X-Git-Url: http://winboard.nl/cgi-bin?a=blobdiff_plain;f=backend.c;h=e235dc1710ba917393cc5a372b7f3c139779ea8c;hb=f214727e064bfa242138148a3993177f0aa7b5e7;hp=92590139adfc20916a2a2ff4b94f0d0c5625eec0;hpb=0e299859771dd71699fd5680f57097f779c33bd2;p=xboard.git diff --git a/backend.c b/backend.c index 9259013..e235dc1 100644 --- a/backend.c +++ b/backend.c @@ -11173,6 +11173,130 @@ PositionMatches(Board b1, Board b2) return TRUE; } +#define Q_PROMO 4 +#define Q_EP 3 +#define Q_WCASTL 2 +#define Q_BCASTL 1 + +int pieceList[256], quickBoard[256]; +ChessSquare pieceType[256] = { EmptySquare }; +Board soughtBoard, reverseBoard; +int counts[EmptySquare], soughtCounts[EmptySquare], reverseCounts[EmptySquare], maxSought[EmptySquare], maxReverse[EmptySquare]; + +typedef struct { + unsigned char piece, to; +} Move; + +Move moveDatabase[4000000]; +int movePtr = 0; + +void MakePieceList(Board board, int *counts) +{ + int r, f, n=Q_PROMO; + for(r=0;r maxCounts[r]) return FALSE; + case 6: // material range + for(r=0; r maxCounts[r]) return FALSE; + return TRUE; + } +} + +int QuickScan(Board board, Move *move) +{ // reconstruct game,and compare all positions in it + MakePieceList(board, counts); + do { + int piece = move->piece; + int to = move->to, from = pieceList[piece]; + if(piece <= Q_PROMO) { // special moves encoded by otherwise invalid piece numbers 1-4 + if(!piece) return FALSE; + if(piece == Q_PROMO) { // promotion, encoded as (Q_PROMO, to) + (piece, promoType) + piece = (++move)->piece; + from = pieceList[piece]; + counts[pieceType[piece]]--; + pieceType[piece] = (ChessSquare) move->to; + counts[move->to]++; + } else if(piece == Q_EP) { // e.p. capture, encoded as (Q_EP, ep-sqr) + (piece, to) + counts[pieceType[quickBoard[to]]]--; + quickBoard[to] = 0; + move++; + continue; + } else if(piece <= Q_BCASTL) { // castling, encoded as (Q_XCASTL, king-to) + (rook, rook-to) + from = pieceList[piece]; // first two elements of pieceList contain initial King positions + piece = quickBoard[from]; // so this must be King + quickBoard[from] = 0; + quickBoard[to] = piece; + pieceList[piece] = to; + continue; + } + } + if(appData.searchMode > 2) counts[pieceType[quickBoard[to]]]--; // account capture + quickBoard[from] = 0; + quickBoard[to] = piece; + pieceList[piece] = to; + if(QuickCompare(soughtBoard, soughtCounts, maxSought)) return TRUE; + move++; + } while(1); +} + GameInfo dummyInfo; int GameContainsPosition(FILE *f, ListGame *lg) @@ -11182,44 +11306,30 @@ int GameContainsPosition(FILE *f, ListGame *lg) char promoChar; static int initDone=FALSE; + // weed out games based on numerical tag comparison + if(lg->gameInfo.variant != gameInfo.variant) return -1; // wrong variant + if(appData.eloThreshold1 && (lg->gameInfo.whiteRating < appData.eloThreshold1 && lg->gameInfo.blackRating < appData.eloThreshold1)) return -1; + if(appData.eloThreshold2 && (lg->gameInfo.whiteRating < appData.eloThreshold2 || lg->gameInfo.blackRating < appData.eloThreshold2)) return -1; + if(appData.dateThreshold && (!lg->gameInfo.date || atoi(lg->gameInfo.date) < appData.dateThreshold)) return -1; if(!initDone) { for(next = WhitePawn; next>8 ^ random()<<6 ^random()<<20; initDone = TRUE; } - dummyInfo.variant = VariantNormal; - FREE(dummyInfo.fen); dummyInfo.fen = NULL; - dummyInfo.whiteRating = 0; - dummyInfo.blackRating = 0; - FREE(dummyInfo.date); dummyInfo.date = NULL; + if(lg->gameInfo.fen) ParseFEN(boards[scratch], &btm, lg->gameInfo.fen); + else CopyBoard(boards[scratch], initialPosition); // default start position + if(lg->moves && !QuickScan( boards[scratch], &moveDatabase[lg->moves] )) return -1; // quick scan rules out it is there + if(btm) CopyBoard(boards[scratch+1], boards[scratch]), plyNr++; + if(PositionMatches(boards[scratch + plyNr], boards[currentMove])) return plyNr; fseek(f, lg->offset, 0); yynewfile(f); - CopyBoard(boards[scratch], initialPosition); // default start position while(1) { yyboardindex = scratch + (plyNr&1); - quickFlag = 1; + quickFlag = 1; next = Myylex(); - quickFlag = 0; + quickFlag = 0; switch(next) { case PGNTag: if(plyNr) return -1; // after we have seen moves, any tags will be start of next game -#if 0 - ParsePGNTag(yy_text, &dummyInfo); // this has a bad memory leak... - if(dummyInfo.fen) ParseFEN(boards[scratch], &btm, dummyInfo.fen), free(dummyInfo.fen), dummyInfo.fen = NULL; -#else - // do it ourselves avoiding malloc - { char *p = yy_text+1, *q; - while(!isdigit(*p) && !isalpha(*p)) p++; - q = p; while(*p != ' ' && *p != '\t' && *p != '\n') p++; - *p = NULLCHAR; - if(!StrCaseCmp(q, "Date") && (p = strchr(p+1, '"'))) { if(atoi(p+1) < appData.dateThreshold) return -1; } else - if(!StrCaseCmp(q, "Variant") && (p = strchr(p+1, '"'))) dummyInfo.variant = StringToVariant(p+1); else - if(!StrCaseCmp(q, "WhiteElo") && (p = strchr(p+1, '"'))) dummyInfo.whiteRating = atoi(p+1); else - if(!StrCaseCmp(q, "BlackElo") && (p = strchr(p+1, '"'))) dummyInfo.blackRating = atoi(p+1); else - if(!StrCaseCmp(q, "WhiteUSCF") && (p = strchr(p+1, '"'))) dummyInfo.whiteRating = atoi(p+1); else - if(!StrCaseCmp(q, "BlackUSCF") && (p = strchr(p+1, '"'))) dummyInfo.blackRating = atoi(p+1); else - if(!StrCaseCmp(q, "FEN") && (p = strchr(p+1, '"'))) ParseFEN(boards[scratch], &btm, p+1); - } -#endif default: continue; @@ -11274,14 +11384,6 @@ int GameContainsPosition(FILE *f, ListGame *lg) break; } // Move encountered; peform it. We need to shuttle between two boards, as even/odd index determines side to move - if(plyNr == 0) { // but first figure out variant and initial position - if(dummyInfo.variant != gameInfo.variant) return -1; // wrong variant - if(appData.eloThreshold1 && (dummyInfo.whiteRating < appData.eloThreshold1 && dummyInfo.blackRating < appData.eloThreshold1)) return -1; - if(appData.eloThreshold2 && (dummyInfo.whiteRating < appData.eloThreshold2 || dummyInfo.blackRating < appData.eloThreshold2)) return -1; - if(appData.dateThreshold && (!dummyInfo.date || atoi(dummyInfo.date) < appData.dateThreshold)) return -1; - if(btm) CopyBoard(boards[scratch+1], boards[scratch]), plyNr++; - if(PositionMatches(boards[scratch + plyNr], boards[currentMove])) return plyNr; - } CopyBoard(boards[scratch + (plyNr+1&1)], boards[scratch + (plyNr&1)]); plyNr++; ApplyMove(fromX, fromY, toX, toY, promoChar, boards[scratch + (plyNr&1)]);