X-Git-Url: http://winboard.nl/cgi-bin?a=blobdiff_plain;f=backend.c;h=d14530f7734ad0a6ef9d6d8f3514ee18cefe9e7f;hb=4f14696c5aa9a10817022fcb4cbaa857e40a176b;hp=a2c554f3956e58bea7943a35cac63839dd1e1290;hpb=272e35c7f6874eae7f6f5487ad427a57212b9eca;p=xboard.git diff --git a/backend.c b/backend.c index a2c554f..d14530f 100644 --- a/backend.c +++ b/backend.c @@ -5293,20 +5293,12 @@ fprintf(debugFP,"parsePV: %d %c%c%c%c yy='%s'\nPV = '%s'\n", valid, fromX+AAA, f endPV++; CopyBoard(boards[endPV], boards[endPV-1]); ApplyMove(fromX, fromY, toX, toY, promoChar, boards[endPV]); - moveList[endPV-1][0] = fromX + AAA; - moveList[endPV-1][1] = fromY + ONE; - moveList[endPV-1][2] = toX + AAA; - moveList[endPV-1][3] = toY + ONE; - moveList[endPV-1][4] = promoChar; - moveList[endPV-1][5] = NULLCHAR; + CoordsToComputerAlgebraic(fromY, fromX, toY, toX, promoChar, moveList[endPV - 1]); strncat(moveList[endPV-1], "\n", MOVE_LEN); - if(storeComments) - CoordsToAlgebraic(boards[endPV - 1], + CoordsToAlgebraic(boards[endPV - 1], PosFlags(endPV - 1), fromY, fromX, toY, toX, promoChar, parseList[endPV - 1]); - else - parseList[endPV-1][0] = NULLCHAR; } while(valid); currentMove = (atEnd || endPV == forwardMostMove) ? endPV : forwardMostMove + 1; if(currentMove == forwardMostMove) ClearPremoveHighlights(); else @@ -5315,23 +5307,42 @@ fprintf(debugFP,"parsePV: %d %c%c%c%c yy='%s'\nPV = '%s'\n", valid, fromX+AAA, f DrawPosition(TRUE, boards[currentMove]); } +int +MultiPV(ChessProgramState *cps) +{ // check if engine supports MultiPV, and if so, return the number of the option that sets it + int i; + for(i=0; inrOptions; i++) + if(!strcmp(cps->option[i].name, "MultiPV") && cps->option[i].type == Spin) + return i; + return -1; +} + Boolean LoadMultiPV(int x, int y, char *buf, int index, int *start, int *end) { - int startPV; - char *p; + int startPV, multi, lineStart, origIndex = index; + char *p, buf2[MSG_SIZ]; if(index < 0 || index >= strlen(buf)) return FALSE; // sanity lastX = x; lastY = y; while(index > 0 && buf[index-1] != '\n') index--; // beginning of line - startPV = index; + lineStart = startPV = index; while(buf[index] != '\n') if(buf[index++] == '\t') startPV = index; if(index == startPV && (p = StrCaseStr(buf+index, "PV="))) startPV = p - buf + 3; index = startPV; do{ while(buf[index] && buf[index] != '\n') index++; } while(buf[index] == '\n' && buf[index+1] == '\\' && buf[index+2] == ' ' && index++); // join kibitzed PV continuation line buf[index] = 0; - ParsePV(buf+startPV, FALSE, !shiftKey); + if(lineStart == 0 && gameMode == AnalyzeMode && (multi = MultiPV(&first)) >= 0) { + int n = first.option[multi].value; + if(origIndex > 17 && origIndex < 24) { if(n>1) n--; } else if(origIndex > index - 6) n++; + snprintf(buf2, MSG_SIZ, "option MultiPV=%d\n", n); + if(first.option[multi].value != n) SendToProgram(buf2, &first); + first.option[multi].value = n; + *start = *end = 0; + return FALSE; + } + ParsePV(buf+startPV, FALSE, gameMode != AnalyzeMode); *start = startPV; *end = index-1; return TRUE; } @@ -5351,15 +5362,22 @@ UnLoadPV() int oldFMM = forwardMostMove; // N.B.: this was currentMove before PV was loaded! if(endPV < 0) return; endPV = -1; - if(shiftKey && gameMode == AnalyzeMode) { - if(pushed) storedGames--; // abandon shelved tail of original game + if(gameMode == AnalyzeMode && currentMove > forwardMostMove) { + Boolean saveAnimate = appData.animate; + if(pushed) { + if(shiftKey && storedGames < MAX_VARIATIONS-2) { // wants to start variation, and there is space + if(storedGames == 1) GreyRevert(FALSE); // we already pushed the tail, so just make it official + } else storedGames--; // abandon shelved tail of original game + } pushed = FALSE; forwardMostMove = currentMove; currentMove = oldFMM; + appData.animate = FALSE; ToNrEvent(forwardMostMove); + appData.animate = saveAnimate; } currentMove = forwardMostMove; - if(pushed) { PopInner(0); pushed = FALSE; } // restore shelved game contnuation + if(pushed) { PopInner(0); pushed = FALSE; } // restore shelved game continuation ClearPremoveHighlights(); DrawPosition(TRUE, boards[currentMove]); }