X-Git-Url: http://winboard.nl/cgi-bin?a=blobdiff_plain;f=backend.c;h=8c5ac409722b9380efc11ebfac140bf70cbc3194;hb=6b19d6b88b12d1e1493d778d140e99c4f751faff;hp=329901efa8b0e5711d966e55e2f72213535639b9;hpb=d6897c980542d3ac3d1e9d47fed19766e4d87b63;p=xboard.git diff --git a/backend.c b/backend.c index 329901e..8c5ac40 100644 --- a/backend.c +++ b/backend.c @@ -5328,6 +5328,7 @@ UploadGameEvent () } int killX = -1, killY = -1; // [HGM] lion: used for passing e.p. capture square to MakeMove +int legNr = 1; void CoordsToComputerAlgebraic (int rf, int ff, int rt, int ft, char promoChar, char move[7]) @@ -6107,7 +6108,7 @@ InitPosition (int redraw) case VariantFalcon: pieces = FalconArray; gameInfo.boardWidth = 10; - SetCharTable(pieceToChar, "PNBRQ.............FKpnbrq.............fk"); + SetCharTable(pieceToChar, "PNBRQ............FKpnbrq............fk"); break; case VariantXiangqi: pieces = XiangqiArray; @@ -7263,7 +7264,7 @@ Mark (Board board, int flags, ChessMove kind, int rf, int ff, int rt, int ft, VO { typedef char Markers[BOARD_RANKS][BOARD_FILES]; Markers *m = (Markers *) closure; - if(rf == fromY && ff == fromX && (killX < 0 && !(rt == rf && ft == ff) || abs(ft-killX) < 2 && abs(rt-killY) < 2)) + if(rf == fromY && ff == fromX && (killX < 0 ? !(rt == rf && ft == ff) && legNr & 1 : rt == killY && ft == killX || legNr & 2)) (*m)[rt][ft] = 1 + (board[rt][ft] != EmptySquare || kind == WhiteCapturesEnPassant || kind == BlackCapturesEnPassant) + 3*(kind == FirstLeg && killX < 0), legal[rt][ft] = 1; @@ -8898,13 +8899,15 @@ FakeBookMove: // [HGM] book: we jump here to simulate machine moves after book h if(sscanf(message, "piece %s %s", buf2, buf1) == 2) { ChessSquare piece = WhitePawn; char *p=buf2; + if(*p == '+') piece = CHUPROMOTED WhitePawn, p++; + piece += CharToPiece(*p) - WhitePawn; if(cps != &first || appData.testLegality && *engineVariant == NULLCHAR + /* always accept definition of */ && piece != WhiteFalcon && piece != BlackFalcon + /* wild-card pieces. */ && piece != WhiteCobra && piece != BlackCobra /* For variants we don't have */ && gameInfo.variant != VariantBerolina /* correct rules for, we cannot */ && gameInfo.variant != VariantCylinder /* enforce legality on our own! */ && gameInfo.variant != VariantUnknown && gameInfo.variant != VariantFairy ) return; - if(*p == '+') piece = CHUPROMOTED WhitePawn, p++; - piece += CharToPiece(*p) - WhitePawn; if(piece < EmptySquare) { pieceDefs = TRUE; ASSIGN(pieceDesc[piece], buf1);