfor storing the tourney progress"), 0); @@ -9727,7 +9871,7 @@ CreateTourney(char *name) } ASSIGN(appData.tourneyFile, name); if(appData.tourneyType < 0) appData.defaultMatchGames = 1; // Swiss forces games/pairing = 1 - if((f = WriteTourneyFile("")) == NULL) return 0; + if((f = WriteTourneyFile("", NULL)) == NULL) return 0; } fclose(f); appData.noChessProgram = FALSE; @@ -9736,9 +9880,6 @@ CreateTourney(char *name) return 1; } -#define MAXENGINES 1000 -char *command[MAXENGINES], *mnemonic[MAXENGINES]; - void NamesToList(char *names, char **engineList, char **engineMnemonic) { char buf[MSG_SIZ], *p, *q; @@ -9761,7 +9902,7 @@ void NamesToList(char *names, char **engineList, char **engineMnemonic) names = p; i++; if(i > MAXENGINES - 2) break; } - engineList[i] = NULL; + engineList[i] = engineMnemonic[i] = NULL; } // following implemented as macro to avoid type limitations @@ -9795,7 +9936,8 @@ SetPlayer(int player) for(i=1; command[i]; i++) if(!strcmp(mnemonic[i], engineName)) break; if(mnemonic[i]) { snprintf(buf, MSG_SIZ, "-fcp %s", command[i]); - ParseArgsFromString(resetOptions); appData.fenOverride[0] = NULL; + ParseArgsFromString(resetOptions); appData.fenOverride[0] = NULL; appData.pvSAN[0] = FALSE; + appData.firstHasOwnBookUCI = !appData.defNoBook; ParseArgsFromString(buf); } free(engineName); @@ -9898,7 +10040,7 @@ NextTourneyGame(int nr, int *swapColors) matchGame = 1; roundNr = nr / syncInterval + 1; } - if(first.pr != NoProc) return 1; // engines already loaded + if(first.pr != NoProc || second.pr != NoProc) return 1; // engines already loaded // redefine engines, engine dir, etc. NamesToList(firstChessProgramNames, command, mnemonic); // get mnemonics of installed engines @@ -9916,16 +10058,18 @@ NextTourneyGame(int nr, int *swapColors) void NextMatchGame() { // performs game initialization that does not invoke engines, and then tries to start the game - int firstWhite, swapColors = 0; + int res, firstWhite, swapColors = 0; if(!NextTourneyGame(nextGame, &swapColors)) return; // this sets matchGame, -fcp / -scp and other options for next game, if needed firstWhite = appData.firstPlaysBlack ^ (matchGame & 1 | appData.sameColorGames > 1); // non-incremental default firstWhite ^= swapColors; // reverses if NextTourneyGame says we are in an odd round first.twoMachinesColor = firstWhite ? "white\n" : "black\n"; // perform actual color assignement second.twoMachinesColor = firstWhite ? "black\n" : "white\n"; appData.noChessProgram = (first.pr == NoProc); // kludge to prevent Reset from starting up chess program + if(appData.loadGameIndex == -2) srandom(appData.seedBase + 68163*(nextGame & ~1)); // deterministic seed to force same opening Reset(FALSE, first.pr != NoProc); - appData.noChessProgram = FALSE; - if(!LoadGameOrPosition(matchGame)) return; // setup game; abort when bad game/pos file + res = LoadGameOrPosition(matchGame); // setup game + appData.noChessProgram = FALSE; // LoadGameOrPosition might call Reset too! + if(!res) return; // abort when bad game/pos file TwoMachinesEvent(); } @@ -10112,7 +10256,7 @@ GameEnds(result, resultDetails, whosays) if(result==WhiteWins) c = '+'; if(result==BlackWins) c = '-'; if(resultDetails != NULL) - fprintf(serverMoves, ";%c;%s\n", c, resultDetails); + fprintf(serverMoves, ";%c;%s\n", c, resultDetails), fflush(serverMoves); } if (resultDetails != NULL) { gameInfo.result = result; @@ -10306,6 +10450,7 @@ GameEnds(result, resultDetails, whosays) if(waitingForGame) resChar = ' '; // quit while waiting for round sync: unreserve already reserved game if(appData.tourneyFile[0]){ // [HGM] we are in a tourney; update tourney file with game result + if(appData.afterGame && appData.afterGame[0]) RunCommand(appData.afterGame); ReserveGame(nextGame, resChar); // sets nextGame if(nextGame > appData.matchGames) appData.tourneyFile[0] = 0, ranking = TourneyStandings(3); // tourney is done else ranking = strdup("busy"); //suppress popup when aborted but not finished @@ -10444,6 +10589,7 @@ Reset(redraw, init) redraw, init, gameMode); } CleanupTail(); // [HGM] vari: delete any stored variations + CommentPopDown(); // [HGM] make sure no comments to the previous game keep hanging on pausing = pauseExamInvalid = FALSE; startedFromSetupPosition = blackPlaysFirst = FALSE; firstMove = TRUE; @@ -10502,7 +10648,7 @@ Reset(redraw, init) timeRemaining[0][0] = whiteTimeRemaining; timeRemaining[1][0] = blackTimeRemaining; - if (first.pr == NULL) { + if (first.pr == NoProc) { StartChessProgram(&first); } if (init) { @@ -10551,8 +10697,8 @@ AutoPlayOneMove() if (currentMove >= forwardMostMove) { if(gameMode == AnalyzeFile) { ExitAnalyzeMode(); SendToProgram("force\n", &first); } - gameMode = EditGame; - ModeHighlight(); +// gameMode = EndOfGame; +// ModeHighlight(); /* [AS] Clear current move marker at the end of a game */ /* HistorySet(parseList, backwardMostMove, forwardMostMove, -1); */ @@ -10999,7 +11145,333 @@ ReloadGame(offset) } } +int keys[EmptySquare+1]; + +int +PositionMatches(Board b1, Board b2) +{ + int r, f, sum=0; + switch(appData.searchMode) { + case 1: return CompareWithRights(b1, b2); + case 2: + for(r=0; r fromX+1 || toX < fromX-1) && fromX != BOARD_LEFT && fromX != BOARD_RGHT-1) { + int from = toX>fromX ? BOARD_RGHT-1 : BOARD_LEFT; + moveDatabase[movePtr++].piece = Q_WCASTL; + quickBoard[sq] = piece; + piece = quickBoard[from]; quickBoard[from] = 0; + moveDatabase[movePtr].to = pieceList[piece] = sq = toX>fromX ? sq-1 : sq+1; + } else + if(piece == pieceList[2] && fromY == toY && (toX > fromX+1 || toX < fromX-1) && fromX != BOARD_LEFT && fromX != BOARD_RGHT-1) { + int from = (toX>fromX ? BOARD_RGHT-1 : BOARD_LEFT) + (BOARD_HEIGHT-1 <<4); + moveDatabase[movePtr++].piece = Q_BCASTL; + quickBoard[sq] = piece; + piece = quickBoard[from]; quickBoard[from] = 0; + moveDatabase[movePtr].to = pieceList[piece] = sq = toX>fromX ? sq-1 : sq+1; + } else + if(epOK && (pieceType[piece] == WhitePawn || pieceType[piece] == BlackPawn) && fromX != toX && quickBoard[sq] == 0) { + quickBoard[(fromY<<4)+toX] = 0; + moveDatabase[movePtr].piece = Q_EP; + moveDatabase[movePtr++].to = (fromY<<4)+toX; + moveDatabase[movePtr].to = sq; + } else + if(promoPiece != pieceType[piece]) { + moveDatabase[movePtr++].piece = Q_PROMO; + moveDatabase[movePtr].to = pieceType[piece] = (int) promoPiece; + } + moveDatabase[movePtr].piece = piece; + quickBoard[sq] = piece; + movePtr++; +} + +int PackGame(Board board) +{ + moveDatabase[movePtr].piece = 0; // terminate previous game + if(movePtr > DATABASESIZE - 500) return 0; // gamble on that game will not be more than 250 moves + movePtr++; + MakePieceList(board, counts); + return movePtr; +} + +int QuickCompare(Board board, int *minCounts, int *maxCounts) +{ // compare according to search mode + int r, f; + switch(appData.searchMode) + { + case 1: // exact position match + for(r=0; r maxCounts[r]) return FALSE; + return TRUE; + } +} + +int QuickScan(Board board, Move *move) +{ // reconstruct game,and compare all positions in it + int cnt=0, stretch=0; + MakePieceList(board, counts); + do { + int piece = move->piece; + int to = move->to, from = pieceList[piece]; + if(piece <= Q_PROMO) { // special moves encoded by otherwise invalid piece numbers 1-4 + if(!piece) return -1; + if(piece == Q_PROMO) { // promotion, encoded as (Q_PROMO, to) + (piece, promoType) + piece = (++move)->piece; + from = pieceList[piece]; + counts[pieceType[piece]]--; + pieceType[piece] = (ChessSquare) move->to; + counts[move->to]++; + } else if(piece == Q_EP) { // e.p. capture, encoded as (Q_EP, ep-sqr) + (piece, to) + counts[pieceType[quickBoard[to]]]--; + quickBoard[to] = 0; + move++; + continue; + } else if(piece <= Q_BCASTL) { // castling, encoded as (Q_XCASTL, king-to) + (rook, rook-to) + piece = pieceList[piece]; // first two elements of pieceList contain King numbers + from = pieceList[piece]; // so this must be King + quickBoard[from] = 0; + quickBoard[to] = piece; + pieceList[piece] = to; + move++; + continue; + } + } + if(appData.searchMode > 2) counts[pieceType[quickBoard[to]]]--; // account capture + quickBoard[from] = 0; + quickBoard[to] = piece; + pieceList[piece] = to; + cnt++; + if(QuickCompare(soughtBoard, minSought, maxSought) || + appData.ignoreColors && QuickCompare(reverseBoard, minReverse, maxReverse) || + flipSearch && (QuickCompare(flipBoard, minSought, maxSought) || + appData.ignoreColors && QuickCompare(rotateBoard, minReverse, maxReverse)) + ) { + static int lastCounts[EmptySquare+1]; + int i; + if(stretch) for(i=0; i= appData.stretch)) return cnt + 1 - stretch; + move++; + } while(1); +} + +InitSearch() +{ + int r, f; + flipSearch = FALSE; + CopyBoard(soughtBoard, boards[currentMove]); + MakePieceList(soughtBoard, maxSought); + CopyBoard(reverseBoard, boards[currentMove]); + for(r=0; r= 5) { + for(r=BOARD_HEIGHT/2; rgameInfo.variant != gameInfo.variant) return -1; // wrong variant + if(appData.eloThreshold1 && (lg->gameInfo.whiteRating < appData.eloThreshold1 && lg->gameInfo.blackRating < appData.eloThreshold1)) return -1; + if(appData.eloThreshold2 && (lg->gameInfo.whiteRating < appData.eloThreshold2 || lg->gameInfo.blackRating < appData.eloThreshold2)) return -1; + if(appData.dateThreshold && (!lg->gameInfo.date || atoi(lg->gameInfo.date) < appData.dateThreshold)) return -1; + if(!initDone) { + for(next = WhitePawn; next>8 ^ random()<<6 ^random()<<20; + initDone = TRUE; + } + if(lg->gameInfo.fen) ParseFEN(boards[scratch], &btm, lg->gameInfo.fen); + else CopyBoard(boards[scratch], initialPosition); // default start position + if(lg->moves) { + if((next = QuickScan( boards[scratch], &moveDatabase[lg->moves] )) < 0) return -1; // quick scan rules out it is there + if(appData.searchMode >= 4) return next; // for material searches, trust QuickScan. + } + if(btm) plyNr++; + if(PositionMatches(boards[scratch], boards[currentMove])) return plyNr; + fseek(f, lg->offset, 0); + yynewfile(f); + while(1) { + yyboardindex = scratch; + quickFlag = plyNr+1; + next = Myylex(); + quickFlag = 0; + switch(next) { + case PGNTag: + if(plyNr) return -1; // after we have seen moves, any tags will be start of next game + default: + continue; + + case XBoardGame: + case GNUChessGame: + if(plyNr) return -1; // after we have seen moves, this is for new game + continue; + + case AmbiguousMove: // we cannot reconstruct the game beyond these two + case ImpossibleMove: + case WhiteWins: // game ends here with these four + case BlackWins: + case GameIsDrawn: + case GameUnfinished: + return -1; + + case IllegalMove: + if(appData.testLegality) return -1; + case WhiteCapturesEnPassant: + case BlackCapturesEnPassant: + case WhitePromotion: + case BlackPromotion: + case WhiteNonPromotion: + case BlackNonPromotion: + case NormalMove: + case WhiteKingSideCastle: + case WhiteQueenSideCastle: + case BlackKingSideCastle: + case BlackQueenSideCastle: + case WhiteKingSideCastleWild: + case WhiteQueenSideCastleWild: + case BlackKingSideCastleWild: + case BlackQueenSideCastleWild: + case WhiteHSideCastleFR: + case WhiteASideCastleFR: + case BlackHSideCastleFR: + case BlackASideCastleFR: + fromX = currentMoveString[0] - AAA; + fromY = currentMoveString[1] - ONE; + toX = currentMoveString[2] - AAA; + toY = currentMoveString[3] - ONE; + promoChar = currentMoveString[4]; + break; + case WhiteDrop: + case BlackDrop: + fromX = next == WhiteDrop ? + (int) CharToPiece(ToUpper(currentMoveString[0])) : + (int) CharToPiece(ToLower(currentMoveString[0])); + fromY = DROP_RANK; + toX = currentMoveString[2] - AAA; + toY = currentMoveString[3] - ONE; + break; + } + // Move encountered; peform it. We need to shuttle between two boards, as even/odd index determines side to move + plyNr++; + ApplyMove(fromX, fromY, toX, toY, promoChar, boards[scratch]); + if(PositionMatches(boards[scratch], boards[currentMove])) return plyNr; + if(appData.ignoreColors && PositionMatches(boards[scratch], reverseBoard)) return plyNr; + if(appData.findMirror) { + if(PositionMatches(boards[scratch], flipBoard)) return plyNr; + if(appData.ignoreColors && PositionMatches(boards[scratch], rotateBoard)) return plyNr; + } + } +} /* Load the nth game from open file f */ int @@ -11014,7 +11486,7 @@ LoadGame(f, gameNumber, title, useList) int gn = gameNumber; ListGame *lg = NULL; int numPGNTags = 0; - int err; + int err, pos = -1; GameMode oldGameMode; VariantClass oldVariant = gameInfo.variant; /* [HGM] PGNvariant */ @@ -11040,6 +11512,7 @@ LoadGame(f, gameNumber, title, useList) if (lg) { fseek(f, lg->offset, 0); GameListHighlight(gameNumber); + pos = lg->position; gn = 1; } else { @@ -11439,10 +11912,11 @@ LoadGame(f, gameNumber, title, useList) AnalyzeFileEvent(); } + if (!matchMode && pos >= 0) { + ToNrEvent(pos); // [HGM] no autoplay if selected on position + } else if (matchMode || appData.timeDelay == 0) { ToEndEvent(); - gameMode = EditGame; - ModeHighlight(); } else if (appData.timeDelay > 0) { AutoPlayGameLoop(); } @@ -11520,7 +11994,7 @@ LoadPosition(f, positionNumber, title) lastLoadPositionFP = f; lastLoadPositionNumber = positionNumber; safeStrCpy(lastLoadPositionTitle, title, sizeof(lastLoadPositionTitle)/sizeof(lastLoadPositionTitle[0])); - if (first.pr == NoProc) { + if (first.pr == NoProc && !appData.noChessProgram) { StartChessProgram(&first); InitChessProgram(&first, FALSE); } @@ -11592,7 +12066,6 @@ LoadPosition(f, positionNumber, title) } startedFromSetupPosition = TRUE; - SendToProgram("force\n", &first); CopyBoard(boards[0], initial_position); if (blackPlaysFirst) { currentMove = forwardMostMove = backwardMostMove = 1; @@ -11605,7 +12078,10 @@ LoadPosition(f, positionNumber, title) DisplayMessage("", _("White to play")); } initialRulePlies = FENrulePlies; /* [HGM] copy FEN attributes as well */ - SendBoard(&first, forwardMostMove); + if(first.pr != NoProc) { // [HGM] in tourney-mode a position can be loaded before the chess engine is installed + SendToProgram("force\n", &first); + SendBoard(&first, forwardMostMove); + } if (appData.debugMode) { int i, j; for(i=0;i<2;i++){for(j=0;j<6;j++)fprintf(debugFP, " %d", boards[i][CASTLING][j]);fprintf(debugFP,"\n");} @@ -11671,12 +12147,18 @@ SaveGameToFile(filename, append) { FILE *f; char buf[MSG_SIZ]; - int result; + int result, i, t,tot=0; if (strcmp(filename, "-") == 0) { return SaveGame(stdout, 0, NULL); } else { - f = fopen(filename, append ? "a" : "w"); + for(i=0; i<10; i++) { // upto 10 tries + f = fopen(filename, append ? "a" : "w"); + if(f && i) fprintf(f, "[Delay \"%d retries, %d msec\"]\n",i,tot); + if(f || errno != 13) break; + DoSleep(t = 5 + random()%11); // wait 5-15 msec + tot += t; + } if (f == NULL) { snprintf(buf, sizeof(buf), _("Can't open \"%s\""), filename); DisplayError(buf, errno); @@ -12629,6 +13111,7 @@ AnalyzeFileEvent() StartAnalysisClock(); GetTimeMark(&lastNodeCountTime); lastNodeCount = 0; + if(appData.timeDelay > 0) StartLoadGameTimer((long)(1000.0 * appData.timeDelay)); } void @@ -12833,7 +13316,7 @@ int WaitForEngine(ChessProgramState *cps, DelayedEventCallback retry) { char buf[MSG_SIZ]; - if (cps->pr == NULL) { + if (cps->pr == NoProc) { StartChessProgram(cps); if (cps->protocolVersion == 1) { retry(); @@ -13118,9 +13601,11 @@ EditGameEvent() SendToProgram("undo\n", &first); i--; } + if(!adjustedClock) { whiteTimeRemaining = timeRemaining[0][currentMove]; blackTimeRemaining = timeRemaining[1][currentMove]; DisplayBothClocks(); + } if (whiteFlag || blackFlag) { whiteFlag = blackFlag = 0; } @@ -13558,7 +14043,9 @@ ClockClick(int which) if (gameMode == EditPosition || gameMode == IcsExamining) { if(!appData.pieceMenu && blackPlaysFirst) EditPositionMenuEvent(ClearBoard, 0, 0); SetBlackToPlayEvent(); - } else if (gameMode == EditGame || shiftKey) { + } else if ((gameMode == AnalyzeMode || gameMode == EditGame) && !blackFlag && WhiteOnMove(currentMove)) { + UserMoveEvent((int)EmptySquare, DROP_RANK, 0, 0, 0); // [HGM] multi-move: if not out of time, enters null move + } else if (shiftKey) { AdjustClock(which, -1); } else if (gameMode == IcsPlayingWhite || gameMode == MachinePlaysBlack) { @@ -13568,7 +14055,9 @@ ClockClick(int which) if (gameMode == EditPosition || gameMode == IcsExamining) { if(!appData.pieceMenu && !blackPlaysFirst) EditPositionMenuEvent(ClearBoard, 0, 0); SetWhiteToPlayEvent(); - } else if (gameMode == EditGame || shiftKey) { + } else if ((gameMode == AnalyzeMode || gameMode == EditGame) && !whiteFlag && !WhiteOnMove(currentMove)) { + UserMoveEvent((int)EmptySquare, DROP_RANK, 0, 0, 0); // [HGM] multi-move + } else if (shiftKey) { AdjustClock(which, -1); } else if (gameMode == IcsPlayingBlack || gameMode == MachinePlaysWhite) { @@ -13759,7 +14248,6 @@ ForwardInner(target) if ( !matchMode && gameMode != Training) { // [HGM] PV info: routine tests if empty DisplayComment(currentMove - 1, commentList[currentMove]); } - DisplayBook(currentMove); } @@ -13845,6 +14333,16 @@ BackwardInner(target) if (gameMode == EditGame || gameMode==AnalyzeMode || gameMode == PlayFromGameFile || gameMode == AnalyzeFile) { while (currentMove > target) { + if(moveList[currentMove-1][1] == '@' && moveList[currentMove-1][0] == '@') { + // null move cannot be undone. Reload program with move history before it. + int i; + for(i=target; i>backwardMostMove; i--) { // seek back to start or previous null move + if(moveList[i-1][1] == '@' && moveList[i-1][0] == '@') break; + } + SendBoard(&first, i); + for(currentMove=i; currentMove= '0' && *sep <= '9'); // strip seconds if(deci >= 0) while( *++sep >= '0' && *sep <= '9'); // strip fractional seconds - while(*sep == ' ') sep++; + while(*sep == ' ' || *sep == '\n' || *sep == '\r') sep++; } if( depth <= 0 ) { @@ -14499,7 +14997,7 @@ SendToProgram(message, cps) int count, outCount, error; char buf[MSG_SIZ]; - if (cps->pr == NULL) return; + if (cps->pr == NoProc) return; Attention(cps); if (appData.debugMode) { @@ -15429,9 +15927,11 @@ NextTickLength(timeRemaining) void AdjustClock(Boolean which, int dir) { + if(appData.autoCallFlag) { DisplayError(_("Clock adjustment not allowed in auto-flag mode"), 0); return; } if(which) blackTimeRemaining += 60000*dir; else whiteTimeRemaining += 60000*dir; DisplayBothClocks(); + adjustedClock = TRUE; } /* Stop clocks and reset to a fresh time control */ @@ -15455,6 +15955,7 @@ ResetClocks() } lastWhite = lastBlack = whiteStartMove = blackStartMove = 0; DisplayBothClocks(); + adjustedClock = FALSE; } #define FUDGE 25 /* 25ms = 1/40 sec; should be plenty even for 50 Hz clocks */ @@ -16359,6 +16860,7 @@ int wrap(char *dest, char *src, int count, int width, int *lp) } // [HGM] vari: routines for shelving variations +Boolean modeRestore = FALSE; void PushInner(int firstMove, int lastMove) @@ -16402,6 +16904,7 @@ PushTail(int firstMove, int lastMove) PushInner(firstMove, lastMove); if(storedGames == 1) GreyRevert(FALSE); + if(gameMode == PlayFromGameFile) gameMode = EditGame, modeRestore = TRUE; } void @@ -16410,8 +16913,8 @@ PopInner(Boolean annotate) int i, j, nrMoves; char buf[8000], moveBuf[20]; - storedGames--; - ToNrEvent(savedFirst[storedGames]); // sets currentMove + ToNrEvent(savedFirst[storedGames-1]); // sets currentMove + storedGames--; // do this after ToNrEvent, to make sure HistorySet will refresh entire game after PopInner returns nrMoves = savedLast[storedGames] - currentMove; if(annotate) { int cnt = 10; @@ -16459,8 +16962,10 @@ PopTail(Boolean annotate) CommentPopDown(); // make sure no stale variation comments to the destroyed line can remain open PopInner(annotate); + if(currentMove < forwardMostMove) ForwardEvent(); else + HistorySet(parseList, backwardMostMove, forwardMostMove, currentMove-1); - if(storedGames == 0) GreyRevert(TRUE); + if(storedGames == 0) { GreyRevert(TRUE); if(modeRestore) modeRestore = FALSE, gameMode = PlayFromGameFile; } return TRUE; } @@ -16487,7 +16992,7 @@ LoadVariation(int index, char *text) char *p = text, *start = NULL, *end = NULL, wait = NULLCHAR; int level = 0, move; - if(gameMode != EditGame && gameMode != AnalyzeMode) return; + if(gameMode != EditGame && gameMode != AnalyzeMode && gameMode != PlayFromGameFile) return; // first find outermost bracketing variation while(*p) { // hope I got this right... Non-nesting {} and [] can screen each other and nesting () if(!wait) { // while inside [] pr {}, ignore everyting except matching closing ]}