X-Git-Url: http://winboard.nl/cgi-bin?a=blobdiff_plain;f=backend.c;h=bc35e345fb248bda07ea73482b6c73ed4812291d;hb=3b417f05cba6e7b573d351790ef28cc2476fc407;hp=b957c977f6c7331bfe5469d5b0d8eee202c66ac1;hpb=d9cf0f588144983cee84e38903aa2ff0398b9dfa;p=xboard.git diff --git a/backend.c b/backend.c index b957c97..bc35e34 100644 --- a/backend.c +++ b/backend.c @@ -318,11 +318,11 @@ safeStrCpy( char *dst, const char *src, size_t count ) assert( count > 0 ); for(i=0; i ") || looking_at(buf, &i, "<12> "))) { loggedOn = TRUE; @@ -3854,7 +3847,7 @@ ParseBoard12(string) int j, k, n, moveNum, white_stren, black_stren, white_time, black_time, takeback; int double_push, castle_ws, castle_wl, castle_bs, castle_bl, irrev_count; char to_play, board_chars[200]; - char move_str[500], str[500], elapsed_time[500]; + char move_str[MSG_SIZ], str[MSG_SIZ], elapsed_time[MSG_SIZ]; char black[32], white[32]; Board board; int prevMove = currentMove; @@ -3895,7 +3888,7 @@ ParseBoard12(string) &ticking); if (n < 21) { - snprintf(str, sizeof(str), _("Failed to parse board string:\n\"%s\""), string); + snprintf(str, MSG_SIZ, _("Failed to parse board string:\n\"%s\""), string); DisplayError(str, 0); return; } @@ -4344,7 +4337,7 @@ ParseBoard12(string) if(!appData.testLegality && move_str[1] != '@') { // drops never ambiguous (parser chokes on long form!) if(appData.debugMode) fprintf(debugFP, "replaced ICS move '%s' by '%s'\n", move_str, buf); - safeStrCpy(move_str, buf, sizeof(move_str)/sizeof(move_str[0])); + safeStrCpy(move_str, buf, MSG_SIZ); } valid = ParseOneMove(move_str, moveNum - 1, &moveType, &fromX, &fromY, &toX, &toY, &promoChar) @@ -5348,12 +5341,12 @@ InitPosition(redraw) if(startVariant == gameInfo.variant) // [HGM] nicks: enable nicknames in original variant SetCharTable(pieceNickName, appData.pieceNickNames); else SetCharTable(pieceNickName, "............"); + pieces = FIDEArray; switch (gameInfo.variant) { case VariantFischeRandom: shuffleOpenings = TRUE; default: - pieces = FIDEArray; break; case VariantShatranj: pieces = ShatranjArray; @@ -5381,6 +5374,10 @@ InitPosition(redraw) gameInfo.boardWidth = 10; SetCharTable(pieceToChar, "PNBRQ..ACKpnbrq..ack"); break; + case VariantSChess: + SetCharTable(pieceToChar, "PNBRQ..HEKpnbrq..hek"); + gameInfo.holdingsSize = 7; + break; case VariantJanus: pieces = JanusArray; gameInfo.boardWidth = 10; @@ -5537,6 +5534,14 @@ InitPosition(redraw) initialPosition[BOARD_HEIGHT-1-PieceToNumber(WhiteMan)][0] = BlackMan; initialPosition[BOARD_HEIGHT-1-PieceToNumber(WhiteMan)][1] = 9; } + if( gameInfo.variant == VariantSChess ) { + initialPosition[1][0] = BlackMarshall; + initialPosition[2][0] = BlackAngel; + initialPosition[6][BOARD_WIDTH-1] = WhiteMarshall; + initialPosition[5][BOARD_WIDTH-1] = WhiteAngel; + initialPosition[1][1] = initialPosition[2][1] = + initialPosition[6][BOARD_WIDTH-2] = initialPosition[5][BOARD_WIDTH-2] = 1; + } if (appData.debugMode) { fprintf(debugFP, "shuffleOpenings = %d\n", shuffleOpenings); } @@ -6069,15 +6074,15 @@ UserMoveEvent(fromX, fromY, toX, toY, promoChar) pup = boards[currentMove][toY][toX]; /* [HGM] If