X-Git-Url: http://winboard.nl/cgi-bin?a=blobdiff_plain;f=backend.c;h=eb9059fd0dff8e6e5899629091232151739c5727;hb=22fb70979f674fbf883e007998e8a2399c6745ad;hp=8b188884ad4abc82ab80735f8d2c93029eb3d2d3;hpb=308004ff067f7f11ba7e4932009df47c71e7adc8;p=xboard.git diff --git a/backend.c b/backend.c index 8b18888..eb9059f 100644 --- a/backend.c +++ b/backend.c @@ -5328,6 +5328,7 @@ UploadGameEvent () } int killX = -1, killY = -1; // [HGM] lion: used for passing e.p. capture square to MakeMove +int legNr = 1; void CoordsToComputerAlgebraic (int rf, int ff, int rt, int ft, char promoChar, char move[7]) @@ -7263,7 +7264,7 @@ Mark (Board board, int flags, ChessMove kind, int rf, int ff, int rt, int ft, VO { typedef char Markers[BOARD_RANKS][BOARD_FILES]; Markers *m = (Markers *) closure; - if(rf == fromY && ff == fromX && (killX < 0 && !(rt == rf && ft == ff) || abs(ft-killX) < 2 && abs(rt-killY) < 2)) + if(rf == fromY && ff == fromX && (killX < 0 ? !(rt == rf && ft == ff) && legNr & 1 : rt == killY && ft == killX || legNr & 2)) (*m)[rt][ft] = 1 + (board[rt][ft] != EmptySquare || kind == WhiteCapturesEnPassant || kind == BlackCapturesEnPassant) + 3*(kind == FirstLeg && killX < 0), legal[rt][ft] = 1; @@ -8892,6 +8893,7 @@ FakeBookMove: // [HGM] book: we jump here to simulate machine moves after book h if(startedFromSetupPosition) return; ParseFEN(boards[0], &dummy, message+s, FALSE); DrawPosition(TRUE, boards[0]); + CopyBoard(initialPosition, boards[0]); startedFromSetupPosition = TRUE; return; } @@ -12855,7 +12857,7 @@ LoadGame (FILE *f, int gameNumber, char *title, int useList) if (!err) numPGNTags++; /* [HGM] PGNvariant: automatically switch to variant given in PGN tag */ - if(gameInfo.variant != oldVariant) { + if(gameInfo.variant != oldVariant && (gameInfo.variant != VariantNormal || gameInfo.variantName == NULL || *gameInfo.variantName == NULLCHAR)) { startedFromPositionFile = FALSE; /* [HGM] loadPos: variant switch likely makes position invalid */ ResetFrontEnd(); // [HGM] might need other bitmaps. Cannot use Reset() because it clears gameInfo :-( InitPosition(TRUE); @@ -15076,6 +15078,8 @@ EditPositionMenuEvent (ChessSquare selection, int x, int y) switch (selection) { case ClearBoard: + fromX = fromY = killX = killY = -1; // [HGM] abort any move entry in progress + MarkTargetSquares(1); CopyBoard(currentBoard, boards[0]); CopyBoard(menuBoard, initialPosition); if (gameMode == IcsExamining && ics_type == ICS_FICS) {