X-Git-Url: http://winboard.nl/cgi-bin?a=blobdiff_plain;f=board.c;h=ab3985e8d4a0817cdb333dace1479e9c0f3afed6;hb=da8802ac4d06115296e0f8ba955ecf5570741d08;hp=0941fc97e16c11a94d7e7f890e28b7c33e92e4a4;hpb=b737badf310f917fb0f7d5657fe7418aa4a8e401;p=xboard.git diff --git a/board.c b/board.c index 0941fc9..ab3985e 100644 --- a/board.c +++ b/board.c @@ -599,11 +599,13 @@ void AnimateMove (Board board, int fromX, int fromY, int toX, int toY) { ChessSquare piece; - int hop; + int hop, x = toX, y = toY; Pnt start, finish, mid; Pnt frames[kFactor * 2 + 1]; int nFrames, startColor, endColor; + if(killX >= 0 && IS_LION(board[fromY][fromX])) Roar(); + /* Are we animating? */ if (!appData.animate || appData.blindfold) return; @@ -616,6 +618,10 @@ AnimateMove (Board board, int fromX, int fromY, int toX, int toY) piece = board[fromY][fromX]; if (piece >= EmptySquare) return; + if(killX >= 0) toX = killX, toY = killY; // [HGM] lion: first to kill square + +again: + #if DONT_HOP hop = FALSE; #else @@ -653,6 +659,8 @@ AnimateMove (Board board, int fromX, int fromY, int toX, int toY) /* Be sure end square is redrawn */ damage[0][toY][toX] |= True; + + if(toX != x || toY != y) { fromX = toX; fromY = toY; toX = x; toY = y; goto again; } // second leg } void @@ -817,6 +825,7 @@ DrawSquare (int row, int column, ChessSquare piece, int do_flash) snprintf(tString, 3, "%d", piece); align = 4; // holdings count in upper-left corner } + if(piece == DarkSquare) square_color = 2; if(square_color == 2 || appData.blindfold) piece = EmptySquare; if (do_flash && piece != EmptySquare && appData.flashCount > 0) { @@ -1029,7 +1038,7 @@ DrawPosition (int repaint, Board board) GraphExpose(currBoard, x - lineGap, y - lineGap, squareSize + 2*lineGap, squareSize + 2*lineGap); else GraphExpose(currBoard, x, y, squareSize, squareSize); - damage[nr][i][j] &= ~2; // remember damage by newly drawn error in '2' bit, to schedule it for erasure next draw + damage[nr][i][j] &= 2; // remember damage by newly drawn error in '2' bit, to schedule it for erasure next draw } }