move started in holdings, it means a drop. Convert to standard form */ - if( fromX == BOARD_LEFT-2 || fromX == BOARD_RGHT+1) { + if( fromX == BOARD_LEFT-2 || fromX == BOARD_RGHT+1) { if( pup != EmptySquare ) return; moveType = WhiteOnMove(currentMove) ? WhiteDrop : BlackDrop; - if(appData.debugMode) fprintf(debugFP, "Drop move %d, curr=%d, x=%d,y=%d, p=%d\n", + if(appData.debugMode) fprintf(debugFP, "Drop move %d, curr=%d, x=%d,y=%d, p=%d\n", moveType, currentMove, fromX, fromY, boards[currentMove][fromY][fromX]); // holdings might not be sent yet in ICS play; we have to figure out which piece belongs here if(fromX == 0) fromY = BOARD_HEIGHT-1 - fromY; // black holdings upside-down fromX = fromX ? WhitePawn : BlackPawn; // first piece type in selected holdings - while(PieceToChar(fromX) == '.' || PieceToNumber(fromX) != fromY && fromX != (int) EmptySquare) fromX++; + while(PieceToChar(fromX) == '.' || PieceToNumber(fromX) != fromY && fromX != (int) EmptySquare) fromX++; fromY = DROP_RANK; } @@ -6327,6 +6332,8 @@ Explode(Board board, int fromX, int fromY, int toX, int toY) return FALSE; } +ChessSquare gatingPiece = EmptySquare; // exported to front-end, for dragging + void LeftClick(ClickType clickType, int xPix, int yPix) { int x, y; @@ -6383,8 +6390,15 @@ void LeftClick(ClickType clickType, int xPix, int yPix) autoQueen = appData.alwaysPromoteToQueen; if (fromX == -1) { + gatingPiece = EmptySquare; + if (clickType != Press) { + if(dragging) { // [HGM] from-square must have been reset due to game end since last press + DragPieceEnd(xPix, yPix); dragging = 0; + DrawPosition(FALSE, NULL); + } + return; + } if(!appData.oneClick || !OnlyMove(&x, &y, FALSE)) { - if (clickType == Press) { /* First square */ if (OKToStartUserMove(x, y)) { fromX = x; @@ -6396,12 +6410,8 @@ void LeftClick(ClickType clickType, int xPix, int yPix) SetHighlights(x, y, -1, -1); } } - } else if(dragging) { // [HGM] from-square must have been reset due to game end since last press - DragPieceEnd(xPix, yPix); dragging = 0; - DrawPosition(FALSE, NULL); + return; } - return; - } } /* fromX != -1 */ @@ -6416,7 +6426,7 @@ void LeftClick(ClickType clickType, int xPix, int yPix) /* Check if clicking again on the same color piece */ fromP = boards[currentMove][fromY][fromX]; toP = boards[currentMove][y][x]; - frc = gameInfo.variant == VariantFischeRandom || gameInfo.variant == VariantCapaRandom; + frc = gameInfo.variant == VariantFischeRandom || gameInfo.variant == VariantCapaRandom || gameInfo.variant == VariantSChess; if ((WhitePawn <= fromP && fromP <= WhiteKing && WhitePawn <= toP && toP <= WhiteKing && !(fromP == WhiteKing && toP == WhiteRook && frc) && @@ -6434,13 +6444,19 @@ void LeftClick(ClickType clickType, int xPix, int yPix) ClearHighlights(); } if (OKToStartUserMove(x, y)) { + if(gameInfo.variant == VariantSChess && // S-Chess: back-rank piece selected after holdings means gating + (fromX == BOARD_LEFT-2 || fromX == BOARD_RGHT+1) && + y == (toP < BlackPawn ? 