X-Git-Url: http://winboard.nl/cgi-bin?a=blobdiff_plain;f=backend.c;h=e13bd13ec934b0cfc0c0aa283098e6ae0bec97c1;hb=a56bd5ee92e43cbf5537d877fd4010e5e34a3e11;hp=8135410aa27a945f004c21698eec99203ac29c2f;hpb=0a797389e035002fbc00ed5f4c4f8bfe1812d6c4;p=xboard.git diff --git a/backend.c b/backend.c index 8135410..e13bd13 100644 --- a/backend.c +++ b/backend.c @@ -840,6 +840,8 @@ InitEngine (ChessProgramState *cps, int n) ChessProgramState *savCps; +GameMode oldMode; + void LoadEngine () { @@ -849,21 +851,25 @@ LoadEngine () if(gameInfo.variant != StringToVariant(appData.variant)) { // we changed variant when loading the engine; this forces us to reset Reset(TRUE, savCps != &first); - EditGameEvent(); // for consistency with other path, as Reset changes mode + oldMode = BeginningOfGame; // to prevent restoring old mode } InitChessProgram(savCps, FALSE); - SendToProgram("force\n", savCps); + if(gameMode == EditGame) SendToProgram("force\n", savCps); // in EditGame mode engine must be in force mode DisplayMessage("", ""); if (startedFromSetupPosition) SendBoard(savCps, backwardMostMove); for (i = backwardMostMove; i < currentMove; i++) SendMoveToProgram(i, savCps); ThawUI(); SetGNUMode(); + if(oldMode == AnalyzeMode) AnalyzeModeEvent(); } void ReplaceEngine (ChessProgramState *cps, int n) { - EditGameEvent(); + oldMode = gameMode; // remember mode, so it can be restored after loading sequence is complete + keepInfo = 1; + if(oldMode != BeginningOfGame) EditGameEvent(); + keepInfo = 0; UnloadEngine(cps); appData.noChessProgram = FALSE; appData.clockMode = TRUE; @@ -7757,13 +7763,21 @@ Adjudicate (ChessProgramState *cps) boards[forwardMostMove][EP_STATUS] = nrW == nrB ? EP_STALEMATE : ((nrW < nrB) != WhiteOnMove(forwardMostMove) ? EP_CHECKMATE : EP_WINS); - else if(gameInfo.variant == VariantShatranj || gameInfo.variant == VariantXiangqi) + else if(gameInfo.variant == VariantShatranj || gameInfo.variant == VariantXiangqi || gameInfo.variant == VariantShogi) boards[forwardMostMove][EP_STATUS] = EP_CHECKMATE; // and in these variants being stalemated loses } break; case MT_CHECKMATE: reason = "Xboard adjudication: Checkmate"; boards[forwardMostMove][EP_STATUS] = (gameInfo.variant == VariantLosers ? EP_WINS : EP_CHECKMATE); + if(gameInfo.variant == VariantShogi) { + if(forwardMostMove > backwardMostMove + && moveList[forwardMostMove-1][1] == '@' + && CharToPiece(ToUpper(moveList[forwardMostMove-1][0])) == WhitePawn) { + reason = "XBoard adjudication: pawn-drop mate"; + boards[forwardMostMove][EP_STATUS] = EP_WINS; + } + } break; } @@ -7859,7 +7873,7 @@ Adjudicate (ChessProgramState *cps) /* adjudicate after user-specified nr of repeats */ int result = GameIsDrawn; char *details = "XBoard adjudication: repetition draw"; - if(gameInfo.variant == VariantXiangqi && appData.testLegality) { + if((gameInfo.variant == VariantXiangqi || gameInfo.variant == VariantShogi) && appData.testLegality) { // [HGM] xiangqi: check for forbidden perpetuals int m, ourPerpetual = 1, hisPerpetual = 1; for(m=forwardMostMove; m>k; m-=2) { @@ -7877,6 +7891,12 @@ Adjudicate (ChessProgramState *cps) if(hisPerpetual && !ourPerpetual) { // he is checking us, but did not repeat yet break; // (or we would have caught him before). Abort repetition-checking loop. } else + if(gameInfo.variant == VariantShogi) { // in Shogi other repetitions are draws + if(BOARD_HEIGHT == 5 && BOARD_RGHT - BOARD_LEFT == 5) { // but in mini-Shogi gote wins! + result = BlackWins; + details = "Xboard adjudication: repetition"; + } + } else // it must be XQ // Now check for perpetual chases if(!ourPerpetual && !hisPerpetual) { // no perpetual check, test for chase hisPerpetual = PerpetualChase(k, forwardMostMove); @@ -10024,7 +10044,7 @@ void TwoMachinesEventIfReady P((void)) { static int curMess = 0; - if (first.lastPing != first.lastPong) { + if (first.lastPing != first.lastPong || !first.initDone) { if(curMess != 1) DisplayMessage("", _("Waiting for first chess program")); curMess = 1; ScheduleDelayedEvent(TwoMachinesEventIfReady, 10); // [HGM] fast: lowered from 1000 return; @@ -10332,6 +10352,13 @@ SetPlayer (int player, char *p) ParseArgsFromString(resetOptions); appData.fenOverride[0] = NULL; appData.pvSAN[0] = FALSE; appData.firstHasOwnBookUCI = !appData.defNoBook; appData.protocolVersion[0] = PROTOVER; ParseArgsFromString(buf); + } else { // no engine with this nickname is installed! + snprintf(buf, MSG_SIZ, _("No engine %s is installed"), engineName); + ReserveGame(nextGame, ' '); // unreserve game and drop out of match mode with error + matchMode = FALSE; appData.matchGames = matchGame = roundNr = 0; + ModeHighlight(); + DisplayError(buf, 0); + return 0; } free(engineName); return i; @@ -10406,7 +10433,7 @@ int NextTourneyGame (int nr, int *swapColors) { // !!!major kludge!!! fiddle appData settings to get everything in order for next tourney game char *p, *q; - int whitePlayer, blackPlayer, firstBusy=1000000000, syncInterval = 0, nPlayers; + int whitePlayer, blackPlayer, firstBusy=1000000000, syncInterval = 0, nPlayers, OK = 1; FILE *tf; if(appData.tourneyFile[0] == NULLCHAR) return 1; // no tourney, always allow next game tf = fopen(appData.tourneyFile, "r"); @@ -10458,18 +10485,18 @@ NextTourneyGame (int nr, int *swapColors) // redefine engines, engine dir, etc. NamesToList(firstChessProgramNames, command, mnemonic, "all"); // get mnemonics of installed engines if(first.pr == NoProc) { - SetPlayer(whitePlayer, appData.participants); // find white player amongst it, and parse its engine line + if(!SetPlayer(whitePlayer, appData.participants)) OK = 0; // find white player amongst it, and parse its engine line InitEngine(&first, 0); // initialize ChessProgramStates based on new settings. } if(second.pr == NoProc) { SwapEngines(1); - SetPlayer(blackPlayer, appData.participants); // find black player amongst it, and parse its engine line + if(!SetPlayer(blackPlayer, appData.participants)) OK = 0; // find black player amongst it, and parse its engine line SwapEngines(1); // and make that valid for second engine by swapping InitEngine(&second, 1); } CommonEngineInit(); // after this TwoMachinesEvent will create correct engine processes UpdateLogos(FALSE); // leave display to ModeHiglight() - return 1; + return OK; } void @@ -10994,7 +11021,7 @@ ResurrectChessProgram () if (appData.noChessProgram) return 1; - if(matchMode && appData.tourneyFile[0]) { // [HGM] tourney: make sure we get features after engine replacement. (Should we always do this?) + if(matchMode /*&& appData.tourneyFile[0]*/) { // [HGM] tourney: make sure we get features after engine replacement. (Should we always do this?) if(WaitForEngine(&first, TwoMachinesEventIfReady)) { doInit = 1; return 0; } // request to do init on next visit if(!doInit) return 1; // this replaces testing first.pr != NoProc, which is true when we get here, but first time no reason to abort doInit = 0; // we fell through (first time after starting the engine); make sure it doesn't happen again