X-Git-Url: http://winboard.nl/cgi-bin?a=blobdiff_plain;f=backend.c;h=dc2972ca52d385c3588fad38ba216b27cca9a990;hb=f3a68fb378aa91c6e4b3f54fb875074888a07180;hp=847b6092bd1cb911c70224a825aed714217148c0;hpb=77a5189fa223ed2a484e1715ad760a8396a7ad7e;p=xboard.git diff --git a/backend.c b/backend.c index 847b609..dc2972c 100644 --- a/backend.c +++ b/backend.c @@ -4991,6 +4991,9 @@ fprintf(debugFP,"parsePV: %d %c%c%c%c yy='%s'\nPV = '%s'\n", valid, fromX+AAA, f moveList[endPV-1][1] = fromY + ONE; moveList[endPV-1][2] = toX + AAA; moveList[endPV-1][3] = toY + ONE; + moveList[endPV-1][4] = promoChar; + moveList[endPV-1][5] = NULLCHAR; + strncat(moveList[endPV-1], "\n", MOVE_LEN); if(storeComments) CoordsToAlgebraic(boards[endPV - 1], PosFlags(endPV - 1), @@ -5665,6 +5668,12 @@ HasPromotionChoice(int fromX, int fromY, int toX, int toY, char *promoChoice) promotionZoneSize = 3; } + // Treat Lance as Pawn when it is not representing Amazon + if(gameInfo.variant != VariantSuper) { + if(piece == WhiteLance) piece = WhitePawn; else + if(piece == BlackLance) piece = BlackPawn; + } + // next weed out all moves that do not touch the promotion zone at all if((int)piece >= BlackPawn) { if(toY >= promotionZoneSize && fromY >= promotionZoneSize) @@ -8479,9 +8488,9 @@ ApplyMove(fromX, fromY, toX, toY, promoChar, board) board[toY][toX] = king; board[toY][toX+1] = board[fromY][BOARD_LEFT]; board[fromY][BOARD_LEFT] = EmptySquare; - } else if (board[fromY][fromX] == WhitePawn + } else if ((board[fromY][fromX] == WhitePawn && gameInfo.variant != VariantXiangqi || + board[fromY][fromX] == WhiteLance && gameInfo.variant != VariantSuper && gameInfo.variant != VariantShogi) && toY >= BOARD_HEIGHT-promoRank - && gameInfo.variant != VariantXiangqi ) { /* white pawn promotion */ board[toY][toX] = CharToPiece(ToUpper(promoChar)); @@ -8543,9 +8552,9 @@ ApplyMove(fromX, fromY, toX, toY, promoChar, board) board[toY][toX] = BlackKing; board[fromY][0] = EmptySquare; board[toY][2] = BlackRook; - } else if (board[fromY][fromX] == BlackPawn + } else if ((board[fromY][fromX] == BlackPawn && gameInfo.variant != VariantXiangqi || + board[fromY][fromX] == BlackLance && gameInfo.variant != VariantSuper && gameInfo.variant != VariantShogi) && toY < promoRank - && gameInfo.variant != VariantXiangqi ) { /* black pawn promotion */ board[toY][toX] = CharToPiece(ToLower(promoChar)); @@ -11641,7 +11650,7 @@ void EditTagsEvent() { char *tags = PGNTags(&gameInfo); - EditTagsPopUp(tags); + EditTagsPopUp(tags, NULL); free(tags); }