X-Git-Url: http://winboard.nl/cgi-bin?a=blobdiff_plain;f=common.h;h=65eaa9cfa5686e5b0937ef01e070598085ef8d22;hb=47b01ac7b7d35856fae5bef60de3255e8f0d4ae5;hp=2829caf1f879852e1d781a3d36f5e90e60ad06d8;hpb=1c03d229073e56dda9e5856db5adaae51576a3bb;p=xboard.git diff --git a/common.h b/common.h index 2829caf..65eaa9c 100644 --- a/common.h +++ b/common.h @@ -132,7 +132,7 @@ typedef char *String; outside world in ASCII. In a similar way, the different rank numbering systems (starting at rank 0 or 1) are implemented by redefining '1'. */ -#define BOARD_RANKS 11 /* [HGM] for in declarations */ +#define BOARD_RANKS 17 /* [HGM] for in declarations */ #define BOARD_FILES 16 /* [HGM] for in declarations */ #define BOARD_HEIGHT (gameInfo.boardHeight) /* [HGM] made user adjustable */ #define BOARD_WIDTH (gameInfo.boardWidth + 2*gameInfo.holdingsWidth) @@ -253,7 +253,7 @@ typedef enum { BlackFerz, BlackAlfil, BlackAngel, BlackMarshall, BlackWazir, BlackMan, BlackCannon, BlackNightrider, BlackCardinal, BlackDragon, BlackGrasshopper, BlackSilver, BlackFalcon, BlackLance, BlackCobra, BlackUnicorn, BlackKing, - EmptySquare, + EmptySquare, DarkSquare, NoRights, // [HGM] gamestate: for castling rights hidden in board[CASTLING] ClearBoard, WhitePlay, BlackPlay, PromotePiece, DemotePiece /*for use on EditPosition menus*/ } ChessSquare; @@ -338,6 +338,7 @@ typedef enum { VariantGreat, VariantTwilight, VariantMakruk, + VariantASEAN, VariantSChess, VariantGrand, VariantSpartan, @@ -384,6 +385,7 @@ typedef enum { "great",\ "twilight",\ "makruk",\ + "asean",\ "seirawan",\ "grand",\ "spartan",\ @@ -433,6 +435,7 @@ typedef struct { char *timeControl; Boolean trueColors; Boolean icsActive; + Boolean autoBox; char *icsHost; char *icsPort; char *icsCommPort; /* if set, use serial port instead of tcp host/port */ @@ -448,6 +451,7 @@ typedef struct { int loadGameIndex; /* game # within file */ char *saveGameFile; Boolean autoSaveGames; + Boolean onlyOwn; /* [HGM] suppress auto-saving of observed games */ char *loadPositionFile; int loadPositionIndex; /* position # within file */ char *savePositionFile; @@ -552,6 +556,7 @@ typedef struct { Boolean showButtonBar; Boolean icsEngineAnalyze; Boolean variations; /* [HGM] enable variation-tree walking */ + Boolean autoExtend; /* [HGM] enable playing move(s) of right-clicked PV in analysis mode */ /* [AS] New properties (down to the "ZIPPY" part) */ Boolean scoreIsAbsolute[ENGINES]; /* If true, engine score is always from white side */ @@ -648,10 +653,12 @@ typedef struct { int zippyShortGame; /* [HGM] aborter */ #endif Boolean lowTimeWarning; /* [HGM] low time */ + Boolean quitNext; char *lowTimeWarningColor; char *serverFileName; char *serverMovesName; + char *finger; Boolean suppressLoadMoves; int serverPause; int timeOdds[ENGINES];