X-Git-Url: http://winboard.nl/cgi-bin?a=blobdiff_plain;f=backend.c;h=e6f48a450482513761d01c915681125f7efe1313;hb=62b9ce815b3e4ad57092f321c293895aeea4bf45;hp=e062eff2adb9b28d4938dc92def6291f4b7b06ed;hpb=16633001a40f0935d90aea4f63b00b25d543c539;p=xboard.git diff --git a/backend.c b/backend.c index e062eff..e6f48a4 100644 --- a/backend.c +++ b/backend.c @@ -880,6 +880,7 @@ Load (ChessProgramState *cps, int i) snprintf(buf, MSG_SIZ, "-fcp %s", engineLine); SwapEngines(i); // kludge to parse -f* / -first* like it is -s* / -second* ParseArgsFromString(resetOptions); appData.fenOverride[0] = NULL; appData.pvSAN[0] = FALSE; + appData.firstProtocolVersion = PROTOVER; ParseArgsFromString(buf); SwapEngines(i); ReplaceEngine(cps, i); @@ -1396,9 +1397,13 @@ ReserveGame (int gameNr, char resChar) free(p); appData.results = q; if(nextGame <= appData.matchGames && resChar != ' ' && !abortMatch && (gameNr < 0 || nextGame / appData.defaultMatchGames != gameNr / appData.defaultMatchGames)) { + int round = appData.defaultMatchGames * appData.tourneyType; + if(gameNr < 0 || appData.tourneyType < 1 || // gauntlet engine can always stay loaded as first engine + appData.tourneyType > 1 && nextGame/round != gameNr/round) // in multi-gauntlet change only after round UnloadEngine(&first); // next game belongs to other pairing; UnloadEngine(&second); // already unload the engines, so TwoMachinesEvent will load new ones. } + if(appData.debugMode) fprintf(debugFP, "Reserved, next=%d, nr=%d, procs=(%x,%x)\n", nextGame, gameNr, first.pr, second.pr); } void @@ -9757,7 +9762,6 @@ WriteTourneyFile (char *results, FILE *f) return f; } -#define MAXENGINES 1000 char *command[MAXENGINES], *mnemonic[MAXENGINES]; void @@ -9911,7 +9915,7 @@ SetPlayer (int player) if(mnemonic[i]) { snprintf(buf, MSG_SIZ, "-fcp %s", command[i]); ParseArgsFromString(resetOptions); appData.fenOverride[0] = NULL; appData.pvSAN[0] = FALSE; - appData.firstHasOwnBookUCI = !appData.defNoBook; + appData.firstHasOwnBookUCI = !appData.defNoBook; appData.protocolVersion[0] = PROTOVER; ParseArgsFromString(buf); } free(engineName); @@ -9953,6 +9957,9 @@ Pairing (int nr, int nPlayers, int *whitePlayer, int *blackPlayer, int *syncInte *blackPlayer = curRound + (nPlayers-1)/2 - curPairing; if(*blackPlayer >= nPlayers-1+(nPlayers&1)) *blackPlayer -= nPlayers-1+(nPlayers&1); } + } else if(appData.tourneyType > 1) { + *blackPlayer = curPairing; // in multi-gauntlet, assign gauntlet engines to second, so first an be kept loaded during round + *whitePlayer = curRound + appData.tourneyType; } else if(appData.tourneyType > 0) { *whitePlayer = curPairing; *blackPlayer = curRound + appData.tourneyType; @@ -10014,16 +10021,20 @@ NextTourneyGame (int nr, int *swapColors) matchGame = 1; roundNr = nr / syncInterval + 1; } - if(first.pr != NoProc || second.pr != NoProc) return 1; // engines already loaded + if(first.pr != NoProc && second.pr != NoProc) return 1; // engines already loaded // redefine engines, engine dir, etc. NamesToList(firstChessProgramNames, command, mnemonic); // get mnemonics of installed engines - SetPlayer(whitePlayer); // find white player amongst it, and parse its engine line - SwapEngines(1); - SetPlayer(blackPlayer); // find black player amongst it, and parse its engine line - SwapEngines(1); // and make that valid for second engine by swapping - InitEngine(&first, 0); // initialize ChessProgramStates based on new settings. - InitEngine(&second, 1); + if(first.pr == NoProc || nr < 0) { + SetPlayer(whitePlayer); // find white player amongst it, and parse its engine line + InitEngine(&first, 0); // initialize ChessProgramStates based on new settings. + } + if(second.pr == NoProc) { + SwapEngines(1); + SetPlayer(blackPlayer); // find black player amongst it, and parse its engine line + SwapEngines(1); // and make that valid for second engine by swapping + InitEngine(&second, 1); + } CommonEngineInit(); // after this TwoMachinesEvent will create correct engine processes UpdateLogos(FALSE); // leave display to ModeHiglight() return 1;