0 : BOARD_HEIGHT-1)) + gatingPiece = boards[currentMove][fromY][fromX]; + else gatingPiece = EmptySquare; fromX = x; fromY = y; dragging = 1; MarkTargetSquares(0); DragPieceBegin(xPix, yPix); } - return; } + if(x == fromX && y == fromY) return; // if OnlyMove altered (x,y) we go on + second = FALSE; } // ignore clicks on holdings if(x < BOARD_LEFT || x >= BOARD_RGHT) return; @@ -6456,6 +6472,7 @@ void LeftClick(ClickType clickType, int xPix, int yPix) /* Second up/down in same square; just abort move */ second = 0; fromX = fromY = -1; + gatingPiece = EmptySquare; ClearHighlights(); gotPremove = 0; ClearPremoveHighlights(); @@ -6518,7 +6535,9 @@ void LeftClick(ClickType clickType, int xPix, int yPix) } // off-board moves should not be highlighted - if(x < 0 || x < 0) ClearHighlights(); + if(x < 0 || y < 0) ClearHighlights(); + + if(gatingPiece != EmptySquare) promoChoice = ToLower(PieceToChar(gatingPiece)); if (HasPromotionChoice(fromX, fromY, toX, toY, &promoChoice)) { SetHighlights(fromX, fromY, toX, toY); @@ -8392,6 +8411,9 @@ ApplyMove(fromX, fromY, toX, toY, promoChar, board) } else { int i; + if( board[fromY][fromX] == WhiteLance || board[fromY][fromX] == BlackLance ) { + if( gameInfo.variant == VariantFairy ) board[EP_STATUS] = EP_PAWN_MOVE; // Lance in fairy is Pawn-like + } else if( board[fromY][fromX] == WhitePawn ) { if(fromY != toY) // [HGM] Xiangqi sideway Pawn moves should not count as 50-move breakers board[EP_STATUS] = EP_PAWN_MOVE; @@ -8431,21 +8453,21 @@ ApplyMove(fromX, fromY, toX, toY, promoChar, board) king += (int) WhiteUnicorn - (int) WhiteKing; /* Code added by Tord: */ - /* FRC castling assumed when king captures friendly rook. */ - if (board[fromY][fromX] == WhiteKing && - board[toY][toX] == WhiteRook) { + /* FRC castling assumed when king captures friendly rook. [HGM] or RxK for S-Chess */ + if (board[fromY][fromX] == WhiteKing && board[toY][toX] == WhiteRook || + board[fromY][fromX] == WhiteRook && board[toY][toX] == WhiteKing) { board[fromY][fromX] = EmptySquare; board[toY][toX] = EmptySquare; - if(toX > fromX) { + if((toX > fromX) != (piece == WhiteRook)) { board[0][BOARD_RGHT-2] = WhiteKing; board[0][BOARD_RGHT-3] = WhiteRook; } else { board[0][BOARD_LEFT+2] = WhiteKing; board[0][BOARD_LEFT+3] = WhiteRook; } - } else if (board[fromY][fromX] == BlackKing && - board[toY][toX] == BlackRook) { + } else if (board[fromY][fromX] == BlackKing && board[toY][toX] == BlackRook || + board[fromY][fromX] == BlackRook && board[toY][toX] == BlackKing) { board[fromY][fromX] = EmptySquare; board[toY][toX] = EmptySquare; - if(toX > fromX) { + if((toX > fromX) != (piece == BlackRook)) { board[BOARD_HEIGHT-1][BOARD_RGHT-2] = BlackKing; board[BOARD_HEIGHT-1][BOARD_RGHT-3] = BlackRook; } else { board[BOARD_HEIGHT-1][BOARD_LEFT+2] = BlackKing; board[BOARD_HEIGHT-1][BOARD_LEFT+3] = BlackRook; @@ -8578,10 +8600,11 @@ ApplyMove(fromX, fromY, toX, toY, promoChar, board) /* [HGM] OK, so I have written it. Holdings are stored in the */ /* penultimate board files, so they are automaticlly stored */ /* in the game history. */ - if (fromY == DROP_RANK) { + if (fromY == DROP_RANK || gameInfo.variant == VariantSChess + && promoChar && piece != WhitePawn && piece != BlackPawn) { /* Delete from holdings, by decreasing count */ /* and erasing image if necessary */ - p = (int) fromX; + p = fromY == DROP_RANK ? (int) fromX : CharToPiece(piece > BlackPawn ? ToLower(promoChar) : ToUpper(promoChar)); if(p < (int) BlackPawn) { /* white drop */ p -= (int)WhitePawn; p = PieceToNumber((ChessSquare)p); @@ -8601,7 +8624,7 @@ ApplyMove(fromX, fromY, toX, toY, promoChar, board) } } if (captured != EmptySquare && gameInfo.holdingsSize > 0 - && gameInfo.variant != VariantBughouse ) { + && gameInfo.variant != VariantBughouse && gameInfo.variant != VariantSChess ) { /* [HGM] holdings: Add to holdings, if holdings exist */ if(gameInfo.variant == VariantSuper || gameInfo.variant == VariantGreat) { // [HGM] superchess: suppress flipping color of captured pieces by reverse pre-flip @@ -8645,14 +8668,17 @@ ApplyMove(fromX, fromY, toX, toY, promoChar, board) board[toY][toX] = EmptySquare; } } + if(gameInfo.variant == VariantSChess && promoChar != NULLCHAR && promoChar != '=' && piece != WhitePawn && piece != BlackPawn) { + board[fromY][fromX] = CharToPiece(piece < BlackPawn ? ToUpper(promoChar) : ToLower(promoChar)); // S-Chess gating + } else if(promoChar == '+') { /* [HGM] Shogi-style promotions, to piece implied by original (Might overwrite orinary Pawn promotion) */ board[toY][toX] = (ChessSquare) (PROMOTED piece); } else if(!appData.testLegality && promoChar != NULLCHAR && promoChar != '=') { // without legality testing, unconditionally believe promoChar board[toY][toX] = CharToPiece(piece < BlackPawn ? ToUpper(promoChar) : ToLower(promoChar)); } - if((gameInfo.variant == VariantSuper || gameInfo.variant == VariantGreat) - && promoChar != NULLCHAR && gameInfo.holdingsSize) { + if((gameInfo.variant == VariantSuper || gameInfo.variant == VariantGreat) + && promoChar != NULLCHAR && gameInfo.holdingsSize) { // [HGM] superchess: take promotion piece out of holdings int k = PieceToNumber(CharToPiece(ToUpper(promoChar))); if((int)piece < (int)BlackPawn) { // determine stm from piece color @@ -8877,6 +8903,8 @@ InitChessProgram(cps, setup) overruled = gameInfo.boardWidth != 8 || gameInfo.boardHeight != 8 || gameInfo.holdingsSize != 8; if( gameInfo.variant == VariantGreat ) overruled = gameInfo.boardWidth != 10 || gameInfo.boardHeight != 8 || gameInfo.holdingsSize != 8; + if( gameInfo.variant == VariantSChess ) + overruled = gameInfo.boardWidth != 8 || gameInfo.boardHeight != 8 || gameInfo.holdingsSize != 7; if(overruled) { snprintf(b, MSG_SIZ, "%dx%d+%d_%s", gameInfo.boardWidth, gameInfo.boardHeight, @@ -13340,7 +13368,7 @@ if(appData.debugMode) fprintf(debugFP, "Append: in='%s' %d\n", text, addBraces); while(commentList[index][oldlen-1] == '\n') commentList[index][--oldlen] = NULLCHAR; commentList[index] = (char *) malloc(oldlen + len + 6); // might waste 4 - safeStrCpy(commentList[index], old, oldlen); + safeStrCpy(commentList[index], old, oldlen + len + 6); free(old); // [HGM] braces: join "{A\n}\n" + "{\nB}" as "{A\nB\n}" if(commentList[index][oldlen-1] == '}' && (text[0] == '{' || addBraces)) {