X-Git-Url: http://winboard.nl/cgi-bin?a=blobdiff_plain;f=common.h;h=bf26600f496dd1860c09e916efd976c12cebd692;hb=b5529b539614b61fa62d9f6cc374f335e7103024;hp=f06fbcf886df5bb11ed5a2f7f80ac43c49af68d7;hpb=deb3473452a674b82d27b03fcf7e570c1cb03841;p=xboard.git diff --git a/common.h b/common.h index f06fbcf..bf26600 100644 --- a/common.h +++ b/common.h @@ -5,7 +5,7 @@ * Massachusetts. * * Enhancements Copyright 1992-2001, 2002, 2003, 2004, 2005, 2006, - * 2007, 2008, 2009, 2010, 2011, 2012, 2013 Free Software Foundation, Inc. + * 2007, 2008, 2009, 2010, 2011, 2012, 2013, 2014 Free Software Foundation, Inc. * * Enhancements Copyright 2005 Alessandro Scotti * @@ -112,6 +112,46 @@ typedef char *String; /* End compatibility grunge */ +/* unsigned int 64 for engine nodes work and display */ +#ifdef WIN32 + /* I don't know the name for this type of other compiler + * If it not work, just modify here + * This is for MS Visual Studio + */ + #ifdef _MSC_VER + #define u64 unsigned __int64 + #define s64 signed __int64 + #define u64Display "%I64u" + #define s64Display "%I64d" + #define u64Const(c) (c ## UI64) + #define s64Const(c) (c ## I64) + #else + /* place holder + * or dummy types for other compiler + * [HGM] seems that -mno-cygwin comple needs %I64? + */ + #define u64 unsigned long long + #define s64 signed long long + #ifdef USE_I64 + #define u64Display "%I64u" + #define s64Display "%I64d" + #else + #define u64Display "%llu" + #define s64Display "%lld" + #endif + #define u64Const(c) (c ## ULL) + #define s64Const(c) (c ## LL) + #endif +#else + /* GNU gcc */ + #define u64 unsigned long long + #define s64 signed long long + #define u64Display "%llu" + #define s64Display "%lld" + #define u64Const(c) (c ## ull) + #define s64Const(c) (c ## ll) +#endif + #define PROTOVER 2 /* engine protocol version */ // [HGM] license: Messages that engines must print to satisfy their license requirements for patented variants @@ -142,7 +182,7 @@ typedef char *String; #define VIRGIN (BOARD_RANKS-2) /* [HGM] pieces not moved */ #define EP_STATUS CASTLING][(BOARD_FILES-2) /* [HGM] in upper rank */ #define HOLDINGS_SET CASTLING][(BOARD_FILES-1) /* [HGM] in upper-right corner*/ -#define ONE ('1'-(BOARD_HEIGHT>9)) /* [HGM] foremost board rank */ +#define ONE ('1'-(BOARD_HEIGHT==10)) /* [HGM] foremost board rank */ #define AAA ('a'-BOARD_LEFT) /* [HGM] leftmost board file */ #define VIRGIN_W 1 /* [HGM] flags in Board[VIRGIN][X] */ #define VIRGIN_B 2 @@ -251,16 +291,16 @@ typedef enum { WhiteSilver, WhiteFalcon, WhiteLance, WhiteCobra, WhiteUnicorn, WhiteLion, WhiteTokin, WhiteDagger, WhitePCardinal, WhitePDragon, WhiteCat, WhitePSword, WhiteMonarch, WhiteMother, WhiteNothing, WhitePRook, WhitePDagger, - WhiteDolphin, WhiteVacant, WhiteHorned, WhiteEagle, WhiteSword, - WhiteSkip, WhiteCrown, WhiteHorse, WhiteDrunk, WhitePBishop, WhiteKing, + WhiteDolphin, WhiteStag, WhiteHorned, WhiteEagle, WhiteSword, + WhiteCrown, WhiteHCrown, WhiteHorse, WhiteDrunk, WhitePBishop, WhiteKing, BlackPawn, BlackKnight, BlackBishop, BlackRook, BlackQueen, BlackFerz, BlackAlfil, BlackAngel, BlackMarshall, BlackWazir, BlackMan, BlackCannon, BlackNightrider, BlackCardinal, BlackDragon, BlackGrasshopper, BlackSilver, BlackFalcon, BlackLance, BlackCobra, BlackUnicorn, BlackLion, BlackTokin, BlackDagger, BlackPCardinal, BlackPDragon, BlackCat, - BlackPSword, BlackMonarch, BlackMother, BlackNothin, BlackPRook, BlackPDagger, - BlackDolphin, BlackVacant, BlackHorned, BlackEagle, BlackSword, - BlackSkip, BlackCrown, BlackHorse, BlackDrunk, BlackPBishop, BlackKing, + BlackPSword, BlackMonarch, BlackMother, BlackNothing, BlackPRook, BlackPDagger, + BlackDolphin, BlackStag, BlackHorned, BlackEagle, BlackSword, + BlackCrown, BlackHCrown, BlackHorse, BlackDrunk, BlackPBishop, BlackKing, EmptySquare, DarkSquare, NoRights, // [HGM] gamestate: