X-Git-Url: http://winboard.nl/cgi-bin?a=blobdiff_plain;f=backend.c;h=b7c32469bbd20dc263b48ac9ef6c5322e7fe2b77;hb=0025503f2638016cbb6877d9a508676660c6f091;hp=839b44f5431087f1c191554c8cbd6720c5d57031;hpb=daf0fb324ca20ca54b49b1604dbc3d4ecf9ecf85;p=xboard.git diff --git a/backend.c b/backend.c index 839b44f..b7c3246 100644 --- a/backend.c +++ b/backend.c @@ -1564,6 +1564,23 @@ InitBackEnd3 P((void)) char buf[MSG_SIZ]; int err, len; + if(!appData.icsActive && !appData.noChessProgram && !appData.matchMode && // mode involves only first engine + !strcmp(appData.variant, "normal") && // no explicit variant request + appData.NrRanks == -1 && appData.NrFiles == -1 && appData.holdingsSize == -1 && // no size overrides requested + !SupportedVariant(first.variants, VariantNormal, 8, 8, 0, first.protocolVersion, "") && // but 'normal' won't work with engine + !SupportedVariant(first.variants, VariantFischeRandom, 8, 8, 0, first.protocolVersion, "") ) { // nor will Chess960 + char c, *q = first.variants, *p = strchr(q, ','); + if(p) *p = NULLCHAR; + if(StringToVariant(q) != VariantUnknown) { // the engine can play a recognized variant, however + int w, h, s; + if(sscanf(q, "%dx%d+%d_%c", &w, &h, &s, &c) == 4) // get size overrides the engine needs with it (if any) + appData.NrFiles = w, appData.NrRanks = h, appData.holdingsSize = s, q = strchr(q, '_') + 1; + ASSIGN(appData.variant, q); // fake user requested the first variant played by the engine + Reset(TRUE, FALSE); // and re-initialize + } + if(p) *p = ','; + } + InitChessProgram(&first, startedFromSetupPosition); if(!appData.noChessProgram) { /* [HGM] tidy: redo program version to use name from myname feature */ @@ -4796,7 +4813,7 @@ ParseBoard12 (char *string) default: break; case MT_CHECK: - if(gameInfo.variant != VariantShogi) + if(!IS_SHOGI(gameInfo.variant)) strcat(parseList[moveNum - 1], "+"); break; case MT_CHECKMATE: @@ -6536,7 +6553,11 @@ HasPromotionChoice (int fromX, int fromY, int toX, int toY, char *promoChoice, i // we either have a choice what to promote to, or (in Shogi) whether to promote if(gameInfo.variant == VariantShatranj || gameInfo.variant == VariantCourier || gameInfo.variant == VariantMakruk || gameInfo.variant == VariantASEAN) { - *promoChoice = PieceToChar(BlackFerz); // no choice + ChessSquare p=BlackFerz; // no choice + while(p < EmptySquare) { //but make sure we use piece that exists + *promoChoice = PieceToChar(p++); + if(*promoChoice != '.') break; + } return FALSE; } // no sense asking what we must promote to if it is going to explode... @@ -9688,7 +9709,7 @@ ParseGameHistory (char *game) default: break; case MT_CHECK: - if(gameInfo.variant != VariantShogi) + if(!IS_SHOGI(gameInfo.variant)) strcat(parseList[boardIndex - 1], "+"); break; case MT_CHECKMATE: @@ -9825,7 +9846,7 @@ ApplyMove (int fromX, int fromY, int toX, int toY, int promoChar, Board board) board[toY][toX+1] = board[fromY][BOARD_LEFT]; board[fromY][BOARD_LEFT] = EmptySquare; } else if ((board[fromY][fromX] == WhitePawn && gameInfo.variant != VariantXiangqi || - board[fromY][fromX] == WhiteLance && gameInfo.variant != VariantSuper && gameInfo.variant != VariantShogi) + board[fromY][fromX] == WhiteLance && gameInfo.variant != VariantSuper && gameInfo.variant != VariantChu) && toY >= BOARD_HEIGHT-promoRank && promoChar // defaulting to Q is done elsewhere ) { /* white pawn promotion */ @@ -9886,7 +9907,7 @@ ApplyMove (int fromX, int fromY, int toX, int toY, int promoChar, Board board) board[fromY][0] = EmptySquare; board[toY][2] = BlackRook; } else if ((board[fromY][fromX] == BlackPawn && gameInfo.variant != VariantXiangqi || - board[fromY][fromX] == BlackLance && gameInfo.variant != VariantSuper && gameInfo.variant != VariantShogi) + board[fromY][fromX] == BlackLance && gameInfo.variant != VariantSuper && gameInfo.variant != VariantChu) && toY < promoRank && promoChar ) { /* black pawn promotion */ @@ -9999,6 +10020,7 @@ ApplyMove (int fromX, int fromY, int toX, int toY, int promoChar, Board board) board[toY][toX] = EmptySquare; } } + if(gameInfo.variant == VariantSChess && promoChar != NULLCHAR && promoChar != '=' && piece != WhitePawn && piece != BlackPawn) { board[fromY][fromX] = CharToPiece(piece < BlackPawn ? ToUpper(promoChar) : ToLower(promoChar)); // S-Chess gating } else @@ -10129,7 +10151,7 @@ MakeMove (int fromX, int fromY, int toX, int toY, int promoChar) default: break; case MT_CHECK: - if(gameInfo.variant != VariantShogi) + if(!IS_SHOGI(gameInfo.variant)) strcat(parseList[forwardMostMove - 1], "+"); break; case MT_CHECKMATE: