X-Git-Url: http://winboard.nl/cgi-bin?a=blobdiff_plain;f=backend.c;h=ea0d9774defd1d701bd4d22a2802f3e2335b04c5;hb=9bf9105bf4c9f7063c261d15b5f8326bf7c20439;hp=4044175c6f48d0ae6abc72eae6a84abbce9a0d46;hpb=d0b1d703d860216be661b8b2db99817e9fdb09bf;p=xboard.git diff --git a/backend.c b/backend.c index 4044175..ea0d977 100644 --- a/backend.c +++ b/backend.c @@ -267,6 +267,7 @@ char chatPartner[MAX_CHAT][MSG_SIZ]; /* [HGM] chat: list of chatting partners */ extern int chatCount; int chattingPartner; char marker[BOARD_RANKS][BOARD_FILES]; /* [HGM] marks for target squares */ +ChessSquare pieceSweep = EmptySquare; /* States for ics_getting_history */ #define H_FALSE 0 @@ -4811,6 +4812,20 @@ ProcessICSInitScript(f) } +void +NextPiece(int step) +{ + ChessSquare piece = boards[currentMove][toY][toX]; + do { + pieceSweep += step; + if(pieceSweep == EmptySquare) pieceSweep = WhitePawn; // wrap + if((int)pieceSweep == -1) pieceSweep = BlackKing; + if(!step) step = 1; + } while(PieceToChar(pieceSweep) == '.'); + boards[currentMove][toY][toX] = pieceSweep; + DrawPosition(FALSE, boards[currentMove]); + boards[currentMove][toY][toX] = piece; +} /* [HGM] Shogi move preprocessor: swap digits for letters, vice versa */ void AlphaRank(char *move, int n) @@ -5063,15 +5078,18 @@ UnLoadPV() void MovePV(int x, int y, int h) { // step through PV based on mouse coordinates (called on mouse move) - int margin = h>>3, step = 0; + int margin = h>>3, step = 0, dist; - if(endPV < 0) return; // we must somehow check if right button is still down (might be released off board!) - if(y < margin && (abs(x - lastX) > 6 || abs(y - lastY) > 6)) step = 1; else - if(y > h - margin && (abs(x - lastX) > 6 || abs(y - lastY) > 6)) step = -1; else - if( y > lastY + 6 ) step = -1; else if(y < lastY - 6) step = 1; + if(abs(x - lastX) < 7 && abs(y - lastY) < 7) return; + if( y > lastY + 2 ) step = -1; else if(y < lastY - 2) step = 1; if(!step) return; lastX = x; lastY = y; + + if(pieceSweep != EmptySquare) { NextPiece(step); return; } + if(endPV < 0) return; + if(y < margin) step = 1; else + if(y > h - margin) step = -1; if(currentMove + step > endPV || currentMove + step < forwardMostMove) step = 0; currentMove += step; if(currentMove == forwardMostMove) ClearPremoveHighlights(); else @@ -5731,12 +5749,11 @@ HasPromotionChoice(int fromX, int fromY, int toX, int toY, char *promoChoice) *promoChoice = PieceToChar(BlackQueen); // Queen as good as any return FALSE; } - if(autoQueen) { // predetermined - if(gameInfo.variant == VariantSuicide || gameInfo.variant == VariantLosers) - *promoChoice = PieceToChar(BlackKing); // in Suicide Q is the last thing we want - else *promoChoice = PieceToChar(BlackQueen); - return FALSE; - } + // give caller the default choice even if we will not make it + if(gameInfo.variant == VariantSuicide || gameInfo.variant == VariantGiveaway) + *promoChoice = PieceToChar(BlackKing); // in Suicide Q is the last thing we want + else *promoChoice = PieceToChar(BlackQueen); + if(autoQueen) return FALSE; // predetermined // suppress promotion popup on illegal moves that are not premoves premove = gameMode == IcsPlayingWhite && !WhiteOnMove(currentMove) || @@ -6613,16 +6630,25 @@ int RightClick(ClickType action, int x, int y, int *fromX, int *fromY) xSqr = EventToSquare(x, BOARD_WIDTH); ySqr = EventToSquare(y, BOARD_HEIGHT); - if (action == Release) UnLoadPV(); // [HGM] pv + if (action == Release) { + if(pieceSweep != EmptySquare) { + EditPositionMenuEvent(pieceSweep, toX, toY); + pieceSweep = EmptySquare; + } else UnLoadPV(); // [HGM] pv + } if (action != Press) return -2; // return code to be ignored switch (gameMode) { case IcsExamining: if(xSqr < BOARD_LEFT || xSqr >= BOARD_RGHT) return -1; case EditPosition: if (xSqr == BOARD_LEFT-1 || xSqr == BOARD_RGHT) return -1; - if (xSqr < 0 || ySqr < 0) return -1; - whichMenu = 0; // edit-position menu - break; + if (xSqr < 0 || ySqr < 0) return -1; + if(appData.pieceMenu) { whichMenu = 0; break; } // edit-position menu + pieceSweep = shiftKey ? BlackPawn : WhitePawn; // [HGM] sweep: prepare selecting piece by mouse sweep + toX = xSqr; toY = ySqr; lastX = x, lastY = y; + if(flipView) toX = BOARD_WIDTH - 1 - toX; else toY = BOARD_HEIGHT - 1 - toY; + NextPiece(0); + return -2; case IcsObserving: if(!appData.icsEngineAnalyze) return -1; case IcsPlayingWhite: @@ -12614,6 +12640,7 @@ ClockClick(int which) { // [HGM] code moved to back-end from winboard.c if(which) { // black clock if (gameMode == EditPosition || gameMode == IcsExamining) { + if(!appData.pieceMenu && blackPlaysFirst) EditPositionMenuEvent(ClearBoard, 0, 0); SetBlackToPlayEvent(); } else if (gameMode == EditGame || shiftKey) { AdjustClock(which, -1); @@ -12623,6 +12650,7 @@ ClockClick(int which) } } else { // white clock if (gameMode == EditPosition || gameMode == IcsExamining) { + if(!appData.pieceMenu && !blackPlaysFirst) EditPositionMenuEvent(ClearBoard, 0, 0); SetWhiteToPlayEvent(); } else if (gameMode == EditGame || shiftKey) { AdjustClock(which, -1);