X-Git-Url: http://winboard.nl/cgi-bin?a=blobdiff_plain;f=backend.c;h=ddd4ef203a96a7ae887e50b1c7b4a108532b0f14;hb=a5b8066ad78ddeec1ddcca3b31ee26fe1052fc89;hp=9e70440a3e0b219e065fbbd66377c0cd11589a50;hpb=23a7bd0b8632ca5eaadf303e1c5b19602cdfe466;p=xboard.git diff --git a/backend.c b/backend.c index 9e70440..ddd4ef2 100644 --- a/backend.c +++ b/backend.c @@ -4557,7 +4557,6 @@ InitPosition(redraw) oldh = gameInfo.holdingsWidth, oldv = gameInfo.variant; - currentMove = forwardMostMove = backwardMostMove = 0; if(appData.icsActive) shuffleOpenings = FALSE; // [HGM] shuffle: in ICS mode, only shuffle on ICS request /* [AS] Initialize pv info list [HGM] and game status */ @@ -5053,36 +5052,36 @@ ChessMove lastLoadGameStart = (ChessMove) 0; ChessMove -UserMoveTest(fromX, fromY, toX, toY, promoChar) +UserMoveTest(fromX, fromY, toX, toY, promoChar, captureOwn) int fromX, fromY, toX, toY; int promoChar; + Boolean captureOwn; { ChessMove moveType; ChessSquare pdown, pup; if (fromX < 0 || fromY < 0) return ImpossibleMove; - if ((fromX == toX) && (fromY == toY)) { - return ImpossibleMove; - } /* [HGM] suppress all moves into holdings area and guard band */ if( toX < BOARD_LEFT || toX >= BOARD_RGHT || toY < 0 ) return ImpossibleMove; /* [HGM] moved to here from winboard.c */ - /* note: this code seems to exist for filtering out some obviously illegal premoves */ + /* note: capture of own piece can be legal as drag-drop premove. For click-click it is selection of new piece. */ pdown = boards[currentMove][fromY][fromX]; pup = boards[currentMove][toY][toX]; - if ( gameMode != EditPosition && + if ( gameMode != EditPosition && !captureOwn && (WhitePawn <= pdown && pdown < BlackPawn && WhitePawn <= pup && pup < BlackPawn || BlackPawn <= pdown && pdown < EmptySquare && BlackPawn <= pup && pup < EmptySquare ) && !((gameInfo.variant == VariantFischeRandom || gameInfo.variant == VariantCapaRandom) && (pup == WhiteRook && pdown == WhiteKing && fromY == 0 && toY == 0|| - pup == BlackRook && pdown == BlackKing && fromY == BOARD_HEIGHT-1 && toY == BOARD_HEIGHT-1 ) + pup == BlackRook && pdown == BlackKing && fromY == BOARD_HEIGHT-1 && toY == BOARD_HEIGHT-1 || + pup == WhiteKing && pdown == WhiteRook && fromY == 0 && toY == 0|| // also allow RxK + pup == BlackKing && pdown == BlackRook && fromY == BOARD_HEIGHT-1 && toY == BOARD_HEIGHT-1 ) ) ) - return ImpossibleMove; + return Comment; /* Check if the user is playing in turn. This is complicated because we let the user "pick up" a piece before it is his turn. So the piece he @@ -5159,6 +5158,12 @@ UserMoveTest(fromX, fromY, toX, toY, promoChar) fprintf(debugFP, "Got premove: fromX %d," "fromY %d, toX %d, toY %d\n", fromX, fromY, toX, toY); + if(!WhiteOnMove(currentMove) && gotPremove == 1) { + // [HGM] race: we must have been hit by an opponent move from the ICS while preparing the premove + if (appData.debugMode) + fprintf(debugFP, "Execute as normal move\n"); + gotPremove = 0; break; + } } return ImpossibleMove; } @@ -5180,6 +5185,12 @@ UserMoveTest(fromX, fromY, toX, toY, promoChar) fprintf(debugFP, "Got premove: fromX %d," "fromY %d, toX %d, toY %d\n", fromX, fromY, toX, toY); + if(WhiteOnMove(currentMove) && gotPremove == 1) { + // [HGM] race: we must have been hit by an opponent move from the ICS while preparing the premove + if (appData.debugMode) + fprintf(debugFP, "Execute as normal move\n"); + gotPremove = 0; break; + } } return ImpossibleMove; } @@ -5223,7 +5234,6 @@ UserMoveTest(fromX, fromY, toX, toY, promoChar) moveType = LegalityTest(boards[currentMove], PosFlags(currentMove), epStatus[currentMove], castlingRights[currentMove], fromY, fromX, toY, toX, promoChar); - /* [HGM] but possibly ignore an IllegalMove result */ if (appData.testLegality) { if (moveType == IllegalMove || moveType == ImpossibleMove) { @@ -5439,11 +5449,11 @@ UserMoveEvent(fromX, fromY, toX, toY, promoChar) FinishMove if the first part succeeded. Calls that do not need to do anything in between, can call this routine the old way. */ - ChessMove moveType = UserMoveTest(fromX, fromY, toX, toY, promoChar); + ChessMove moveType = UserMoveTest(fromX, fromY, toX, toY, promoChar, FALSE); if(appData.debugMode) fprintf(debugFP, "moveType 4 = %d, promochar = %x\n", moveType, promoChar); if(moveType == AmbiguousMove) DrawPosition(FALSE, boards[currentMove]); - else if(moveType != ImpossibleMove) + else if(moveType != ImpossibleMove && moveType != Comment) FinishMove(moveType, fromX, fromY, toX, toY, promoChar); } @@ -6379,6 +6389,29 @@ if(appData.debugMode) fprintf(debugFP, "nodes = %d, %lld\n", (int) programStats. } #endif if (pausing) PauseEvent(); + if(appData.forceIllegal) { + // [HGM] illegal: machine refused move; force position after move into it + SendToProgram("force\n", cps); + if(!cps->useSetboard) { // hideous kludge on kludge, because SendBoard sucks. + // we have a real problem now, as SendBoard will use the a2a3 kludge + // when black is to move, while there might be nothing on a2 or black + // might already have the move. So send the board as if white has the move. + // But first we must change the stm of the engine, as it refused the last move + SendBoard(cps, 0); // always kludgeless, as white is to move on boards[0] + if(WhiteOnMove(forwardMostMove)) { + SendToProgram("a7a6\n", cps); // for the engine black still had the move + SendBoard(cps, forwardMostMove); // kludgeless board + } else { + SendToProgram("a2a3\n", cps); // for the engine white still had the move + CopyBoard(boards[forwardMostMove+1], boards[forwardMostMove]); + SendBoard(cps, forwardMostMove+1); // kludgeless board + } + } else SendBoard(cps, forwardMostMove); // FEN case, also sets stm properly + if(gameMode == MachinePlaysWhite || gameMode == MachinePlaysBlack || + gameMode == TwoMachinesPlay) + SendToProgram("go\n", cps); + return; + } else if (gameMode == PlayFromGameFile) { /* Stop reading this game file */ gameMode = EditGame; @@ -8281,6 +8314,7 @@ Reset(redraw, init) gameMode = BeginningOfGame; ModeHighlight(); if(appData.icsActive) gameInfo.variant = VariantNormal; + currentMove = forwardMostMove = backwardMostMove = 0; InitPosition(redraw); for (i = 0; i < MAX_MOVES; i++) { if (commentList[i] != NULL) {