X-Git-Url: http://winboard.nl/cgi-bin?a=blobdiff_plain;f=common.h;h=f0e87fbc93f56adbcfb257eb850e8fefbda170f1;hb=1905bc8511d3e2bed714c77c82dba7847cf05c30;hp=077c97908650fc1cc64e33c18982f2ce81228b6a;hpb=66a4d3394a1b23ab654e3fb6027ad9b5b2bd461c;p=xboard.git diff --git a/common.h b/common.h index 077c979..f0e87fb 100644 --- a/common.h +++ b/common.h @@ -5,7 +5,7 @@ * Massachusetts. * * Enhancements Copyright 1992-2001, 2002, 2003, 2004, 2005, 2006, - * 2007, 2008, 2009, 2010 Free Software Foundation, Inc. + * 2007, 2008, 2009, 2010, 2011 Free Software Foundation, Inc. * * Enhancements Copyright 2005 Alessandro Scotti * @@ -154,7 +154,7 @@ int pclose(FILE *); #define FIRST_HOST "localhost" #define SECOND_HOST "localhost" #define TELNET_PROGRAM "telnet" -#define DEF_BITMAP_DIR "/usr/share/games/xboard/bitmaps.xchess" /* AP: shouldn't be hardcoded directory, but better than nothing at the moment */ +#define DEF_BITMAP_DIR BITMAPDIR #define MATCH_MODE "False" #define INIT_STRING "new\nrandom\n" #define WHITE_STRING "white\ngo\n" @@ -263,7 +263,7 @@ typedef enum { WhiteDrop, BlackDrop, NormalMove, AmbiguousMove, IllegalMove, ImpossibleMove, WhiteWins, BlackWins, GameIsDrawn, GameUnfinished, - GNUChessGame, XBoardGame, MoveNumberOne, + GNUChessGame, XBoardGame, MoveNumberOne, Open, Close, Nothing, Comment, PositionDiagram, ElapsedTime, PGNTag, NAG } ChessMove; @@ -319,6 +319,8 @@ typedef enum { VariantGreat, VariantTwilight, VariantMakruk, + VariantSChess, + VariantSpartan, VariantUnknown /* Catchall for other unknown variants */ } VariantClass; @@ -362,6 +364,8 @@ typedef enum { "great",\ "twilight",\ "makruk",\ + "seirawan",\ + "spartan",\ "unknown" \ } @@ -495,6 +499,7 @@ typedef struct { char *soundIcsLoss; char *soundIcsDraw; char *soundIcsUnfinished; + Boolean disguise; /* [HGM] Promoted Pawns look like pieces in bughouse */ Boolean reuseFirst; Boolean reuseSecond; Boolean animateDragging; /* If True, animate mouse dragging of pieces */ @@ -522,6 +527,7 @@ typedef struct { int secondProtocolVersion; Boolean showButtonBar; Boolean icsEngineAnalyze; + Boolean variations; /* [HGM] enable variation-tree walking */ /* [AS] New properties (down to the "ZIPPY" part) */ Boolean firstScoreIsAbsolute; /* If true, engine score is always from white side */