X-Git-Url: http://winboard.nl/cgi-bin?a=blobdiff_plain;f=common.h;h=18c3b387f3b43509434325cea1a01d0ac9ac2d4c;hb=756dc94735b48fd28efc0bd19c4099acc39ccb94;hp=83c68379cedb4684b3af7af534b96a964bf3fed4;hpb=bf368bef696bee3555a370ac8ff88418e1f5c498;p=xboard.git diff --git a/common.h b/common.h index 83c6837..18c3b38 100644 --- a/common.h +++ b/common.h @@ -125,13 +125,17 @@ int pclose(FILE *); outside world in ASCII. In a similar way, the different rank numbering systems (starting at rank 0 or 1) are implemented by redefining '1'. */ -#define BOARD_SIZE 16 /* [HGM] for in declarations */ -#define BOARD_HEIGHT (gameInfo.boardHeight) // [HGM] made user adjustable +#define BOARD_RANKS 11 /* [HGM] for in declarations */ +#define BOARD_FILES 16 /* [HGM] for in declarations */ +#define BOARD_HEIGHT (gameInfo.boardHeight) /* [HGM] made user adjustable */ #define BOARD_WIDTH (gameInfo.boardWidth + 2*gameInfo.holdingsWidth) -#define BOARD_LEFT (gameInfo.holdingsWidth) // [HGM] play-board edges +#define BOARD_LEFT (gameInfo.holdingsWidth) /* [HGM] play-board edges */ #define BOARD_RGHT (gameInfo.boardWidth + gameInfo.holdingsWidth) -#define ONE ('1'-(BOARD_HEIGHT>9)) // [HGM] foremost board rank -#define AAA ('a'-BOARD_LEFT) // [HGM] leftmost board file +#define CASTLING (BOARD_RANKS-1) /* [HGM] hide in upper rank */ +#define EP_STATUS CASTLING][(BOARD_FILES-2) /* [HGM] in upper rank */ +#define HOLDINGS_SET CASTLING][(BOARD_FILES-1) /* [HGM] in upper-right corner*/ +#define ONE ('1'-(BOARD_HEIGHT>9)) /* [HGM] foremost board rank */ +#define AAA ('a'-BOARD_LEFT) /* [HGM] leftmost board file */ #define DROP_RANK -3 #define MAX_MOVES 1000 #define MSG_SIZ 512 @@ -209,6 +213,7 @@ typedef enum { BlackCannon, BlackNightrider, BlackCardinal, BlackDragon, BlackGrasshopper, BlackSilver, BlackFalcon, BlackLance, BlackCobra, BlackUnicorn, BlackKing, EmptySquare, + NoRights, // [HGM] gamestate: for castling rights hidden in board[CASTLING] ClearBoard, WhitePlay, BlackPlay, PromotePiece, DemotePiece /*for use on EditPosition menus*/ } ChessSquare; @@ -220,7 +225,7 @@ typedef enum { #define SHOGI (int)EmptySquare + (int) -typedef ChessSquare Board[BOARD_SIZE][BOARD_SIZE]; +typedef ChessSquare Board[BOARD_RANKS][BOARD_FILES]; typedef enum { WhiteKingSideCastle = 1, WhiteQueenSideCastle, @@ -602,6 +607,10 @@ typedef struct { char *fenOverride2; Boolean keepAlive; /* [HGM] alive */ Boolean forceIllegal;/*[HGM] illegal */ + Boolean noJoin; /* [HGM] join */ + char *wrapContSeq; /* continuation sequence when xboard wraps text */ + Boolean useInternalWrap; /* use internal wrapping -- noJoin usurps this if set */ + Boolean pasteSelection; /* paste X selection instead of clipboard */ } AppData, *AppDataPtr; /* [AS] PGN tags (for showing in the game list) */ @@ -651,6 +660,14 @@ typedef struct { int holdingsWidth; /* number of files left and right of board, 0 or 2 */ } GameInfo; +/* [AS] Search stats from chessprogram, for the played move */ +// [HGM] moved here from backend.h because it occurs in declarations of front-end functions +typedef struct { + int score; /* Centipawns */ + int depth; /* Plies */ + int time; /* Milliseconds */ +} ChessProgramStats_Move; + // [HGM] chat #define MAX_CHAT 3 extern int chatCount;