for castling rights hidden in board[CASTLING] ClearBoard, WhitePlay, BlackPlay, PromotePiece, DemotePiece /*for use on EditPosition menus*/ @@ -274,6 +314,7 @@ typedef enum { #define SHOGI (int)EmptySquare + (int) #define CHUPROMOTED ((int)WhitePDragon - (int)WhiteDragon)*(gameInfo.variant == VariantChu) + PROMOTED #define IS_SHOGI(V) ((V) == VariantShogi || (V) == VariantChu) +#define IS_LION(V) ((V) == WhiteLion || (V) == BlackLion) typedef ChessSquare Board[BOARD_RANKS][BOARD_FILES]; @@ -289,7 +330,7 @@ typedef enum { WhitePromotion, WhiteNonPromotion, BlackPromotion, BlackNonPromotion, WhiteCapturesEnPassant, BlackCapturesEnPassant, - WhiteDrop, BlackDrop, + WhiteDrop, BlackDrop, FirstLeg, NormalMove, AmbiguousMove, IllegalMove, ImpossibleMove, WhiteWins, BlackWins, GameIsDrawn, GameUnfinished, GNUChessGame, XBoardGame, MoveNumberOne, Open, Close, Nothing, @@ -303,7 +344,7 @@ typedef enum { } ColorClass; typedef enum { - SoundMove, SoundBell, SoundAlarm, SoundIcsWin, SoundIcsLoss, + SoundMove, SoundBell, SoundRoar, SoundAlarm, SoundIcsWin, SoundIcsLoss, SoundIcsDraw, SoundIcsUnfinished, NSoundClasses } SoundClass; @@ -353,6 +394,8 @@ typedef enum { VariantSChess, VariantGrand, VariantSpartan, + VariantLion, + VariantChuChess, VariantUnknown /* Catchall for other unknown variants */ } VariantClass; @@ -401,6 +444,8 @@ typedef enum { "seirawan",\ "grand",\ "spartan",\ + "lion",\ + "chuchess",\ "unknown" \ } @@ -467,6 +512,7 @@ typedef struct { char *loadPositionFile; int loadPositionIndex; /* position # within file */ char *savePositionFile; + Boolean fischerCastling;/* [HGM] fischer: allow Fischr castling in any variant */ Boolean matchMode; int matchGames; Boolean monoMode; @@ -491,6 +537,7 @@ typedef struct { Boolean flipView; Boolean autoFlipView; char *cmailGameName; /* xboard only */ + Boolean headers; Boolean alwaysPromoteToQueen; Boolean oldSaveStyle; Boolean oneClick; @@ -536,6 +583,7 @@ typedef struct { char *soundSeek; char *soundMove; // [HGM] IMPORTANT: order must be as in SoundClass char *soundBell; + char *soundRoar; char *soundIcsAlarm; char *soundIcsWin; char *soundIcsLoss; @@ -583,6 +631,7 @@ typedef struct { int darkBackTextureMode; char * renderPiecesWithFont; /* Name of font for rendering chess pieces */ char * fontToPieceTable; /* Map to translate font character to chess pieces */ + char * inscriptions; /* text (kanji) to write on top of a piece */ int fontBackColorWhite; int fontForeColorWhite; int fontBackColorBlack; @@ -674,6 +723,7 @@ typedef struct { Boolean suppressLoadMoves; int serverPause; int timeOdds[ENGINES]; + int drawDepth[ENGINES]; int timeOddsMode; int accumulateTC[ENGINES]; int NPS[ENGINES]; @@ -807,6 +857,7 @@ extern WindowPlacement wpEvalGraph; extern WindowPlacement wpMoveHistory; extern WindowPlacement wpGameList; extern WindowPlacement wpTags; +extern WindowPlacement wpTextMenu; #define MAXENGINES 2000